diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
41 files changed, 6439 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs new file mode 100644 index 0000000..084c9ab --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Entity.cs | |||
@@ -0,0 +1,115 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using OpenSim.Physics.Manager; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Scenes | ||
33 | { | ||
34 | public abstract class Entity :EntityBase //this class (Entity) will be phased out | ||
35 | { | ||
36 | protected PhysicsActor _physActor; | ||
37 | |||
38 | /// <summary> | ||
39 | /// | ||
40 | /// </summary> | ||
41 | public override LLVector3 Pos | ||
42 | { | ||
43 | get | ||
44 | { | ||
45 | if (this._physActor != null) | ||
46 | { | ||
47 | m_pos.X = _physActor.Position.X; | ||
48 | m_pos.Y = _physActor.Position.Y; | ||
49 | m_pos.Z = _physActor.Position.Z; | ||
50 | } | ||
51 | |||
52 | return m_pos; | ||
53 | } | ||
54 | set | ||
55 | { | ||
56 | if (this._physActor != null) | ||
57 | { | ||
58 | try | ||
59 | { | ||
60 | lock (this.m_world.SyncRoot) | ||
61 | { | ||
62 | |||
63 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
64 | } | ||
65 | } | ||
66 | catch (Exception e) | ||
67 | { | ||
68 | Console.WriteLine(e.Message); | ||
69 | } | ||
70 | } | ||
71 | |||
72 | m_pos = value; | ||
73 | } | ||
74 | } | ||
75 | |||
76 | |||
77 | /// <summary> | ||
78 | /// | ||
79 | /// </summary> | ||
80 | public override LLVector3 Velocity | ||
81 | { | ||
82 | get | ||
83 | { | ||
84 | if (this._physActor != null) | ||
85 | { | ||
86 | m_velocity.X = _physActor.Velocity.X; | ||
87 | m_velocity.Y = _physActor.Velocity.Y; | ||
88 | m_velocity.Z = _physActor.Velocity.Z; | ||
89 | } | ||
90 | |||
91 | return m_velocity; | ||
92 | } | ||
93 | set | ||
94 | { | ||
95 | if (this._physActor != null) | ||
96 | { | ||
97 | try | ||
98 | { | ||
99 | lock (this.m_world.SyncRoot) | ||
100 | { | ||
101 | |||
102 | this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
103 | } | ||
104 | } | ||
105 | catch (Exception e) | ||
106 | { | ||
107 | Console.WriteLine(e.Message); | ||
108 | } | ||
109 | } | ||
110 | |||
111 | m_velocity = value; | ||
112 | } | ||
113 | } | ||
114 | } | ||
115 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs new file mode 100644 index 0000000..65a0395 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -0,0 +1,142 @@ | |||
1 | using System.Collections.Generic; | ||
2 | using Axiom.Math; | ||
3 | using libsecondlife; | ||
4 | |||
5 | namespace OpenSim.Region.Environment.Scenes | ||
6 | { | ||
7 | public abstract class EntityBase | ||
8 | { | ||
9 | public LLUUID uuid; | ||
10 | |||
11 | protected List<EntityBase> children; | ||
12 | |||
13 | protected Scene m_world; | ||
14 | protected string m_name; | ||
15 | |||
16 | /// <summary> | ||
17 | /// | ||
18 | /// </summary> | ||
19 | public virtual string Name | ||
20 | { | ||
21 | get { return m_name; } | ||
22 | set { m_name = value; } | ||
23 | } | ||
24 | |||
25 | protected LLVector3 m_pos; | ||
26 | /// <summary> | ||
27 | /// | ||
28 | /// </summary> | ||
29 | public virtual LLVector3 Pos | ||
30 | { | ||
31 | get | ||
32 | { | ||
33 | return m_pos; | ||
34 | } | ||
35 | set | ||
36 | { | ||
37 | m_pos = value; | ||
38 | } | ||
39 | } | ||
40 | |||
41 | public LLVector3 m_velocity; | ||
42 | |||
43 | /// <summary> | ||
44 | /// | ||
45 | /// </summary> | ||
46 | public virtual LLVector3 Velocity | ||
47 | { | ||
48 | get | ||
49 | { | ||
50 | return m_velocity; | ||
51 | } | ||
52 | set | ||
53 | { | ||
54 | m_velocity = value; | ||
55 | } | ||
56 | } | ||
57 | |||
58 | protected Quaternion m_rotation = new Quaternion(0,0,1,0); | ||
59 | |||
60 | public virtual Quaternion Rotation | ||
61 | { | ||
62 | get | ||
63 | { | ||
64 | return m_rotation; | ||
65 | } | ||
66 | set | ||
67 | { | ||
68 | m_rotation = value; | ||
69 | } | ||
70 | } | ||
71 | |||
72 | protected uint m_localId; | ||
73 | |||
74 | public uint LocalId | ||
75 | { | ||
76 | get { return m_localId; } | ||
77 | set { m_localId = value; } | ||
78 | } | ||
79 | |||
80 | /// <summary> | ||
81 | /// Creates a new Entity (should not occur on it's own) | ||
82 | /// </summary> | ||
83 | public EntityBase() | ||
84 | { | ||
85 | uuid = new LLUUID(); | ||
86 | |||
87 | m_pos = new LLVector3(); | ||
88 | m_velocity = new LLVector3(); | ||
89 | Rotation = new Quaternion(); | ||
90 | m_name = "(basic entity)"; | ||
91 | children = new List<EntityBase>(); | ||
92 | } | ||
93 | |||
94 | /// <summary> | ||
95 | /// | ||
96 | /// </summary> | ||
97 | public virtual void updateMovement() | ||
98 | { | ||
99 | foreach (EntityBase child in children) | ||
100 | { | ||
101 | child.updateMovement(); | ||
102 | } | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
107 | /// </summary> | ||
108 | public virtual void update() | ||
109 | { | ||
110 | // Do any per-frame updates needed that are applicable to every type of entity | ||
111 | foreach (EntityBase child in children) | ||
112 | { | ||
113 | child.update(); | ||
114 | } | ||
115 | } | ||
116 | |||
117 | /// <summary> | ||
118 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
119 | /// </summary> | ||
120 | public virtual void BackUp() | ||
121 | { | ||
122 | |||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// Copies the entity | ||
127 | /// </summary> | ||
128 | /// <returns></returns> | ||
129 | public virtual EntityBase Copy() | ||
130 | { | ||
131 | return (EntityBase)this.MemberwiseClone(); | ||
132 | } | ||
133 | |||
134 | /// <summary> | ||
135 | /// Infoms the entity that the land (heightmap) has changed | ||
136 | /// </summary> | ||
137 | public virtual void LandRenegerated() | ||
138 | { | ||
139 | |||
140 | } | ||
141 | } | ||
142 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs new file mode 100644 index 0000000..7c3a033 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | |||
@@ -0,0 +1,14 @@ | |||
1 | using libsecondlife; | ||
2 | using libsecondlife.Packets; | ||
3 | using OpenSim.Framework.Interfaces; | ||
4 | |||
5 | namespace OpenSim.Region.Environment.Scenes | ||
6 | { | ||
7 | public interface IScenePresenceBody | ||
8 | { | ||
9 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); | ||
10 | void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); | ||
11 | void SendOurAppearance(IClientAPI OurClient); | ||
12 | void SendAppearanceToOtherAgent(ScenePresence avatarInfo); | ||
13 | } | ||
14 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs new file mode 100644 index 0000000..d23a569 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -0,0 +1,594 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using Axiom.Math; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Framework.Interfaces; | ||
7 | using OpenSim.Framework.Inventory; | ||
8 | using OpenSim.Framework.Types; | ||
9 | |||
10 | namespace OpenSim.Region.Environment.Scenes | ||
11 | { | ||
12 | public class Primitive : EntityBase | ||
13 | { | ||
14 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
15 | |||
16 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
17 | private ulong m_regionHandle; | ||
18 | private byte updateFlag = 0; | ||
19 | private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
20 | |||
21 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
22 | |||
23 | private string m_description = ""; | ||
24 | |||
25 | public string SitName = ""; | ||
26 | public string TouchName = ""; | ||
27 | public string Text = ""; | ||
28 | |||
29 | public LLUUID CreatorID; | ||
30 | public LLUUID OwnerID; | ||
31 | public LLUUID LastOwnerID; | ||
32 | public Int32 CreationDate; | ||
33 | |||
34 | public uint ParentID = 0; | ||
35 | |||
36 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | ||
37 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
38 | public uint GroupMask = FULL_MASK_PERMISSIONS; | ||
39 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | ||
40 | public uint BaseMask = FULL_MASK_PERMISSIONS; | ||
41 | |||
42 | private PrimitiveBaseShape m_Shape; | ||
43 | |||
44 | public SceneObject m_RootParent; | ||
45 | public bool m_isRootPrim; | ||
46 | public EntityBase m_Parent; | ||
47 | |||
48 | #region Properties | ||
49 | /// <summary> | ||
50 | /// If rootprim, will return world position | ||
51 | /// otherwise will return local offset from rootprim | ||
52 | /// </summary> | ||
53 | public override LLVector3 Pos | ||
54 | { | ||
55 | get | ||
56 | { | ||
57 | if (m_isRootPrim) | ||
58 | { | ||
59 | //if we are rootprim then our offset should be zero | ||
60 | return this.m_pos + m_Parent.Pos; | ||
61 | } | ||
62 | else | ||
63 | { | ||
64 | return this.m_pos; | ||
65 | } | ||
66 | } | ||
67 | set | ||
68 | { | ||
69 | if (m_isRootPrim) | ||
70 | { | ||
71 | m_Parent.Pos = value; | ||
72 | } | ||
73 | this.m_pos = value - m_Parent.Pos; | ||
74 | } | ||
75 | |||
76 | } | ||
77 | |||
78 | public LLVector3 WorldPos | ||
79 | { | ||
80 | get | ||
81 | { | ||
82 | if (!this.m_isRootPrim) | ||
83 | { | ||
84 | Primitive parentPrim = (Primitive)this.m_Parent; | ||
85 | Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); | ||
86 | offsetPos = parentPrim.Rotation * offsetPos; | ||
87 | return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); | ||
88 | } | ||
89 | else | ||
90 | { | ||
91 | return this.Pos; | ||
92 | } | ||
93 | } | ||
94 | } | ||
95 | |||
96 | public string Description | ||
97 | { | ||
98 | get | ||
99 | { | ||
100 | return this.m_description; | ||
101 | } | ||
102 | set | ||
103 | { | ||
104 | this.m_description = value; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | public LLVector3 Scale | ||
109 | { | ||
110 | set | ||
111 | { | ||
112 | this.m_Shape.Scale = value; | ||
113 | } | ||
114 | get | ||
115 | { | ||
116 | return this.m_Shape.Scale; | ||
117 | } | ||
118 | } | ||
119 | #endregion | ||
120 | |||
121 | #region Constructors | ||
122 | /// <summary> | ||
123 | /// | ||
124 | /// </summary> | ||
125 | /// <param name="regionHandle"></param> | ||
126 | /// <param name="world"></param> | ||
127 | /// <param name="addPacket"></param> | ||
128 | /// <param name="ownerID"></param> | ||
129 | /// <param name="localID"></param> | ||
130 | /// <param name="isRoot"></param> | ||
131 | /// <param name="parent"></param> | ||
132 | /// <param name="rootObject"></param> | ||
133 | public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject) | ||
134 | { | ||
135 | m_regionHandle = regionHandle; | ||
136 | m_world = world; | ||
137 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
138 | this.m_Parent = parent; | ||
139 | this.m_isRootPrim = isRoot; | ||
140 | this.m_RootParent = rootObject; | ||
141 | this.CreateFromPacket(addPacket, ownerID, localID); | ||
142 | this.Rotation = Axiom.Math.Quaternion.Identity; | ||
143 | } | ||
144 | |||
145 | /// <summary> | ||
146 | /// | ||
147 | /// </summary> | ||
148 | /// <remarks>Empty constructor for duplication</remarks> | ||
149 | public Primitive() | ||
150 | { | ||
151 | |||
152 | } | ||
153 | |||
154 | #endregion | ||
155 | |||
156 | #region Duplication | ||
157 | |||
158 | public Primitive Copy(EntityBase parent, SceneObject rootParent) | ||
159 | { | ||
160 | Primitive dupe = (Primitive)this.MemberwiseClone(); | ||
161 | // TODO: Copy this properly. | ||
162 | dupe.inventoryItems = this.inventoryItems; | ||
163 | dupe.m_Parent = parent; | ||
164 | dupe.m_RootParent = rootParent; | ||
165 | // TODO: Copy this properly. | ||
166 | dupe.m_Shape = this.m_Shape; | ||
167 | |||
168 | uint newLocalID = this.m_world.PrimIDAllocate(); | ||
169 | dupe.LocalId = newLocalID; | ||
170 | |||
171 | dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); | ||
172 | dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | ||
173 | dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | ||
174 | |||
175 | return dupe; | ||
176 | } | ||
177 | |||
178 | #endregion | ||
179 | |||
180 | |||
181 | #region Override from EntityBase | ||
182 | /// <summary> | ||
183 | /// | ||
184 | /// </summary> | ||
185 | public override void update() | ||
186 | { | ||
187 | if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes | ||
188 | { | ||
189 | this.SendFullUpdateToAllClients(); | ||
190 | this.updateFlag = 0; | ||
191 | } | ||
192 | if (this.updateFlag == 2) //some change has been made so update the clients | ||
193 | { | ||
194 | this.SendTerseUpdateToALLClients(); | ||
195 | this.updateFlag = 0; | ||
196 | } | ||
197 | |||
198 | foreach (EntityBase child in children) | ||
199 | { | ||
200 | child.update(); | ||
201 | } | ||
202 | } | ||
203 | #endregion | ||
204 | |||
205 | #region Setup | ||
206 | /// <summary> | ||
207 | /// | ||
208 | /// </summary> | ||
209 | /// <param name="addPacket"></param> | ||
210 | /// <param name="ownerID"></param> | ||
211 | /// <param name="localID"></param> | ||
212 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
213 | { | ||
214 | this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
215 | this.OwnerID = ownerID; | ||
216 | this.CreatorID = this.OwnerID; | ||
217 | this.LastOwnerID = LLUUID.Zero; | ||
218 | this.Pos = addPacket.ObjectData.RayEnd; | ||
219 | this.uuid = LLUUID.Random(); | ||
220 | this.m_localId = (uint)(localID); | ||
221 | |||
222 | PrimitiveBaseShape pShape = new PrimitiveBaseShape(); | ||
223 | this.m_Shape = pShape; | ||
224 | |||
225 | pShape.PCode = addPacket.ObjectData.PCode; | ||
226 | pShape.PathBegin = addPacket.ObjectData.PathBegin; | ||
227 | pShape.PathEnd = addPacket.ObjectData.PathEnd; | ||
228 | pShape.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
229 | pShape.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
230 | pShape.PathShearX = addPacket.ObjectData.PathShearX; | ||
231 | pShape.PathShearY = addPacket.ObjectData.PathShearY; | ||
232 | pShape.PathSkew = addPacket.ObjectData.PathSkew; | ||
233 | pShape.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
234 | pShape.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
235 | pShape.Scale = addPacket.ObjectData.Scale; | ||
236 | pShape.PathCurve = addPacket.ObjectData.PathCurve; | ||
237 | pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
238 | pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
239 | pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
240 | pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
241 | pShape.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
242 | pShape.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
243 | pShape.PathTwist = addPacket.ObjectData.PathTwist; | ||
244 | pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
245 | |||
246 | this.updateFlag = 1; | ||
247 | } | ||
248 | #endregion | ||
249 | |||
250 | #region Linking / unlinking | ||
251 | /// <summary> | ||
252 | /// | ||
253 | /// </summary> | ||
254 | /// <param name="linkObject"></param> | ||
255 | public void AddNewChildren(SceneObject linkObject) | ||
256 | { | ||
257 | // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); | ||
258 | //TODO check permissions | ||
259 | this.children.Add(linkObject.rootPrimitive); | ||
260 | linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent); | ||
261 | |||
262 | this.m_world.DeleteEntity(linkObject.rootUUID); | ||
263 | linkObject.DeleteAllChildren(); | ||
264 | } | ||
265 | |||
266 | /// <summary> | ||
267 | /// | ||
268 | /// </summary> | ||
269 | /// <param name="newParent"></param> | ||
270 | /// <param name="rootParent"></param> | ||
271 | public void SetNewParent(Primitive newParent, SceneObject rootParent) | ||
272 | { | ||
273 | LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | ||
274 | this.m_isRootPrim = false; | ||
275 | this.m_Parent = newParent; | ||
276 | this.ParentID = newParent.LocalId; | ||
277 | this.m_RootParent = rootParent; | ||
278 | this.m_RootParent.AddChildToList(this); | ||
279 | this.Pos = oldPos; | ||
280 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); | ||
281 | axPos = this.m_Parent.Rotation.Inverse() * axPos; | ||
282 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
283 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | ||
284 | this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation; | ||
285 | this.updateFlag = 1; | ||
286 | |||
287 | foreach (Primitive child in children) | ||
288 | { | ||
289 | child.SetRootParent(rootParent, newParent, oldPos, oldRot); | ||
290 | } | ||
291 | children.Clear(); | ||
292 | |||
293 | |||
294 | } | ||
295 | |||
296 | /// <summary> | ||
297 | /// | ||
298 | /// </summary> | ||
299 | /// <param name="newRoot"></param> | ||
300 | public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation) | ||
301 | { | ||
302 | LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | ||
303 | Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z); | ||
304 | axOldPos = oldParentRotation * axOldPos; | ||
305 | oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); | ||
306 | oldPos += oldParentPosition; | ||
307 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | ||
308 | this.m_isRootPrim = false; | ||
309 | this.m_Parent = newParent; | ||
310 | this.ParentID = newParent.LocalId; | ||
311 | newParent.AddToChildrenList(this); | ||
312 | this.m_RootParent = newRoot; | ||
313 | this.m_RootParent.AddChildToList(this); | ||
314 | this.Pos = oldPos; | ||
315 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); | ||
316 | axPos = this.m_Parent.Rotation.Inverse() * axPos; | ||
317 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
318 | this.Rotation = oldParentRotation * this.Rotation; | ||
319 | this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ; | ||
320 | this.updateFlag = 1; | ||
321 | foreach (Primitive child in children) | ||
322 | { | ||
323 | child.SetRootParent(newRoot, newParent, oldPos, oldRot); | ||
324 | } | ||
325 | children.Clear(); | ||
326 | } | ||
327 | |||
328 | /// <summary> | ||
329 | /// | ||
330 | /// </summary> | ||
331 | /// <param name="offset"></param> | ||
332 | public void AddOffsetToChildren(LLVector3 offset) | ||
333 | { | ||
334 | foreach (Primitive prim in this.children) | ||
335 | { | ||
336 | prim.m_pos += offset; | ||
337 | prim.updateFlag = 2; | ||
338 | } | ||
339 | } | ||
340 | |||
341 | /// <summary> | ||
342 | /// | ||
343 | /// </summary> | ||
344 | /// <param name="prim"></param> | ||
345 | public void AddToChildrenList(Primitive prim) | ||
346 | { | ||
347 | this.children.Add(prim); | ||
348 | } | ||
349 | #endregion | ||
350 | |||
351 | #region Resizing/Scale | ||
352 | /// <summary> | ||
353 | /// | ||
354 | /// </summary> | ||
355 | /// <param name="scale"></param> | ||
356 | public void ResizeGoup(LLVector3 scale) | ||
357 | { | ||
358 | LLVector3 offset = (scale - this.m_Shape.Scale); | ||
359 | offset.X /= 2; | ||
360 | offset.Y /= 2; | ||
361 | offset.Z /= 2; | ||
362 | if (this.m_isRootPrim) | ||
363 | { | ||
364 | this.m_Parent.Pos += offset; | ||
365 | } | ||
366 | else | ||
367 | { | ||
368 | this.m_pos += offset; | ||
369 | } | ||
370 | |||
371 | this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z)); | ||
372 | this.m_Shape.Scale = scale; | ||
373 | |||
374 | this.updateFlag = 1; | ||
375 | } | ||
376 | #endregion | ||
377 | |||
378 | #region Position | ||
379 | /// <summary> | ||
380 | /// | ||
381 | /// </summary> | ||
382 | /// <param name="pos"></param> | ||
383 | public void UpdateGroupPosition(LLVector3 pos) | ||
384 | { | ||
385 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
386 | |||
387 | this.Pos = newPos; | ||
388 | this.updateFlag = 2; | ||
389 | } | ||
390 | |||
391 | /// <summary> | ||
392 | /// | ||
393 | /// </summary> | ||
394 | /// <param name="pos"></param> | ||
395 | public void UpdateSinglePosition(LLVector3 pos) | ||
396 | { | ||
397 | // Console.WriteLine("updating single prim position"); | ||
398 | if (this.m_isRootPrim) | ||
399 | { | ||
400 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
401 | LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); | ||
402 | LLVector3 diff = oldPos - newPos; | ||
403 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | ||
404 | axDiff = this.Rotation.Inverse() * axDiff; | ||
405 | diff.X = axDiff.x; | ||
406 | diff.Y = axDiff.y; | ||
407 | diff.Z = axDiff.z; | ||
408 | this.Pos = newPos; | ||
409 | |||
410 | foreach (Primitive prim in this.children) | ||
411 | { | ||
412 | prim.m_pos += diff; | ||
413 | prim.updateFlag = 2; | ||
414 | } | ||
415 | this.updateFlag = 2; | ||
416 | } | ||
417 | else | ||
418 | { | ||
419 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
420 | this.m_pos = newPos; | ||
421 | this.updateFlag = 2; | ||
422 | } | ||
423 | } | ||
424 | |||
425 | #endregion | ||
426 | |||
427 | #region Rotation | ||
428 | /// <summary> | ||
429 | /// | ||
430 | /// </summary> | ||
431 | /// <param name="rot"></param> | ||
432 | public void UpdateGroupRotation(LLQuaternion rot) | ||
433 | { | ||
434 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
435 | this.updateFlag = 2; | ||
436 | |||
437 | } | ||
438 | |||
439 | /// <summary> | ||
440 | /// | ||
441 | /// </summary> | ||
442 | /// <param name="pos"></param> | ||
443 | /// <param name="rot"></param> | ||
444 | public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) | ||
445 | { | ||
446 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
447 | this.Pos = pos; | ||
448 | this.updateFlag = 2; | ||
449 | } | ||
450 | |||
451 | /// <summary> | ||
452 | /// | ||
453 | /// </summary> | ||
454 | /// <param name="rot"></param> | ||
455 | public void UpdateSingleRotation(LLQuaternion rot) | ||
456 | { | ||
457 | //Console.WriteLine("updating single prim rotation"); | ||
458 | Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
459 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | ||
460 | this.Rotation = axRot; | ||
461 | foreach (Primitive prim in this.children) | ||
462 | { | ||
463 | Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); | ||
464 | axPos = oldParentRot * axPos; | ||
465 | axPos = axRot.Inverse() * axPos; | ||
466 | prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
467 | prim.Rotation = oldParentRot * prim.Rotation ; | ||
468 | prim.Rotation = axRot.Inverse()* prim.Rotation; | ||
469 | prim.updateFlag = 2; | ||
470 | } | ||
471 | this.updateFlag = 2; | ||
472 | } | ||
473 | #endregion | ||
474 | |||
475 | #region Shape | ||
476 | /// <summary> | ||
477 | /// | ||
478 | /// </summary> | ||
479 | /// <param name="shapeBlock"></param> | ||
480 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
481 | { | ||
482 | this.m_Shape.PathBegin = shapeBlock.PathBegin; | ||
483 | this.m_Shape.PathEnd = shapeBlock.PathEnd; | ||
484 | this.m_Shape.PathScaleX = shapeBlock.PathScaleX; | ||
485 | this.m_Shape.PathScaleY = shapeBlock.PathScaleY; | ||
486 | this.m_Shape.PathShearX = shapeBlock.PathShearX; | ||
487 | this.m_Shape.PathShearY = shapeBlock.PathShearY; | ||
488 | this.m_Shape.PathSkew = shapeBlock.PathSkew; | ||
489 | this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin; | ||
490 | this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd; | ||
491 | this.m_Shape.PathCurve = shapeBlock.PathCurve; | ||
492 | this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve; | ||
493 | this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow; | ||
494 | this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset; | ||
495 | this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions; | ||
496 | this.m_Shape.PathTaperX = shapeBlock.PathTaperX; | ||
497 | this.m_Shape.PathTaperY = shapeBlock.PathTaperY; | ||
498 | this.m_Shape.PathTwist = shapeBlock.PathTwist; | ||
499 | this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin; | ||
500 | this.updateFlag = 1; | ||
501 | } | ||
502 | #endregion | ||
503 | |||
504 | #region Client Update Methods | ||
505 | |||
506 | /// <summary> | ||
507 | /// | ||
508 | /// </summary> | ||
509 | /// <param name="remoteClient"></param> | ||
510 | public void SendFullUpdateForAllChildren(IClientAPI remoteClient) | ||
511 | { | ||
512 | this.SendFullUpdateToClient(remoteClient); | ||
513 | for (int i = 0; i < this.children.Count; i++) | ||
514 | { | ||
515 | if (this.children[i] is Primitive) | ||
516 | { | ||
517 | ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient); | ||
518 | } | ||
519 | } | ||
520 | } | ||
521 | |||
522 | /// <summary> | ||
523 | /// | ||
524 | /// </summary> | ||
525 | /// <param name="remoteClient"></param> | ||
526 | public void SendFullUpdateToClient(IClientAPI remoteClient) | ||
527 | { | ||
528 | LLVector3 lPos; | ||
529 | lPos = this.Pos; | ||
530 | LLQuaternion lRot; | ||
531 | lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w); | ||
532 | |||
533 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID); | ||
534 | } | ||
535 | |||
536 | /// <summary> | ||
537 | /// | ||
538 | /// </summary> | ||
539 | public void SendFullUpdateToAllClients() | ||
540 | { | ||
541 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
542 | for (int i = 0; i < avatars.Count; i++) | ||
543 | { | ||
544 | this.SendFullUpdateToClient(avatars[i].ControllingClient); | ||
545 | } | ||
546 | } | ||
547 | |||
548 | /// <summary> | ||
549 | /// | ||
550 | /// </summary> | ||
551 | /// <param name="remoteClient"></param> | ||
552 | public void SendTerseUpdateForAllChildren(IClientAPI remoteClient) | ||
553 | { | ||
554 | this.SendTerseUpdateToClient(remoteClient); | ||
555 | for (int i = 0; i < this.children.Count; i++) | ||
556 | { | ||
557 | if (this.children[i] is Primitive) | ||
558 | { | ||
559 | ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient); | ||
560 | } | ||
561 | } | ||
562 | } | ||
563 | |||
564 | /// <summary> | ||
565 | /// | ||
566 | /// </summary> | ||
567 | /// <param name="RemoteClient"></param> | ||
568 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
569 | { | ||
570 | LLVector3 lPos; | ||
571 | Quaternion lRot; | ||
572 | |||
573 | lPos = this.Pos; | ||
574 | lRot = this.Rotation; | ||
575 | |||
576 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | ||
577 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | ||
578 | } | ||
579 | |||
580 | /// <summary> | ||
581 | /// | ||
582 | /// </summary> | ||
583 | public void SendTerseUpdateToALLClients() | ||
584 | { | ||
585 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
586 | for (int i = 0; i < avatars.Count; i++) | ||
587 | { | ||
588 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
589 | } | ||
590 | } | ||
591 | |||
592 | #endregion | ||
593 | } | ||
594 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs new file mode 100644 index 0000000..91a4162 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | |||
@@ -0,0 +1,583 @@ | |||
1 | |||
2 | /* | ||
3 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
4 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
5 | * | ||
6 | * Redistribution and use in source and binary forms, with or without | ||
7 | * modification, are permitted provided that the following conditions are met: | ||
8 | * * Redistributions of source code must retain the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright | ||
11 | * notice, this list of conditions and the following disclaimer in the | ||
12 | * documentation and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the OpenSim Project nor the | ||
14 | * names of its contributors may be used to endorse or promote products | ||
15 | * derived from this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
20 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
27 | * | ||
28 | */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using Axiom.Math; | ||
33 | using libsecondlife; | ||
34 | using libsecondlife.Packets; | ||
35 | using OpenSim.Framework.Interfaces; | ||
36 | using OpenSim.Framework.Inventory; | ||
37 | using OpenSim.Framework.Types; | ||
38 | using OpenSim.Physics.Manager; | ||
39 | |||
40 | namespace OpenSim.Region.Environment.Scenes | ||
41 | { | ||
42 | public class PrimitiveOld : Entity | ||
43 | { | ||
44 | internal PrimData primData; | ||
45 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
46 | // private ClientManager m_clientThreads; | ||
47 | private ulong m_regionHandle; | ||
48 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
49 | private bool physicsEnabled = false; | ||
50 | private byte updateFlag = 0; | ||
51 | private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
52 | |||
53 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
54 | |||
55 | #region Properties | ||
56 | |||
57 | public LLVector3 Scale | ||
58 | { | ||
59 | set | ||
60 | { | ||
61 | this.primData.Scale = value; | ||
62 | //this.dirtyFlag = true; | ||
63 | } | ||
64 | get | ||
65 | { | ||
66 | return this.primData.Scale; | ||
67 | } | ||
68 | } | ||
69 | |||
70 | public PhysicsActor PhysActor | ||
71 | { | ||
72 | set | ||
73 | { | ||
74 | this._physActor = value; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | public override LLVector3 Pos | ||
79 | { | ||
80 | get | ||
81 | { | ||
82 | return base.Pos; | ||
83 | } | ||
84 | set | ||
85 | { | ||
86 | base.Pos = value; | ||
87 | } | ||
88 | } | ||
89 | #endregion | ||
90 | |||
91 | /// <summary> | ||
92 | /// | ||
93 | /// </summary> | ||
94 | /// <param name="clientThreads"></param> | ||
95 | /// <param name="regionHandle"></param> | ||
96 | /// <param name="world"></param> | ||
97 | public PrimitiveOld( ulong regionHandle, Scene world) | ||
98 | { | ||
99 | // m_clientThreads = clientThreads; | ||
100 | m_regionHandle = regionHandle; | ||
101 | m_world = world; | ||
102 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// | ||
107 | /// </summary> | ||
108 | /// <param name="regionHandle"></param> | ||
109 | /// <param name="world"></param> | ||
110 | /// <param name="addPacket"></param> | ||
111 | /// <param name="ownerID"></param> | ||
112 | /// <param name="localID"></param> | ||
113 | public PrimitiveOld(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
114 | { | ||
115 | // m_clientThreads = clientThreads; | ||
116 | m_regionHandle = regionHandle; | ||
117 | m_world = world; | ||
118 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
119 | this.CreateFromPacket(addPacket, ownerID, localID); | ||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// | ||
124 | /// </summary> | ||
125 | /// <param name="clientThreads"></param> | ||
126 | /// <param name="regionHandle"></param> | ||
127 | /// <param name="world"></param> | ||
128 | /// <param name="owner"></param> | ||
129 | /// <param name="fullID"></param> | ||
130 | /// <param name="localID"></param> | ||
131 | public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID) | ||
132 | { | ||
133 | // m_clientThreads = clientThreads; | ||
134 | m_regionHandle = regionHandle; | ||
135 | m_world = world; | ||
136 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
137 | this.primData = new PrimData(); | ||
138 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
139 | this.primData.OwnerID = owner; | ||
140 | this.primData.FullID = this.uuid = fullID; | ||
141 | this.primData.LocalID = m_localId = localID; | ||
142 | } | ||
143 | |||
144 | /// <summary> | ||
145 | /// Constructor to create a default cube | ||
146 | /// </summary> | ||
147 | /// <param name="clientThreads"></param> | ||
148 | /// <param name="regionHandle"></param> | ||
149 | /// <param name="world"></param> | ||
150 | /// <param name="owner"></param> | ||
151 | /// <param name="localID"></param> | ||
152 | /// <param name="position"></param> | ||
153 | public PrimitiveOld( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position) | ||
154 | { | ||
155 | //m_clientThreads = clientThreads; | ||
156 | m_regionHandle = regionHandle; | ||
157 | m_world = world; | ||
158 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
159 | this.primData = PrimData.DefaultCube(); | ||
160 | this.primData.OwnerID = owner; | ||
161 | this.primData.LocalID = m_localId = localID; | ||
162 | this.Pos = this.primData.Position = position; | ||
163 | |||
164 | this.updateFlag = 1; | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// | ||
169 | /// </summary> | ||
170 | /// <returns></returns> | ||
171 | public byte[] GetByteArray() | ||
172 | { | ||
173 | byte[] result = null; | ||
174 | List<byte[]> dataArrays = new List<byte[]>(); | ||
175 | dataArrays.Add(primData.ToBytes()); | ||
176 | foreach (Entity child in children) | ||
177 | { | ||
178 | if (child is PrimitiveOld) | ||
179 | { | ||
180 | dataArrays.Add(((PrimitiveOld)child).GetByteArray()); | ||
181 | } | ||
182 | } | ||
183 | byte[] primstart = Helpers.StringToField("<Prim>"); | ||
184 | byte[] primend = Helpers.StringToField("</Prim>"); | ||
185 | int totalLength = primstart.Length + primend.Length; | ||
186 | for (int i = 0; i < dataArrays.Count; i++) | ||
187 | { | ||
188 | totalLength += dataArrays[i].Length; | ||
189 | } | ||
190 | |||
191 | result = new byte[totalLength]; | ||
192 | int arraypos = 0; | ||
193 | Array.Copy(primstart, 0, result, 0, primstart.Length); | ||
194 | arraypos += primstart.Length; | ||
195 | for (int i = 0; i < dataArrays.Count; i++) | ||
196 | { | ||
197 | Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); | ||
198 | arraypos += dataArrays[i].Length; | ||
199 | } | ||
200 | Array.Copy(primend, 0, result, arraypos, primend.Length); | ||
201 | |||
202 | return result; | ||
203 | } | ||
204 | |||
205 | #region Overridden Methods | ||
206 | |||
207 | /// <summary> | ||
208 | /// | ||
209 | /// </summary> | ||
210 | public override void update() | ||
211 | { | ||
212 | if (this.updateFlag == 1) // is a new prim just been created/reloaded | ||
213 | { | ||
214 | this.SendFullUpdateToAllClients(); | ||
215 | this.updateFlag = 0; | ||
216 | } | ||
217 | if (this.updateFlag == 2) //some change has been made so update the clients | ||
218 | { | ||
219 | this.SendTerseUpdateToALLClients(); | ||
220 | this.updateFlag = 0; | ||
221 | } | ||
222 | } | ||
223 | |||
224 | /// <summary> | ||
225 | /// | ||
226 | /// </summary> | ||
227 | public override void BackUp() | ||
228 | { | ||
229 | |||
230 | } | ||
231 | |||
232 | #endregion | ||
233 | |||
234 | #region Packet handlers | ||
235 | |||
236 | /// <summary> | ||
237 | /// | ||
238 | /// </summary> | ||
239 | /// <param name="pos"></param> | ||
240 | public void UpdatePosition(LLVector3 pos) | ||
241 | { | ||
242 | this.Pos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
243 | this.updateFlag = 2; | ||
244 | } | ||
245 | |||
246 | /// <summary> | ||
247 | /// | ||
248 | /// </summary> | ||
249 | /// <param name="addPacket"></param> | ||
250 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket) | ||
251 | { | ||
252 | this.primData.PathBegin = updatePacket.PathBegin; | ||
253 | this.primData.PathEnd = updatePacket.PathEnd; | ||
254 | this.primData.PathScaleX = updatePacket.PathScaleX; | ||
255 | this.primData.PathScaleY = updatePacket.PathScaleY; | ||
256 | this.primData.PathShearX = updatePacket.PathShearX; | ||
257 | this.primData.PathShearY = updatePacket.PathShearY; | ||
258 | this.primData.PathSkew = updatePacket.PathSkew; | ||
259 | this.primData.ProfileBegin = updatePacket.ProfileBegin; | ||
260 | this.primData.ProfileEnd = updatePacket.ProfileEnd; | ||
261 | this.primData.PathCurve = updatePacket.PathCurve; | ||
262 | this.primData.ProfileCurve = updatePacket.ProfileCurve; | ||
263 | this.primData.ProfileHollow = updatePacket.ProfileHollow; | ||
264 | this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset; | ||
265 | this.primData.PathRevolutions = updatePacket.PathRevolutions; | ||
266 | this.primData.PathTaperX = updatePacket.PathTaperX; | ||
267 | this.primData.PathTaperY = updatePacket.PathTaperY; | ||
268 | this.primData.PathTwist = updatePacket.PathTwist; | ||
269 | this.primData.PathTwistBegin = updatePacket.PathTwistBegin; | ||
270 | } | ||
271 | |||
272 | /// <summary> | ||
273 | /// | ||
274 | /// </summary> | ||
275 | /// <param name="tex"></param> | ||
276 | public void UpdateTexture(byte[] tex) | ||
277 | { | ||
278 | this.primData.TextureEntry = tex; | ||
279 | } | ||
280 | |||
281 | /// <summary> | ||
282 | /// | ||
283 | /// </summary> | ||
284 | /// <param name="pack"></param> | ||
285 | public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) | ||
286 | { | ||
287 | |||
288 | } | ||
289 | |||
290 | /// <summary> | ||
291 | /// | ||
292 | /// </summary> | ||
293 | /// <param name="prim"></param> | ||
294 | public void AssignToParent(PrimitiveOld prim) | ||
295 | { | ||
296 | |||
297 | } | ||
298 | |||
299 | #endregion | ||
300 | |||
301 | # region Inventory Methods | ||
302 | /// <summary> | ||
303 | /// | ||
304 | /// </summary> | ||
305 | /// <param name="item"></param> | ||
306 | /// <returns></returns> | ||
307 | public bool AddToInventory(InventoryItem item) | ||
308 | { | ||
309 | return false; | ||
310 | } | ||
311 | |||
312 | /// <summary> | ||
313 | /// | ||
314 | /// </summary> | ||
315 | /// <param name="itemID"></param> | ||
316 | /// <returns></returns> | ||
317 | public InventoryItem RemoveFromInventory(LLUUID itemID) | ||
318 | { | ||
319 | return null; | ||
320 | } | ||
321 | |||
322 | /// <summary> | ||
323 | /// | ||
324 | /// </summary> | ||
325 | /// <param name="simClient"></param> | ||
326 | /// <param name="packet"></param> | ||
327 | public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) | ||
328 | { | ||
329 | |||
330 | } | ||
331 | |||
332 | /// <summary> | ||
333 | /// | ||
334 | /// </summary> | ||
335 | /// <param name="simClient"></param> | ||
336 | /// <param name="xferID"></param> | ||
337 | public void RequestXferInventory(IClientAPI simClient, ulong xferID) | ||
338 | { | ||
339 | //will only currently work if the total size of the inventory data array is under about 1000 bytes | ||
340 | SendXferPacketPacket send = new SendXferPacketPacket(); | ||
341 | |||
342 | send.XferID.ID = xferID; | ||
343 | send.XferID.Packet = 1 + 2147483648; | ||
344 | send.DataPacket.Data = this.ConvertInventoryToBytes(); | ||
345 | |||
346 | simClient.OutPacket(send); | ||
347 | } | ||
348 | |||
349 | /// <summary> | ||
350 | /// | ||
351 | /// </summary> | ||
352 | /// <returns></returns> | ||
353 | public byte[] ConvertInventoryToBytes() | ||
354 | { | ||
355 | Encoding enc = Encoding.ASCII; | ||
356 | byte[] result = new byte[0]; | ||
357 | List<byte[]> inventoryData = new List<byte[]>(); | ||
358 | int totallength = 0; | ||
359 | foreach (InventoryItem invItem in inventoryItems.Values) | ||
360 | { | ||
361 | byte[] data = enc.GetBytes(invItem.ExportString()); | ||
362 | inventoryData.Add(data); | ||
363 | totallength += data.Length; | ||
364 | } | ||
365 | //TODO: copy arrays into the single result array | ||
366 | |||
367 | return result; | ||
368 | } | ||
369 | |||
370 | /// <summary> | ||
371 | /// | ||
372 | /// </summary> | ||
373 | /// <param name="data"></param> | ||
374 | public void CreateInventoryFromBytes(byte[] data) | ||
375 | { | ||
376 | |||
377 | } | ||
378 | |||
379 | #endregion | ||
380 | |||
381 | #region Update viewers Methods | ||
382 | |||
383 | /// <summary> | ||
384 | /// | ||
385 | /// </summary> | ||
386 | /// <param name="remoteClient"></param> | ||
387 | public void SendFullUpdateForAllChildren(IClientAPI remoteClient) | ||
388 | { | ||
389 | this.SendFullUpdateToClient(remoteClient); | ||
390 | for (int i = 0; i < this.children.Count; i++) | ||
391 | { | ||
392 | if (this.children[i] is PrimitiveOld) | ||
393 | { | ||
394 | ((PrimitiveOld)this.children[i]).SendFullUpdateForAllChildren(remoteClient); | ||
395 | } | ||
396 | } | ||
397 | } | ||
398 | |||
399 | /// <summary> | ||
400 | /// | ||
401 | /// </summary> | ||
402 | /// <param name="remoteClient"></param> | ||
403 | public void SendFullUpdateToClient(IClientAPI remoteClient) | ||
404 | { | ||
405 | LLVector3 lPos; | ||
406 | if (this._physActor != null && this.physicsEnabled) | ||
407 | { | ||
408 | PhysicsVector pPos = this._physActor.Position; | ||
409 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
410 | } | ||
411 | else | ||
412 | { | ||
413 | lPos = this.Pos; | ||
414 | } | ||
415 | |||
416 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags); | ||
417 | } | ||
418 | |||
419 | /// <summary> | ||
420 | /// | ||
421 | /// </summary> | ||
422 | public void SendFullUpdateToAllClients() | ||
423 | { | ||
424 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
425 | for (int i = 0; i < avatars.Count; i++) | ||
426 | { | ||
427 | this.SendFullUpdateToClient(avatars[i].ControllingClient); | ||
428 | } | ||
429 | } | ||
430 | |||
431 | /// <summary> | ||
432 | /// | ||
433 | /// </summary> | ||
434 | /// <param name="RemoteClient"></param> | ||
435 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
436 | { | ||
437 | LLVector3 lPos; | ||
438 | Quaternion lRot; | ||
439 | if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? | ||
440 | { | ||
441 | PhysicsVector pPos = this._physActor.Position; | ||
442 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
443 | lRot = this._physActor.Orientation; | ||
444 | } | ||
445 | else | ||
446 | { | ||
447 | lPos = this.Pos; | ||
448 | lRot = this.Rotation; | ||
449 | } | ||
450 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | ||
451 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | ||
452 | } | ||
453 | |||
454 | /// <summary> | ||
455 | /// | ||
456 | /// </summary> | ||
457 | public void SendTerseUpdateToALLClients() | ||
458 | { | ||
459 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
460 | for (int i = 0; i < avatars.Count; i++) | ||
461 | { | ||
462 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
463 | } | ||
464 | } | ||
465 | |||
466 | #endregion | ||
467 | |||
468 | #region Create Methods | ||
469 | |||
470 | /// <summary> | ||
471 | /// | ||
472 | /// </summary> | ||
473 | /// <param name="addPacket"></param> | ||
474 | /// <param name="ownerID"></param> | ||
475 | /// <param name="localID"></param> | ||
476 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
477 | { | ||
478 | PrimData PData = new PrimData(); | ||
479 | this.primData = PData; | ||
480 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
481 | |||
482 | PData.OwnerID = ownerID; | ||
483 | PData.PCode = addPacket.ObjectData.PCode; | ||
484 | PData.PathBegin = addPacket.ObjectData.PathBegin; | ||
485 | PData.PathEnd = addPacket.ObjectData.PathEnd; | ||
486 | PData.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
487 | PData.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
488 | PData.PathShearX = addPacket.ObjectData.PathShearX; | ||
489 | PData.PathShearY = addPacket.ObjectData.PathShearY; | ||
490 | PData.PathSkew = addPacket.ObjectData.PathSkew; | ||
491 | PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
492 | PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
493 | PData.Scale = addPacket.ObjectData.Scale; | ||
494 | PData.PathCurve = addPacket.ObjectData.PathCurve; | ||
495 | PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
496 | PData.ParentID = 0; | ||
497 | PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
498 | PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
499 | PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
500 | PData.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
501 | PData.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
502 | PData.PathTwist = addPacket.ObjectData.PathTwist; | ||
503 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
504 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; | ||
505 | this.primData.FullID = this.uuid = LLUUID.Random(); | ||
506 | this.primData.LocalID = m_localId = (uint)(localID); | ||
507 | this.primData.Position = this.Pos = pos1; | ||
508 | |||
509 | this.updateFlag = 1; | ||
510 | } | ||
511 | |||
512 | /// <summary> | ||
513 | /// | ||
514 | /// </summary> | ||
515 | /// <param name="data"></param> | ||
516 | public void CreateFromBytes(byte[] data) | ||
517 | { | ||
518 | |||
519 | } | ||
520 | |||
521 | /// <summary> | ||
522 | /// | ||
523 | /// </summary> | ||
524 | /// <param name="primData"></param> | ||
525 | public void CreateFromPrimData(PrimData primData) | ||
526 | { | ||
527 | this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); | ||
528 | } | ||
529 | |||
530 | /// <summary> | ||
531 | /// | ||
532 | /// </summary> | ||
533 | /// <param name="primData"></param> | ||
534 | /// <param name="posi"></param> | ||
535 | /// <param name="localID"></param> | ||
536 | /// <param name="newprim"></param> | ||
537 | public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) | ||
538 | { | ||
539 | |||
540 | } | ||
541 | |||
542 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
543 | { | ||
544 | // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
545 | this.Pos = pos; | ||
546 | this.SendTerseUpdateToALLClients(); | ||
547 | } | ||
548 | |||
549 | public void GetProperites(IClientAPI client) | ||
550 | { | ||
551 | //needs changing | ||
552 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
553 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
554 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
555 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
556 | proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate; | ||
557 | proper.ObjectData[0].CreatorID = primData.OwnerID; | ||
558 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
559 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
560 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
561 | proper.ObjectData[0].InventorySerial = 0; | ||
562 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
563 | proper.ObjectData[0].ObjectID = this.uuid; | ||
564 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
565 | proper.ObjectData[0].TouchName = new byte[0]; | ||
566 | proper.ObjectData[0].TextureID = new byte[0]; | ||
567 | proper.ObjectData[0].SitName = new byte[0]; | ||
568 | proper.ObjectData[0].Name = new byte[0]; | ||
569 | proper.ObjectData[0].Description = new byte[0]; | ||
570 | proper.ObjectData[0].OwnerMask = primData.OwnerMask; | ||
571 | proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask; | ||
572 | proper.ObjectData[0].GroupMask = primData.GroupMask; | ||
573 | proper.ObjectData[0].EveryoneMask = primData.EveryoneMask; | ||
574 | proper.ObjectData[0].BaseMask = primData.BaseMask; | ||
575 | |||
576 | client.OutPacket(proper); | ||
577 | |||
578 | } | ||
579 | |||
580 | #endregion | ||
581 | |||
582 | } | ||
583 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs new file mode 100644 index 0000000..69eaa75 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -0,0 +1,570 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Framework.Interfaces; | ||
33 | using OpenSim.Framework.Types; | ||
34 | |||
35 | namespace OpenSim.Region.Environment.Scenes | ||
36 | { | ||
37 | public partial class Scene | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Modifies terrain using the specified information | ||
41 | /// </summary> | ||
42 | /// <param name="height">The height at which the user started modifying the terrain</param> | ||
43 | /// <param name="seconds">The number of seconds the modify button was pressed</param> | ||
44 | /// <param name="brushsize">The size of the brush used</param> | ||
45 | /// <param name="action">The action to be performed</param> | ||
46 | /// <param name="north">Distance from the north border where the cursor is located</param> | ||
47 | /// <param name="west">Distance from the west border where the cursor is located</param> | ||
48 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) | ||
49 | { | ||
50 | // Shiny. | ||
51 | double size = (double)(1 << brushsize); | ||
52 | |||
53 | switch (action) | ||
54 | { | ||
55 | case 0: | ||
56 | // flatten terrain | ||
57 | Terrain.flatten(north, west, size, (double)seconds / 100.0); | ||
58 | RegenerateTerrain(true, (int)north, (int)west); | ||
59 | break; | ||
60 | case 1: | ||
61 | // raise terrain | ||
62 | Terrain.raise(north, west, size, (double)seconds / 100.0); | ||
63 | RegenerateTerrain(true, (int)north, (int)west); | ||
64 | break; | ||
65 | case 2: | ||
66 | //lower terrain | ||
67 | Terrain.lower(north, west, size, (double)seconds / 100.0); | ||
68 | RegenerateTerrain(true, (int)north, (int)west); | ||
69 | break; | ||
70 | case 3: | ||
71 | // smooth terrain | ||
72 | Terrain.smooth(north, west, size, (double)seconds / 100.0); | ||
73 | RegenerateTerrain(true, (int)north, (int)west); | ||
74 | break; | ||
75 | case 4: | ||
76 | // noise | ||
77 | Terrain.noise(north, west, size, (double)seconds / 100.0); | ||
78 | RegenerateTerrain(true, (int)north, (int)west); | ||
79 | break; | ||
80 | case 5: | ||
81 | // revert | ||
82 | Terrain.revert(north, west, size, (double)seconds / 100.0); | ||
83 | RegenerateTerrain(true, (int)north, (int)west); | ||
84 | break; | ||
85 | |||
86 | // CLIENT EXTENSIONS GO HERE | ||
87 | case 128: | ||
88 | // erode-thermal | ||
89 | break; | ||
90 | case 129: | ||
91 | // erode-aerobic | ||
92 | break; | ||
93 | case 130: | ||
94 | // erode-hydraulic | ||
95 | break; | ||
96 | } | ||
97 | return; | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// | ||
102 | /// </summary> | ||
103 | /// <remarks>Inefficient. TODO: Fixme</remarks> | ||
104 | /// <param name="fromAgentID"></param> | ||
105 | /// <param name="toAgentID"></param> | ||
106 | /// <param name="timestamp"></param> | ||
107 | /// <param name="fromAgentName"></param> | ||
108 | /// <param name="message"></param> | ||
109 | public void InstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message) | ||
110 | { | ||
111 | if (this.Avatars.ContainsKey(toAgentID)) | ||
112 | { | ||
113 | if (this.Avatars.ContainsKey(fromAgentID)) | ||
114 | { | ||
115 | // Local sim message | ||
116 | ScenePresence avatar = this.Avatars[fromAgentID]; | ||
117 | avatar.ControllingClient.SendInstantMessage(message, toAgentID); | ||
118 | } | ||
119 | else | ||
120 | { | ||
121 | // Message came from a user outside the sim, ignore? | ||
122 | } | ||
123 | } | ||
124 | else | ||
125 | { | ||
126 | // Grid message | ||
127 | } | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// | ||
132 | /// </summary> | ||
133 | /// <param name="message"></param> | ||
134 | /// <param name="type"></param> | ||
135 | /// <param name="fromPos"></param> | ||
136 | /// <param name="fromName"></param> | ||
137 | /// <param name="fromAgentID"></param> | ||
138 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | ||
139 | { | ||
140 | // Console.WriteLine("Chat message"); | ||
141 | ScenePresence avatar = null; | ||
142 | |||
143 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
144 | { | ||
145 | int dis = -1000; | ||
146 | if (this.Avatars.ContainsKey(client.AgentId)) | ||
147 | { | ||
148 | avatar = this.Avatars[client.AgentId]; | ||
149 | // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); | ||
150 | dis = (int) avatar.Pos.GetDistanceTo(fromPos); | ||
151 | //Console.WriteLine("found avatar at " +dis); | ||
152 | } | ||
153 | |||
154 | switch (type) | ||
155 | { | ||
156 | case 0: // Whisper | ||
157 | if ((dis < 10) && (dis > -10)) | ||
158 | { | ||
159 | //should change so the message is sent through the avatar rather than direct to the ClientView | ||
160 | client.SendChatMessage(message, type, fromPos, fromName, | ||
161 | fromAgentID); | ||
162 | } | ||
163 | break; | ||
164 | case 1: // Say | ||
165 | if ((dis < 30) && (dis > -30)) | ||
166 | { | ||
167 | //Console.WriteLine("sending chat"); | ||
168 | client.SendChatMessage(message, type, fromPos, fromName, | ||
169 | fromAgentID); | ||
170 | } | ||
171 | break; | ||
172 | case 2: // Shout | ||
173 | if ((dis < 100) && (dis > -100)) | ||
174 | { | ||
175 | client.SendChatMessage(message, type, fromPos, fromName, | ||
176 | fromAgentID); | ||
177 | } | ||
178 | break; | ||
179 | |||
180 | case 0xff: // Broadcast | ||
181 | client.SendChatMessage(message, type, fromPos, fromName, | ||
182 | fromAgentID); | ||
183 | break; | ||
184 | } | ||
185 | }); | ||
186 | } | ||
187 | |||
188 | /// <summary> | ||
189 | /// | ||
190 | /// </summary> | ||
191 | /// <param name="primAsset"></param> | ||
192 | /// <param name="pos"></param> | ||
193 | public void RezObject(AssetBase primAsset, LLVector3 pos) | ||
194 | { | ||
195 | |||
196 | } | ||
197 | |||
198 | /// <summary> | ||
199 | /// | ||
200 | /// </summary> | ||
201 | /// <param name="packet"></param> | ||
202 | /// <param name="simClient"></param> | ||
203 | public void DeRezObject(Packet packet, IClientAPI simClient) | ||
204 | { | ||
205 | |||
206 | } | ||
207 | |||
208 | /// <summary> | ||
209 | /// | ||
210 | /// </summary> | ||
211 | /// <param name="remoteClient"></param> | ||
212 | public void SendAvatarsToClient(IClientAPI remoteClient) | ||
213 | { | ||
214 | |||
215 | } | ||
216 | |||
217 | /// <summary> | ||
218 | /// | ||
219 | /// </summary> | ||
220 | /// <param name="originalPrim"></param> | ||
221 | /// <param name="offset"></param> | ||
222 | /// <param name="flags"></param> | ||
223 | public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags) | ||
224 | { | ||
225 | SceneObject originPrim = null; | ||
226 | foreach (EntityBase ent in Entities.Values) | ||
227 | { | ||
228 | if (ent is SceneObject) | ||
229 | { | ||
230 | if (((SceneObject)ent).rootLocalID == originalPrim) | ||
231 | { | ||
232 | originPrim = (SceneObject)ent; | ||
233 | break; | ||
234 | } | ||
235 | } | ||
236 | } | ||
237 | |||
238 | if (originPrim != null) | ||
239 | { | ||
240 | //SceneObject copy = originPrim.Copy(); | ||
241 | |||
242 | } | ||
243 | else | ||
244 | { | ||
245 | OpenSim.Framework.Console.MainLog.Instance.Warn("Attempted to duplicate nonexistant prim"); | ||
246 | } | ||
247 | |||
248 | } | ||
249 | |||
250 | /// <summary> | ||
251 | /// | ||
252 | /// </summary> | ||
253 | /// <param name="parentPrim"></param> | ||
254 | /// <param name="childPrims"></param> | ||
255 | public void LinkObjects(uint parentPrim, List<uint> childPrims) | ||
256 | { | ||
257 | SceneObject parenPrim = null; | ||
258 | foreach (EntityBase ent in Entities.Values) | ||
259 | { | ||
260 | if (ent is SceneObject) | ||
261 | { | ||
262 | if (((SceneObject)ent).rootLocalID == parentPrim) | ||
263 | { | ||
264 | parenPrim = (SceneObject)ent; | ||
265 | break; | ||
266 | } | ||
267 | } | ||
268 | } | ||
269 | |||
270 | List<SceneObject> children = new List<SceneObject>(); | ||
271 | if (parenPrim != null) | ||
272 | { | ||
273 | for (int i = 0; i < childPrims.Count; i++) | ||
274 | { | ||
275 | foreach (EntityBase ent in Entities.Values) | ||
276 | { | ||
277 | if (ent is SceneObject) | ||
278 | { | ||
279 | if (((SceneObject)ent).rootLocalID == childPrims[i]) | ||
280 | { | ||
281 | children.Add((SceneObject)ent); | ||
282 | } | ||
283 | } | ||
284 | } | ||
285 | } | ||
286 | } | ||
287 | |||
288 | foreach (SceneObject sceneObj in children) | ||
289 | { | ||
290 | parenPrim.AddNewChildPrims(sceneObj); | ||
291 | } | ||
292 | } | ||
293 | |||
294 | /// <summary> | ||
295 | /// | ||
296 | /// </summary> | ||
297 | /// <param name="primLocalID"></param> | ||
298 | /// <param name="shapeBlock"></param> | ||
299 | public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
300 | { | ||
301 | Primitive prim = null; | ||
302 | foreach (EntityBase ent in Entities.Values) | ||
303 | { | ||
304 | if (ent is SceneObject) | ||
305 | { | ||
306 | prim = ((SceneObject)ent).HasChildPrim(primLocalID); | ||
307 | if (prim != null) | ||
308 | { | ||
309 | prim.UpdateShape(shapeBlock); | ||
310 | break; | ||
311 | } | ||
312 | } | ||
313 | } | ||
314 | } | ||
315 | |||
316 | /// <summary> | ||
317 | /// | ||
318 | /// </summary> | ||
319 | /// <param name="primLocalID"></param> | ||
320 | /// <param name="remoteClient"></param> | ||
321 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | ||
322 | { | ||
323 | foreach (EntityBase ent in Entities.Values) | ||
324 | { | ||
325 | if (ent is SceneObject) | ||
326 | { | ||
327 | if (((SceneObject)ent).rootLocalID == primLocalID) | ||
328 | { | ||
329 | ((SceneObject)ent).GetProperites(remoteClient); | ||
330 | break; | ||
331 | } | ||
332 | } | ||
333 | } | ||
334 | } | ||
335 | |||
336 | /// <summary> | ||
337 | /// | ||
338 | /// </summary> | ||
339 | /// <param name="primLocalID"></param> | ||
340 | /// <param name="description"></param> | ||
341 | public void PrimDescription(uint primLocalID, string description) | ||
342 | { | ||
343 | Primitive prim = null; | ||
344 | foreach (EntityBase ent in Entities.Values) | ||
345 | { | ||
346 | if (ent is SceneObject) | ||
347 | { | ||
348 | prim = ((SceneObject)ent).HasChildPrim(primLocalID); | ||
349 | if (prim != null) | ||
350 | { | ||
351 | prim.Description = description; | ||
352 | break; | ||
353 | } | ||
354 | } | ||
355 | } | ||
356 | } | ||
357 | |||
358 | /// <summary> | ||
359 | /// | ||
360 | /// </summary> | ||
361 | /// <param name="primLocalID"></param> | ||
362 | /// <param name="description"></param> | ||
363 | public void PrimName(uint primLocalID, string name) | ||
364 | { | ||
365 | Primitive prim = null; | ||
366 | foreach (EntityBase ent in Entities.Values) | ||
367 | { | ||
368 | if (ent is SceneObject) | ||
369 | { | ||
370 | prim = ((SceneObject)ent).HasChildPrim(primLocalID); | ||
371 | if (prim != null) | ||
372 | { | ||
373 | prim.Name = name; | ||
374 | break; | ||
375 | } | ||
376 | } | ||
377 | } | ||
378 | } | ||
379 | |||
380 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
381 | { | ||
382 | Primitive prim = null; | ||
383 | foreach (EntityBase ent in Entities.Values) | ||
384 | { | ||
385 | if (ent is SceneObject) | ||
386 | { | ||
387 | prim = ((SceneObject)ent).HasChildPrim(objectID); | ||
388 | if (prim != null) | ||
389 | { | ||
390 | ((SceneObject)ent).GrapMovement(offset, pos, remoteClient); | ||
391 | break; | ||
392 | } | ||
393 | } | ||
394 | } | ||
395 | /* | ||
396 | if (this.Entities.ContainsKey(objectID)) | ||
397 | { | ||
398 | if (this.Entities[objectID] is SceneObject) | ||
399 | { | ||
400 | ((SceneObject)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); | ||
401 | } | ||
402 | }*/ | ||
403 | } | ||
404 | |||
405 | /// <summary> | ||
406 | /// | ||
407 | /// </summary> | ||
408 | /// <param name="localID"></param> | ||
409 | /// <param name="packet"></param> | ||
410 | /// <param name="remoteClient"></param> | ||
411 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) | ||
412 | { | ||
413 | |||
414 | } | ||
415 | |||
416 | /// <summary> | ||
417 | /// | ||
418 | /// </summary> | ||
419 | /// <param name="localID"></param> | ||
420 | /// <param name="texture"></param> | ||
421 | /// <param name="remoteClient"></param> | ||
422 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | ||
423 | { | ||
424 | |||
425 | } | ||
426 | |||
427 | /// <summary> | ||
428 | /// | ||
429 | /// </summary> | ||
430 | /// <param name="localID"></param> | ||
431 | /// <param name="pos"></param> | ||
432 | /// <param name="remoteClient"></param> | ||
433 | public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
434 | { | ||
435 | Primitive prim = null; | ||
436 | foreach (EntityBase ent in Entities.Values) | ||
437 | { | ||
438 | if (ent is SceneObject) | ||
439 | { | ||
440 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
441 | if (prim != null) | ||
442 | { | ||
443 | prim.UpdateGroupPosition(pos); | ||
444 | break; | ||
445 | } | ||
446 | } | ||
447 | } | ||
448 | } | ||
449 | |||
450 | public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
451 | { | ||
452 | Primitive prim = null; | ||
453 | foreach (EntityBase ent in Entities.Values) | ||
454 | { | ||
455 | if (ent is SceneObject) | ||
456 | { | ||
457 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
458 | if (prim != null) | ||
459 | { | ||
460 | prim.UpdateSinglePosition(pos); | ||
461 | break; | ||
462 | } | ||
463 | } | ||
464 | } | ||
465 | } | ||
466 | |||
467 | /// <summary> | ||
468 | /// | ||
469 | /// </summary> | ||
470 | /// <param name="localID"></param> | ||
471 | /// <param name="pos"></param> | ||
472 | /// <param name="rot"></param> | ||
473 | /// <param name="remoteClient"></param> | ||
474 | public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient) | ||
475 | { | ||
476 | Primitive prim = null; | ||
477 | foreach (EntityBase ent in Entities.Values) | ||
478 | { | ||
479 | if (ent is SceneObject) | ||
480 | { | ||
481 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
482 | if (prim != null) | ||
483 | { | ||
484 | prim.UpdateGroupMouseRotation( pos, rot); | ||
485 | break; | ||
486 | } | ||
487 | } | ||
488 | } | ||
489 | } | ||
490 | |||
491 | /// <summary> | ||
492 | /// | ||
493 | /// </summary> | ||
494 | /// <param name="localID"></param> | ||
495 | /// <param name="rot"></param> | ||
496 | /// <param name="remoteClient"></param> | ||
497 | public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
498 | { | ||
499 | Primitive prim = null; | ||
500 | foreach (EntityBase ent in Entities.Values) | ||
501 | { | ||
502 | if (ent is SceneObject) | ||
503 | { | ||
504 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
505 | if (prim != null) | ||
506 | { | ||
507 | prim.UpdateGroupRotation(rot); | ||
508 | break; | ||
509 | } | ||
510 | } | ||
511 | } | ||
512 | } | ||
513 | |||
514 | /// <summary> | ||
515 | /// | ||
516 | /// </summary> | ||
517 | /// <param name="localID"></param> | ||
518 | /// <param name="rot"></param> | ||
519 | /// <param name="remoteClient"></param> | ||
520 | public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
521 | { | ||
522 | //Console.WriteLine("trying to update single prim rotation"); | ||
523 | Primitive prim = null; | ||
524 | foreach (EntityBase ent in Entities.Values) | ||
525 | { | ||
526 | if (ent is SceneObject) | ||
527 | { | ||
528 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
529 | if (prim != null) | ||
530 | { | ||
531 | prim.UpdateSingleRotation(rot); | ||
532 | break; | ||
533 | } | ||
534 | } | ||
535 | } | ||
536 | } | ||
537 | |||
538 | /// <summary> | ||
539 | /// | ||
540 | /// </summary> | ||
541 | /// <param name="localID"></param> | ||
542 | /// <param name="scale"></param> | ||
543 | /// <param name="remoteClient"></param> | ||
544 | public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | ||
545 | { | ||
546 | Primitive prim = null; | ||
547 | foreach (EntityBase ent in Entities.Values) | ||
548 | { | ||
549 | if (ent is SceneObject) | ||
550 | { | ||
551 | prim = ((SceneObject)ent).HasChildPrim(localID); | ||
552 | if (prim != null) | ||
553 | { | ||
554 | prim.ResizeGoup(scale); | ||
555 | break; | ||
556 | } | ||
557 | } | ||
558 | } | ||
559 | } | ||
560 | |||
561 | /// <summary> | ||
562 | /// Sends prims to a client | ||
563 | /// </summary> | ||
564 | /// <param name="RemoteClient">Client to send to</param> | ||
565 | public void GetInitialPrims(IClientAPI RemoteClient) | ||
566 | { | ||
567 | |||
568 | } | ||
569 | } | ||
570 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs new file mode 100644 index 0000000..d1f6038 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -0,0 +1,806 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using System.Timers; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Framework.Console; | ||
37 | using OpenSim.Framework.Interfaces; | ||
38 | using OpenSim.Framework.Servers; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Physics.Manager; | ||
41 | using OpenSim.Region.Caches; | ||
42 | using OpenSim.Region.Environment.Scripting; | ||
43 | using OpenSim.Region.Terrain; | ||
44 | using Caps=OpenSim.Region.Capabilities.Caps; | ||
45 | using Timer=System.Timers.Timer; | ||
46 | |||
47 | namespace OpenSim.Region.Environment.Scenes | ||
48 | { | ||
49 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
50 | |||
51 | public partial class Scene : SceneBase, ILocalStorageReceiver | ||
52 | { | ||
53 | protected Timer m_heartbeatTimer = new Timer(); | ||
54 | protected Dictionary<LLUUID, ScenePresence> Avatars; | ||
55 | protected Dictionary<LLUUID, SceneObject> Prims; | ||
56 | private PhysicsScene phyScene; | ||
57 | private float timeStep = 0.1f; | ||
58 | private Random Rand = new Random(); | ||
59 | private uint _primCount = 702000; | ||
60 | private System.Threading.Mutex _primAllocateMutex = new Mutex(false); | ||
61 | private int storageCount; | ||
62 | private Mutex updateLock; | ||
63 | |||
64 | protected AuthenticateSessionsBase authenticateHandler; | ||
65 | protected RegionCommsListener regionCommsHost; | ||
66 | protected CommunicationsManager commsManager; | ||
67 | |||
68 | protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); | ||
69 | protected BaseHttpServer httpListener; | ||
70 | |||
71 | public ParcelManager parcelManager; | ||
72 | public EstateManager estateManager; | ||
73 | public EventManager eventManager; | ||
74 | public ScriptManager scriptManager; | ||
75 | |||
76 | #region Properties | ||
77 | /// <summary> | ||
78 | /// | ||
79 | /// </summary> | ||
80 | public PhysicsScene PhysScene | ||
81 | { | ||
82 | set | ||
83 | { | ||
84 | this.phyScene = value; | ||
85 | } | ||
86 | get | ||
87 | { | ||
88 | return (this.phyScene); | ||
89 | } | ||
90 | } | ||
91 | |||
92 | #endregion | ||
93 | |||
94 | #region Constructors | ||
95 | /// <summary> | ||
96 | /// Creates a new World class, and a region to go with it. | ||
97 | /// </summary> | ||
98 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
99 | /// <param name="regionHandle">Region Handle for this region</param> | ||
100 | /// <param name="regionName">Region Name for this region</param> | ||
101 | public Scene(ClientManager clientManager, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) | ||
102 | { | ||
103 | updateLock = new Mutex(false); | ||
104 | this.authenticateHandler = authen; | ||
105 | this.commsManager = commsMan; | ||
106 | this.assetCache = assetCach; | ||
107 | m_clientManager = clientManager; | ||
108 | m_regInfo = regInfo; | ||
109 | m_regionHandle = m_regInfo.RegionHandle; | ||
110 | m_regionName = m_regInfo.RegionName; | ||
111 | this.m_datastore = m_regInfo.DataStore; | ||
112 | this.RegisterRegionWithComms(); | ||
113 | |||
114 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
115 | estateManager = new EstateManager(this, this.m_regInfo); | ||
116 | scriptManager = new ScriptManager(this); | ||
117 | eventManager = new EventManager(); | ||
118 | |||
119 | MainLog.Instance.Verbose("World.cs - creating new entitities instance"); | ||
120 | Entities = new Dictionary<LLUUID, EntityBase>(); | ||
121 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | ||
122 | Prims = new Dictionary<LLUUID, SceneObject>(); | ||
123 | |||
124 | MainLog.Instance.Verbose("World.cs - creating LandMap"); | ||
125 | Terrain = new TerrainEngine(); | ||
126 | |||
127 | ScenePresence.LoadAnims(); | ||
128 | this.httpListener = httpServer; | ||
129 | } | ||
130 | #endregion | ||
131 | |||
132 | /// <summary> | ||
133 | /// | ||
134 | /// </summary> | ||
135 | public void StartTimer() | ||
136 | { | ||
137 | m_heartbeatTimer.Enabled = true; | ||
138 | m_heartbeatTimer.Interval = 100; | ||
139 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
140 | } | ||
141 | |||
142 | |||
143 | #region Update Methods | ||
144 | |||
145 | |||
146 | /// <summary> | ||
147 | /// Performs per-frame updates regularly | ||
148 | /// </summary> | ||
149 | /// <param name="sender"></param> | ||
150 | /// <param name="e"></param> | ||
151 | void Heartbeat(object sender, EventArgs e) | ||
152 | { | ||
153 | this.Update(); | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Performs per-frame updates on the world, this should be the central world loop | ||
158 | /// </summary> | ||
159 | public override void Update() | ||
160 | { | ||
161 | updateLock.WaitOne(); | ||
162 | try | ||
163 | { | ||
164 | if (this.phyScene.IsThreaded) | ||
165 | { | ||
166 | this.phyScene.GetResults(); | ||
167 | |||
168 | } | ||
169 | |||
170 | foreach (LLUUID UUID in Entities.Keys) | ||
171 | { | ||
172 | Entities[UUID].updateMovement(); | ||
173 | } | ||
174 | |||
175 | lock (this.m_syncRoot) | ||
176 | { | ||
177 | this.phyScene.Simulate(timeStep); | ||
178 | } | ||
179 | |||
180 | foreach (LLUUID UUID in Entities.Keys) | ||
181 | { | ||
182 | Entities[UUID].update(); | ||
183 | } | ||
184 | |||
185 | // General purpose event manager | ||
186 | eventManager.TriggerOnFrame(); | ||
187 | |||
188 | //backup world data | ||
189 | this.storageCount++; | ||
190 | if (storageCount > 1200) //set to how often you want to backup | ||
191 | { | ||
192 | this.Backup(); | ||
193 | storageCount = 0; | ||
194 | } | ||
195 | } | ||
196 | catch (Exception e) | ||
197 | { | ||
198 | MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | ||
199 | } | ||
200 | updateLock.ReleaseMutex(); | ||
201 | |||
202 | } | ||
203 | |||
204 | /// <summary> | ||
205 | /// | ||
206 | /// </summary> | ||
207 | /// <returns></returns> | ||
208 | public bool Backup() | ||
209 | { | ||
210 | |||
211 | return true; | ||
212 | } | ||
213 | #endregion | ||
214 | |||
215 | #region Regenerate Terrain | ||
216 | |||
217 | /// <summary> | ||
218 | /// Rebuilds the terrain using a procedural algorithm | ||
219 | /// </summary> | ||
220 | public void RegenerateTerrain() | ||
221 | { | ||
222 | try | ||
223 | { | ||
224 | Terrain.hills(); | ||
225 | |||
226 | lock (this.m_syncRoot) | ||
227 | { | ||
228 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
229 | } | ||
230 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
231 | |||
232 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
233 | { | ||
234 | this.SendLayerData(client); | ||
235 | }); | ||
236 | |||
237 | foreach (LLUUID UUID in Entities.Keys) | ||
238 | { | ||
239 | Entities[UUID].LandRenegerated(); | ||
240 | } | ||
241 | } | ||
242 | catch (Exception e) | ||
243 | { | ||
244 | MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
245 | } | ||
246 | } | ||
247 | |||
248 | /// <summary> | ||
249 | /// Rebuilds the terrain using a 2D float array | ||
250 | /// </summary> | ||
251 | /// <param name="newMap">256,256 float array containing heights</param> | ||
252 | public void RegenerateTerrain(float[,] newMap) | ||
253 | { | ||
254 | try | ||
255 | { | ||
256 | this.Terrain.setHeights2D(newMap); | ||
257 | lock (this.m_syncRoot) | ||
258 | { | ||
259 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
260 | } | ||
261 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
262 | |||
263 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
264 | { | ||
265 | this.SendLayerData(client); | ||
266 | }); | ||
267 | |||
268 | foreach (LLUUID UUID in Entities.Keys) | ||
269 | { | ||
270 | Entities[UUID].LandRenegerated(); | ||
271 | } | ||
272 | } | ||
273 | catch (Exception e) | ||
274 | { | ||
275 | MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
276 | } | ||
277 | } | ||
278 | |||
279 | /// <summary> | ||
280 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
281 | /// </summary> | ||
282 | /// <param name="changes">???</param> | ||
283 | /// <param name="pointx">???</param> | ||
284 | /// <param name="pointy">???</param> | ||
285 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
286 | { | ||
287 | try | ||
288 | { | ||
289 | if (changes) | ||
290 | { | ||
291 | /* Dont save here, rely on tainting system instead */ | ||
292 | |||
293 | m_clientManager.ForEachClient(delegate(IClientAPI client) | ||
294 | { | ||
295 | this.SendLayerData(pointx, pointy, client); | ||
296 | }); | ||
297 | } | ||
298 | } | ||
299 | catch (Exception e) | ||
300 | { | ||
301 | MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
302 | } | ||
303 | } | ||
304 | |||
305 | #endregion | ||
306 | |||
307 | #region Load Terrain | ||
308 | /// <summary> | ||
309 | /// Loads the World heightmap | ||
310 | /// </summary> | ||
311 | /// | ||
312 | public override void LoadWorldMap() | ||
313 | { | ||
314 | try | ||
315 | { | ||
316 | float[] map = this.localStorage.LoadWorld(); | ||
317 | if (map == null) | ||
318 | { | ||
319 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | ||
320 | { | ||
321 | Console.WriteLine("No default terrain, procedurally generating..."); | ||
322 | this.Terrain.hills(); | ||
323 | |||
324 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
325 | } | ||
326 | else | ||
327 | { | ||
328 | try | ||
329 | { | ||
330 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); | ||
331 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; | ||
332 | } | ||
333 | catch | ||
334 | { | ||
335 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | ||
336 | Terrain.hills(); | ||
337 | } | ||
338 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
339 | } | ||
340 | } | ||
341 | else | ||
342 | { | ||
343 | this.Terrain.setHeights1D(map); | ||
344 | } | ||
345 | |||
346 | CreateTerrainTexture(); | ||
347 | |||
348 | } | ||
349 | catch (Exception e) | ||
350 | { | ||
351 | MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
352 | } | ||
353 | } | ||
354 | |||
355 | /// <summary> | ||
356 | /// | ||
357 | /// </summary> | ||
358 | private void CreateTerrainTexture() | ||
359 | { | ||
360 | //create a texture asset of the terrain | ||
361 | byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); | ||
362 | this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); | ||
363 | AssetBase asset = new AssetBase(); | ||
364 | asset.FullID = this.m_regInfo.estateSettings.terrainImageID; | ||
365 | asset.Data = data; | ||
366 | asset.Name = "terrainImage"; | ||
367 | asset.Type = 0; | ||
368 | this.assetCache.AddAsset(asset); | ||
369 | } | ||
370 | #endregion | ||
371 | |||
372 | #region Primitives Methods | ||
373 | |||
374 | |||
375 | /// <summary> | ||
376 | /// Loads the World's objects | ||
377 | /// </summary> | ||
378 | public void LoadPrimsFromStorage() | ||
379 | { | ||
380 | try | ||
381 | { | ||
382 | MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
383 | this.localStorage.LoadPrimitives(this); | ||
384 | } | ||
385 | catch (Exception e) | ||
386 | { | ||
387 | MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
388 | } | ||
389 | } | ||
390 | |||
391 | /// <summary> | ||
392 | /// Loads a specific object from storage | ||
393 | /// </summary> | ||
394 | /// <param name="prim">The object to load</param> | ||
395 | public void PrimFromStorage(PrimData prim) | ||
396 | { | ||
397 | |||
398 | } | ||
399 | |||
400 | /// <summary> | ||
401 | /// Returns a new unallocated primitive ID | ||
402 | /// </summary> | ||
403 | /// <returns>A brand new primitive ID</returns> | ||
404 | public uint PrimIDAllocate() | ||
405 | { | ||
406 | uint myID; | ||
407 | |||
408 | _primAllocateMutex.WaitOne(); | ||
409 | ++_primCount; | ||
410 | myID = _primCount; | ||
411 | _primAllocateMutex.ReleaseMutex(); | ||
412 | |||
413 | return myID; | ||
414 | } | ||
415 | |||
416 | /// <summary> | ||
417 | /// | ||
418 | /// </summary> | ||
419 | /// <param name="addPacket"></param> | ||
420 | /// <param name="agentClient"></param> | ||
421 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
422 | { | ||
423 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
424 | } | ||
425 | |||
426 | /// <summary> | ||
427 | /// | ||
428 | /// </summary> | ||
429 | /// <param name="addPacket"></param> | ||
430 | /// <param name="ownerID"></param> | ||
431 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
432 | { | ||
433 | try | ||
434 | { | ||
435 | SceneObject sceneOb = new SceneObject(m_regionHandle, this, addPacket, ownerID, this.PrimIDAllocate()); | ||
436 | this.Entities.Add(sceneOb.rootUUID, sceneOb); | ||
437 | |||
438 | // Trigger event for listeners | ||
439 | // eventManager.TriggerOnNewPrimitive(prim); | ||
440 | } | ||
441 | catch (Exception e) | ||
442 | { | ||
443 | MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
444 | } | ||
445 | } | ||
446 | |||
447 | public override uint AddNewPrim(LLUUID ownerId, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID texture, int flags) | ||
448 | { | ||
449 | uint id = NextLocalId; | ||
450 | |||
451 | throw new NotImplementedException("Not implemented yet."); | ||
452 | } | ||
453 | |||
454 | #endregion | ||
455 | |||
456 | #region Add/Remove Avatar Methods | ||
457 | |||
458 | /// <summary> | ||
459 | /// | ||
460 | /// </summary> | ||
461 | /// <param name="remoteClient"></param | ||
462 | /// <param name="agentID"></param> | ||
463 | /// <param name="child"></param> | ||
464 | public override void AddNewClient(IClientAPI client, bool child) | ||
465 | { | ||
466 | client.OnRegionHandShakeReply += this.SendLayerData; | ||
467 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
468 | client.OnChatFromViewer += this.SimChat; | ||
469 | client.OnInstantMessage += this.InstantMessage; | ||
470 | client.OnRequestWearables += this.InformClientOfNeighbours; | ||
471 | client.OnAddPrim += this.AddNewPrim; | ||
472 | client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition; | ||
473 | client.OnUpdatePrimSinglePosition += this.UpdatePrimSinglePosition; | ||
474 | client.OnUpdatePrimGroupRotation += this.UpdatePrimRotation; | ||
475 | client.OnUpdatePrimGroupMouseRotation += this.UpdatePrimRotation; | ||
476 | client.OnUpdatePrimSingleRotation += this.UpdatePrimSingleRotation; | ||
477 | client.OnUpdatePrimScale += this.UpdatePrimScale; | ||
478 | client.OnUpdatePrimShape += this.UpdatePrimShape; | ||
479 | client.OnRequestMapBlocks += this.RequestMapBlocks; | ||
480 | client.OnTeleportLocationRequest += this.RequestTeleportLocation; | ||
481 | client.OnObjectSelect += this.SelectPrim; | ||
482 | client.OnGrapUpdate += this.MoveObject; | ||
483 | client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; | ||
484 | client.OnObjectDescription += this.PrimDescription; | ||
485 | client.OnObjectName += this.PrimName; | ||
486 | client.OnLinkObjects += this.LinkObjects; | ||
487 | client.OnObjectDuplicate += this.DuplicateObject; | ||
488 | |||
489 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | ||
490 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | ||
491 | remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); | ||
492 | remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); | ||
493 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | ||
494 | */ | ||
495 | this.estateManager.sendRegionHandshake(client); | ||
496 | |||
497 | CreateAndAddScenePresence(client); | ||
498 | return; | ||
499 | } | ||
500 | |||
501 | protected void CreateAndAddScenePresence(IClientAPI client) | ||
502 | { | ||
503 | ScenePresence newAvatar = null; | ||
504 | |||
505 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
506 | newAvatar = new ScenePresence(client, this, this.m_regInfo); | ||
507 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
508 | MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
509 | |||
510 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
511 | lock (this.m_syncRoot) | ||
512 | { | ||
513 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
514 | } | ||
515 | |||
516 | lock (Entities) | ||
517 | { | ||
518 | if (!Entities.ContainsKey(client.AgentId)) | ||
519 | { | ||
520 | this.Entities.Add(client.AgentId, newAvatar); | ||
521 | } | ||
522 | else | ||
523 | { | ||
524 | Entities[client.AgentId] = newAvatar; | ||
525 | } | ||
526 | } | ||
527 | lock (Avatars) | ||
528 | { | ||
529 | if (Avatars.ContainsKey(client.AgentId)) | ||
530 | { | ||
531 | Avatars[client.AgentId] = newAvatar; | ||
532 | } | ||
533 | else | ||
534 | { | ||
535 | this.Avatars.Add(client.AgentId, newAvatar); | ||
536 | } | ||
537 | } | ||
538 | } | ||
539 | |||
540 | |||
541 | /// <summary> | ||
542 | /// | ||
543 | /// </summary> | ||
544 | /// <param name="agentID"></param> | ||
545 | public override void RemoveClient(LLUUID agentID) | ||
546 | { | ||
547 | eventManager.TriggerOnRemovePresence(agentID); | ||
548 | |||
549 | ScenePresence avatar = this.RequestAvatar(agentID); | ||
550 | |||
551 | m_clientManager.ForEachClient( | ||
552 | delegate(IClientAPI client) | ||
553 | { | ||
554 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
555 | }); | ||
556 | |||
557 | lock (Avatars) { | ||
558 | if (Avatars.ContainsKey(agentID)) { | ||
559 | Avatars.Remove(agentID); | ||
560 | } | ||
561 | } | ||
562 | lock (Entities) { | ||
563 | if (Entities.ContainsKey(agentID)) { | ||
564 | Entities.Remove(agentID); | ||
565 | } | ||
566 | } | ||
567 | // TODO: Add the removal from physics ? | ||
568 | |||
569 | |||
570 | |||
571 | return; | ||
572 | } | ||
573 | #endregion | ||
574 | |||
575 | #region Request Avatars List Methods | ||
576 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
577 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
578 | |||
579 | /// <summary> | ||
580 | /// Request a List of all Avatars in this World | ||
581 | /// </summary> | ||
582 | /// <returns></returns> | ||
583 | public List<ScenePresence> RequestAvatarList() | ||
584 | { | ||
585 | List<ScenePresence> result = new List<ScenePresence>(); | ||
586 | |||
587 | foreach (ScenePresence avatar in Avatars.Values) | ||
588 | { | ||
589 | result.Add(avatar); | ||
590 | } | ||
591 | |||
592 | return result; | ||
593 | } | ||
594 | |||
595 | /// <summary> | ||
596 | /// Request a filtered list of Avatars in this World | ||
597 | /// </summary> | ||
598 | /// <returns></returns> | ||
599 | public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) | ||
600 | { | ||
601 | List<ScenePresence> result = new List<ScenePresence>(); | ||
602 | |||
603 | foreach (ScenePresence avatar in Avatars.Values) | ||
604 | { | ||
605 | if (filter(avatar)) | ||
606 | { | ||
607 | result.Add(avatar); | ||
608 | } | ||
609 | } | ||
610 | |||
611 | return result; | ||
612 | } | ||
613 | |||
614 | /// <summary> | ||
615 | /// Request a Avatar by UUID | ||
616 | /// </summary> | ||
617 | /// <param name="avatarID"></param> | ||
618 | /// <returns></returns> | ||
619 | public ScenePresence RequestAvatar(LLUUID avatarID) | ||
620 | { | ||
621 | if (this.Avatars.ContainsKey(avatarID)) | ||
622 | { | ||
623 | return Avatars[avatarID]; | ||
624 | } | ||
625 | return null; | ||
626 | } | ||
627 | #endregion | ||
628 | |||
629 | |||
630 | /// <summary> | ||
631 | /// | ||
632 | /// </summary> | ||
633 | /// <param name="entID"></param> | ||
634 | /// <returns></returns> | ||
635 | public bool DeleteEntity(LLUUID entID) | ||
636 | { | ||
637 | if (this.Entities.ContainsKey(entID)) | ||
638 | { | ||
639 | this.Entities.Remove(entID); | ||
640 | return true; | ||
641 | } | ||
642 | return false; | ||
643 | } | ||
644 | |||
645 | public void SendAllSceneObjectsToClient(IClientAPI client) | ||
646 | { | ||
647 | foreach (EntityBase ent in Entities.Values) | ||
648 | { | ||
649 | if (ent is SceneObject) | ||
650 | { | ||
651 | ((SceneObject)ent).SendAllChildPrimsToClient(client); | ||
652 | } | ||
653 | } | ||
654 | } | ||
655 | |||
656 | #region RegionCommsHost | ||
657 | |||
658 | /// <summary> | ||
659 | /// | ||
660 | /// </summary> | ||
661 | public void RegisterRegionWithComms() | ||
662 | { | ||
663 | |||
664 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo); | ||
665 | if (this.regionCommsHost != null) | ||
666 | { | ||
667 | this.regionCommsHost.OnExpectUser += this.NewUserConnection; | ||
668 | this.regionCommsHost.OnAvatarCrossingIntoRegion += this.AgentCrossing; | ||
669 | } | ||
670 | } | ||
671 | |||
672 | /// <summary> | ||
673 | /// | ||
674 | /// </summary> | ||
675 | /// <param name="regionHandle"></param> | ||
676 | /// <param name="agent"></param> | ||
677 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
678 | { | ||
679 | // Console.WriteLine("World.cs - add new user connection"); | ||
680 | //should just check that its meant for this region | ||
681 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
682 | { | ||
683 | if (agent.CapsPath != "") | ||
684 | { | ||
685 | //Console.WriteLine("new user, so creating caps handler for it"); | ||
686 | Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.ExternalHostName, this.m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID); | ||
687 | cap.RegisterHandlers(); | ||
688 | this.capsHandlers.Add(agent.AgentID, cap); | ||
689 | } | ||
690 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
691 | } | ||
692 | } | ||
693 | |||
694 | public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) | ||
695 | { | ||
696 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
697 | { | ||
698 | if (this.Avatars.ContainsKey(agentID)) | ||
699 | { | ||
700 | this.Avatars[agentID].MakeAvatar(position); | ||
701 | } | ||
702 | } | ||
703 | } | ||
704 | |||
705 | /// <summary> | ||
706 | /// | ||
707 | /// </summary> | ||
708 | public void InformClientOfNeighbours(IClientAPI remoteClient) | ||
709 | { | ||
710 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | ||
711 | |||
712 | if (neighbours != null) | ||
713 | { | ||
714 | for (int i = 0; i < neighbours.Count; i++) | ||
715 | { | ||
716 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
717 | agent.BaseFolder = LLUUID.Zero; | ||
718 | agent.InventoryFolder = LLUUID.Zero; | ||
719 | agent.startpos = new LLVector3(128, 128, 70); | ||
720 | agent.child = true; | ||
721 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); | ||
722 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint); | ||
723 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); | ||
724 | } | ||
725 | } | ||
726 | } | ||
727 | |||
728 | /// <summary> | ||
729 | /// | ||
730 | /// </summary> | ||
731 | /// <param name="regionHandle"></param> | ||
732 | /// <returns></returns> | ||
733 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
734 | { | ||
735 | return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); | ||
736 | } | ||
737 | |||
738 | /// <summary> | ||
739 | /// | ||
740 | /// </summary> | ||
741 | /// <param name="minX"></param> | ||
742 | /// <param name="minY"></param> | ||
743 | /// <param name="maxX"></param> | ||
744 | /// <param name="maxY"></param> | ||
745 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
746 | { | ||
747 | List<MapBlockData> mapBlocks; | ||
748 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
749 | remoteClient.SendMapBlock(mapBlocks); | ||
750 | } | ||
751 | |||
752 | /// <summary> | ||
753 | /// | ||
754 | /// </summary> | ||
755 | /// <param name="remoteClient"></param> | ||
756 | /// <param name="RegionHandle"></param> | ||
757 | /// <param name="position"></param> | ||
758 | /// <param name="lookAt"></param> | ||
759 | /// <param name="flags"></param> | ||
760 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | ||
761 | { | ||
762 | if (regionHandle == this.m_regionHandle) | ||
763 | { | ||
764 | if (this.Avatars.ContainsKey(remoteClient.AgentId)) | ||
765 | { | ||
766 | remoteClient.SendTeleportLocationStart(); | ||
767 | remoteClient.SendLocalTeleport(position, lookAt, flags); | ||
768 | this.Avatars[remoteClient.AgentId].Teleport(position); | ||
769 | } | ||
770 | } | ||
771 | else | ||
772 | { | ||
773 | RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); | ||
774 | if (reg != null) | ||
775 | { | ||
776 | remoteClient.SendTeleportLocationStart(); | ||
777 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
778 | agent.BaseFolder = LLUUID.Zero; | ||
779 | agent.InventoryFolder = LLUUID.Zero; | ||
780 | agent.startpos = new LLVector3(128, 128, 70); | ||
781 | agent.child = true; | ||
782 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | ||
783 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | ||
784 | |||
785 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); | ||
786 | |||
787 | } | ||
788 | //remoteClient.SendTeleportCancel(); | ||
789 | } | ||
790 | } | ||
791 | |||
792 | /// <summary> | ||
793 | /// | ||
794 | /// </summary> | ||
795 | /// <param name="regionhandle"></param> | ||
796 | /// <param name="agentID"></param> | ||
797 | /// <param name="position"></param> | ||
798 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | ||
799 | { | ||
800 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | ||
801 | } | ||
802 | |||
803 | #endregion | ||
804 | |||
805 | } | ||
806 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs new file mode 100644 index 0000000..811f54c --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -0,0 +1,198 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using libsecondlife; | ||
32 | using OpenSim.Framework.Console; | ||
33 | using OpenSim.Framework.Interfaces; | ||
34 | using OpenSim.Framework.Types; | ||
35 | using OpenSim.Region.Caches; | ||
36 | using OpenSim.Region.Terrain; | ||
37 | using OpenSim.Framework; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public abstract class SceneBase : IWorld | ||
42 | { | ||
43 | public Dictionary<LLUUID, EntityBase> Entities; | ||
44 | protected ClientManager m_clientManager; | ||
45 | protected ulong m_regionHandle; | ||
46 | protected string m_regionName; | ||
47 | protected RegionInfo m_regInfo; | ||
48 | |||
49 | public TerrainEngine Terrain; | ||
50 | |||
51 | public string m_datastore; | ||
52 | public ILocalStorage localStorage; | ||
53 | |||
54 | protected object m_syncRoot = new object(); | ||
55 | private uint m_nextLocalId = 8880000; | ||
56 | protected AssetCache assetCache; | ||
57 | |||
58 | #region Update Methods | ||
59 | /// <summary> | ||
60 | /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) | ||
61 | /// </summary> | ||
62 | public abstract void Update(); | ||
63 | |||
64 | #endregion | ||
65 | |||
66 | #region Terrain Methods | ||
67 | |||
68 | /// <summary> | ||
69 | /// Loads the World heightmap | ||
70 | /// </summary> | ||
71 | public abstract void LoadWorldMap(); | ||
72 | |||
73 | /// <summary> | ||
74 | /// Loads a new storage subsystem from a named library | ||
75 | /// </summary> | ||
76 | /// <param name="dllName">Storage Library</param> | ||
77 | /// <returns>Successful or not</returns> | ||
78 | public bool LoadStorageDLL(string dllName) | ||
79 | { | ||
80 | try | ||
81 | { | ||
82 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
83 | ILocalStorage store = null; | ||
84 | |||
85 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
86 | { | ||
87 | if (pluginType.IsPublic) | ||
88 | { | ||
89 | if (!pluginType.IsAbstract) | ||
90 | { | ||
91 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
92 | |||
93 | if (typeInterface != null) | ||
94 | { | ||
95 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
96 | store = plug; | ||
97 | |||
98 | store.Initialise(this.m_datastore); | ||
99 | break; | ||
100 | } | ||
101 | |||
102 | typeInterface = null; | ||
103 | } | ||
104 | } | ||
105 | } | ||
106 | pluginAssembly = null; | ||
107 | this.localStorage = store; | ||
108 | return (store == null); | ||
109 | } | ||
110 | catch (Exception e) | ||
111 | { | ||
112 | MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
113 | return false; | ||
114 | } | ||
115 | } | ||
116 | |||
117 | |||
118 | /// <summary> | ||
119 | /// Send the region heightmap to the client | ||
120 | /// </summary> | ||
121 | /// <param name="RemoteClient">Client to send to</param> | ||
122 | public virtual void SendLayerData(IClientAPI RemoteClient) | ||
123 | { | ||
124 | RemoteClient.SendLayerData(Terrain.getHeights1D()); | ||
125 | } | ||
126 | |||
127 | /// <summary> | ||
128 | /// Sends a specified patch to a client | ||
129 | /// </summary> | ||
130 | /// <param name="px">Patch coordinate (x) 0..16</param> | ||
131 | /// <param name="py">Patch coordinate (y) 0..16</param> | ||
132 | /// <param name="RemoteClient">The client to send to</param> | ||
133 | public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
134 | { | ||
135 | RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); | ||
136 | } | ||
137 | |||
138 | #endregion | ||
139 | |||
140 | #region Add/Remove Agent/Avatar | ||
141 | /// <summary> | ||
142 | /// | ||
143 | /// </summary> | ||
144 | /// <param name="remoteClient"></param> | ||
145 | /// <param name="agentID"></param> | ||
146 | /// <param name="child"></param> | ||
147 | public abstract void AddNewClient(IClientAPI client, bool child); | ||
148 | |||
149 | public abstract uint AddNewPrim(LLUUID ownerId, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID texture, int flags); | ||
150 | |||
151 | /// <summary> | ||
152 | /// | ||
153 | /// </summary> | ||
154 | /// <param name="agentID"></param> | ||
155 | public abstract void RemoveClient(LLUUID agentID); | ||
156 | |||
157 | #endregion | ||
158 | |||
159 | /// <summary> | ||
160 | /// | ||
161 | /// </summary> | ||
162 | /// <returns></returns> | ||
163 | public virtual RegionInfo RegionInfo | ||
164 | { | ||
165 | get { return this.m_regInfo; } | ||
166 | } | ||
167 | |||
168 | public object SyncRoot | ||
169 | { | ||
170 | get { return m_syncRoot; } | ||
171 | } | ||
172 | |||
173 | public uint NextLocalId | ||
174 | { | ||
175 | get { return m_nextLocalId++; } | ||
176 | } | ||
177 | |||
178 | #region Shutdown | ||
179 | /// <summary> | ||
180 | /// Tidy before shutdown | ||
181 | /// </summary> | ||
182 | public virtual void Close() | ||
183 | { | ||
184 | try | ||
185 | { | ||
186 | this.localStorage.ShutDown(); | ||
187 | } | ||
188 | catch (Exception e) | ||
189 | { | ||
190 | MainLog.Instance.WriteLine(LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
191 | } | ||
192 | } | ||
193 | |||
194 | #endregion | ||
195 | |||
196 | |||
197 | } | ||
198 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs new file mode 100644 index 0000000..9e383c6 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs | |||
@@ -0,0 +1,50 @@ | |||
1 | using libsecondlife; | ||
2 | |||
3 | namespace OpenSim.Region.Environment.Scenes | ||
4 | { | ||
5 | /// <summary> | ||
6 | /// A class for triggering remote scene events. | ||
7 | /// </summary> | ||
8 | public class EventManager | ||
9 | { | ||
10 | public delegate void OnFrameDelegate(); | ||
11 | public event OnFrameDelegate OnFrame; | ||
12 | |||
13 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | ||
14 | public event OnNewPresenceDelegate OnNewPresence; | ||
15 | |||
16 | public delegate void OnNewPrimitiveDelegate(PrimitiveOld prim); | ||
17 | public event OnNewPrimitiveDelegate OnNewPrimitive; | ||
18 | |||
19 | public delegate void OnRemovePresenceDelegate(LLUUID uuid); | ||
20 | public event OnRemovePresenceDelegate OnRemovePresence; | ||
21 | |||
22 | public void TriggerOnFrame() | ||
23 | { | ||
24 | if (OnFrame != null) | ||
25 | { | ||
26 | OnFrame(); | ||
27 | } | ||
28 | } | ||
29 | |||
30 | public void TriggerOnNewPrimitive(PrimitiveOld prim) | ||
31 | { | ||
32 | if (OnNewPrimitive != null) | ||
33 | OnNewPrimitive(prim); | ||
34 | } | ||
35 | |||
36 | public void TriggerOnNewPresence(ScenePresence presence) | ||
37 | { | ||
38 | if (OnNewPresence != null) | ||
39 | OnNewPresence(presence); | ||
40 | } | ||
41 | |||
42 | public void TriggerOnRemovePresence(LLUUID uuid) | ||
43 | { | ||
44 | if (OnRemovePresence != null) | ||
45 | { | ||
46 | OnRemovePresence(uuid); | ||
47 | } | ||
48 | } | ||
49 | } | ||
50 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs new file mode 100644 index 0000000..ecd2dee --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -0,0 +1,246 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Framework.Interfaces; | ||
33 | using OpenSim.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Environment.Scenes | ||
36 | { | ||
37 | public class SceneObject : EntityBase | ||
38 | { | ||
39 | private Encoding enc = Encoding.ASCII; | ||
40 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group | ||
41 | public Primitive rootPrimitive; | ||
42 | private new Scene m_world; | ||
43 | protected ulong m_regionHandle; | ||
44 | |||
45 | private bool physicsEnabled = false; | ||
46 | private PhysicsScene m_PhysScene; | ||
47 | private PhysicsActor m_PhysActor; | ||
48 | |||
49 | public LLUUID rootUUID | ||
50 | { | ||
51 | get | ||
52 | { | ||
53 | this.uuid = this.rootPrimitive.uuid; | ||
54 | return this.uuid; | ||
55 | } | ||
56 | } | ||
57 | |||
58 | public uint rootLocalID | ||
59 | { | ||
60 | get | ||
61 | { | ||
62 | this.m_localId = this.rootPrimitive.LocalId; | ||
63 | return this.LocalId; | ||
64 | } | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// | ||
69 | /// </summary> | ||
70 | public SceneObject(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
71 | { | ||
72 | m_regionHandle = regionHandle; | ||
73 | m_world = world; | ||
74 | this.Pos = addPacket.ObjectData.RayEnd; | ||
75 | this.CreateRootFromPacket(addPacket, ownerID, localID); | ||
76 | } | ||
77 | |||
78 | /// <summary> | ||
79 | /// | ||
80 | /// </summary> | ||
81 | /// <remarks>Need a null constructor for duplication</remarks> | ||
82 | public SceneObject() | ||
83 | { | ||
84 | |||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// | ||
89 | /// </summary> | ||
90 | /// <param name="addPacket"></param> | ||
91 | /// <param name="agentID"></param> | ||
92 | /// <param name="localID"></param> | ||
93 | public void CreateRootFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) | ||
94 | { | ||
95 | this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this); | ||
96 | this.children.Add(rootPrimitive); | ||
97 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// | ||
102 | /// </summary> | ||
103 | /// <param name="data"></param> | ||
104 | public void CreateFromBytes(byte[] data) | ||
105 | { | ||
106 | |||
107 | } | ||
108 | |||
109 | /// <summary> | ||
110 | /// | ||
111 | /// </summary> | ||
112 | /// <returns>A complete copy of the object</returns> | ||
113 | public SceneObject Copy() | ||
114 | { | ||
115 | SceneObject dupe = new SceneObject(); | ||
116 | |||
117 | Primitive newRoot = this.rootPrimitive.Copy((EntityBase)dupe, dupe); | ||
118 | |||
119 | foreach (EntityBase child in this.children) | ||
120 | { | ||
121 | EntityBase newChild = child.Copy(); | ||
122 | dupe.children.Add(newChild); | ||
123 | } | ||
124 | |||
125 | return dupe; | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// | ||
130 | /// </summary> | ||
131 | public void DeleteAllChildren() | ||
132 | { | ||
133 | this.children.Clear(); | ||
134 | this.ChildPrimitives.Clear(); | ||
135 | this.rootPrimitive = null; | ||
136 | } | ||
137 | |||
138 | /// <summary> | ||
139 | /// | ||
140 | /// </summary> | ||
141 | /// <param name="primObject"></param> | ||
142 | public void AddNewChildPrims(SceneObject primObject) | ||
143 | { | ||
144 | this.rootPrimitive.AddNewChildren(primObject); | ||
145 | } | ||
146 | |||
147 | public void AddChildToList(Primitive prim) | ||
148 | { | ||
149 | if (!this.ChildPrimitives.ContainsKey(prim.uuid)) | ||
150 | { | ||
151 | this.ChildPrimitives.Add(prim.uuid, prim); | ||
152 | } | ||
153 | } | ||
154 | /// <summary> | ||
155 | /// | ||
156 | /// </summary> | ||
157 | /// <param name="primID"></param> | ||
158 | /// <returns></returns> | ||
159 | public Primitive HasChildPrim(LLUUID primID) | ||
160 | { | ||
161 | if (this.ChildPrimitives.ContainsKey(primID)) | ||
162 | { | ||
163 | return this.ChildPrimitives[primID]; | ||
164 | } | ||
165 | |||
166 | return null; | ||
167 | } | ||
168 | |||
169 | /// <summary> | ||
170 | /// | ||
171 | /// </summary> | ||
172 | /// <param name="localID"></param> | ||
173 | /// <returns></returns> | ||
174 | public Primitive HasChildPrim(uint localID) | ||
175 | { | ||
176 | Primitive returnPrim = null; | ||
177 | foreach (Primitive prim in this.ChildPrimitives.Values) | ||
178 | { | ||
179 | if (prim.LocalId == localID) | ||
180 | { | ||
181 | returnPrim = prim; | ||
182 | break; | ||
183 | } | ||
184 | } | ||
185 | return returnPrim; | ||
186 | } | ||
187 | |||
188 | public void SendAllChildPrimsToClient(IClientAPI client) | ||
189 | { | ||
190 | this.rootPrimitive.SendFullUpdateForAllChildren(client); | ||
191 | } | ||
192 | |||
193 | /// <summary> | ||
194 | /// | ||
195 | /// </summary> | ||
196 | public override void BackUp() | ||
197 | { | ||
198 | |||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// | ||
203 | /// </summary> | ||
204 | /// <param name="offset"></param> | ||
205 | /// <param name="pos"></param> | ||
206 | /// <param name="remoteClient"></param> | ||
207 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
208 | { | ||
209 | this.rootPrimitive.Pos = pos ; | ||
210 | this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient); | ||
211 | } | ||
212 | |||
213 | /// <summary> | ||
214 | /// | ||
215 | /// </summary> | ||
216 | /// <param name="client"></param> | ||
217 | public void GetProperites(IClientAPI client) | ||
218 | { | ||
219 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
220 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
221 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
222 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
223 | proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate; | ||
224 | proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID; | ||
225 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
226 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
227 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
228 | proper.ObjectData[0].InventorySerial = 0; | ||
229 | proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID; | ||
230 | proper.ObjectData[0].ObjectID = this.rootUUID; | ||
231 | proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID; | ||
232 | proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0"); | ||
233 | proper.ObjectData[0].TextureID = new byte[0]; | ||
234 | proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName +"\0") ; | ||
235 | proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name +"\0"); | ||
236 | proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description +"\0"); | ||
237 | proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask; | ||
238 | proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask; | ||
239 | proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask; | ||
240 | proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask; | ||
241 | proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask; | ||
242 | |||
243 | client.OutPacket(proper); | ||
244 | } | ||
245 | } | ||
246 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs new file mode 100644 index 0000000..d1f75ed --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs | |||
@@ -0,0 +1,74 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using System.Xml; | ||
30 | using libsecondlife; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Scenes | ||
33 | { | ||
34 | partial class ScenePresence | ||
35 | { | ||
36 | public class AvatarAnimations | ||
37 | { | ||
38 | |||
39 | public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); | ||
40 | public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); | ||
41 | |||
42 | public AvatarAnimations() | ||
43 | { | ||
44 | } | ||
45 | |||
46 | public void LoadAnims() | ||
47 | { | ||
48 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); | ||
49 | XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); | ||
50 | |||
51 | XmlDocument doc = new XmlDocument(); | ||
52 | doc.Load(reader); | ||
53 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
54 | { | ||
55 | |||
56 | if (nod.Attributes["name"] != null) | ||
57 | { | ||
58 | AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); | ||
59 | } | ||
60 | |||
61 | } | ||
62 | |||
63 | reader.Close(); | ||
64 | |||
65 | // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); | ||
66 | |||
67 | foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID) | ||
68 | { | ||
69 | AnimsNames.Add(kp.Value, kp.Key); | ||
70 | } | ||
71 | } | ||
72 | } | ||
73 | } | ||
74 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs new file mode 100644 index 0000000..dbb5d3f --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs | |||
@@ -0,0 +1,85 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using libsecondlife; | ||
29 | using libsecondlife.Packets; | ||
30 | using OpenSim.Framework.Interfaces; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Scenes | ||
33 | { | ||
34 | partial class ScenePresence | ||
35 | { | ||
36 | public class Avatar : IScenePresenceBody | ||
37 | { | ||
38 | public Avatar() | ||
39 | { | ||
40 | |||
41 | } | ||
42 | |||
43 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
44 | { | ||
45 | } | ||
46 | |||
47 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
48 | { | ||
49 | } | ||
50 | |||
51 | public void SendOurAppearance(IClientAPI OurClient) | ||
52 | { | ||
53 | } | ||
54 | |||
55 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
56 | { | ||
57 | } | ||
58 | } | ||
59 | |||
60 | public class ChildAgent : IScenePresenceBody //is a ghost | ||
61 | { | ||
62 | public ChildAgent() | ||
63 | { | ||
64 | |||
65 | } | ||
66 | |||
67 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
68 | { | ||
69 | } | ||
70 | |||
71 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
72 | { | ||
73 | } | ||
74 | |||
75 | public void SendOurAppearance(IClientAPI OurClient) | ||
76 | { | ||
77 | } | ||
78 | |||
79 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
80 | { | ||
81 | } | ||
82 | } | ||
83 | } | ||
84 | |||
85 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs new file mode 100644 index 0000000..e65ab7c --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -0,0 +1,597 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using Axiom.Math; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Framework.Interfaces; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public partial class ScenePresence : Entity | ||
42 | { | ||
43 | public static bool PhysicsEngineFlying = false; | ||
44 | public static AvatarAnimations Animations; | ||
45 | public static byte[] DefaultTexture; | ||
46 | public string firstname; | ||
47 | public string lastname; | ||
48 | public IClientAPI ControllingClient; | ||
49 | public LLUUID current_anim; | ||
50 | public int anim_seq; | ||
51 | private bool updateflag = false; | ||
52 | private byte movementflag = 0; | ||
53 | private List<NewForce> forcesList = new List<NewForce>(); | ||
54 | private short _updateCount = 0; | ||
55 | private Quaternion bodyRot; | ||
56 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
57 | private byte[] visualParams; | ||
58 | private AvatarWearable[] Wearables; | ||
59 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
60 | private ulong m_regionHandle; | ||
61 | private bool childAgent = false; | ||
62 | private bool newForce = false; | ||
63 | private bool newAvatar = false; | ||
64 | private IScenePresenceBody m_body; | ||
65 | |||
66 | protected RegionInfo m_regionInfo; | ||
67 | |||
68 | private Vector3[] Dir_Vectors = new Vector3[6]; | ||
69 | private enum Dir_ControlFlags | ||
70 | { | ||
71 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, | ||
72 | DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG, | ||
73 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, | ||
74 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, | ||
75 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, | ||
76 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG | ||
77 | } | ||
78 | |||
79 | #region Properties | ||
80 | /// <summary> | ||
81 | /// | ||
82 | /// </summary> | ||
83 | public PhysicsActor PhysActor | ||
84 | { | ||
85 | set | ||
86 | { | ||
87 | this._physActor = value; | ||
88 | } | ||
89 | get | ||
90 | { | ||
91 | return _physActor; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public ulong RegionHandle | ||
96 | { | ||
97 | get { return m_regionHandle; } | ||
98 | } | ||
99 | |||
100 | #endregion | ||
101 | |||
102 | #region Constructor(s) | ||
103 | /// <summary> | ||
104 | /// | ||
105 | /// </summary> | ||
106 | /// <param name="theClient"></param> | ||
107 | /// <param name="world"></param> | ||
108 | /// <param name="clientThreads"></param> | ||
109 | /// <param name="regionDat"></param> | ||
110 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) | ||
111 | { | ||
112 | |||
113 | m_world = world; | ||
114 | this.uuid = theClient.AgentId; | ||
115 | |||
116 | m_regionInfo = reginfo; | ||
117 | m_regionHandle = reginfo.RegionHandle; | ||
118 | MainLog.Instance.Verbose("Avatar.cs "); | ||
119 | ControllingClient = theClient; | ||
120 | this.firstname = ControllingClient.FirstName; | ||
121 | this.lastname = ControllingClient.LastName; | ||
122 | m_localId = m_world.NextLocalId; | ||
123 | Pos = ControllingClient.StartPos; | ||
124 | visualParams = new byte[218]; | ||
125 | for (int i = 0; i < 218; i++) | ||
126 | { | ||
127 | visualParams[i] = 100; | ||
128 | } | ||
129 | |||
130 | Wearables = AvatarWearable.DefaultWearables; | ||
131 | Animations = new ScenePresence.AvatarAnimations(); | ||
132 | Animations.LoadAnims(); | ||
133 | |||
134 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
135 | |||
136 | //register for events | ||
137 | ControllingClient.OnRequestWearables += this.SendOurAppearance; | ||
138 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
139 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; | ||
140 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; | ||
141 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; | ||
142 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
143 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | ||
144 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | ||
145 | |||
146 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD | ||
147 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK | ||
148 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT | ||
149 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT | ||
150 | Dir_Vectors[4] = new Vector3(0, 0, 1); //UP | ||
151 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN | ||
152 | |||
153 | } | ||
154 | #endregion | ||
155 | |||
156 | #region Status Methods | ||
157 | /// <summary> | ||
158 | /// Not Used, most likely can be deleted | ||
159 | /// </summary> | ||
160 | /// <param name="status"></param> | ||
161 | public void ChildStatusChange(bool status) | ||
162 | { | ||
163 | this.childAgent = status; | ||
164 | |||
165 | if (this.childAgent == true) | ||
166 | { | ||
167 | this.Velocity = new LLVector3(0, 0, 0); | ||
168 | this.Pos = new LLVector3(128, 128, 70); | ||
169 | |||
170 | } | ||
171 | } | ||
172 | |||
173 | /// <summary> | ||
174 | /// | ||
175 | /// </summary> | ||
176 | /// <param name="pos"></param> | ||
177 | public void MakeAvatar(LLVector3 pos) | ||
178 | { | ||
179 | //this.childAvatar = false; | ||
180 | this.Pos = pos; | ||
181 | this.newAvatar = true; | ||
182 | this.childAgent = false; | ||
183 | } | ||
184 | |||
185 | protected void MakeChildAgent() | ||
186 | { | ||
187 | this.Velocity = new LLVector3(0, 0, 0); | ||
188 | this.Pos = new LLVector3(128, 128, 70); | ||
189 | this.childAgent = true; | ||
190 | } | ||
191 | |||
192 | /// <summary> | ||
193 | /// | ||
194 | /// </summary> | ||
195 | /// <param name="pos"></param> | ||
196 | public void Teleport(LLVector3 pos) | ||
197 | { | ||
198 | this.Pos = pos; | ||
199 | this.SendTerseUpdateToALLClients(); | ||
200 | } | ||
201 | |||
202 | /// <summary> | ||
203 | /// | ||
204 | /// </summary> | ||
205 | public void StopMovement() | ||
206 | { | ||
207 | |||
208 | } | ||
209 | #endregion | ||
210 | |||
211 | #region Event Handlers | ||
212 | /// <summary> | ||
213 | /// | ||
214 | /// </summary> | ||
215 | /// <param name="texture"></param> | ||
216 | /// <param name="visualParam"></param> | ||
217 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
218 | { | ||
219 | |||
220 | } | ||
221 | |||
222 | /// <summary> | ||
223 | /// Complete Avatar's movement into the region | ||
224 | /// </summary> | ||
225 | public void CompleteMovement() | ||
226 | { | ||
227 | LLVector3 look = this.Velocity; | ||
228 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | ||
229 | { | ||
230 | look = new LLVector3(0.99f, 0.042f, 0); | ||
231 | } | ||
232 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); | ||
233 | if (this.childAgent) | ||
234 | { | ||
235 | this.childAgent = false; | ||
236 | } | ||
237 | } | ||
238 | |||
239 | /// <summary> | ||
240 | /// | ||
241 | /// </summary> | ||
242 | /// <param name="pack"></param> | ||
243 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
244 | { | ||
245 | int i = 0; | ||
246 | bool update_movementflag = false; | ||
247 | bool update_rotation = false; | ||
248 | bool DCFlagKeyPressed = false; | ||
249 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | ||
250 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
251 | |||
252 | this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | ||
253 | |||
254 | if (q != this.bodyRot) | ||
255 | { | ||
256 | this.bodyRot = q; | ||
257 | update_rotation = true; | ||
258 | } | ||
259 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) | ||
260 | { | ||
261 | if ((flags & (uint)DCF) != 0) | ||
262 | { | ||
263 | DCFlagKeyPressed = true; | ||
264 | agent_control_v3 += Dir_Vectors[i]; | ||
265 | if ((movementflag & (uint)DCF) == 0) | ||
266 | { | ||
267 | movementflag += (byte)(uint)DCF; | ||
268 | update_movementflag = true; | ||
269 | } | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | if ((movementflag & (uint)DCF) != 0) | ||
274 | { | ||
275 | movementflag -= (byte)(uint)DCF; | ||
276 | update_movementflag = true; | ||
277 | } | ||
278 | } | ||
279 | i++; | ||
280 | } | ||
281 | if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) | ||
282 | { | ||
283 | this.AddNewMovement(agent_control_v3, q); | ||
284 | } | ||
285 | UpdateMovementAnimations(update_movementflag); | ||
286 | } | ||
287 | |||
288 | protected void UpdateMovementAnimations(bool update_movementflag) | ||
289 | { | ||
290 | if (update_movementflag) | ||
291 | { | ||
292 | if (movementflag != 0) | ||
293 | { | ||
294 | if (this._physActor.Flying) | ||
295 | { | ||
296 | this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1); | ||
297 | } | ||
298 | else | ||
299 | { | ||
300 | this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); | ||
301 | } | ||
302 | } | ||
303 | else | ||
304 | { | ||
305 | this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); | ||
306 | } | ||
307 | } | ||
308 | |||
309 | } | ||
310 | |||
311 | |||
312 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) | ||
313 | { | ||
314 | NewForce newVelocity = new NewForce(); | ||
315 | Vector3 direc = rotation * vec; | ||
316 | direc.Normalize(); | ||
317 | |||
318 | direc = direc * ((0.03f) * 128f); | ||
319 | if (this._physActor.Flying) | ||
320 | direc *= 4; | ||
321 | |||
322 | newVelocity.X = direc.x; | ||
323 | newVelocity.Y = direc.y; | ||
324 | newVelocity.Z = direc.z; | ||
325 | this.forcesList.Add(newVelocity); | ||
326 | } | ||
327 | |||
328 | #endregion | ||
329 | |||
330 | #region Overridden Methods | ||
331 | /// <summary> | ||
332 | /// | ||
333 | /// </summary> | ||
334 | public override void LandRenegerated() | ||
335 | { | ||
336 | |||
337 | } | ||
338 | |||
339 | /// <summary> | ||
340 | /// | ||
341 | /// </summary> | ||
342 | public override void update() | ||
343 | { | ||
344 | if (this.childAgent == false) | ||
345 | { | ||
346 | if (this.newForce) | ||
347 | { | ||
348 | this.SendTerseUpdateToALLClients(); | ||
349 | _updateCount = 0; | ||
350 | } | ||
351 | else if (movementflag != 0) | ||
352 | { | ||
353 | _updateCount++; | ||
354 | if (_updateCount > 3) | ||
355 | { | ||
356 | this.SendTerseUpdateToALLClients(); | ||
357 | _updateCount = 0; | ||
358 | } | ||
359 | } | ||
360 | |||
361 | this.CheckForBorderCrossing(); | ||
362 | } | ||
363 | } | ||
364 | #endregion | ||
365 | |||
366 | #region Update Client(s) | ||
367 | /// <summary> | ||
368 | /// | ||
369 | /// </summary> | ||
370 | /// <param name="RemoteClient"></param> | ||
371 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
372 | { | ||
373 | LLVector3 pos = this.Pos; | ||
374 | LLVector3 vel = this.Velocity; | ||
375 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | ||
376 | } | ||
377 | |||
378 | /// <summary> | ||
379 | /// | ||
380 | /// </summary> | ||
381 | public void SendTerseUpdateToALLClients() | ||
382 | { | ||
383 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
384 | for (int i = 0; i < avatars.Count; i++) | ||
385 | { | ||
386 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
387 | } | ||
388 | } | ||
389 | |||
390 | /// <summary> | ||
391 | /// | ||
392 | /// </summary> | ||
393 | /// <param name="remoteAvatar"></param> | ||
394 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
395 | { | ||
396 | remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
397 | } | ||
398 | |||
399 | public void SendFullUpdateToALLClients() | ||
400 | { | ||
401 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
402 | foreach (ScenePresence avatar in this.m_world.RequestAvatarList()) | ||
403 | { | ||
404 | this.SendFullUpdateToOtherClient(avatar); | ||
405 | avatar.SendFullUpdateToOtherClient(this); | ||
406 | } | ||
407 | } | ||
408 | |||
409 | /// <summary> | ||
410 | /// | ||
411 | /// </summary> | ||
412 | public void SendInitialData() | ||
413 | { | ||
414 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
415 | if (this.newAvatar) | ||
416 | { | ||
417 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | ||
418 | this.newAvatar = false; | ||
419 | } | ||
420 | } | ||
421 | |||
422 | /// <summary> | ||
423 | /// | ||
424 | /// </summary> | ||
425 | /// <param name="OurClient"></param> | ||
426 | public void SendOurAppearance(IClientAPI OurClient) | ||
427 | { | ||
428 | this.ControllingClient.SendWearables(this.Wearables); | ||
429 | this.SendFullUpdateToALLClients(); | ||
430 | this.m_world.SendAllSceneObjectsToClient(this.ControllingClient); | ||
431 | } | ||
432 | |||
433 | /// <summary> | ||
434 | /// | ||
435 | /// </summary> | ||
436 | /// <param name="avatarInfo"></param> | ||
437 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
438 | { | ||
439 | |||
440 | } | ||
441 | |||
442 | /// <summary> | ||
443 | /// | ||
444 | /// </summary> | ||
445 | /// <param name="animID"></param> | ||
446 | /// <param name="seq"></param> | ||
447 | public void SendAnimPack(LLUUID animID, int seq) | ||
448 | { | ||
449 | this.current_anim = animID; | ||
450 | this.anim_seq = seq; | ||
451 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
452 | for (int i = 0; i < avatars.Count; i++) | ||
453 | { | ||
454 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); | ||
455 | } | ||
456 | } | ||
457 | |||
458 | /// <summary> | ||
459 | /// | ||
460 | /// </summary> | ||
461 | public void SendAnimPack() | ||
462 | { | ||
463 | this.SendAnimPack(this.current_anim, this.anim_seq); | ||
464 | } | ||
465 | #endregion | ||
466 | |||
467 | #region Border Crossing Methods | ||
468 | /// <summary> | ||
469 | /// | ||
470 | /// </summary> | ||
471 | protected void CheckForBorderCrossing() | ||
472 | { | ||
473 | LLVector3 pos2 = this.Pos; | ||
474 | LLVector3 vel = this.Velocity; | ||
475 | |||
476 | float timeStep = 0.2f; | ||
477 | pos2.X = pos2.X + (vel.X * timeStep); | ||
478 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
479 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
480 | |||
481 | if ((pos2.X < 0) || (pos2.X > 256)) | ||
482 | { | ||
483 | this.CrossToNewRegion(); | ||
484 | } | ||
485 | |||
486 | if ((pos2.Y < 0) || (pos2.Y > 256)) | ||
487 | { | ||
488 | this.CrossToNewRegion(); | ||
489 | } | ||
490 | } | ||
491 | |||
492 | /// <summary> | ||
493 | /// | ||
494 | /// </summary> | ||
495 | protected void CrossToNewRegion() | ||
496 | { | ||
497 | LLVector3 pos = this.Pos; | ||
498 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
499 | uint neighbourx = this.m_regionInfo.RegionLocX; | ||
500 | uint neighboury = this.m_regionInfo.RegionLocY; | ||
501 | |||
502 | if (pos.X < 2) | ||
503 | { | ||
504 | neighbourx -= 1; | ||
505 | newpos.X = 254; | ||
506 | } | ||
507 | if (pos.X > 253) | ||
508 | { | ||
509 | neighbourx += 1; | ||
510 | newpos.X = 1; | ||
511 | } | ||
512 | if (pos.Y < 2) | ||
513 | { | ||
514 | neighboury -= 1; | ||
515 | newpos.Y = 254; | ||
516 | } | ||
517 | if (pos.Y > 253) | ||
518 | { | ||
519 | neighboury += 1; | ||
520 | newpos.Y = 1; | ||
521 | } | ||
522 | |||
523 | LLVector3 vel = this.m_velocity; | ||
524 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | ||
525 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | ||
526 | if (neighbourRegion != null) | ||
527 | { | ||
528 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | ||
529 | if (res) | ||
530 | { | ||
531 | this.MakeChildAgent(); | ||
532 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint); | ||
533 | } | ||
534 | } | ||
535 | } | ||
536 | #endregion | ||
537 | |||
538 | /// <summary> | ||
539 | /// | ||
540 | /// </summary> | ||
541 | public static void LoadAnims() | ||
542 | { | ||
543 | |||
544 | } | ||
545 | |||
546 | /// <summary> | ||
547 | /// | ||
548 | /// </summary> | ||
549 | public override void updateMovement() | ||
550 | { | ||
551 | newForce = false; | ||
552 | lock (this.forcesList) | ||
553 | { | ||
554 | if (this.forcesList.Count > 0) | ||
555 | { | ||
556 | for (int i = 0; i < this.forcesList.Count; i++) | ||
557 | { | ||
558 | NewForce force = this.forcesList[i]; | ||
559 | |||
560 | this.updateflag = true; | ||
561 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); | ||
562 | this.newForce = true; | ||
563 | } | ||
564 | for (int i = 0; i < this.forcesList.Count; i++) | ||
565 | { | ||
566 | this.forcesList.RemoveAt(0); | ||
567 | } | ||
568 | } | ||
569 | } | ||
570 | } | ||
571 | |||
572 | public static void LoadTextureFile(string name) | ||
573 | { | ||
574 | FileInfo fInfo = new FileInfo(name); | ||
575 | long numBytes = fInfo.Length; | ||
576 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
577 | BinaryReader br = new BinaryReader(fStream); | ||
578 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
579 | br.Close(); | ||
580 | fStream.Close(); | ||
581 | DefaultTexture = data1; | ||
582 | } | ||
583 | |||
584 | public class NewForce | ||
585 | { | ||
586 | public float X; | ||
587 | public float Y; | ||
588 | public float Z; | ||
589 | |||
590 | public NewForce() | ||
591 | { | ||
592 | |||
593 | } | ||
594 | } | ||
595 | } | ||
596 | |||
597 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs new file mode 100644 index 0000000..9cb881a --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs | |||
@@ -0,0 +1,102 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.CodeDom.Compiler; | ||
30 | using System.Collections.Generic; | ||
31 | using Microsoft.CSharp; | ||
32 | using OpenSim.Framework.Console; | ||
33 | |||
34 | namespace OpenSim.Region.Environment.Scripting | ||
35 | { | ||
36 | public class CSharpScriptEngine : IScriptCompiler | ||
37 | { | ||
38 | public string FileExt() | ||
39 | { | ||
40 | return ".cs"; | ||
41 | } | ||
42 | |||
43 | private Dictionary<string,IScript> LoadDotNetScript(CodeDomProvider compiler, string filename) | ||
44 | { | ||
45 | CompilerParameters compilerParams = new CompilerParameters(); | ||
46 | CompilerResults compilerResults; | ||
47 | compilerParams.GenerateExecutable = false; | ||
48 | compilerParams.GenerateInMemory = true; | ||
49 | compilerParams.IncludeDebugInformation = false; | ||
50 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); | ||
51 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Enviroment.dll"); | ||
52 | compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); | ||
53 | compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); | ||
54 | compilerParams.ReferencedAssemblies.Add("System.dll"); | ||
55 | |||
56 | compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); | ||
57 | |||
58 | if (compilerResults.Errors.Count > 0) | ||
59 | { | ||
60 | MainLog.Instance.Error("Compile errors"); | ||
61 | foreach (CompilerError error in compilerResults.Errors) | ||
62 | { | ||
63 | MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); | ||
64 | } | ||
65 | } | ||
66 | else | ||
67 | { | ||
68 | Dictionary<string,IScript> scripts = new Dictionary<string,IScript>(); | ||
69 | |||
70 | foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) | ||
71 | { | ||
72 | Type testInterface = pluginType.GetInterface("IScript", true); | ||
73 | |||
74 | if (testInterface != null) | ||
75 | { | ||
76 | IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); | ||
77 | |||
78 | string scriptName = "C#/" + script.getName(); | ||
79 | Console.WriteLine("Script: " + scriptName + " loaded."); | ||
80 | |||
81 | if (!scripts.ContainsKey(scriptName)) | ||
82 | { | ||
83 | scripts.Add(scriptName, script); | ||
84 | } | ||
85 | else | ||
86 | { | ||
87 | scripts[scriptName] = script; | ||
88 | } | ||
89 | } | ||
90 | } | ||
91 | return scripts; | ||
92 | } | ||
93 | return null; | ||
94 | } | ||
95 | |||
96 | public Dictionary<string,IScript> compile(string filename) | ||
97 | { | ||
98 | CSharpCodeProvider csharpProvider = new CSharpCodeProvider(); | ||
99 | return LoadDotNetScript(csharpProvider, filename); | ||
100 | } | ||
101 | } | ||
102 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs new file mode 100644 index 0000000..be1fe56 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs | |||
@@ -0,0 +1,102 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.CodeDom.Compiler; | ||
30 | using System.Collections.Generic; | ||
31 | using Microsoft.JScript; | ||
32 | using OpenSim.Framework.Console; | ||
33 | |||
34 | namespace OpenSim.Region.Environment.Scripting | ||
35 | { | ||
36 | public class JScriptEngine : IScriptCompiler | ||
37 | { | ||
38 | public string FileExt() | ||
39 | { | ||
40 | return ".js"; | ||
41 | } | ||
42 | |||
43 | private Dictionary<string, IScript> LoadDotNetScript(CodeDomProvider compiler, string filename) | ||
44 | { | ||
45 | CompilerParameters compilerParams = new CompilerParameters(); | ||
46 | CompilerResults compilerResults; | ||
47 | compilerParams.GenerateExecutable = false; | ||
48 | compilerParams.GenerateInMemory = true; | ||
49 | compilerParams.IncludeDebugInformation = false; | ||
50 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); | ||
51 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Enviroment.dll"); | ||
52 | compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); | ||
53 | compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); | ||
54 | compilerParams.ReferencedAssemblies.Add("System.dll"); | ||
55 | |||
56 | compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); | ||
57 | |||
58 | if (compilerResults.Errors.Count > 0) | ||
59 | { | ||
60 | MainLog.Instance.Error("Compile errors"); | ||
61 | foreach (CompilerError error in compilerResults.Errors) | ||
62 | { | ||
63 | MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); | ||
64 | } | ||
65 | } | ||
66 | else | ||
67 | { | ||
68 | Dictionary<string, IScript> scripts = new Dictionary<string, IScript>(); | ||
69 | |||
70 | foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) | ||
71 | { | ||
72 | Type testInterface = pluginType.GetInterface("IScript", true); | ||
73 | |||
74 | if (testInterface != null) | ||
75 | { | ||
76 | IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); | ||
77 | |||
78 | string scriptName = "JS.NET/" + script.getName(); | ||
79 | Console.WriteLine("Script: " + scriptName + " loaded."); | ||
80 | |||
81 | if (!scripts.ContainsKey(scriptName)) | ||
82 | { | ||
83 | scripts.Add(scriptName, script); | ||
84 | } | ||
85 | else | ||
86 | { | ||
87 | scripts[scriptName] = script; | ||
88 | } | ||
89 | } | ||
90 | } | ||
91 | return scripts; | ||
92 | } | ||
93 | return null; | ||
94 | } | ||
95 | |||
96 | public Dictionary<string, IScript> compile(string filename) | ||
97 | { | ||
98 | JScriptCodeProvider jscriptProvider = new JScriptCodeProvider(); | ||
99 | return LoadDotNetScript(jscriptProvider, filename); | ||
100 | } | ||
101 | } | ||
102 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs new file mode 100644 index 0000000..1d93197 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs | |||
@@ -0,0 +1,45 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | |||
33 | namespace OpenSim.Scripting.EmbeddedJVM | ||
34 | { | ||
35 | public class ClassInstance : Object | ||
36 | { | ||
37 | public int size; | ||
38 | public Dictionary<string, BaseType> Fields = new Dictionary<string, BaseType>(); | ||
39 | |||
40 | public ClassInstance() | ||
41 | { | ||
42 | |||
43 | } | ||
44 | } | ||
45 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs new file mode 100644 index 0000000..f4ab1a2 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs | |||
@@ -0,0 +1,503 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
33 | |||
34 | namespace OpenSim.Scripting.EmbeddedJVM | ||
35 | { | ||
36 | public class ClassRecord | ||
37 | { | ||
38 | private ushort _majorVersion; | ||
39 | private ushort _minorVersion; | ||
40 | private ushort _constantPoolCount; | ||
41 | private ushort _accessFlags; | ||
42 | private ushort _thisClass; | ||
43 | private ushort _supperClass; | ||
44 | private ushort _interfaceCount; | ||
45 | private ushort _fieldCount; | ||
46 | private ushort _methodCount; | ||
47 | //private ushort _attributeCount; | ||
48 | //private string _name; | ||
49 | public Dictionary<string, BaseType> StaticFields = new Dictionary<string, BaseType>(); | ||
50 | public PoolClass mClass; | ||
51 | |||
52 | public List<PoolItem> _constantsPool = new List<PoolItem>(); | ||
53 | private List<MethodInfo> _methodsList = new List<MethodInfo>(); | ||
54 | private List<FieldInfo> _fieldList = new List<FieldInfo>(); | ||
55 | |||
56 | public ClassRecord() | ||
57 | { | ||
58 | |||
59 | } | ||
60 | |||
61 | public ClassInstance CreateNewInstance() | ||
62 | { | ||
63 | return new ClassInstance(); | ||
64 | } | ||
65 | |||
66 | public void LoadClassFromFile(string fileName) | ||
67 | { | ||
68 | Console.WriteLine("loading script " + fileName); | ||
69 | FileStream fs = File.OpenRead(fileName); | ||
70 | this.LoadClassFromBytes(ReadFully(fs)); | ||
71 | fs.Close(); | ||
72 | } | ||
73 | |||
74 | public void LoadClassFromBytes(byte[] data) | ||
75 | { | ||
76 | int i = 0; | ||
77 | i += 4; | ||
78 | _minorVersion = (ushort)((data[i++] << 8) + data[i++] ); | ||
79 | _majorVersion = (ushort)((data[i++] << 8) + data[i++] ); | ||
80 | _constantPoolCount = (ushort)((data[i++] << 8) + data[i++] ); | ||
81 | // Console.WriteLine("there should be " + _constantPoolCount + " items in the pool"); | ||
82 | for (int count = 0; count < _constantPoolCount -1 ; count++) | ||
83 | { | ||
84 | //read in the constant pool | ||
85 | byte pooltype = data[i++]; | ||
86 | //Console.WriteLine("#" +count +": new constant type = " +pooltype); | ||
87 | //Console.WriteLine("start position is: " + i); | ||
88 | switch (pooltype) | ||
89 | { | ||
90 | case 1: //Utf8 | ||
91 | ushort uLength = (ushort)((data[i++] << 8) + data[i++] ); | ||
92 | |||
93 | // Console.WriteLine("new utf8 type, length is " + uLength); | ||
94 | PoolUtf8 utf8 = new PoolUtf8(); | ||
95 | utf8.readValue(data, ref i, uLength); | ||
96 | this._constantsPool.Add(utf8); | ||
97 | break; | ||
98 | case 3: //Int | ||
99 | break; | ||
100 | case 7: //Class | ||
101 | PoolClass pClass = new PoolClass(this); | ||
102 | pClass.readValue(data, ref i); | ||
103 | this._constantsPool.Add(pClass); | ||
104 | break; | ||
105 | case 10: //Method | ||
106 | PoolMethodRef pMeth = new PoolMethodRef(this); | ||
107 | pMeth.readValue(data, ref i); | ||
108 | this._constantsPool.Add(pMeth); | ||
109 | break; | ||
110 | case 12: //NamedType | ||
111 | PoolNamedType pNamed = new PoolNamedType(this); | ||
112 | pNamed.readValue(data, ref i); | ||
113 | this._constantsPool.Add(pNamed); | ||
114 | break; | ||
115 | } | ||
116 | } | ||
117 | |||
118 | _accessFlags = (ushort)((data[i++] << 8) + data[i++] ); | ||
119 | _thisClass = (ushort)((data[i++] << 8) + data[i++] ); | ||
120 | _supperClass = (ushort)((data[i++] << 8) + data[i++] ); | ||
121 | |||
122 | if (this._constantsPool[this._thisClass - 1] is PoolClass) | ||
123 | { | ||
124 | this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]); | ||
125 | } | ||
126 | |||
127 | _interfaceCount = (ushort)((data[i++] << 8) + data[i++]); | ||
128 | //should now read in the info for each interface | ||
129 | _fieldCount = (ushort)((data[i++] << 8) + data[i++]); | ||
130 | //should now read in the info for each field | ||
131 | _methodCount = (ushort)((data[i++] << 8) + data[i++]); | ||
132 | for (int count = 0; count < _methodCount; count++) | ||
133 | { | ||
134 | MethodInfo methInf = new MethodInfo(this); | ||
135 | methInf.ReadData(data, ref i); | ||
136 | this._methodsList.Add(methInf); | ||
137 | } | ||
138 | } | ||
139 | |||
140 | public void AddMethodsToMemory(MethodMemory memory) | ||
141 | { | ||
142 | for (int count = 0; count < _methodCount; count++) | ||
143 | { | ||
144 | this._methodsList[count].AddMethodCode(memory); | ||
145 | } | ||
146 | } | ||
147 | |||
148 | public bool StartMethod(Thread thread, string methodName) | ||
149 | { | ||
150 | for (int count = 0; count < _methodCount; count++) | ||
151 | { | ||
152 | if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8) | ||
153 | { | ||
154 | if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName) | ||
155 | { | ||
156 | //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value); | ||
157 | thread.SetPC(this._methodsList[count].CodePointer); | ||
158 | return true; | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | return false; | ||
163 | } | ||
164 | |||
165 | public void PrintToConsole() | ||
166 | { | ||
167 | Console.WriteLine("Class File:"); | ||
168 | Console.WriteLine("Major version: " + _majorVersion); | ||
169 | Console.WriteLine("Minor version: " + _minorVersion); | ||
170 | Console.WriteLine("Pool size: " + _constantPoolCount); | ||
171 | |||
172 | for (int i = 0; i < _constantsPool.Count; i++) | ||
173 | { | ||
174 | this._constantsPool[i].Print(); | ||
175 | } | ||
176 | |||
177 | Console.WriteLine("Access flags: " + _accessFlags); | ||
178 | Console.WriteLine("This class: " + _thisClass ); | ||
179 | Console.WriteLine("Super class: " + _supperClass); | ||
180 | |||
181 | for (int count = 0; count < _methodCount; count++) | ||
182 | { | ||
183 | Console.WriteLine(); | ||
184 | this._methodsList[count].Print(); | ||
185 | } | ||
186 | |||
187 | Console.WriteLine("class name is " + this.mClass.Name.Value); | ||
188 | } | ||
189 | |||
190 | public static byte[] ReadFully(Stream stream) | ||
191 | { | ||
192 | byte[] buffer = new byte[1024]; | ||
193 | using (MemoryStream ms = new MemoryStream()) | ||
194 | { | ||
195 | while (true) | ||
196 | { | ||
197 | int read = stream.Read(buffer, 0, buffer.Length); | ||
198 | if (read <= 0) | ||
199 | return ms.ToArray(); | ||
200 | ms.Write(buffer, 0, read); | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | |||
205 | #region nested classes | ||
206 | public class PoolItem | ||
207 | { | ||
208 | public virtual void Print() | ||
209 | { | ||
210 | |||
211 | } | ||
212 | } | ||
213 | |||
214 | public class PoolUtf8 : PoolItem | ||
215 | { | ||
216 | public string Value = ""; | ||
217 | |||
218 | public void readValue(byte[] data,ref int pointer , int length) | ||
219 | { | ||
220 | for (int i = 0; i < length; i++) | ||
221 | { | ||
222 | int a =(int) data[pointer++]; | ||
223 | if ((a & 0x80) == 0) | ||
224 | { | ||
225 | Value = Value + (char)a; | ||
226 | } | ||
227 | else if ((a & 0x20) == 0) | ||
228 | { | ||
229 | int b = (int) data[pointer++]; | ||
230 | Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f)); | ||
231 | } | ||
232 | else | ||
233 | { | ||
234 | int b = (int)data[pointer++]; | ||
235 | int c = (int)data[pointer++]; | ||
236 | Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f)); | ||
237 | } | ||
238 | } | ||
239 | } | ||
240 | |||
241 | public override void Print() | ||
242 | { | ||
243 | Console.WriteLine("Utf8 type: " + Value); | ||
244 | } | ||
245 | } | ||
246 | |||
247 | private class PoolInt : PoolItem | ||
248 | { | ||
249 | |||
250 | } | ||
251 | |||
252 | public class PoolClass : PoolItem | ||
253 | { | ||
254 | //public string name = ""; | ||
255 | public ushort namePointer = 0; | ||
256 | private ClassRecord parent; | ||
257 | public PoolUtf8 Name; | ||
258 | |||
259 | public PoolClass(ClassRecord paren) | ||
260 | { | ||
261 | parent = paren; | ||
262 | } | ||
263 | |||
264 | public void readValue(byte[] data, ref int pointer) | ||
265 | { | ||
266 | namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); | ||
267 | } | ||
268 | |||
269 | public override void Print() | ||
270 | { | ||
271 | this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]); | ||
272 | Console.Write("Class type: " + namePointer); | ||
273 | Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value); | ||
274 | |||
275 | } | ||
276 | } | ||
277 | |||
278 | public class PoolMethodRef : PoolItem | ||
279 | { | ||
280 | public ushort classPointer = 0; | ||
281 | public ushort nameTypePointer = 0; | ||
282 | public PoolNamedType mNameType; | ||
283 | public PoolClass mClass; | ||
284 | private ClassRecord parent; | ||
285 | |||
286 | public PoolMethodRef(ClassRecord paren) | ||
287 | { | ||
288 | parent = paren; | ||
289 | } | ||
290 | |||
291 | public void readValue(byte[] data, ref int pointer) | ||
292 | { | ||
293 | classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
294 | nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
295 | } | ||
296 | |||
297 | public override void Print() | ||
298 | { | ||
299 | this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]); | ||
300 | this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]); | ||
301 | Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer); | ||
302 | } | ||
303 | } | ||
304 | |||
305 | public class PoolNamedType : PoolItem | ||
306 | { | ||
307 | public ushort namePointer = 0; | ||
308 | public ushort typePointer = 0; | ||
309 | private ClassRecord parent; | ||
310 | public PoolUtf8 Name; | ||
311 | public PoolUtf8 Type; | ||
312 | |||
313 | public PoolNamedType(ClassRecord paren) | ||
314 | { | ||
315 | parent = paren; | ||
316 | } | ||
317 | |||
318 | public void readValue(byte[] data, ref int pointer) | ||
319 | { | ||
320 | namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); | ||
321 | typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); | ||
322 | } | ||
323 | |||
324 | public override void Print() | ||
325 | { | ||
326 | Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]); | ||
327 | Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]); | ||
328 | Console.Write("Named type: " + namePointer + " , " + typePointer ); | ||
329 | Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value); | ||
330 | } | ||
331 | } | ||
332 | |||
333 | //*********************** | ||
334 | public class MethodInfo | ||
335 | { | ||
336 | public ushort AccessFlags = 0; | ||
337 | public ushort NameIndex = 0; | ||
338 | public string Name = ""; | ||
339 | public ushort DescriptorIndex = 0; | ||
340 | public ushort AttributeCount = 0; | ||
341 | public List<MethodAttribute> Attributes = new List<MethodAttribute>(); | ||
342 | private ClassRecord parent; | ||
343 | public int CodePointer = 0; | ||
344 | |||
345 | public MethodInfo(ClassRecord paren) | ||
346 | { | ||
347 | parent = paren; | ||
348 | } | ||
349 | |||
350 | public void AddMethodCode(MethodMemory memory) | ||
351 | { | ||
352 | Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length); | ||
353 | memory.Methodcount++; | ||
354 | this.CodePointer = memory.NextMethodPC; | ||
355 | memory.NextMethodPC += this.Attributes[0].Code.Length; | ||
356 | } | ||
357 | |||
358 | public void ReadData(byte[] data, ref int pointer) | ||
359 | { | ||
360 | AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
361 | NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
362 | DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
363 | AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
364 | for(int i =0; i< AttributeCount; i++) | ||
365 | { | ||
366 | MethodAttribute attri = new MethodAttribute(this.parent); | ||
367 | attri.ReadData(data, ref pointer); | ||
368 | this.Attributes.Add(attri); | ||
369 | } | ||
370 | } | ||
371 | |||
372 | public void Print() | ||
373 | { | ||
374 | Console.WriteLine("Method Info Struct: "); | ||
375 | Console.WriteLine("AccessFlags: " + AccessFlags); | ||
376 | Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value); | ||
377 | Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value); | ||
378 | Console.WriteLine("Attribute Count:" + AttributeCount); | ||
379 | for (int i = 0; i < AttributeCount; i++) | ||
380 | { | ||
381 | this.Attributes[i].Print(); | ||
382 | } | ||
383 | } | ||
384 | |||
385 | public class MethodAttribute | ||
386 | { | ||
387 | public ushort NameIndex = 0; | ||
388 | public string Name = ""; | ||
389 | public Int32 Length = 0; | ||
390 | //for now only support code attribute | ||
391 | public ushort MaxStack = 0; | ||
392 | public ushort MaxLocals = 0; | ||
393 | public Int32 CodeLength = 0; | ||
394 | public byte[] Code; | ||
395 | public ushort ExceptionTableLength = 0; | ||
396 | public ushort SubAttributeCount = 0; | ||
397 | public List<SubAttribute> SubAttributes = new List<SubAttribute>(); | ||
398 | private ClassRecord parent; | ||
399 | |||
400 | public MethodAttribute(ClassRecord paren) | ||
401 | { | ||
402 | parent = paren; | ||
403 | } | ||
404 | |||
405 | public void ReadData(byte[] data, ref int pointer) | ||
406 | { | ||
407 | NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
408 | Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); | ||
409 | MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
410 | MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
411 | CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); | ||
412 | Code = new byte[CodeLength]; | ||
413 | for (int i = 0; i < CodeLength; i++) | ||
414 | { | ||
415 | Code[i] = data[pointer++]; | ||
416 | } | ||
417 | ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
418 | SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
419 | for (int i = 0; i < SubAttributeCount; i++) | ||
420 | { | ||
421 | SubAttribute subAttri = new SubAttribute(this.parent); | ||
422 | subAttri.ReadData(data, ref pointer); | ||
423 | this.SubAttributes.Add(subAttri); | ||
424 | } | ||
425 | } | ||
426 | |||
427 | public void Print() | ||
428 | { | ||
429 | Console.WriteLine("Method Attribute: "); | ||
430 | Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value); | ||
431 | Console.WriteLine("Length: " + Length); | ||
432 | Console.WriteLine("MaxStack: " + MaxStack); | ||
433 | Console.WriteLine("MaxLocals: " + MaxLocals); | ||
434 | Console.WriteLine("CodeLength: " + CodeLength); | ||
435 | for (int i = 0; i < Code.Length; i++) | ||
436 | { | ||
437 | Console.WriteLine("OpCode #" + i + " is: " + Code[i]); | ||
438 | } | ||
439 | Console.WriteLine("SubAttributes: " + SubAttributeCount); | ||
440 | for (int i = 0; i < SubAttributeCount; i++) | ||
441 | { | ||
442 | this.SubAttributes[i].Print(); | ||
443 | } | ||
444 | } | ||
445 | |||
446 | public class SubAttribute | ||
447 | { | ||
448 | public ushort NameIndex = 0; | ||
449 | public string Name = ""; | ||
450 | public Int32 Length = 0; | ||
451 | public byte[] Data; | ||
452 | private ClassRecord parent; | ||
453 | |||
454 | public SubAttribute(ClassRecord paren) | ||
455 | { | ||
456 | parent = paren; | ||
457 | } | ||
458 | |||
459 | public void ReadData(byte[] data, ref int pointer) | ||
460 | { | ||
461 | NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); | ||
462 | Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); | ||
463 | Data = new byte[Length]; | ||
464 | for (int i = 0; i < Length; i++) | ||
465 | { | ||
466 | Data[i] = data[pointer++]; | ||
467 | } | ||
468 | } | ||
469 | |||
470 | public void Print() | ||
471 | { | ||
472 | Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value); | ||
473 | } | ||
474 | |||
475 | } | ||
476 | } | ||
477 | |||
478 | } | ||
479 | private class InterfaceInfo | ||
480 | { | ||
481 | public void ReadData(byte[] data, ref int i) | ||
482 | { | ||
483 | |||
484 | } | ||
485 | } | ||
486 | private class FieldInfo | ||
487 | { | ||
488 | public void ReadData(byte[] data, ref int i) | ||
489 | { | ||
490 | |||
491 | } | ||
492 | } | ||
493 | private class AttributeInfo | ||
494 | { | ||
495 | public void ReadData(byte[] data, ref int i) | ||
496 | { | ||
497 | |||
498 | } | ||
499 | } | ||
500 | #endregion | ||
501 | |||
502 | } | ||
503 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs new file mode 100644 index 0000000..f213c36 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs | |||
@@ -0,0 +1,43 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | public class Heap | ||
35 | { | ||
36 | public List<ClassInstance> ClassObjects = new List<ClassInstance>(); | ||
37 | |||
38 | public Heap() | ||
39 | { | ||
40 | |||
41 | } | ||
42 | } | ||
43 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs new file mode 100644 index 0000000..c5995b2 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs | |||
@@ -0,0 +1,135 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; | ||
33 | |||
34 | namespace OpenSim.Scripting.EmbeddedJVM | ||
35 | { | ||
36 | partial class Thread | ||
37 | { | ||
38 | private partial class Interpreter | ||
39 | { | ||
40 | private Thread _mThread; | ||
41 | |||
42 | public Interpreter(Thread parentThread) | ||
43 | { | ||
44 | _mThread = parentThread; | ||
45 | } | ||
46 | |||
47 | public bool Excute() | ||
48 | { | ||
49 | bool run = true; | ||
50 | byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++]; | ||
51 | // Console.WriteLine("opCode is: " + currentOpCode); | ||
52 | bool handled = false; | ||
53 | |||
54 | handled = this.IsLogicOpCode(currentOpCode); | ||
55 | if (!handled) | ||
56 | { | ||
57 | handled = this.IsMethodOpCode(currentOpCode); | ||
58 | } | ||
59 | if (!handled) | ||
60 | { | ||
61 | if (currentOpCode == 172) | ||
62 | { | ||
63 | if (this._mThread.stack.StackFrames.Count > 1) | ||
64 | { | ||
65 | Console.WriteLine("returning int from function"); | ||
66 | int retPC1 = this._mThread.currentFrame.ReturnPC; | ||
67 | BaseType bas1 = this._mThread.currentFrame.OpStack.Pop(); | ||
68 | this._mThread.stack.StackFrames.Pop(); | ||
69 | this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); | ||
70 | this._mThread.PC = retPC1; | ||
71 | if (bas1 is Int) | ||
72 | { | ||
73 | this._mThread.currentFrame.OpStack.Push((Int)bas1); | ||
74 | } | ||
75 | } | ||
76 | else | ||
77 | { | ||
78 | // Console.WriteLine("No parent function so ending program"); | ||
79 | this._mThread.stack.StackFrames.Pop(); | ||
80 | run = false; | ||
81 | } | ||
82 | handled = true; | ||
83 | } | ||
84 | if (currentOpCode == 174) | ||
85 | { | ||
86 | if (this._mThread.stack.StackFrames.Count > 1) | ||
87 | { | ||
88 | Console.WriteLine("returning float from function"); | ||
89 | int retPC1 = this._mThread.currentFrame.ReturnPC; | ||
90 | BaseType bas1 = this._mThread.currentFrame.OpStack.Pop(); | ||
91 | this._mThread.stack.StackFrames.Pop(); | ||
92 | this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); | ||
93 | this._mThread.PC = retPC1; | ||
94 | if (bas1 is Float) | ||
95 | { | ||
96 | this._mThread.currentFrame.OpStack.Push((Float)bas1); | ||
97 | } | ||
98 | } | ||
99 | else | ||
100 | { | ||
101 | // Console.WriteLine("No parent function so ending program"); | ||
102 | this._mThread.stack.StackFrames.Pop(); | ||
103 | run = false; | ||
104 | } | ||
105 | handled = true; | ||
106 | } | ||
107 | if (currentOpCode == 177) | ||
108 | { | ||
109 | if (this._mThread.stack.StackFrames.Count > 1) | ||
110 | { | ||
111 | Console.WriteLine("returning from function"); | ||
112 | int retPC = this._mThread.currentFrame.ReturnPC; | ||
113 | this._mThread.stack.StackFrames.Pop(); | ||
114 | this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); | ||
115 | this._mThread.PC = retPC; | ||
116 | } | ||
117 | else | ||
118 | { | ||
119 | // Console.WriteLine("No parent function so ending program"); | ||
120 | this._mThread.stack.StackFrames.Pop(); | ||
121 | run = false; | ||
122 | } | ||
123 | handled = true; | ||
124 | } | ||
125 | } | ||
126 | if (!handled) | ||
127 | { | ||
128 | Console.WriteLine("opcode " + currentOpCode + " not been handled "); | ||
129 | } | ||
130 | return run; | ||
131 | |||
132 | } | ||
133 | } | ||
134 | } | ||
135 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs new file mode 100644 index 0000000..2a11afd --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs | |||
@@ -0,0 +1,427 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; | ||
33 | |||
34 | namespace OpenSim.Scripting.EmbeddedJVM | ||
35 | { | ||
36 | partial class Thread | ||
37 | { | ||
38 | private partial class Interpreter | ||
39 | { | ||
40 | private bool IsLogicOpCode(byte opcode) | ||
41 | { | ||
42 | bool result = false; | ||
43 | switch (opcode) | ||
44 | { | ||
45 | case 2: | ||
46 | Int m_int= new Int(); | ||
47 | m_int.mValue = -1; | ||
48 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
49 | result = true; | ||
50 | break; | ||
51 | case 3: | ||
52 | m_int= new Int(); | ||
53 | m_int.mValue = 0; | ||
54 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
55 | result = true; | ||
56 | break; | ||
57 | case 4: | ||
58 | m_int = new Int(); | ||
59 | m_int.mValue = 1; | ||
60 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
61 | result = true; | ||
62 | break; | ||
63 | case 5: | ||
64 | m_int = new Int(); | ||
65 | m_int.mValue = 2; | ||
66 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
67 | result = true; | ||
68 | break; | ||
69 | case 6: | ||
70 | m_int = new Int(); | ||
71 | m_int.mValue = 3; | ||
72 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
73 | break; | ||
74 | case 7: | ||
75 | m_int = new Int(); | ||
76 | m_int.mValue = 4; | ||
77 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
78 | result = true; | ||
79 | break; | ||
80 | case 8: | ||
81 | m_int = new Int(); | ||
82 | m_int.mValue = 5; | ||
83 | this._mThread.currentFrame.OpStack.Push(m_int); | ||
84 | result = true; | ||
85 | break; | ||
86 | case 11: | ||
87 | Float m_float = new Float(); | ||
88 | m_float.mValue = 0.0f; | ||
89 | this._mThread.currentFrame.OpStack.Push(m_float); | ||
90 | result = true; | ||
91 | break; | ||
92 | case 12: | ||
93 | m_float = new Float(); | ||
94 | m_float.mValue = 1.0f; | ||
95 | this._mThread.currentFrame.OpStack.Push(m_float); | ||
96 | result = true; | ||
97 | break; | ||
98 | case 13: | ||
99 | m_float = new Float(); | ||
100 | m_float.mValue = 2.0f; | ||
101 | this._mThread.currentFrame.OpStack.Push(m_float); | ||
102 | result = true; | ||
103 | break; | ||
104 | case 16: | ||
105 | int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]; | ||
106 | Int pushInt = new Int(); | ||
107 | pushInt.mValue = pushvalue; | ||
108 | this._mThread.currentFrame.OpStack.Push(pushInt); | ||
109 | this._mThread.PC++; | ||
110 | result = true; | ||
111 | break; | ||
112 | case 17: | ||
113 | short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); | ||
114 | Int pushInt2 = new Int(); | ||
115 | pushInt2.mValue = pushvalue2; | ||
116 | this._mThread.currentFrame.OpStack.Push(pushInt2); | ||
117 | this._mThread.PC += 2; | ||
118 | result = true; | ||
119 | break; | ||
120 | case 23: | ||
121 | short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC])); | ||
122 | Float fload = new Float(); | ||
123 | if (this._mThread.currentFrame.LocalVariables[findex1] != null) | ||
124 | { | ||
125 | if (this._mThread.currentFrame.LocalVariables[findex1] is Float) | ||
126 | { | ||
127 | fload.mValue = ((Float)this._mThread.currentFrame.LocalVariables[findex1]).mValue; | ||
128 | this._mThread.currentFrame.OpStack.Push(fload); | ||
129 | } | ||
130 | } | ||
131 | this._mThread.PC++; | ||
132 | result = true; | ||
133 | break; | ||
134 | case 26: | ||
135 | if (this._mThread.currentFrame.LocalVariables[0] != null) | ||
136 | { | ||
137 | if (this._mThread.currentFrame.LocalVariables[0] is Int) | ||
138 | { | ||
139 | Int newInt = new Int(); | ||
140 | newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue; | ||
141 | this._mThread.currentFrame.OpStack.Push(newInt); | ||
142 | } | ||
143 | } | ||
144 | result = true; | ||
145 | break; | ||
146 | case 27: | ||
147 | if (this._mThread.currentFrame.LocalVariables[1] != null) | ||
148 | { | ||
149 | if (this._mThread.currentFrame.LocalVariables[1] is Int) | ||
150 | { | ||
151 | Int newInt = new Int(); | ||
152 | newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue; | ||
153 | this._mThread.currentFrame.OpStack.Push(newInt); | ||
154 | } | ||
155 | } | ||
156 | result = true; | ||
157 | break; | ||
158 | case 34: | ||
159 | if (this._mThread.currentFrame.LocalVariables[0] != null) | ||
160 | { | ||
161 | if (this._mThread.currentFrame.LocalVariables[0] is Float) | ||
162 | { | ||
163 | Float newfloat = new Float(); | ||
164 | newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue; | ||
165 | this._mThread.currentFrame.OpStack.Push(newfloat); | ||
166 | } | ||
167 | } | ||
168 | result = true; | ||
169 | break; | ||
170 | case 35: | ||
171 | if (this._mThread.currentFrame.LocalVariables[1] != null) | ||
172 | { | ||
173 | if (this._mThread.currentFrame.LocalVariables[1] is Float) | ||
174 | { | ||
175 | Float newfloat = new Float(); | ||
176 | newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue; | ||
177 | this._mThread.currentFrame.OpStack.Push(newfloat); | ||
178 | } | ||
179 | } | ||
180 | result = true; | ||
181 | break; | ||
182 | case 36: | ||
183 | if (this._mThread.currentFrame.LocalVariables[2] != null) | ||
184 | { | ||
185 | if (this._mThread.currentFrame.LocalVariables[2] is Float) | ||
186 | { | ||
187 | Float newfloat = new Float(); | ||
188 | newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue; | ||
189 | this._mThread.currentFrame.OpStack.Push(newfloat); | ||
190 | } | ||
191 | } | ||
192 | result = true; | ||
193 | break; | ||
194 | case 37: | ||
195 | if (this._mThread.currentFrame.LocalVariables[3] != null) | ||
196 | { | ||
197 | if (this._mThread.currentFrame.LocalVariables[3] is Float) | ||
198 | { | ||
199 | Float newfloat = new Float(); | ||
200 | newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue; | ||
201 | this._mThread.currentFrame.OpStack.Push(newfloat); | ||
202 | } | ||
203 | } | ||
204 | result = true; | ||
205 | break; | ||
206 | case 56: | ||
207 | short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] )); | ||
208 | BaseType fstor = this._mThread.currentFrame.OpStack.Pop(); | ||
209 | if (fstor is Float) | ||
210 | { | ||
211 | this._mThread.currentFrame.LocalVariables[findex] = (Float)fstor; | ||
212 | } | ||
213 | this._mThread.PC++; | ||
214 | result = true; | ||
215 | break; | ||
216 | case 59: | ||
217 | BaseType baset = this._mThread.currentFrame.OpStack.Pop(); | ||
218 | if (baset is Int) | ||
219 | { | ||
220 | this._mThread.currentFrame.LocalVariables[0] = (Int)baset; | ||
221 | } | ||
222 | result = true; | ||
223 | break; | ||
224 | case 60: | ||
225 | baset = this._mThread.currentFrame.OpStack.Pop(); | ||
226 | if (baset is Int) | ||
227 | { | ||
228 | this._mThread.currentFrame.LocalVariables[1] = (Int)baset; | ||
229 | } | ||
230 | result = true; | ||
231 | break; | ||
232 | case 67: | ||
233 | baset = this._mThread.currentFrame.OpStack.Pop(); | ||
234 | if (baset is Float) | ||
235 | { | ||
236 | this._mThread.currentFrame.LocalVariables[0] = (Float)baset; | ||
237 | } | ||
238 | result = true; | ||
239 | break; | ||
240 | case 68: | ||
241 | baset = this._mThread.currentFrame.OpStack.Pop(); | ||
242 | if (baset is Float) | ||
243 | { | ||
244 | this._mThread.currentFrame.LocalVariables[1] = (Float)baset; | ||
245 | } | ||
246 | result = true; | ||
247 | break; | ||
248 | case 69: | ||
249 | baset = this._mThread.currentFrame.OpStack.Pop(); | ||
250 | if (baset is Float) | ||
251 | { | ||
252 | this._mThread.currentFrame.LocalVariables[2] = (Float)baset; | ||
253 | } | ||
254 | result = true; | ||
255 | break; | ||
256 | case 70: | ||
257 | baset = this._mThread.currentFrame.OpStack.Pop(); | ||
258 | if (baset is Float) | ||
259 | { | ||
260 | this._mThread.currentFrame.LocalVariables[3] = (Float)baset; | ||
261 | } | ||
262 | result = true; | ||
263 | break; | ||
264 | case 87: | ||
265 | this._mThread.currentFrame.OpStack.Pop(); | ||
266 | result = true; | ||
267 | break; | ||
268 | case 98: | ||
269 | BaseType bf2 = this._mThread.currentFrame.OpStack.Pop(); | ||
270 | BaseType bf1 = this._mThread.currentFrame.OpStack.Pop(); | ||
271 | if (bf1 is Float && bf2 is Float) | ||
272 | { | ||
273 | Float nflt = new Float(); | ||
274 | nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue; | ||
275 | this._mThread.currentFrame.OpStack.Push(nflt); | ||
276 | } | ||
277 | result = true; | ||
278 | break; | ||
279 | case 102: | ||
280 | BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop(); | ||
281 | BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop(); | ||
282 | if (bsf1 is Float && bsf2 is Float) | ||
283 | { | ||
284 | Float resf = new Float(); | ||
285 | resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue; | ||
286 | this._mThread.currentFrame.OpStack.Push(resf); | ||
287 | } | ||
288 | result = true; | ||
289 | break; | ||
290 | case 104: //check the order of the two values off the stack is correct | ||
291 | BaseType bs2 = this._mThread.currentFrame.OpStack.Pop(); | ||
292 | BaseType bs1 = this._mThread.currentFrame.OpStack.Pop(); | ||
293 | if (bs1 is Int && bs2 is Int) | ||
294 | { | ||
295 | Int nInt = new Int(); | ||
296 | nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue; | ||
297 | this._mThread.currentFrame.OpStack.Push(nInt); | ||
298 | } | ||
299 | result = true; | ||
300 | break; | ||
301 | case 132: | ||
302 | if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null) | ||
303 | { | ||
304 | if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int) | ||
305 | { | ||
306 | ((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]; | ||
307 | } | ||
308 | } | ||
309 | this._mThread.PC += 2; | ||
310 | result = true; | ||
311 | break; | ||
312 | case 139: | ||
313 | BaseType conv1 = this._mThread.currentFrame.OpStack.Pop(); | ||
314 | if (conv1 is Float) | ||
315 | { | ||
316 | Int newconv = new Int(); | ||
317 | newconv.mValue = (int)((Float)conv1).mValue; | ||
318 | this._mThread.currentFrame.OpStack.Push(newconv); | ||
319 | } | ||
320 | result = true; | ||
321 | break; | ||
322 | case 149: | ||
323 | BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop(); | ||
324 | BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop(); | ||
325 | if (flcom1 is Float && flcom2 is Float) | ||
326 | { | ||
327 | Int compres = new Int(); | ||
328 | if (((Float)flcom1).mValue < ((Float)flcom2).mValue) | ||
329 | { | ||
330 | compres.mValue = -1; | ||
331 | } | ||
332 | else if (((Float)flcom1).mValue > ((Float)flcom2).mValue) | ||
333 | { | ||
334 | compres.mValue = 1; | ||
335 | } | ||
336 | else | ||
337 | { | ||
338 | compres.mValue = 0; | ||
339 | } | ||
340 | this._mThread.currentFrame.OpStack.Push(compres); | ||
341 | } | ||
342 | result = true; | ||
343 | break; | ||
344 | case 158: | ||
345 | short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); | ||
346 | BaseType comp1 = this._mThread.currentFrame.OpStack.Pop(); | ||
347 | if (comp1 is Int) | ||
348 | { | ||
349 | if (((Int)comp1).mValue <= 0) | ||
350 | { | ||
351 | this._mThread.PC += -1 + compareoffset1; | ||
352 | } | ||
353 | else | ||
354 | { | ||
355 | this._mThread.PC += 2; | ||
356 | } | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | this._mThread.PC += 2; | ||
361 | } | ||
362 | result = true; | ||
363 | break; | ||
364 | case 162: | ||
365 | short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); | ||
366 | BaseType bc2 = this._mThread.currentFrame.OpStack.Pop(); | ||
367 | BaseType bc1 = this._mThread.currentFrame.OpStack.Pop(); | ||
368 | if (bc1 is Int && bc2 is Int) | ||
369 | { | ||
370 | //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue); | ||
371 | if (((Int)bc1).mValue >= ((Int)bc2).mValue) | ||
372 | { | ||
373 | // Console.WriteLine("branch compare true , offset is " +compareoffset); | ||
374 | // Console.WriteLine("current PC is " + this._mThread.PC); | ||
375 | this._mThread.PC += -1 + compareoffset; | ||
376 | //Console.WriteLine("new PC is " + this._mThread.PC); | ||
377 | } | ||
378 | else | ||
379 | { | ||
380 | //Console.WriteLine("branch compare false"); | ||
381 | this._mThread.PC += 2; | ||
382 | } | ||
383 | } | ||
384 | else | ||
385 | { | ||
386 | this._mThread.PC += 2; | ||
387 | } | ||
388 | result = true; | ||
389 | break; | ||
390 | case 164: | ||
391 | short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); | ||
392 | BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop(); | ||
393 | BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop(); | ||
394 | if (bcl1 is Int && bcl2 is Int) | ||
395 | { | ||
396 | //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue); | ||
397 | if (((Int)bcl1).mValue <= ((Int)bcl2).mValue) | ||
398 | { | ||
399 | // Console.WriteLine("branch compare true , offset is " + compareloffset); | ||
400 | // Console.WriteLine("current PC is " + this._mThread.PC); | ||
401 | this._mThread.PC += -1 + compareloffset; | ||
402 | // Console.WriteLine("new PC is " + this._mThread.PC); | ||
403 | } | ||
404 | else | ||
405 | { | ||
406 | //Console.WriteLine("branch compare false"); | ||
407 | this._mThread.PC += 2; | ||
408 | } | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | this._mThread.PC += 2; | ||
413 | } | ||
414 | result = true; | ||
415 | break; | ||
416 | case 167: | ||
417 | short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]); | ||
418 | this._mThread.PC += -1 + offset; | ||
419 | result = true; | ||
420 | break; | ||
421 | } | ||
422 | |||
423 | return result; | ||
424 | } | ||
425 | } | ||
426 | } | ||
427 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs new file mode 100644 index 0000000..4d60559 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs | |||
@@ -0,0 +1,96 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; | ||
33 | using OpenSim.Framework.Interfaces; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Types; | ||
36 | |||
37 | namespace OpenSim.Scripting.EmbeddedJVM | ||
38 | { | ||
39 | partial class Thread | ||
40 | { | ||
41 | private partial class Interpreter | ||
42 | { | ||
43 | private bool IsMethodOpCode(byte opcode) | ||
44 | { | ||
45 | bool result = false; | ||
46 | switch (opcode) | ||
47 | { | ||
48 | case 184: | ||
49 | short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]); | ||
50 | if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef) | ||
51 | { | ||
52 | string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value; | ||
53 | string typeparam = ""; | ||
54 | string typereturn = ""; | ||
55 | int firstbrak = 0; | ||
56 | int secondbrak = 0; | ||
57 | firstbrak = typ.LastIndexOf('('); | ||
58 | secondbrak = typ.LastIndexOf(')'); | ||
59 | typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1); | ||
60 | typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1); | ||
61 | if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value) | ||
62 | { | ||
63 | //calling a method in this class | ||
64 | if (typeparam.Length == 0) | ||
65 | { | ||
66 | this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2)); | ||
67 | } | ||
68 | else | ||
69 | { | ||
70 | this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2)); | ||
71 | } | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | //calling a method of a different class | ||
76 | |||
77 | // OpenSimAPI Class | ||
78 | if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI") | ||
79 | { | ||
80 | this._mThread.scriptInfo.api.CallMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, null); | ||
81 | } | ||
82 | } | ||
83 | } | ||
84 | else | ||
85 | { | ||
86 | this._mThread.PC += 2; | ||
87 | } | ||
88 | result = true; | ||
89 | break; | ||
90 | } | ||
91 | |||
92 | return result; | ||
93 | } | ||
94 | } | ||
95 | } | ||
96 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs new file mode 100644 index 0000000..cbedb71 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs | |||
@@ -0,0 +1,40 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | partial class Thread | ||
35 | { | ||
36 | private partial class Interpreter | ||
37 | { | ||
38 | } | ||
39 | } | ||
40 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs new file mode 100644 index 0000000..1773156 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/JavaEngine.cs | |||
@@ -0,0 +1,29 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Region.Environment.Scripting; | ||
6 | using OpenSim.Scripting.EmbeddedJVM; | ||
7 | |||
8 | namespace OpenSim.Region.Environment.Scripting | ||
9 | { | ||
10 | public class JavaEngine : IScriptCompiler | ||
11 | { | ||
12 | public string FileExt() | ||
13 | { | ||
14 | return ".java"; | ||
15 | } | ||
16 | |||
17 | public Dictionary<string, IScript> compile(string filename) | ||
18 | { | ||
19 | JVMScript script = new JVMScript(); | ||
20 | Dictionary<string, IScript> returns = new Dictionary<string, IScript>(); | ||
21 | |||
22 | script.LoadScript(filename); | ||
23 | |||
24 | returns.Add(filename, script); | ||
25 | |||
26 | return returns; | ||
27 | } | ||
28 | } | ||
29 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs new file mode 100644 index 0000000..97d9fb6 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs | |||
@@ -0,0 +1,45 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | public class MainMemory | ||
35 | { | ||
36 | public Heap HeapArea; | ||
37 | public MethodMemory MethodArea; | ||
38 | |||
39 | public MainMemory() | ||
40 | { | ||
41 | MethodArea = new MethodMemory(); | ||
42 | HeapArea = new Heap(); | ||
43 | } | ||
44 | } | ||
45 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs new file mode 100644 index 0000000..7e938b4 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | public class MethodMemory | ||
35 | { | ||
36 | public byte[] MethodBuffer; | ||
37 | public List<ClassRecord> Classes = new List<ClassRecord>(); | ||
38 | public int NextMethodPC = 0; | ||
39 | public int Methodcount = 0; | ||
40 | |||
41 | public MethodMemory() | ||
42 | { | ||
43 | MethodBuffer = new byte[20000]; | ||
44 | } | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs new file mode 100644 index 0000000..2c3bedd --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | public class Object | ||
35 | { | ||
36 | } | ||
37 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs new file mode 100644 index 0000000..3e083cc --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs | |||
@@ -0,0 +1,171 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using System.IO; | ||
32 | using System.Threading; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Utilities; | ||
36 | using OpenSim.Region.Environment.Scripting; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | |||
39 | namespace OpenSim.Scripting.EmbeddedJVM | ||
40 | { | ||
41 | public class JVMScript : IScript | ||
42 | { | ||
43 | private List<Thread> _threads = new List<Thread>(); | ||
44 | private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>(); | ||
45 | private MainMemory _mainMemory; | ||
46 | private System.Threading.Thread compileThread; | ||
47 | |||
48 | ScriptInfo scriptInfo; | ||
49 | |||
50 | public void Initialise(ScriptInfo info) | ||
51 | { | ||
52 | scriptInfo = info; | ||
53 | |||
54 | _mainMemory = new MainMemory(); | ||
55 | Thread.GlobalMemory = this._mainMemory; | ||
56 | Thread.World = info.world; | ||
57 | CompileScript(); | ||
58 | |||
59 | scriptInfo.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame); | ||
60 | scriptInfo.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); | ||
61 | } | ||
62 | |||
63 | void events_OnNewPresence(ScenePresence presence) | ||
64 | { | ||
65 | for (int i = 0; i < this._threads.Count; i++) | ||
66 | { | ||
67 | if (!this._threads[i].running) | ||
68 | { | ||
69 | this._threads[i].StartMethod("OnNewPresence"); | ||
70 | bool run = true; | ||
71 | while (run) | ||
72 | { | ||
73 | run = this._threads[i].Excute(); | ||
74 | } | ||
75 | } | ||
76 | } | ||
77 | } | ||
78 | |||
79 | void events_OnFrame() | ||
80 | { | ||
81 | for (int i = 0; i < this._threads.Count; i++) | ||
82 | { | ||
83 | if (!this._threads[i].running) | ||
84 | { | ||
85 | this._threads[i].StartMethod("OnFrame"); | ||
86 | bool run = true; | ||
87 | while (run) | ||
88 | { | ||
89 | run = this._threads[i].Excute(); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public string getName() | ||
96 | { | ||
97 | return "JVM Scripting Engine"; | ||
98 | } | ||
99 | |||
100 | public void LoadScript(string script) | ||
101 | { | ||
102 | Console.WriteLine("OpenSimJVM - loading new script: " + script); | ||
103 | CompileInfo comp = new CompileInfo(); | ||
104 | comp.script = script; | ||
105 | comp.scriptName = script; | ||
106 | this.CompileScripts.Enqueue(comp); | ||
107 | } | ||
108 | |||
109 | public void CompileScript() | ||
110 | { | ||
111 | CompileInfo comp = this.CompileScripts.Dequeue(); | ||
112 | string script = comp.script; | ||
113 | string scriptName = comp.scriptName; | ||
114 | try | ||
115 | { | ||
116 | //need to compile the script into a java class file | ||
117 | |||
118 | //first save it to a java source file | ||
119 | TextWriter tw = new StreamWriter(scriptName + ".java"); | ||
120 | tw.WriteLine(script); | ||
121 | tw.Close(); | ||
122 | |||
123 | //now compile | ||
124 | System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java"); | ||
125 | // psi.RedirectStandardOutput = true; | ||
126 | psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; | ||
127 | psi.UseShellExecute = false; | ||
128 | |||
129 | System.Diagnostics.Process javacomp; | ||
130 | javacomp = System.Diagnostics.Process.Start(psi); | ||
131 | javacomp.WaitForExit(); | ||
132 | |||
133 | |||
134 | //now load in class file | ||
135 | ClassRecord class1 = new ClassRecord(); | ||
136 | class1.LoadClassFromFile(scriptName + ".class"); | ||
137 | class1.PrintToConsole(); | ||
138 | //Console.WriteLine(); | ||
139 | this._mainMemory.MethodArea.Classes.Add(class1); | ||
140 | class1.AddMethodsToMemory(this._mainMemory.MethodArea); | ||
141 | |||
142 | Thread newThread = new Thread(); | ||
143 | this._threads.Add(newThread); | ||
144 | newThread.currentClass = class1; | ||
145 | newThread.scriptInfo = scriptInfo; | ||
146 | |||
147 | //now delete the created files | ||
148 | System.IO.File.Delete(scriptName + ".java"); | ||
149 | System.IO.File.Delete(scriptName + ".class"); | ||
150 | //this.OnFrame(); | ||
151 | } | ||
152 | catch (Exception e) | ||
153 | { | ||
154 | Console.WriteLine("exception"); | ||
155 | Console.WriteLine(e.StackTrace); | ||
156 | Console.WriteLine(e.Message); | ||
157 | } | ||
158 | } | ||
159 | |||
160 | private class CompileInfo | ||
161 | { | ||
162 | public string script; | ||
163 | public string scriptName; | ||
164 | |||
165 | public CompileInfo() | ||
166 | { | ||
167 | |||
168 | } | ||
169 | } | ||
170 | } | ||
171 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs new file mode 100644 index 0000000..69a274c --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs | |||
@@ -0,0 +1,42 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Scripting.EmbeddedJVM | ||
33 | { | ||
34 | public class Stack | ||
35 | { | ||
36 | public Stack<StackFrame> StackFrames = new Stack<StackFrame>(); | ||
37 | |||
38 | public Stack() | ||
39 | { | ||
40 | } | ||
41 | } | ||
42 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs new file mode 100644 index 0000000..3a2b58a --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs | |||
@@ -0,0 +1,49 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | |||
33 | namespace OpenSim.Scripting.EmbeddedJVM | ||
34 | { | ||
35 | public class StackFrame | ||
36 | { | ||
37 | public BaseType[] LocalVariables; | ||
38 | public Stack<BaseType> OpStack = new Stack<BaseType>(); | ||
39 | |||
40 | public int ReturnPC = 0; | ||
41 | public ClassRecord CallingClass = null; | ||
42 | |||
43 | public StackFrame() | ||
44 | { | ||
45 | LocalVariables = new BaseType[20]; | ||
46 | } | ||
47 | |||
48 | } | ||
49 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs new file mode 100644 index 0000000..3993436 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs | |||
@@ -0,0 +1,119 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Scripting.EmbeddedJVM.Types; | ||
32 | using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Region.Environment.Scenes; | ||
36 | using OpenSim.Region.Environment.Scripting; | ||
37 | |||
38 | namespace OpenSim.Scripting.EmbeddedJVM | ||
39 | { | ||
40 | public partial class Thread | ||
41 | { | ||
42 | // Is this smart? | ||
43 | public static MainMemory GlobalMemory; | ||
44 | public static Scene World; | ||
45 | private int PC = 0; | ||
46 | private Stack stack; | ||
47 | private Interpreter mInterpreter; | ||
48 | public ClassRecord currentClass; | ||
49 | public ClassInstance currentInstance; | ||
50 | private StackFrame currentFrame; | ||
51 | public int excutionCounter = 0; | ||
52 | public bool running = false; | ||
53 | |||
54 | public ScriptInfo scriptInfo; | ||
55 | |||
56 | public Thread() | ||
57 | { | ||
58 | this.mInterpreter = new Interpreter(this); | ||
59 | this.stack = new Stack(); | ||
60 | } | ||
61 | |||
62 | public void SetPC(int methodpointer) | ||
63 | { | ||
64 | //Console.WriteLine("Thread PC has been set to " + methodpointer); | ||
65 | PC = methodpointer; | ||
66 | } | ||
67 | |||
68 | public void StartMethod(ClassRecord rec, string methName) | ||
69 | { | ||
70 | currentFrame = new StackFrame(); | ||
71 | this.stack.StackFrames.Push(currentFrame); | ||
72 | this.currentClass = rec; | ||
73 | currentClass.StartMethod(this, methName); | ||
74 | } | ||
75 | |||
76 | public void StartMethod( string methName) | ||
77 | { | ||
78 | currentFrame = new StackFrame(); | ||
79 | this.stack.StackFrames.Push(currentFrame); | ||
80 | currentClass.StartMethod(this, methName); | ||
81 | } | ||
82 | |||
83 | public void JumpToStaticVoidMethod(string methName, int returnPC) | ||
84 | { | ||
85 | currentFrame = new StackFrame(); | ||
86 | currentFrame.ReturnPC = returnPC; | ||
87 | this.stack.StackFrames.Push(currentFrame); | ||
88 | currentClass.StartMethod(this, methName); | ||
89 | } | ||
90 | |||
91 | public void JumpToStaticParamMethod(string methName, string param, int returnPC) | ||
92 | { | ||
93 | if (param == "I") | ||
94 | { | ||
95 | BaseType bs1 = currentFrame.OpStack.Pop(); | ||
96 | currentFrame = new StackFrame(); | ||
97 | currentFrame.ReturnPC = returnPC; | ||
98 | this.stack.StackFrames.Push(currentFrame); | ||
99 | currentFrame.LocalVariables[0] = ((Int)bs1); | ||
100 | currentClass.StartMethod(this, methName); | ||
101 | } | ||
102 | if (param == "F") | ||
103 | { | ||
104 | |||
105 | } | ||
106 | } | ||
107 | |||
108 | public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC) | ||
109 | { | ||
110 | |||
111 | } | ||
112 | |||
113 | public bool Excute() | ||
114 | { | ||
115 | excutionCounter++; | ||
116 | return this.mInterpreter.Excute(); | ||
117 | } | ||
118 | } | ||
119 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs new file mode 100644 index 0000000..2854eab --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs | |||
@@ -0,0 +1,10 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types | ||
6 | { | ||
7 | public class ArrayReference :BaseType | ||
8 | { | ||
9 | } | ||
10 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs new file mode 100644 index 0000000..270aa7b --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs | |||
@@ -0,0 +1,10 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types | ||
6 | { | ||
7 | public class BaseType : Object | ||
8 | { | ||
9 | } | ||
10 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs new file mode 100644 index 0000000..da28eaa --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types | ||
6 | { | ||
7 | public class ObjectReference : BaseType | ||
8 | { | ||
9 | public ushort Reference; | ||
10 | |||
11 | public ObjectReference() | ||
12 | { | ||
13 | |||
14 | } | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs new file mode 100644 index 0000000..1a3ecff --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs | |||
@@ -0,0 +1,10 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes | ||
6 | { | ||
7 | public class Byte : BaseType | ||
8 | { | ||
9 | } | ||
10 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs new file mode 100644 index 0000000..19002d4 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs | |||
@@ -0,0 +1,10 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes | ||
6 | { | ||
7 | public class Char : BaseType | ||
8 | { | ||
9 | } | ||
10 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs new file mode 100644 index 0000000..91f1679 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes | ||
6 | { | ||
7 | public class Float : BaseType | ||
8 | { | ||
9 | public float mValue = 0; | ||
10 | |||
11 | public Float() | ||
12 | { | ||
13 | |||
14 | } | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs new file mode 100644 index 0000000..4ecd325 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs | |||
@@ -0,0 +1,16 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes | ||
6 | { | ||
7 | public class Int : BaseType | ||
8 | { | ||
9 | public int mValue = 0; | ||
10 | |||
11 | public Int() | ||
12 | { | ||
13 | |||
14 | } | ||
15 | } | ||
16 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs new file mode 100644 index 0000000..139bdf1 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs | |||
@@ -0,0 +1,64 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using OpenSim.Region.Environment.Scenes; | ||
29 | |||
30 | namespace OpenSim.Region.Environment.Scripting | ||
31 | { | ||
32 | public interface IScript | ||
33 | { | ||
34 | void Initialise(ScriptInfo scriptInfo); | ||
35 | string getName(); | ||
36 | } | ||
37 | |||
38 | public class TestScript : IScript | ||
39 | { | ||
40 | ScriptInfo script; | ||
41 | |||
42 | public string getName() | ||
43 | { | ||
44 | return "TestScript 0.1"; | ||
45 | } | ||
46 | |||
47 | public void Initialise(ScriptInfo scriptInfo) | ||
48 | { | ||
49 | script = scriptInfo; | ||
50 | script.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame); | ||
51 | script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); | ||
52 | } | ||
53 | |||
54 | void events_OnNewPresence(ScenePresence presence) | ||
55 | { | ||
56 | script.logger.Verbose("Hello " + presence.firstname.ToString() + "!"); | ||
57 | } | ||
58 | |||
59 | void events_OnFrame() | ||
60 | { | ||
61 | //script.logger.Verbose("Hello World!"); | ||
62 | } | ||
63 | } | ||
64 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs new file mode 100644 index 0000000..fd601cb --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs | |||
@@ -0,0 +1,25 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Region.Environment.Scenes; | ||
6 | |||
7 | namespace OpenSim.Region.Environment.Scripting | ||
8 | { | ||
9 | // This class is to be used for engines which may not be able to access the Scene directly. | ||
10 | // Scene access is preffered, but obviously not possible on some non-.NET languages. | ||
11 | public class ScriptAPI | ||
12 | { | ||
13 | Scene scene; | ||
14 | |||
15 | public ScriptAPI(Scene world) | ||
16 | { | ||
17 | scene = world; | ||
18 | } | ||
19 | |||
20 | public Object CallMethod(String method, Object[] args) | ||
21 | { | ||
22 | return null; | ||
23 | } | ||
24 | } | ||
25 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs new file mode 100644 index 0000000..ed6f033 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using OpenSim.Framework.Console; | ||
29 | using OpenSim.Region.Environment.Scenes; | ||
30 | |||
31 | namespace OpenSim.Region.Environment.Scripting | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Class which provides access to the world | ||
35 | /// </summary> | ||
36 | public class ScriptInfo | ||
37 | { | ||
38 | // Reference to world.eventsManager provided for convenience | ||
39 | public EventManager events; | ||
40 | |||
41 | // The main world | ||
42 | public Scene world; | ||
43 | |||
44 | // The console | ||
45 | public LogBase logger; | ||
46 | |||
47 | // API Access | ||
48 | public ScriptAPI api; | ||
49 | |||
50 | public ScriptInfo(Scene scene) | ||
51 | { | ||
52 | world = scene; | ||
53 | events = world.eventManager; | ||
54 | logger = MainLog.Instance; | ||
55 | api = new ScriptAPI(scene); | ||
56 | } | ||
57 | } | ||
58 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs new file mode 100644 index 0000000..153f4d7 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs | |||
@@ -0,0 +1,99 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using OpenSim.Framework.Console; | ||
30 | using OpenSim.Region.Environment.Scenes; | ||
31 | |||
32 | namespace OpenSim.Region.Environment.Scripting | ||
33 | { | ||
34 | public class ScriptManager | ||
35 | { | ||
36 | List<IScript> scripts = new List<IScript>(); | ||
37 | Scene scene; | ||
38 | Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); | ||
39 | |||
40 | private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) | ||
41 | { | ||
42 | foreach (KeyValuePair<string, IScript> script in compiledscripts) | ||
43 | { | ||
44 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | ||
45 | MainLog.Instance.Verbose("Loading " + script.Key); | ||
46 | script.Value.Initialise(scriptInfo); | ||
47 | scripts.Add(script.Value); | ||
48 | } | ||
49 | MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); | ||
50 | } | ||
51 | |||
52 | public ScriptManager(Scene world) | ||
53 | { | ||
54 | scene = world; | ||
55 | |||
56 | // Default Engines | ||
57 | CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); | ||
58 | compilers.Add(csharpCompiler.FileExt(),csharpCompiler); | ||
59 | |||
60 | JScriptEngine jscriptCompiler = new JScriptEngine(); | ||
61 | compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); | ||
62 | |||
63 | JavaEngine javaCompiler = new JavaEngine(); | ||
64 | compilers.Add(javaCompiler.FileExt(), javaCompiler); | ||
65 | } | ||
66 | |||
67 | public void Compile(string filename) | ||
68 | { | ||
69 | foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) | ||
70 | { | ||
71 | if (filename.EndsWith(compiler.Key)) | ||
72 | { | ||
73 | LoadFromCompiler(compiler.Value.compile(filename)); | ||
74 | break; | ||
75 | } | ||
76 | } | ||
77 | } | ||
78 | |||
79 | public void RunScriptCmd(string[] args) | ||
80 | { | ||
81 | switch (args[0]) | ||
82 | { | ||
83 | case "load": | ||
84 | Compile(args[1]); | ||
85 | break; | ||
86 | |||
87 | default: | ||
88 | MainLog.Instance.Error("Unknown script command"); | ||
89 | break; | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | |||
94 | interface IScriptCompiler | ||
95 | { | ||
96 | Dictionary<string,IScript> compile(string filename); | ||
97 | string FileExt(); | ||
98 | } | ||
99 | } | ||