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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs19
1 files changed, 18 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 5d643d1..307dec7 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -55,6 +55,7 @@ namespace OpenSim.Region.Environment.Scenes
55 private bool m_oldColliding = true; 55 private bool m_oldColliding = true;
56 56
57 private bool m_isTyping = false; 57 private bool m_isTyping = false;
58 private bool m_setAlwaysRun = false;
58 59
59 private Quaternion m_bodyRot; 60 private Quaternion m_bodyRot;
60 private byte[] m_visualParams; 61 private byte[] m_visualParams;
@@ -271,6 +272,7 @@ namespace OpenSim.Region.Environment.Scenes
271 m_controllingClient.OnAgentUpdate += HandleAgentUpdate; 272 m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
272 m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit; 273 m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit;
273 m_controllingClient.OnAgentSit += HandleAgentSit; 274 m_controllingClient.OnAgentSit += HandleAgentSit;
275 m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
274 // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); 276 // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
275 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 277 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
276 //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 278 //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -637,7 +639,15 @@ namespace OpenSim.Region.Environment.Scenes
637 SendAnimPack(Animations.AnimsLLUUID["SIT"], 1); 639 SendAnimPack(Animations.AnimsLLUUID["SIT"], 1);
638 SendFullUpdateToAllClients(); 640 SendFullUpdateToAllClients();
639 } 641 }
642 public void HandleSetAlwaysRun(IClientAPI remoteClient, bool SetAlwaysRun)
643 {
644 m_setAlwaysRun = SetAlwaysRun;
645 if (PhysicsActor != null)
646 {
647 PhysicsActor.SetAlwaysRun = SetAlwaysRun;
648 }
640 649
650 }
641 protected void UpdateMovementAnimations(bool update_movementflag) 651 protected void UpdateMovementAnimations(bool update_movementflag)
642 { 652 {
643 if (update_movementflag) 653 if (update_movementflag)
@@ -667,7 +677,14 @@ namespace OpenSim.Region.Environment.Scenes
667 } 677 }
668 else 678 else
669 { 679 {
670 SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); 680 if (!m_setAlwaysRun)
681 {
682 SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
683 }
684 else
685 {
686 SendAnimPack(Animations.AnimsLLUUID["RUN"], 1);
687 }
671 } 688 }
672 } 689 }
673 } 690 }