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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
7 files changed, 15 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 49ce341..efd258d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -596,7 +596,7 @@ namespace OpenSim.Region.Environment.Scenes
596 ScenePresence presence; 596 ScenePresence presence;
597 TryGetAvatar(remoteClient.AgentId, out presence); 597 TryGetAvatar(remoteClient.AgentId, out presence);
598 byte[] data = null; 598 byte[] data = null;
599 if(invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum 599 if (invType == 3 && presence != null) // libsecondlife.asset.assettype.landmark = 3 - needs to be turned into an enum
600 { 600 {
601 LLVector3 pos=presence.AbsolutePosition; 601 LLVector3 pos=presence.AbsolutePosition;
602 string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n", 602 string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
@@ -996,7 +996,7 @@ namespace OpenSim.Region.Environment.Scenes
996 permissionToDelete = false; //Just taking copy! 996 permissionToDelete = false; //Just taking copy!
997 997
998 } 998 }
999 else if(DeRezPacket.AgentBlock.Destination == 4) //Take 999 else if (DeRezPacket.AgentBlock.Destination == 4) //Take
1000 { 1000 {
1001 // Take 1001 // Take
1002 permissionToTake = ExternalChecks.ExternalChecksCanTakeObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId); 1002 permissionToTake = ExternalChecks.ExternalChecksCanTakeObject(((SceneObjectGroup)selectedEnt).UUID, remoteClient.AgentId);
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index c9274dd..f922f1f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Environment.Scenes
452 d); 452 d);
453 } 453 }
454 454
455 public delegate void SendCloseChildAgentDelegate( LLUUID agentID, List<ulong> regionlst); 455 public delegate void SendCloseChildAgentDelegate(LLUUID agentID, List<ulong> regionlst);
456 456
457 /// <summary> 457 /// <summary>
458 /// This Closes child agents on neighboring regions 458 /// This Closes child agents on neighboring regions
@@ -568,7 +568,8 @@ namespace OpenSim.Region.Environment.Scenes
568 // assume local regions are always up 568 // assume local regions are always up
569 destRegionUp = true; 569 destRegionUp = true;
570 } 570 }
571 if(destRegionUp) 571
572 if (destRegionUp)
572 { 573 {
573 avatar.Close(); 574 avatar.Close();
574 575
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
index 285ee0d..99d19df 100644
--- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Scenes
51 51
52 public void addCheckRezObject(CanRezObject delegateFunc) 52 public void addCheckRezObject(CanRezObject delegateFunc)
53 { 53 {
54 if(!CanRezObjectCheckFunctions.Contains(delegateFunc)) 54 if (!CanRezObjectCheckFunctions.Contains(delegateFunc))
55 CanRezObjectCheckFunctions.Add(delegateFunc); 55 CanRezObjectCheckFunctions.Add(delegateFunc);
56 } 56 }
57 public void removeCheckRezObject(CanRezObject delegateFunc) 57 public void removeCheckRezObject(CanRezObject delegateFunc)
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 8603ccc..1f1f39f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes
313 { 313 {
314 foreach (Scene mscene in m_localScenes) 314 foreach (Scene mscene in m_localScenes)
315 { 315 {
316 if((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && 316 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
317 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) 317 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
318 { 318 {
319 scene = mscene; 319 scene = mscene;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 1dbac52..9a9314c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -263,7 +263,7 @@ namespace OpenSim.Region.Environment.Scenes
263 { 263 {
264 foreach (TaskInventoryItem item in m_taskInventory.Values) 264 foreach (TaskInventoryItem item in m_taskInventory.Values)
265 { 265 {
266 if(item.Name == name) 266 if (item.Name == name)
267 return true; 267 return true;
268 } 268 }
269 return false; 269 return false;
@@ -271,14 +271,14 @@ namespace OpenSim.Region.Environment.Scenes
271 271
272 private string FindAvailableInventoryName(string name) 272 private string FindAvailableInventoryName(string name)
273 { 273 {
274 if(!InventoryContainsName(name)) 274 if (!InventoryContainsName(name))
275 return name; 275 return name;
276 276
277 int suffix=1; 277 int suffix=1;
278 while(suffix < 256) 278 while (suffix < 256)
279 { 279 {
280 string tryName=String.Format("{0} {1}", name, suffix); 280 string tryName=String.Format("{0} {1}", name, suffix);
281 if(!InventoryContainsName(tryName)) 281 if (!InventoryContainsName(tryName))
282 return tryName; 282 return tryName;
283 suffix++; 283 suffix++;
284 } 284 }
@@ -296,7 +296,7 @@ namespace OpenSim.Region.Environment.Scenes
296 item.ParentPartID = UUID; 296 item.ParentPartID = UUID;
297 297
298 string name=FindAvailableInventoryName(item.Name); 298 string name=FindAvailableInventoryName(item.Name);
299 if(name == String.Empty) 299 if (name == String.Empty)
300 return; 300 return;
301 301
302 item.Name=name; 302 item.Name=name;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 9502627..6c5a68d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2049,7 +2049,7 @@ namespace OpenSim.Region.Environment.Scenes
2049 data[pos] = (byte)pTexAnim.SizeY; pos++; 2049 data[pos] = (byte)pTexAnim.SizeY; pos++;
2050 2050
2051 Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); 2051 Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
2052 Helpers.FloatToBytes(pTexAnim.Length ).CopyTo(data, pos + 4); 2052 Helpers.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
2053 Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); 2053 Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
2054 2054
2055 m_TextureAnimation = data; 2055 m_TextureAnimation = data;
@@ -2495,7 +2495,7 @@ namespace OpenSim.Region.Environment.Scenes
2495 (int) (color.x*0xff), 2495 (int) (color.x*0xff),
2496 (int) (color.y*0xff), 2496 (int) (color.y*0xff),
2497 (int) (color.z*0xff)); 2497 (int) (color.z*0xff));
2498 SetText( text ); 2498 SetText(text);
2499 } 2499 }
2500 2500
2501 public int registerTargetWaypoint(LLVector3 target, float tolerance) 2501 public int registerTargetWaypoint(LLVector3 target, float tolerance)
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 6f0fbdf..2901a97 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1263,7 +1263,7 @@ namespace OpenSim.Region.Environment.Scenes
1263 //bool colliding = (m_physicsActor.IsColliding==true); 1263 //bool colliding = (m_physicsActor.IsColliding==true);
1264 //if (controlland) 1264 //if (controlland)
1265 // m_log.Info("[AGENT]: landCommand"); 1265 // m_log.Info("[AGENT]: landCommand");
1266 //if (colliding ) 1266 //if (colliding)
1267 // m_log.Info("[AGENT]: colliding"); 1267 // m_log.Info("[AGENT]: colliding");
1268 //if (m_physicsActor.Flying && colliding && controlland) 1268 //if (m_physicsActor.Flying && colliding && controlland)
1269 //{ 1269 //{