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Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 6370bcb..1ea8d5a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Scenes
57 if (userInfo != null) 57 if (userInfo != null)
58 { 58 {
59 userInfo.AddItem(remoteClient.AgentId, item); 59 userInfo.AddItem(remoteClient.AgentId, item);
60 remoteClient.SendInventoryItemUpdate(item); 60 remoteClient.SendInventoryItemCreateUpdate(item);
61 } 61 }
62 } 62 }
63 63
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Scenes
89 item.assetID = asset.FullID; 89 item.assetID = asset.FullID;
90 userInfo.UpdateItem(remoteClient.AgentId, item); 90 userInfo.UpdateItem(remoteClient.AgentId, item);
91 91
92 // remoteClient.SendInventoryItemUpdate(item); 92 // remoteClient.SendInventoryItemCreateUpdate(item);
93 if ((InventoryType) item.invType == InventoryType.Notecard) 93 if ((InventoryType) item.invType == InventoryType.Notecard)
94 { 94 {
95 //do we want to know about updated note cards? 95 //do we want to know about updated note cards?
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes
229 item.inventoryNextPermissions = nextOwnerMask; 229 item.inventoryNextPermissions = nextOwnerMask;
230 230
231 userInfo.AddItem(remoteClient.AgentId, item); 231 userInfo.AddItem(remoteClient.AgentId, item);
232 remoteClient.SendInventoryItemUpdate(item); 232 remoteClient.SendInventoryItemCreateUpdate(item);
233 } 233 }
234 } 234 }
235 235
@@ -423,7 +423,7 @@ namespace OpenSim.Region.Environment.Scenes
423 item.inventoryNextPermissions = 2147483647; 423 item.inventoryNextPermissions = 2147483647;
424 424
425 userInfo.AddItem(remoteClient.AgentId, item); 425 userInfo.AddItem(remoteClient.AgentId, item);
426 remoteClient.SendInventoryItemUpdate(item); 426 remoteClient.SendInventoryItemCreateUpdate(item);
427 } 427 }
428 428
429 DeleteSceneObjectGroup((SceneObjectGroup) selectedEnt); 429 DeleteSceneObjectGroup((SceneObjectGroup) selectedEnt);