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-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs2
3 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index cceaa14..290629c 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -700,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes
700 } 700 }
701 else 701 else
702 { 702 {
703 OpenSim.Framework.Console.MainLog.Instance.Verbose( 703 OpenSim.Framework.Console.MainLog.Instance.Verbose("SCENE",
704 "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", 704 "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
705 primIds); 705 primIds);
706 } 706 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e671038..f9cace2 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -239,12 +239,12 @@ namespace OpenSim.Region.Environment.Scenes
239 239
240 RegisterDefaultSceneEvents(); 240 RegisterDefaultSceneEvents();
241 241
242 MainLog.Instance.Verbose("Creating new entitities instance"); 242 MainLog.Instance.Verbose("SCENE", "Creating new entitities instance");
243 Entities = new Dictionary<LLUUID, EntityBase>(); 243 Entities = new Dictionary<LLUUID, EntityBase>();
244 m_scenePresences = new Dictionary<LLUUID, ScenePresence>(); 244 m_scenePresences = new Dictionary<LLUUID, ScenePresence>();
245 m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 245 m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
246 246
247 MainLog.Instance.Verbose("Creating LandMap"); 247 MainLog.Instance.Verbose("SCENE", "Creating LandMap");
248 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); 248 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
249 249
250 ScenePresence.LoadAnims(); 250 ScenePresence.LoadAnims();
@@ -727,7 +727,7 @@ namespace OpenSim.Region.Environment.Scenes
727 /// </summary> 727 /// </summary>
728 public virtual void LoadPrimsFromStorage(bool m_permissions) 728 public virtual void LoadPrimsFromStorage(bool m_permissions)
729 { 729 {
730 MainLog.Instance.Verbose("Loading objects from datastore"); 730 MainLog.Instance.Verbose("SCENE", "Loading objects from datastore");
731 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID); 731 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID);
732 foreach (SceneObjectGroup prim in PrimsFromDB) 732 foreach (SceneObjectGroup prim in PrimsFromDB)
733 { 733 {
@@ -759,7 +759,7 @@ namespace OpenSim.Region.Environment.Scenes
759 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 759 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
760 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); 760 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
761 } 761 }
762 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 762 MainLog.Instance.Verbose("SCENE", "Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
763 } 763 }
764 764
765 765
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 193677e..eb8b767 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -943,7 +943,7 @@ namespace OpenSim.Region.Environment.Scenes
943 } 943 }
944 else 944 else
945 { 945 {
946 OpenSim.Framework.Console.MainLog.Instance.Verbose( 946 OpenSim.Framework.Console.MainLog.Instance.Verbose("SCENE",
947 "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}", 947 "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}",
948 partID, LocalId); 948 partID, LocalId);
949 } 949 }