diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | 238 |
2 files changed, 19 insertions, 249 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c1e8602..26f3499 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Framework.Communications.Cache; | |||
41 | using OpenSim.Framework.Servers; | 41 | using OpenSim.Framework.Servers; |
42 | using OpenSim.Region.Environment.Interfaces; | 42 | using OpenSim.Region.Environment.Interfaces; |
43 | using OpenSim.Region.Environment.Modules.World.Archiver; | 43 | using OpenSim.Region.Environment.Modules.World.Archiver; |
44 | using OpenSim.Region.Environment.Modules.World.Serialiser; | ||
44 | using OpenSim.Region.Environment.Modules.World.Terrain; | 45 | using OpenSim.Region.Environment.Modules.World.Terrain; |
45 | using OpenSim.Region.Environment.Scenes.Scripting; | 46 | using OpenSim.Region.Environment.Scenes.Scripting; |
46 | using OpenSim.Region.Physics.Manager; | 47 | using OpenSim.Region.Physics.Manager; |
@@ -94,7 +95,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
94 | public CommunicationsManager CommsManager; | 95 | public CommunicationsManager CommsManager; |
95 | 96 | ||
96 | protected SceneCommunicationService m_sceneGridService; | 97 | protected SceneCommunicationService m_sceneGridService; |
97 | protected SceneXmlLoader m_sceneXmlLoader; | ||
98 | 98 | ||
99 | /// <summary> | 99 | /// <summary> |
100 | /// Each agent has its own capabilities handler. | 100 | /// Each agent has its own capabilities handler. |
@@ -268,8 +268,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
268 | // Operating system has killed the plugin | 268 | // Operating system has killed the plugin |
269 | m_innerScene.UnRecoverableError += RestartNow; | 269 | m_innerScene.UnRecoverableError += RestartNow; |
270 | 270 | ||
271 | m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo); | ||
272 | |||
273 | RegisterDefaultSceneEvents(); | 271 | RegisterDefaultSceneEvents(); |
274 | 272 | ||
275 | m_httpListener = httpServer; | 273 | m_httpListener = httpServer; |
@@ -1400,22 +1398,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
1400 | 1398 | ||
1401 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) | 1399 | public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) |
1402 | { | 1400 | { |
1403 | m_sceneXmlLoader.LoadPrimsFromXml(fileName, newIdsFlag, loadOffset); | 1401 | IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>(); |
1402 | loader.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset); | ||
1404 | } | 1403 | } |
1405 | 1404 | ||
1406 | public void SavePrimsToXml(string fileName) | 1405 | public void SavePrimsToXml(string fileName) |
1407 | { | 1406 | { |
1408 | m_sceneXmlLoader.SavePrimsToXml(fileName); | 1407 | IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>(); |
1408 | loader.SavePrimsToXml(this, fileName); | ||
1409 | } | 1409 | } |
1410 | 1410 | ||
1411 | public void LoadPrimsFromXml2(string fileName) | 1411 | public void LoadPrimsFromXml2(string fileName) |
1412 | { | 1412 | { |
1413 | m_sceneXmlLoader.LoadPrimsFromXml2(fileName); | 1413 | IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>(); |
1414 | loader.LoadPrimsFromXml2(this, fileName); | ||
1414 | } | 1415 | } |
1415 | 1416 | ||
1416 | public void SavePrimsToXml2(string fileName) | 1417 | public void SavePrimsToXml2(string fileName) |
1417 | { | 1418 | { |
1418 | m_sceneXmlLoader.SavePrimsToXml2(fileName); | 1419 | IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>(); |
1420 | loader.SavePrimsToXml2(this, fileName); | ||
1419 | } | 1421 | } |
1420 | 1422 | ||
1421 | /// <summary> | 1423 | /// <summary> |
@@ -1505,15 +1507,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1505 | grp.OffsetForNewRegion(pos); | 1507 | grp.OffsetForNewRegion(pos); |
1506 | 1508 | ||
1507 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); | 1509 | CrossPrimGroupIntoNewRegion(newRegionHandle, grp); |
1508 | |||
1509 | } | 1510 | } |
1511 | |||
1510 | public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) | 1512 | public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) |
1511 | { | 1513 | { |
1512 | int primcrossingXMLmethod = 0; | 1514 | int primcrossingXMLmethod = 0; |
1513 | if (newRegionHandle != 0) | 1515 | if (newRegionHandle != 0) |
1514 | { | 1516 | { |
1515 | bool successYN = false; | 1517 | bool successYN = false; |
1516 | successYN = m_sceneGridService.PrimCrossToNeighboringRegion(newRegionHandle, grp.UUID, m_sceneXmlLoader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod); | 1518 | |
1519 | IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>(); | ||
1520 | successYN | ||
1521 | = m_sceneGridService.PrimCrossToNeighboringRegion( | ||
1522 | newRegionHandle, grp.UUID, loader.SavePrimGroupToXML2String(grp), primcrossingXMLmethod); | ||
1523 | |||
1517 | if (successYN) | 1524 | if (successYN) |
1518 | { | 1525 | { |
1519 | // We remove the object here | 1526 | // We remove the object here |
@@ -1545,7 +1552,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1545 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); | 1552 | m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); |
1546 | if (XMLMethod == 0) | 1553 | if (XMLMethod == 0) |
1547 | { | 1554 | { |
1548 | m_sceneXmlLoader.LoadGroupFromXml2String(objXMLData); | 1555 | IRegionSerialiser loader = RequestModuleInterface<IRegionSerialiser>(); |
1556 | loader.LoadGroupFromXml2String(this, objXMLData); | ||
1557 | |||
1549 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | 1558 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); |
1550 | if (RootPrim != null) | 1559 | if (RootPrim != null) |
1551 | { | 1560 | { |
@@ -3025,7 +3034,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3025 | 3034 | ||
3026 | public bool pipeEventsForScript(uint localID) | 3035 | public bool pipeEventsForScript(uint localID) |
3027 | { | 3036 | { |
3028 | |||
3029 | SceneObjectPart part = GetSceneObjectPart(localID); | 3037 | SceneObjectPart part = GetSceneObjectPart(localID); |
3030 | if (part != null) | 3038 | if (part != null) |
3031 | { | 3039 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs deleted file mode 100644 index 742996e..0000000 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ /dev/null | |||
@@ -1,238 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Xml; | ||
32 | using Axiom.Math; | ||
33 | using libsecondlife; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Physics.Manager; | ||
36 | |||
37 | namespace OpenSim.Region.Environment.Scenes | ||
38 | { | ||
39 | public class SceneXmlLoader // can move to a module? | ||
40 | { | ||
41 | protected InnerScene m_innerScene; | ||
42 | protected RegionInfo m_regInfo; | ||
43 | protected Scene m_parentScene; | ||
44 | |||
45 | public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo) | ||
46 | { | ||
47 | m_parentScene = parentScene; | ||
48 | m_innerScene = innerScene; | ||
49 | m_regInfo = regionInfo; | ||
50 | } | ||
51 | |||
52 | public void LoadPrimsFromXml(string fileName, bool newIDS, LLVector3 loadOffset) | ||
53 | { | ||
54 | XmlDocument doc = new XmlDocument(); | ||
55 | XmlNode rootNode; | ||
56 | int primCount = 0; | ||
57 | if (fileName.StartsWith("http:") || File.Exists(fileName)) | ||
58 | { | ||
59 | XmlTextReader reader = new XmlTextReader(fileName); | ||
60 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
61 | doc.Load(reader); | ||
62 | reader.Close(); | ||
63 | rootNode = doc.FirstChild; | ||
64 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
65 | { | ||
66 | SceneObjectGroup obj = new SceneObjectGroup(m_parentScene, | ||
67 | m_regInfo.RegionHandle, aPrimNode.OuterXml); | ||
68 | if (newIDS) | ||
69 | { | ||
70 | obj.ResetIDs(); | ||
71 | } | ||
72 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | ||
73 | //obj.RegenerateFullIDs(); | ||
74 | |||
75 | m_innerScene.AddSceneObject(obj); | ||
76 | |||
77 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | ||
78 | // Apply loadOffsets for load/import and move combinations | ||
79 | rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset; | ||
80 | bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && | ||
81 | m_parentScene.m_physicalPrim); | ||
82 | if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) | ||
83 | { | ||
84 | rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( | ||
85 | rootPart.Name, | ||
86 | rootPart.Shape, | ||
87 | new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X, | ||
88 | rootPart.AbsolutePosition.Y + loadOffset.Y, | ||
89 | rootPart.AbsolutePosition.Z + loadOffset.Z), | ||
90 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | ||
91 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | ||
92 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | ||
93 | |||
94 | // to quote from SceneObjectPart: Basic | ||
95 | // Physics returns null.. joy joy joy. | ||
96 | if (rootPart.PhysActor != null) | ||
97 | { | ||
98 | rootPart.PhysActor.LocalID = rootPart.LocalId; | ||
99 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
100 | } | ||
101 | } | ||
102 | primCount++; | ||
103 | } | ||
104 | } | ||
105 | else | ||
106 | { | ||
107 | throw new Exception("Could not open file " + fileName + " for reading"); | ||
108 | } | ||
109 | } | ||
110 | |||
111 | public void SavePrimsToXml(string fileName) | ||
112 | { | ||
113 | FileStream file = new FileStream(fileName, FileMode.Create); | ||
114 | StreamWriter stream = new StreamWriter(file); | ||
115 | int primCount = 0; | ||
116 | stream.WriteLine("<scene>\n"); | ||
117 | |||
118 | List<EntityBase> EntityList = m_innerScene.GetEntities(); | ||
119 | |||
120 | foreach (EntityBase ent in EntityList) | ||
121 | { | ||
122 | if (ent is SceneObjectGroup) | ||
123 | { | ||
124 | stream.WriteLine(((SceneObjectGroup) ent).ToXmlString()); | ||
125 | primCount++; | ||
126 | } | ||
127 | } | ||
128 | stream.WriteLine("</scene>\n"); | ||
129 | stream.Close(); | ||
130 | file.Close(); | ||
131 | } | ||
132 | |||
133 | public string SavePrimGroupToXML2String(SceneObjectGroup grp) | ||
134 | { | ||
135 | string returnstring = ""; | ||
136 | returnstring += "<scene>\n"; | ||
137 | returnstring += grp.ToXmlString2(); | ||
138 | returnstring += "</scene>\n"; | ||
139 | return returnstring; | ||
140 | |||
141 | } | ||
142 | |||
143 | public void LoadGroupFromXml2String(string xmlString) | ||
144 | { | ||
145 | XmlDocument doc = new XmlDocument(); | ||
146 | XmlNode rootNode; | ||
147 | |||
148 | XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); | ||
149 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
150 | doc.Load(reader); | ||
151 | reader.Close(); | ||
152 | rootNode = doc.FirstChild; | ||
153 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
154 | { | ||
155 | CreatePrimFromXml(aPrimNode.OuterXml); | ||
156 | } | ||
157 | |||
158 | } | ||
159 | |||
160 | public void LoadPrimsFromXml2(string fileName) | ||
161 | { | ||
162 | XmlDocument doc = new XmlDocument(); | ||
163 | XmlNode rootNode; | ||
164 | if (fileName.StartsWith("http:") || File.Exists(fileName)) | ||
165 | { | ||
166 | XmlTextReader reader = new XmlTextReader(fileName); | ||
167 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
168 | doc.Load(reader); | ||
169 | reader.Close(); | ||
170 | rootNode = doc.FirstChild; | ||
171 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
172 | { | ||
173 | CreatePrimFromXml(aPrimNode.OuterXml); | ||
174 | } | ||
175 | } | ||
176 | else | ||
177 | { | ||
178 | throw new Exception("Could not open file " + fileName + " for reading"); | ||
179 | } | ||
180 | } | ||
181 | |||
182 | public void CreatePrimFromXml(string xmlData) | ||
183 | { | ||
184 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | ||
185 | LLVector3 receivedVelocity = obj.RootPart.Velocity; | ||
186 | //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); | ||
187 | m_innerScene.AddSceneObjectFromStorage(obj); | ||
188 | |||
189 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | ||
190 | bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && | ||
191 | m_parentScene.m_physicalPrim); | ||
192 | if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) | ||
193 | { | ||
194 | rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( | ||
195 | rootPart.Name, | ||
196 | rootPart.Shape, | ||
197 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | ||
198 | rootPart.AbsolutePosition.Z), | ||
199 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | ||
200 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | ||
201 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | ||
202 | |||
203 | // to quote from SceneObjectPart: Basic | ||
204 | // Physics returns null.. joy joy joy. | ||
205 | if (rootPart.PhysActor != null) | ||
206 | { | ||
207 | rootPart.PhysActor.LocalID = rootPart.LocalId; | ||
208 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
209 | } | ||
210 | rootPart.Velocity = receivedVelocity; | ||
211 | } | ||
212 | |||
213 | obj.ScheduleGroupForFullUpdate(); | ||
214 | } | ||
215 | |||
216 | public void SavePrimsToXml2(string fileName) | ||
217 | { | ||
218 | FileStream file = new FileStream(fileName, FileMode.Create); | ||
219 | StreamWriter stream = new StreamWriter(file); | ||
220 | int primCount = 0; | ||
221 | stream.WriteLine("<scene>\n"); | ||
222 | |||
223 | List<EntityBase> EntityList = m_innerScene.GetEntities(); | ||
224 | |||
225 | foreach (EntityBase ent in EntityList) | ||
226 | { | ||
227 | if (ent is SceneObjectGroup) | ||
228 | { | ||
229 | stream.WriteLine(((SceneObjectGroup) ent).ToXmlString2()); | ||
230 | primCount++; | ||
231 | } | ||
232 | } | ||
233 | stream.WriteLine("</scene>\n"); | ||
234 | stream.Close(); | ||
235 | file.Close(); | ||
236 | } | ||
237 | } | ||
238 | } | ||