diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
3 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 8320c79..59ffded 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
184 | // persistence thread visits this object. In the future, changes can be signalled at a more | 184 | // persistence thread visits this object. In the future, changes can be signalled at a more |
185 | // granular level, or we could let the datastore worry about whether prims have really | 185 | // granular level, or we could let the datastore worry about whether prims have really |
186 | // changed since they were last persisted. | 186 | // changed since they were last persisted. |
187 | HasPrimChanged = true; | 187 | HasGroupChanged = true; |
188 | 188 | ||
189 | return true; | 189 | return true; |
190 | } | 190 | } |
@@ -241,7 +241,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
241 | // persistence thread visits this object. In the future, changes can be signalled at a more | 241 | // persistence thread visits this object. In the future, changes can be signalled at a more |
242 | // granular level, or we could let the datastore worry about whether prims have really | 242 | // granular level, or we could let the datastore worry about whether prims have really |
243 | // changed since they were last persisted. | 243 | // changed since they were last persisted. |
244 | HasPrimChanged = true; | 244 | HasGroupChanged = true; |
245 | 245 | ||
246 | return true; | 246 | return true; |
247 | } | 247 | } |
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
268 | // persistence thread visits this object. In the future, changes can be signalled at a more | 268 | // persistence thread visits this object. In the future, changes can be signalled at a more |
269 | // granular level, or we could let the datastore worry about whether prims have really | 269 | // granular level, or we could let the datastore worry about whether prims have really |
270 | // changed since they were last persisted. | 270 | // changed since they were last persisted. |
271 | HasPrimChanged = true; | 271 | HasGroupChanged = true; |
272 | 272 | ||
273 | return type; | 273 | return type; |
274 | } | 274 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 77841eb..be24f66 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -56,10 +56,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
56 | public event PrimCountTaintedDelegate OnPrimCountTainted; | 56 | public event PrimCountTaintedDelegate OnPrimCountTainted; |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// Signal whether the prim's non-inventory attributes have changed | 59 | /// Signal whether the non-inventory attributes of any prims in the group have changed |
60 | /// since its last persistent backup | 60 | /// since the group's last persistent backup |
61 | /// </summary> | 61 | /// </summary> |
62 | public bool HasPrimChanged = false; | 62 | public bool HasGroupChanged = false; |
63 | 63 | ||
64 | private LLVector3 lastPhysGroupPos; | 64 | private LLVector3 lastPhysGroupPos; |
65 | private LLQuaternion lastPhysGroupRot; | 65 | private LLQuaternion lastPhysGroupRot; |
@@ -732,7 +732,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
732 | /// </summary> | 732 | /// </summary> |
733 | public void ScheduleGroupForFullUpdate() | 733 | public void ScheduleGroupForFullUpdate() |
734 | { | 734 | { |
735 | HasPrimChanged = true; | 735 | HasGroupChanged = true; |
736 | foreach (SceneObjectPart part in m_parts.Values) | 736 | foreach (SceneObjectPart part in m_parts.Values) |
737 | { | 737 | { |
738 | part.ScheduleFullUpdate(); | 738 | part.ScheduleFullUpdate(); |
@@ -744,7 +744,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
744 | /// </summary> | 744 | /// </summary> |
745 | public void ScheduleGroupForTerseUpdate() | 745 | public void ScheduleGroupForTerseUpdate() |
746 | { | 746 | { |
747 | HasPrimChanged = true; | 747 | HasGroupChanged = true; |
748 | foreach (SceneObjectPart part in m_parts.Values) | 748 | foreach (SceneObjectPart part in m_parts.Values) |
749 | { | 749 | { |
750 | part.ScheduleTerseUpdate(); | 750 | part.ScheduleTerseUpdate(); |
@@ -756,7 +756,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
756 | /// </summary> | 756 | /// </summary> |
757 | public void SendGroupFullUpdate() | 757 | public void SendGroupFullUpdate() |
758 | { | 758 | { |
759 | HasPrimChanged = true; | 759 | HasGroupChanged = true; |
760 | foreach (SceneObjectPart part in m_parts.Values) | 760 | foreach (SceneObjectPart part in m_parts.Values) |
761 | { | 761 | { |
762 | part.SendFullUpdateToAllClients(); | 762 | part.SendFullUpdateToAllClients(); |
@@ -768,7 +768,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
768 | /// </summary> | 768 | /// </summary> |
769 | public void SendGroupTerseUpdate() | 769 | public void SendGroupTerseUpdate() |
770 | { | 770 | { |
771 | HasPrimChanged = true; | 771 | HasGroupChanged = true; |
772 | foreach (SceneObjectPart part in m_parts.Values) | 772 | foreach (SceneObjectPart part in m_parts.Values) |
773 | { | 773 | { |
774 | part.SendTerseUpdateToAllClients(); | 774 | part.SendTerseUpdateToAllClients(); |
@@ -1487,10 +1487,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1487 | /// <param name="datastore"></param> | 1487 | /// <param name="datastore"></param> |
1488 | public void ProcessBackup(IRegionDataStore datastore) | 1488 | public void ProcessBackup(IRegionDataStore datastore) |
1489 | { | 1489 | { |
1490 | if (HasPrimChanged) | 1490 | if (HasGroupChanged) |
1491 | { | 1491 | { |
1492 | datastore.StoreObject(this, m_scene.RegionInfo.RegionID); | 1492 | datastore.StoreObject(this, m_scene.RegionInfo.RegionID); |
1493 | HasPrimChanged = false; | 1493 | HasGroupChanged = false; |
1494 | } | 1494 | } |
1495 | } | 1495 | } |
1496 | 1496 | ||
@@ -1602,7 +1602,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1602 | public void ResetChildPrimPhysicsPositions() | 1602 | public void ResetChildPrimPhysicsPositions() |
1603 | { | 1603 | { |
1604 | AbsolutePosition = AbsolutePosition; | 1604 | AbsolutePosition = AbsolutePosition; |
1605 | HasPrimChanged = false; | 1605 | HasGroupChanged = false; |
1606 | } | 1606 | } |
1607 | 1607 | ||
1608 | public LLUUID GetPartsFullID(uint localID) | 1608 | public LLUUID GetPartsFullID(uint localID) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 930801c..7bd55e5 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1089,7 +1089,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1089 | { | 1089 | { |
1090 | if (m_parentGroup != null) | 1090 | if (m_parentGroup != null) |
1091 | { | 1091 | { |
1092 | m_parentGroup.HasPrimChanged = true; | 1092 | m_parentGroup.HasGroupChanged = true; |
1093 | } | 1093 | } |
1094 | TimeStampFull = (uint) Util.UnixTimeSinceEpoch(); | 1094 | TimeStampFull = (uint) Util.UnixTimeSinceEpoch(); |
1095 | m_updateFlag = 2; | 1095 | m_updateFlag = 2; |
@@ -1130,7 +1130,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1130 | { | 1130 | { |
1131 | if (m_parentGroup != null) | 1131 | if (m_parentGroup != null) |
1132 | { | 1132 | { |
1133 | m_parentGroup.HasPrimChanged = true; | 1133 | m_parentGroup.HasGroupChanged = true; |
1134 | } | 1134 | } |
1135 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); | 1135 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); |
1136 | m_updateFlag = 1; | 1136 | m_updateFlag = 1; |