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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
3 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 3879b57..b7117df 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes
72 72
73 public InnerScene m_innerScene; 73 public InnerScene m_innerScene;
74 74
75 private Random Rand = new Random(); 75 // private Random Rand = new Random();
76 private uint _primCount = 720000; 76 private uint _primCount = 720000;
77 private readonly Mutex _primAllocateMutex = new Mutex(false); 77 private readonly Mutex _primAllocateMutex = new Mutex(false);
78 78
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 74f9d6c..4a24dad 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Environment.Scenes
87 /// </summary> 87 /// </summary>
88 public partial class SceneObjectGroup : EntityBase 88 public partial class SceneObjectGroup : EntityBase
89 { 89 {
90 private PrimCountTaintedDelegate handlerPrimCountTainted = null; 90 // private PrimCountTaintedDelegate handlerPrimCountTainted = null;
91 91
92 /// <summary> 92 /// <summary>
93 /// Signal whether the non-inventory attributes of any prims in the group have changed 93 /// Signal whether the non-inventory attributes of any prims in the group have changed
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Scenes
107 107
108 protected ulong m_regionHandle; 108 protected ulong m_regionHandle;
109 protected SceneObjectPart m_rootPart; 109 protected SceneObjectPart m_rootPart;
110 private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); 110 // private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
111 111
112 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); 112 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
113 113
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index b610477..7b04c82 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Environment.Scenes
169 private Color m_color = Color.Black; 169 private Color m_color = Color.Black;
170 private string m_description = String.Empty; 170 private string m_description = String.Empty;
171 private List<uint> m_lastColliders = new List<uint>(); 171 private List<uint> m_lastColliders = new List<uint>();
172 private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero; 172 // private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero;
173 private int m_linkNum = 0; 173 private int m_linkNum = 0;
174 [XmlIgnore] 174 [XmlIgnore]
175 private int m_scriptAccessPin = 0; 175 private int m_scriptAccessPin = 0;