diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 2 |
2 files changed, 5 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 57d3e5c..399cbf6 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -95,22 +95,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
95 | // If we're not doing the initial set | 95 | // If we're not doing the initial set |
96 | // Then we've got to remove the previous | 96 | // Then we've got to remove the previous |
97 | // event handler | 97 | // event handler |
98 | try | 98 | |
99 | { | 99 | if (_PhyScene != null) |
100 | _PhyScene.OnPhysicsCrash -= physicsBasedCrash; | 100 | _PhyScene.OnPhysicsCrash -= physicsBasedCrash; |
101 | } | ||
102 | catch (NullReferenceException) | ||
103 | { | ||
104 | // This occurs when storing to _PhyScene the first time. | ||
105 | // Is there a better way to check the event handler before | ||
106 | // getting here | ||
107 | // This can be safely ignored. We're setting the first inital | ||
108 | // there are no event handler's registered. | ||
109 | } | ||
110 | 101 | ||
111 | _PhyScene = value; | 102 | _PhyScene = value; |
112 | 103 | ||
113 | _PhyScene.OnPhysicsCrash += physicsBasedCrash; | 104 | if (_PhyScene != null) |
105 | _PhyScene.OnPhysicsCrash += physicsBasedCrash; | ||
114 | } | 106 | } |
115 | } | 107 | } |
116 | 108 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 60b5c10..f46aba4 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
153 | try | 153 | try |
154 | { | 154 | { |
155 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 155 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
156 | statpack.Region.RegionFlags = estateModule.GetRegionFlags(); | 156 | statpack.Region.RegionFlags = estateModule != null ? estateModule.GetRegionFlags() : (uint) 0; |
157 | } | 157 | } |
158 | catch (Exception) | 158 | catch (Exception) |
159 | { | 159 | { |