diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 65 |
1 files changed, 33 insertions, 32 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 077157f..d8c5255 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1016,42 +1016,43 @@ namespace OpenSim.Region.Environment.Scenes | |||
1016 | // It's wrong many times though. | 1016 | // It's wrong many times though. |
1017 | 1017 | ||
1018 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection); | 1018 | LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection); |
1019 | |||
1020 | |||
1021 | |||
1022 | 1019 | ||
1023 | if (PermissionsMngr.CanRezObject(ownerID, pos)) | 1020 | if (PermissionsMngr.CanRezObject(ownerID, pos)) |
1024 | { | 1021 | { |
1025 | 1022 | // rez ON the ground, not IN the ground | |
1026 | // rez ON the ground, not IN the ground | ||
1027 | pos.Z += 0.25F; | 1023 | pos.Z += 0.25F; |
1028 | 1024 | ||
1029 | 1025 | AddNewPrim(ownerID, pos, rot, shape); | |
1030 | SceneObjectGroup sceneOb = | 1026 | } |
1031 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); | 1027 | } |
1032 | AddEntity(sceneOb); | 1028 | |
1033 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 1029 | public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) |
1034 | // if grass or tree, make phantom | 1030 | { |
1035 | //rootPart.ApplySanePermissions(); | 1031 | SceneObjectGroup sceneOb = |
1036 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) | 1032 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); |
1037 | { | 1033 | |
1038 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); | 1034 | AddEntity(sceneOb); |
1039 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; | 1035 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
1040 | } | 1036 | // if grass or tree, make phantom |
1041 | // if not phantom, add to physics | 1037 | //rootPart.ApplySanePermissions(); |
1042 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); | 1038 | if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111)) |
1043 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 1039 | { |
1044 | { | 1040 | rootPart.AddFlag(LLObject.ObjectFlags.Phantom); |
1045 | rootPart.PhysActor = | 1041 | //rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom; |
1046 | PhysicsScene.AddPrimShape( | 1042 | } |
1047 | rootPart.Name, | 1043 | // if not phantom, add to physics |
1048 | rootPart.Shape, | 1044 | bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); |
1049 | new PhysicsVector(pos.X, pos.Y, pos.Z), | 1045 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
1050 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | 1046 | { |
1051 | new Quaternion(), UsePhysics); | 1047 | rootPart.PhysActor = |
1052 | // subscribe to physics events. | 1048 | PhysicsScene.AddPrimShape( |
1053 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 1049 | rootPart.Name, |
1054 | } | 1050 | rootPart.Shape, |
1051 | new PhysicsVector(pos.X, pos.Y, pos.Z), | ||
1052 | new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | ||
1053 | new Quaternion(), UsePhysics); | ||
1054 | // subscribe to physics events. | ||
1055 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
1055 | } | 1056 | } |
1056 | } | 1057 | } |
1057 | 1058 | ||