diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityBase.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Primitive.cs | 38 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 62 |
6 files changed, 57 insertions, 54 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 6360ae1..65a0395 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | 57 | ||
58 | protected Quaternion m_rotation = new Quaternion(0,0,1,0); | 58 | protected Quaternion m_rotation = new Quaternion(0,0,1,0); |
59 | 59 | ||
60 | public virtual Quaternion rotation | 60 | public virtual Quaternion Rotation |
61 | { | 61 | { |
62 | get | 62 | get |
63 | { | 63 | { |
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
86 | 86 | ||
87 | m_pos = new LLVector3(); | 87 | m_pos = new LLVector3(); |
88 | m_velocity = new LLVector3(); | 88 | m_velocity = new LLVector3(); |
89 | rotation = new Quaternion(); | 89 | Rotation = new Quaternion(); |
90 | m_name = "(basic entity)"; | 90 | m_name = "(basic entity)"; |
91 | children = new List<EntityBase>(); | 91 | children = new List<EntityBase>(); |
92 | } | 92 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index 05bb1f9..d23a569 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | { | 83 | { |
84 | Primitive parentPrim = (Primitive)this.m_Parent; | 84 | Primitive parentPrim = (Primitive)this.m_Parent; |
85 | Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); | 85 | Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); |
86 | offsetPos = parentPrim.rotation * offsetPos; | 86 | offsetPos = parentPrim.Rotation * offsetPos; |
87 | return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); | 87 | return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z); |
88 | } | 88 | } |
89 | else | 89 | else |
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | this.m_isRootPrim = isRoot; | 139 | this.m_isRootPrim = isRoot; |
140 | this.m_RootParent = rootObject; | 140 | this.m_RootParent = rootObject; |
141 | this.CreateFromPacket(addPacket, ownerID, localID); | 141 | this.CreateFromPacket(addPacket, ownerID, localID); |
142 | this.rotation = Axiom.Math.Quaternion.Identity; | 142 | this.Rotation = Axiom.Math.Quaternion.Identity; |
143 | } | 143 | } |
144 | 144 | ||
145 | /// <summary> | 145 | /// <summary> |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
169 | dupe.LocalId = newLocalID; | 169 | dupe.LocalId = newLocalID; |
170 | 170 | ||
171 | dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); | 171 | dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); |
172 | dupe.rotation = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z); | 172 | dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
173 | dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | 173 | dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); |
174 | 174 | ||
175 | return dupe; | 175 | return dupe; |
@@ -278,10 +278,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
278 | this.m_RootParent.AddChildToList(this); | 278 | this.m_RootParent.AddChildToList(this); |
279 | this.Pos = oldPos; | 279 | this.Pos = oldPos; |
280 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); | 280 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); |
281 | axPos = this.m_Parent.rotation.Inverse() * axPos; | 281 | axPos = this.m_Parent.Rotation.Inverse() * axPos; |
282 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | 282 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); |
283 | Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z); | 283 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
284 | this.rotation = this.m_Parent.rotation.Inverse() * this.rotation; | 284 | this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation; |
285 | this.updateFlag = 1; | 285 | this.updateFlag = 1; |
286 | 286 | ||
287 | foreach (Primitive child in children) | 287 | foreach (Primitive child in children) |
@@ -304,7 +304,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
304 | axOldPos = oldParentRotation * axOldPos; | 304 | axOldPos = oldParentRotation * axOldPos; |
305 | oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); | 305 | oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); |
306 | oldPos += oldParentPosition; | 306 | oldPos += oldParentPosition; |
307 | Axiom.Math.Quaternion oldRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z); | 307 | Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
308 | this.m_isRootPrim = false; | 308 | this.m_isRootPrim = false; |
309 | this.m_Parent = newParent; | 309 | this.m_Parent = newParent; |
310 | this.ParentID = newParent.LocalId; | 310 | this.ParentID = newParent.LocalId; |
@@ -313,10 +313,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | this.m_RootParent.AddChildToList(this); | 313 | this.m_RootParent.AddChildToList(this); |
314 | this.Pos = oldPos; | 314 | this.Pos = oldPos; |
315 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); | 315 | Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z); |
316 | axPos = this.m_Parent.rotation.Inverse() * axPos; | 316 | axPos = this.m_Parent.Rotation.Inverse() * axPos; |
317 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | 317 | this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); |
318 | this.rotation = oldParentRotation * this.rotation; | 318 | this.Rotation = oldParentRotation * this.Rotation; |
319 | this.rotation = this.m_Parent.rotation.Inverse()* this.rotation ; | 319 | this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ; |
320 | this.updateFlag = 1; | 320 | this.updateFlag = 1; |
321 | foreach (Primitive child in children) | 321 | foreach (Primitive child in children) |
322 | { | 322 | { |
@@ -401,7 +401,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
401 | LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); | 401 | LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); |
402 | LLVector3 diff = oldPos - newPos; | 402 | LLVector3 diff = oldPos - newPos; |
403 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | 403 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); |
404 | axDiff = this.rotation.Inverse() * axDiff; | 404 | axDiff = this.Rotation.Inverse() * axDiff; |
405 | diff.X = axDiff.x; | 405 | diff.X = axDiff.x; |
406 | diff.Y = axDiff.y; | 406 | diff.Y = axDiff.y; |
407 | diff.Z = axDiff.z; | 407 | diff.Z = axDiff.z; |
@@ -431,7 +431,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
431 | /// <param name="rot"></param> | 431 | /// <param name="rot"></param> |
432 | public void UpdateGroupRotation(LLQuaternion rot) | 432 | public void UpdateGroupRotation(LLQuaternion rot) |
433 | { | 433 | { |
434 | this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 434 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
435 | this.updateFlag = 2; | 435 | this.updateFlag = 2; |
436 | 436 | ||
437 | } | 437 | } |
@@ -443,7 +443,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
443 | /// <param name="rot"></param> | 443 | /// <param name="rot"></param> |
444 | public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) | 444 | public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) |
445 | { | 445 | { |
446 | this.rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 446 | this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
447 | this.Pos = pos; | 447 | this.Pos = pos; |
448 | this.updateFlag = 2; | 448 | this.updateFlag = 2; |
449 | } | 449 | } |
@@ -456,16 +456,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
456 | { | 456 | { |
457 | //Console.WriteLine("updating single prim rotation"); | 457 | //Console.WriteLine("updating single prim rotation"); |
458 | Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 458 | Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
459 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.rotation.w, this.rotation.x, this.rotation.y, this.rotation.z); | 459 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
460 | this.rotation = axRot; | 460 | this.Rotation = axRot; |
461 | foreach (Primitive prim in this.children) | 461 | foreach (Primitive prim in this.children) |
462 | { | 462 | { |
463 | Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); | 463 | Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z); |
464 | axPos = oldParentRot * axPos; | 464 | axPos = oldParentRot * axPos; |
465 | axPos = axRot.Inverse() * axPos; | 465 | axPos = axRot.Inverse() * axPos; |
466 | prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); | 466 | prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); |
467 | prim.rotation = oldParentRot * prim.rotation ; | 467 | prim.Rotation = oldParentRot * prim.Rotation ; |
468 | prim.rotation = axRot.Inverse()* prim.rotation; | 468 | prim.Rotation = axRot.Inverse()* prim.Rotation; |
469 | prim.updateFlag = 2; | 469 | prim.updateFlag = 2; |
470 | } | 470 | } |
471 | this.updateFlag = 2; | 471 | this.updateFlag = 2; |
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
528 | LLVector3 lPos; | 528 | LLVector3 lPos; |
529 | lPos = this.Pos; | 529 | lPos = this.Pos; |
530 | LLQuaternion lRot; | 530 | LLQuaternion lRot; |
531 | lRot = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); | 531 | lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w); |
532 | 532 | ||
533 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID); | 533 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID); |
534 | } | 534 | } |
@@ -571,7 +571,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
571 | Quaternion lRot; | 571 | Quaternion lRot; |
572 | 572 | ||
573 | lPos = this.Pos; | 573 | lPos = this.Pos; |
574 | lRot = this.rotation; | 574 | lRot = this.Rotation; |
575 | 575 | ||
576 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | 576 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); |
577 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | 577 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); |
diff --git a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs index 4933b01..91a4162 100644 --- a/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs +++ b/OpenSim/Region/Environment/Scenes/PrimitiveOld.cs | |||
@@ -445,7 +445,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
445 | else | 445 | else |
446 | { | 446 | { |
447 | lPos = this.Pos; | 447 | lPos = this.Pos; |
448 | lRot = this.rotation; | 448 | lRot = this.Rotation; |
449 | } | 449 | } |
450 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | 450 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); |
451 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | 451 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index e64e147..69eaa75 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
164 | case 1: // Say | 164 | case 1: // Say |
165 | if ((dis < 30) && (dis > -30)) | 165 | if ((dis < 30) && (dis > -30)) |
166 | { | 166 | { |
167 | Console.WriteLine("sending chat"); | 167 | //Console.WriteLine("sending chat"); |
168 | client.SendChatMessage(message, type, fromPos, fromName, | 168 | client.SendChatMessage(message, type, fromPos, fromName, |
169 | fromAgentID); | 169 | fromAgentID); |
170 | } | 170 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 81c56c4..cd81384 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -685,15 +685,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
685 | /// </summary> | 685 | /// </summary> |
686 | public void InformClientOfNeighbours(IClientAPI remoteClient) | 686 | public void InformClientOfNeighbours(IClientAPI remoteClient) |
687 | { | 687 | { |
688 | // Console.WriteLine("informing client of neighbouring regions"); | ||
689 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | 688 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); |
690 | 689 | ||
691 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
692 | if (neighbours != null) | 690 | if (neighbours != null) |
693 | { | 691 | { |
694 | for (int i = 0; i < neighbours.Count; i++) | 692 | for (int i = 0; i < neighbours.Count; i++) |
695 | { | 693 | { |
696 | // Console.WriteLine("sending neighbours data"); | ||
697 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | 694 | AgentCircuitData agent = remoteClient.RequestClientInfo(); |
698 | agent.BaseFolder = LLUUID.Zero; | 695 | agent.BaseFolder = LLUUID.Zero; |
699 | agent.InventoryFolder = LLUUID.Zero; | 696 | agent.InventoryFolder = LLUUID.Zero; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b0e7710..7330bc5 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
124 | Wearables = AvatarWearable.DefaultWearables; | 124 | Wearables = AvatarWearable.DefaultWearables; |
125 | Animations = new ScenePresence.AvatarAnimations(); | 125 | Animations = new ScenePresence.AvatarAnimations(); |
126 | Animations.LoadAnims(); | 126 | Animations.LoadAnims(); |
127 | 127 | ||
128 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | 128 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); |
129 | 129 | ||
130 | //register for events | 130 | //register for events |
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
160 | { | 160 | { |
161 | this.Velocity = new LLVector3(0, 0, 0); | 161 | this.Velocity = new LLVector3(0, 0, 0); |
162 | this.Pos = new LLVector3(128, 128, 70); | 162 | this.Pos = new LLVector3(128, 128, 70); |
163 | 163 | ||
164 | } | 164 | } |
165 | } | 165 | } |
166 | 166 | ||
@@ -276,25 +276,31 @@ namespace OpenSim.Region.Environment.Scenes | |||
276 | { | 276 | { |
277 | this.AddNewMovement(agent_control_v3, q); | 277 | this.AddNewMovement(agent_control_v3, q); |
278 | } | 278 | } |
279 | UpdateMovementAnimations(update_movementflag); | 279 | UpdateMovementAnimations(update_movementflag); |
280 | } | 280 | } |
281 | 281 | ||
282 | protected void UpdateMovementAnimations(bool update_movementflag) | 282 | protected void UpdateMovementAnimations(bool update_movementflag) |
283 | { | 283 | { |
284 | if (update_movementflag) | 284 | if (update_movementflag) |
285 | { | 285 | { |
286 | if (movementflag != 0) { | 286 | if (movementflag != 0) |
287 | if (this._physActor.Flying) { | 287 | { |
288 | this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1); | 288 | if (this._physActor.Flying) |
289 | } else { | 289 | { |
290 | this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); | 290 | this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1); |
291 | } | 291 | } |
292 | } else { | 292 | else |
293 | this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); | 293 | { |
294 | } | 294 | this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); |
295 | } | 295 | } |
296 | 296 | } | |
297 | } | 297 | else |
298 | { | ||
299 | this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); | ||
300 | } | ||
301 | } | ||
302 | |||
303 | } | ||
298 | 304 | ||
299 | 305 | ||
300 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) | 306 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) |
@@ -423,13 +429,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
423 | /// <param name="seq"></param> | 429 | /// <param name="seq"></param> |
424 | public void SendAnimPack(LLUUID animID, int seq) | 430 | public void SendAnimPack(LLUUID animID, int seq) |
425 | { | 431 | { |
426 | this.current_anim = animID; | 432 | this.current_anim = animID; |
427 | this.anim_seq = anim_seq; | 433 | this.anim_seq = anim_seq; |
428 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 434 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
429 | for (int i = 0; i < avatars.Count; i++) | 435 | for (int i = 0; i < avatars.Count; i++) |
430 | { | 436 | { |
431 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); | 437 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); |
432 | } | 438 | } |
433 | } | 439 | } |
434 | 440 | ||
435 | /// <summary> | 441 | /// <summary> |
@@ -437,7 +443,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
437 | /// </summary> | 443 | /// </summary> |
438 | public void SendAnimPack() | 444 | public void SendAnimPack() |
439 | { | 445 | { |
440 | this.SendAnimPack(this.current_anim, this.anim_seq); | 446 | this.SendAnimPack(this.current_anim, this.anim_seq); |
441 | } | 447 | } |
442 | #endregion | 448 | #endregion |
443 | 449 | ||
@@ -506,7 +512,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
506 | if (res) | 512 | if (res) |
507 | { | 513 | { |
508 | this.MakeChildAgent(); | 514 | this.MakeChildAgent(); |
509 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint ); | 515 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint); |
510 | } | 516 | } |
511 | } | 517 | } |
512 | } | 518 | } |