diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityManager.cs | 32 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneGraph.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 |
5 files changed, 40 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityManager.cs b/OpenSim/Region/Environment/Scenes/EntityManager.cs index 43bf090..be39878 100644 --- a/OpenSim/Region/Environment/Scenes/EntityManager.cs +++ b/OpenSim/Region/Environment/Scenes/EntityManager.cs | |||
@@ -71,21 +71,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
71 | } | 71 | } |
72 | } | 72 | } |
73 | 73 | ||
74 | public void Remove(uint localID) | 74 | public bool Remove(uint localID) |
75 | { | 75 | { |
76 | lock(m_lock) | 76 | lock(m_lock) |
77 | { | 77 | { |
78 | m_eb_uuid.Remove(m_eb_localID[localID].UUID); | 78 | bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID); |
79 | m_eb_localID.Remove(localID); | 79 | bool b = m_eb_localID.Remove(localID); |
80 | |||
81 | return a && b; | ||
80 | } | 82 | } |
81 | } | 83 | } |
82 | 84 | ||
83 | public void Remove(UUID id) | 85 | public bool Remove(UUID id) |
84 | { | 86 | { |
85 | lock(m_lock) | 87 | lock(m_lock) |
86 | { | 88 | { |
87 | m_eb_localID.Remove(m_eb_uuid[id].LocalId); | 89 | bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId); |
88 | m_eb_uuid.Remove(id); | 90 | bool b = m_eb_uuid.Remove(id); |
91 | |||
92 | return a && b; | ||
89 | } | 93 | } |
90 | } | 94 | } |
91 | 95 | ||
@@ -145,6 +149,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
145 | } | 149 | } |
146 | } | 150 | } |
147 | 151 | ||
152 | public bool TryGetValue(UUID key, out EntityBase obj) | ||
153 | { | ||
154 | lock(m_lock) | ||
155 | { | ||
156 | return m_eb_uuid.TryGetValue(key, out obj); | ||
157 | } | ||
158 | } | ||
159 | |||
160 | public bool TryGetValue(uint key, out EntityBase obj) | ||
161 | { | ||
162 | lock (m_lock) | ||
163 | { | ||
164 | return m_eb_localID.TryGetValue(key, out obj); | ||
165 | } | ||
166 | } | ||
167 | |||
148 | /// <summary> | 168 | /// <summary> |
149 | /// This could be optimised to work on the list 'live' rather than making a safe copy and iterating that. | 169 | /// This could be optimised to work on the list 'live' rather than making a safe copy and iterating that. |
150 | /// </summary> | 170 | /// </summary> |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 9b30d87..9f91f37 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | { | 57 | { |
58 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); | 58 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); |
59 | 59 | ||
60 | foreach (EntityBase group in Entities.Values) | 60 | foreach (EntityBase group in Entities) |
61 | { | 61 | { |
62 | if (group is SceneObjectGroup) | 62 | if (group is SceneObjectGroup) |
63 | { | 63 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d2e797a..55e8634 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -244,6 +244,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
244 | // set { m_sceneGraph.SceneObjects = value; } | 244 | // set { m_sceneGraph.SceneObjects = value; } |
245 | // } | 245 | // } |
246 | 246 | ||
247 | /** | ||
247 | /// <summary> | 248 | /// <summary> |
248 | /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. | 249 | /// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time. |
249 | /// If you wish to add or remove entities, please use the appropriate method for that entity rather than | 250 | /// If you wish to add or remove entities, please use the appropriate method for that entity rather than |
@@ -257,6 +258,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
257 | get { return m_sceneGraph.Entities; } | 258 | get { return m_sceneGraph.Entities; } |
258 | set { m_sceneGraph.Entities = value; } | 259 | set { m_sceneGraph.Entities = value; } |
259 | } | 260 | } |
261 | */ | ||
262 | public EntityManager Entities | ||
263 | { | ||
264 | get { return m_sceneGraph.Entities; } | ||
265 | } | ||
260 | 266 | ||
261 | public Dictionary<UUID, ScenePresence> m_restorePresences | 267 | public Dictionary<UUID, ScenePresence> m_restorePresences |
262 | { | 268 | { |
@@ -605,7 +611,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
605 | m_log.Info("Stopping all Scripts in Scene"); | 611 | m_log.Info("Stopping all Scripts in Scene"); |
606 | lock (Entities) | 612 | lock (Entities) |
607 | { | 613 | { |
608 | foreach (EntityBase ent in Entities.Values) | 614 | foreach (EntityBase ent in Entities) |
609 | { | 615 | { |
610 | if (ent is SceneObjectGroup) | 616 | if (ent is SceneObjectGroup) |
611 | { | 617 | { |
@@ -619,7 +625,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
619 | m_log.Info("Starting all Scripts in Scene"); | 625 | m_log.Info("Starting all Scripts in Scene"); |
620 | lock (Entities) | 626 | lock (Entities) |
621 | { | 627 | { |
622 | foreach (EntityBase ent in Entities.Values) | 628 | foreach (EntityBase ent in Entities) |
623 | { | 629 | { |
624 | if (ent is SceneObjectGroup) | 630 | if (ent is SceneObjectGroup) |
625 | { | 631 | { |
@@ -1857,7 +1863,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1857 | { | 1863 | { |
1858 | lock (Entities) | 1864 | lock (Entities) |
1859 | { | 1865 | { |
1860 | ICollection<EntityBase> entities = new List<EntityBase>(Entities.Values); | 1866 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); |
1861 | 1867 | ||
1862 | foreach (EntityBase e in entities) | 1868 | foreach (EntityBase e in entities) |
1863 | { | 1869 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneGraph.cs b/OpenSim/Region/Environment/Scenes/SceneGraph.cs index 05ad996..2c75867 100644 --- a/OpenSim/Region/Environment/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Environment/Scenes/SceneGraph.cs | |||
@@ -59,7 +59,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
59 | protected internal Dictionary<UUID, ScenePresence> ScenePresences = new Dictionary<UUID, ScenePresence>(); | 59 | protected internal Dictionary<UUID, ScenePresence> ScenePresences = new Dictionary<UUID, ScenePresence>(); |
60 | // SceneObjects is not currently populated or used. | 60 | // SceneObjects is not currently populated or used. |
61 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; | 61 | //public Dictionary<UUID, SceneObjectGroup> SceneObjects; |
62 | protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>(); | 62 | protected internal EntityManager Entities = new EntityManager(); |
63 | // protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>(); | ||
63 | protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>(); | 64 | protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>(); |
64 | 65 | ||
65 | protected internal BasicQuadTreeNode QuadTree; | 66 | protected internal BasicQuadTreeNode QuadTree; |
@@ -972,10 +973,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
972 | /// <returns></returns> | 973 | /// <returns></returns> |
973 | protected internal List<EntityBase> GetEntities() | 974 | protected internal List<EntityBase> GetEntities() |
974 | { | 975 | { |
975 | lock (Entities) | 976 | return Entities.GetEntities(); |
976 | { | ||
977 | return new List<EntityBase>(Entities.Values); | ||
978 | } | ||
979 | } | 977 | } |
980 | 978 | ||
981 | protected internal Dictionary<uint, float> GetTopScripts() | 979 | protected internal Dictionary<uint, float> GetTopScripts() |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 042a4fb..807fd8c 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -600,7 +600,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
600 | { | 600 | { |
601 | m_pendingObjects = new Queue<SceneObjectGroup>(); | 601 | m_pendingObjects = new Queue<SceneObjectGroup>(); |
602 | 602 | ||
603 | List<EntityBase> ents = new List<EntityBase>(m_scene.Entities.Values); | 603 | List<EntityBase> ents = new List<EntityBase>(m_scene.Entities); |
604 | if (!m_isChildAgent) // Proximity sort makes no sense for | 604 | if (!m_isChildAgent) // Proximity sort makes no sense for |
605 | { // Child agents | 605 | { // Child agents |
606 | ents.Sort(delegate(EntityBase a, EntityBase b) | 606 | ents.Sort(delegate(EntityBase a, EntityBase b) |