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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 8b94100..0ab8779 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1481,10 +1481,8 @@ namespace OpenSim.Region.Environment.Scenes
1481 group.ApplyPhysics(m_physicalPrim); 1481 group.ApplyPhysics(m_physicalPrim);
1482 } 1482 }
1483 1483
1484
1485 group.StartScripts(); 1484 group.StartScripts();
1486 1485
1487
1488 if (!attachment) 1486 if (!attachment)
1489 rootPart.ScheduleFullUpdate(); 1487 rootPart.ScheduleFullUpdate();
1490 1488
@@ -1493,6 +1491,7 @@ namespace OpenSim.Region.Environment.Scenes
1493 } 1491 }
1494 } 1492 }
1495 } 1493 }
1494
1496 return null; 1495 return null;
1497 } 1496 }
1498 1497
@@ -1503,7 +1502,6 @@ namespace OpenSim.Region.Environment.Scenes
1503 { 1502 {
1504 LLUUID ownerID = item.OwnerID; 1503 LLUUID ownerID = item.OwnerID;
1505 1504
1506
1507 AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); 1505 AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false);
1508 1506
1509 if (rezAsset != null) 1507 if (rezAsset != null)