diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 123 |
1 files changed, 47 insertions, 76 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 201a547..c82d066 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
98 | /// </summary> | 98 | /// </summary> |
99 | private enum Dir_ControlFlags | 99 | private enum Dir_ControlFlags |
100 | { | 100 | { |
101 | DIR_CONTROL_FLAG_FOWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, | 101 | DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, |
102 | DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, | 102 | DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, |
103 | DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, | 103 | DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, |
104 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 104 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
@@ -293,83 +293,49 @@ namespace OpenSim.Region.Environment.Scenes | |||
293 | 293 | ||
294 | #region Constructor(s) | 294 | #region Constructor(s) |
295 | 295 | ||
296 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, | 296 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) |
297 | AvatarWearable[] wearables) | ||
298 | { | 297 | { |
299 | //couldn't move the following into SetInitialValues as they are readonly | ||
300 | m_regionHandle = reginfo.RegionHandle; | 298 | m_regionHandle = reginfo.RegionHandle; |
301 | m_controllingClient = client; | 299 | m_controllingClient = client; |
302 | m_firstname = m_controllingClient.FirstName; | 300 | m_firstname = m_controllingClient.FirstName; |
303 | m_lastname = m_controllingClient.LastName; | 301 | m_lastname = m_controllingClient.LastName; |
304 | 302 | ||
305 | SetInitialValues(client, world, reginfo); | 303 | m_scene = world; |
304 | m_uuid = client.AgentId; | ||
305 | m_regionInfo = reginfo; | ||
306 | m_localId = m_scene.NextLocalId; | ||
306 | 307 | ||
307 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); | 308 | AbsolutePosition = m_controllingClient.StartPos; |
308 | 309 | ||
309 | Animations = new AvatarAnimations(); | 310 | Animations = new AvatarAnimations(); |
310 | Animations.LoadAnims(); | 311 | Animations.LoadAnims(); |
311 | 312 | ||
313 | // TODO: m_animations and m_animationSeqs should always be of the same length. | ||
314 | // Move them into an object to (hopefully) avoid threading issues. | ||
312 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | 315 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); |
313 | m_animationSeqs.Add(1); | 316 | m_animationSeqs.Add(1); |
314 | 317 | ||
315 | RegisterToEvents(); | 318 | RegisterToEvents(); |
316 | |||
317 | SetDirectionVectors(); | 319 | SetDirectionVectors(); |
318 | 320 | ||
319 | //m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length); | ||
320 | |||
321 | // m_textureEntry = GetDefaultTextureEntry(); | ||
322 | //temporary until we move some code into the body classes | ||
323 | |||
324 | if (m_newAvatar) | ||
325 | { | ||
326 | //do we need to use newAvatar? not sure so have added this to kill the compile warning | ||
327 | } | ||
328 | |||
329 | m_scene.LandManager.sendLandUpdate(this); | 321 | m_scene.LandManager.sendLandUpdate(this); |
330 | } | 322 | } |
331 | 323 | ||
332 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) | 324 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, |
325 | AvatarWearable[] wearables) | ||
326 | : this(client, world, reginfo) | ||
333 | { | 327 | { |
334 | //couldn't move the following into SetInitialValues as they are readonly | 328 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); |
335 | m_regionHandle = reginfo.RegionHandle; | ||
336 | m_controllingClient = client; | ||
337 | m_firstname = m_controllingClient.FirstName; | ||
338 | m_lastname = m_controllingClient.LastName; | ||
339 | |||
340 | SetInitialValues(client, world, reginfo); | ||
341 | |||
342 | m_appearance = appearance; | ||
343 | |||
344 | Animations = new AvatarAnimations(); | ||
345 | Animations.LoadAnims(); | ||
346 | |||
347 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | ||
348 | m_animationSeqs.Add(1); | ||
349 | |||
350 | RegisterToEvents(); | ||
351 | SetDirectionVectors(); | ||
352 | |||
353 | if (m_newAvatar) | ||
354 | { | ||
355 | //do we need to use newAvatar? not sure so have added this to kill the compile warning | ||
356 | } | ||
357 | |||
358 | m_scene.LandManager.sendLandUpdate(this); | ||
359 | } | 329 | } |
360 | 330 | ||
361 | private void SetInitialValues(IClientAPI client, Scene world, RegionInfo reginfo) | 331 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) |
332 | : this(client, world, reginfo) | ||
362 | { | 333 | { |
363 | m_scene = world; | 334 | m_appearance = appearance; |
364 | m_uuid = client.AgentId; | ||
365 | m_regionInfo = reginfo; | ||
366 | m_localId = m_scene.NextLocalId; | ||
367 | AbsolutePosition = m_controllingClient.StartPos; | ||
368 | } | 335 | } |
369 | 336 | ||
370 | private void RegisterToEvents() | 337 | private void RegisterToEvents() |
371 | { | 338 | { |
372 | //register for events | ||
373 | m_controllingClient.OnRequestWearables += SendOwnAppearance; | 339 | m_controllingClient.OnRequestWearables += SendOwnAppearance; |
374 | m_controllingClient.OnSetAppearance += SetAppearance; | 340 | m_controllingClient.OnSetAppearance += SetAppearance; |
375 | m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; | 341 | m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; |
@@ -382,12 +348,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
382 | m_controllingClient.OnStopAnim += HandleStopAnim; | 348 | m_controllingClient.OnStopAnim += HandleStopAnim; |
383 | 349 | ||
384 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 350 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
385 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 351 | // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
386 | } | 352 | } |
387 | 353 | ||
388 | private void SetDirectionVectors() | 354 | private void SetDirectionVectors() |
389 | { | 355 | { |
390 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD | 356 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FORWARD |
391 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK | 357 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK |
392 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT | 358 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT |
393 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT | 359 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT |
@@ -406,10 +372,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
406 | } | 372 | } |
407 | // } | 373 | // } |
408 | } | 374 | } |
375 | |||
409 | public uint GenerateClientFlags(LLUUID ObjectID) | 376 | public uint GenerateClientFlags(LLUUID ObjectID) |
410 | { | 377 | { |
411 | return m_scene.PermissionsMngr.GenerateClientFlags(this.m_uuid, ObjectID); | 378 | return m_scene.PermissionsMngr.GenerateClientFlags(this.m_uuid, ObjectID); |
412 | } | 379 | } |
380 | |||
413 | public void SendPrimUpdates() | 381 | public void SendPrimUpdates() |
414 | { | 382 | { |
415 | // if (m_scene.QuadTree.GetNodeID(this.AbsolutePosition.X, this.AbsolutePosition.Y) != m_currentQuadNode) | 383 | // if (m_scene.QuadTree.GetNodeID(this.AbsolutePosition.X, this.AbsolutePosition.Y) != m_currentQuadNode) |
@@ -441,8 +409,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
441 | // could have been sent in the last update - we still need to send the | 409 | // could have been sent in the last update - we still need to send the |
442 | // second here. | 410 | // second here. |
443 | 411 | ||
444 | |||
445 | |||
446 | if (update.LastFullUpdateTime < part.TimeStampFull) | 412 | if (update.LastFullUpdateTime < part.TimeStampFull) |
447 | { | 413 | { |
448 | //need to do a full update | 414 | //need to do a full update |
@@ -458,8 +424,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
458 | } | 424 | } |
459 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) | 425 | else if (update.LastTerseUpdateTime <= part.TimeStampTerse) |
460 | { | 426 | { |
461 | |||
462 | |||
463 | part.SendTerseUpdate(ControllingClient); | 427 | part.SendTerseUpdate(ControllingClient); |
464 | 428 | ||
465 | update.LastTerseUpdateTime = part.TimeStampTerse; | 429 | update.LastTerseUpdateTime = part.TimeStampTerse; |
@@ -493,7 +457,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
493 | /// </summary> | 457 | /// </summary> |
494 | public void MakeRootAgent(LLVector3 pos, bool isFlying) | 458 | public void MakeRootAgent(LLVector3 pos, bool isFlying) |
495 | { | 459 | { |
496 | |||
497 | m_newAvatar = true; | 460 | m_newAvatar = true; |
498 | m_isChildAgent = false; | 461 | m_isChildAgent = false; |
499 | 462 | ||
@@ -508,8 +471,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
508 | //m_scene.SendAllSceneObjectsToClient(this); | 471 | //m_scene.SendAllSceneObjectsToClient(this); |
509 | //m_gotAllObjectsInScene = true; | 472 | //m_gotAllObjectsInScene = true; |
510 | //} | 473 | //} |
511 | |||
512 | } | 474 | } |
475 | |||
513 | /// <summary> | 476 | /// <summary> |
514 | /// This turns a root agent into a child agent | 477 | /// This turns a root agent into a child agent |
515 | /// when an agent departs this region for a neighbor, this gets called. | 478 | /// when an agent departs this region for a neighbor, this gets called. |
@@ -610,6 +573,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
610 | MakeRootAgent(AbsolutePosition, false); | 573 | MakeRootAgent(AbsolutePosition, false); |
611 | } | 574 | } |
612 | } | 575 | } |
576 | |||
613 | /// <summary> | 577 | /// <summary> |
614 | /// This is the event handler for client movement. If a client is moving, this event is triggering. | 578 | /// This is the event handler for client movement. If a client is moving, this event is triggering. |
615 | /// </summary> | 579 | /// </summary> |
@@ -734,7 +698,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
734 | SendFullUpdateToAllClients(); | 698 | SendFullUpdateToAllClients(); |
735 | } | 699 | } |
736 | 700 | ||
737 | UpdateMovementAnimations(true); | 701 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"], 1); |
738 | } | 702 | } |
739 | 703 | ||
740 | private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset) | 704 | private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset) |
@@ -777,13 +741,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
777 | 741 | ||
778 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) | 742 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) |
779 | { | 743 | { |
780 | SendSitResponse(remoteClient, targetID, offset); | ||
781 | |||
782 | if (m_parentID != 0) | 744 | if (m_parentID != 0) |
783 | { | 745 | { |
784 | StandUp(); | 746 | StandUp(); |
785 | } | 747 | } |
786 | 748 | ||
749 | SendSitResponse(remoteClient, targetID, offset); | ||
750 | |||
787 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 751 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
788 | 752 | ||
789 | if (part != null) | 753 | if (part != null) |
@@ -815,6 +779,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
815 | SetMovementAnimation(Animations.AnimsLLUUID["SIT"], 1); | 779 | SetMovementAnimation(Animations.AnimsLLUUID["SIT"], 1); |
816 | SendFullUpdateToAllClients(); | 780 | SendFullUpdateToAllClients(); |
817 | } | 781 | } |
782 | |||
818 | /// <summary> | 783 | /// <summary> |
819 | /// Event handler for the 'Always run' setting on the client | 784 | /// Event handler for the 'Always run' setting on the client |
820 | /// Tells the physics plugin to increase speed of movement. | 785 | /// Tells the physics plugin to increase speed of movement. |
@@ -878,6 +843,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
878 | SendAnimPack(); | 843 | SendAnimPack(); |
879 | } | 844 | } |
880 | } | 845 | } |
846 | |||
881 | /// <summary> | 847 | /// <summary> |
882 | /// This method handles agent movement related animations | 848 | /// This method handles agent movement related animations |
883 | /// </summary> | 849 | /// </summary> |
@@ -889,9 +855,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
889 | if (m_movementflag != 0) | 855 | if (m_movementflag != 0) |
890 | { | 856 | { |
891 | // We are moving | 857 | // We are moving |
892 | // Are we flying | 858 | |
893 | if (m_physicsActor.Flying) | 859 | if (m_physicsActor.Flying) |
894 | { | 860 | { |
861 | // We are flying | ||
895 | SetMovementAnimation(Animations.AnimsLLUUID["FLY"], 1); | 862 | SetMovementAnimation(Animations.AnimsLLUUID["FLY"], 1); |
896 | } | 863 | } |
897 | else if (((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && | 864 | else if (((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && |
@@ -907,7 +874,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
907 | } | 874 | } |
908 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 875 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) |
909 | { | 876 | { |
910 | // client is moving, and colliding and pressing the page up button but isn't flying | 877 | // Client is moving, and colliding and pressing the page up button but isn't flying |
911 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); | 878 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); |
912 | } | 879 | } |
913 | else if (m_setAlwaysRun) | 880 | else if (m_setAlwaysRun) |
@@ -916,7 +883,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
916 | SetMovementAnimation(Animations.AnimsLLUUID["RUN"], 1); | 883 | SetMovementAnimation(Animations.AnimsLLUUID["RUN"], 1); |
917 | } | 884 | } |
918 | else | 885 | else |
886 | { | ||
887 | // We're moving, but we're not doing anything else.. so play the stand animation | ||
919 | SetMovementAnimation(Animations.AnimsLLUUID["WALK"], 1); | 888 | SetMovementAnimation(Animations.AnimsLLUUID["WALK"], 1); |
889 | } | ||
920 | } | 890 | } |
921 | else | 891 | else |
922 | { | 892 | { |
@@ -930,7 +900,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
930 | } | 900 | } |
931 | else if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6 && !m_physicsActor.Flying) | 901 | else if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6 && !m_physicsActor.Flying) |
932 | { | 902 | { |
933 | // Not colliding, and we're not flying and we're falling at a speed of 6m per unit | 903 | // Not colliding and not flying, and we're falling at high speed |
934 | SetMovementAnimation(Animations.AnimsLLUUID["FALLDOWN"], 1); | 904 | SetMovementAnimation(Animations.AnimsLLUUID["FALLDOWN"], 1); |
935 | } | 905 | } |
936 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 906 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) |
@@ -940,13 +910,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
940 | } | 910 | } |
941 | else if (m_physicsActor.Flying) | 911 | else if (m_physicsActor.Flying) |
942 | { | 912 | { |
943 | // This should probably be HOVER and not Fly | 913 | // We're flying but not moving |
944 | // We're not moving and flying | 914 | SetMovementAnimation(Animations.AnimsLLUUID["HOVER"], 1); |
945 | SetMovementAnimation(Animations.AnimsLLUUID["FLY"], 1); | ||
946 | } | 915 | } |
947 | else | 916 | else |
917 | { | ||
918 | // We're not moving.. and we're not doing anything.. so play the stand animation | ||
948 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"], 1); | 919 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"], 1); |
949 | // We're not moving.. and we're not doing anything.. so play the stand animation | 920 | } |
950 | } | 921 | } |
951 | } | 922 | } |
952 | } | 923 | } |
@@ -991,6 +962,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
991 | newVelocity.Z = direc.z; | 962 | newVelocity.Z = direc.z; |
992 | m_forcesList.Add(newVelocity); | 963 | m_forcesList.Add(newVelocity); |
993 | } | 964 | } |
965 | |||
994 | /// <summary> | 966 | /// <summary> |
995 | /// Sets whether or not the agent is typing. | 967 | /// Sets whether or not the agent is typing. |
996 | /// </summary> | 968 | /// </summary> |
@@ -1059,8 +1031,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1059 | /// <summary> | 1031 | /// <summary> |
1060 | /// Sends a location update to the client connected to this scenePresence | 1032 | /// Sends a location update to the client connected to this scenePresence |
1061 | /// </summary> | 1033 | /// </summary> |
1062 | /// <param name="RemoteClient"></param> | 1034 | /// <param name="remoteClient"></param> |
1063 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | 1035 | public void SendTerseUpdateToClient(IClientAPI remoteClient) |
1064 | { | 1036 | { |
1065 | LLVector3 pos = m_pos; | 1037 | LLVector3 pos = m_pos; |
1066 | LLVector3 vel = Velocity; | 1038 | LLVector3 vel = Velocity; |
@@ -1069,7 +1041,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1069 | rot.Y = m_bodyRot.y; | 1041 | rot.Y = m_bodyRot.y; |
1070 | rot.Z = m_bodyRot.z; | 1042 | rot.Z = m_bodyRot.z; |
1071 | rot.W = m_bodyRot.w; | 1043 | rot.W = m_bodyRot.w; |
1072 | RemoteClient.SendAvatarTerseUpdate(m_regionHandle, 64096, LocalId, new LLVector3(pos.X, pos.Y, pos.Z), | 1044 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, 64096, LocalId, new LLVector3(pos.X, pos.Y, pos.Z), |
1073 | new LLVector3(vel.X, vel.Y, vel.Z), rot); | 1045 | new LLVector3(vel.X, vel.Y, vel.Z), rot); |
1074 | } | 1046 | } |
1075 | 1047 | ||
@@ -1110,6 +1082,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1110 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, | 1082 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, |
1111 | LocalId, m_pos, m_appearance.TextureEntry.ToBytes(), m_parentID); | 1083 | LocalId, m_pos, m_appearance.TextureEntry.ToBytes(), m_parentID); |
1112 | } | 1084 | } |
1085 | |||
1113 | /// <summary> | 1086 | /// <summary> |
1114 | /// Tell *ALL* agents about this agent | 1087 | /// Tell *ALL* agents about this agent |
1115 | /// </summary> | 1088 | /// </summary> |
@@ -1191,7 +1164,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1191 | m_appearance.SetWearable(ControllingClient, wearableId, wearable); | 1164 | m_appearance.SetWearable(ControllingClient, wearableId, wearable); |
1192 | } | 1165 | } |
1193 | 1166 | ||
1194 | |||
1195 | /// <summary> | 1167 | /// <summary> |
1196 | /// | 1168 | /// |
1197 | /// </summary> | 1169 | /// </summary> |
@@ -1336,6 +1308,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1336 | respondPacket.AgentData = adb; | 1308 | respondPacket.AgentData = adb; |
1337 | ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task); | 1309 | ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task); |
1338 | } | 1310 | } |
1311 | |||
1339 | /// <summary> | 1312 | /// <summary> |
1340 | /// This updates important decision making data about a child agent | 1313 | /// This updates important decision making data about a child agent |
1341 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 1314 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -1351,9 +1324,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1351 | //cAgentData.AVHeight; | 1324 | //cAgentData.AVHeight; |
1352 | //cAgentData.regionHandle; | 1325 | //cAgentData.regionHandle; |
1353 | //m_velocity = cAgentData.Velocity; | 1326 | //m_velocity = cAgentData.Velocity; |
1354 | |||
1355 | |||
1356 | } | 1327 | } |
1328 | |||
1357 | /// <summary> | 1329 | /// <summary> |
1358 | /// | 1330 | /// |
1359 | /// </summary> | 1331 | /// </summary> |
@@ -1362,7 +1334,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1362 | } | 1334 | } |
1363 | 1335 | ||
1364 | /// <summary> | 1336 | /// <summary> |
1365 | /// handles part of the PID controller function for moving an avatar. | 1337 | /// Handles part of the PID controller function for moving an avatar. |
1366 | /// </summary> | 1338 | /// </summary> |
1367 | public override void UpdateMovement() | 1339 | public override void UpdateMovement() |
1368 | { | 1340 | { |
@@ -1450,6 +1422,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
1450 | { | 1422 | { |
1451 | RemoveFromPhysicalScene(); | 1423 | RemoveFromPhysicalScene(); |
1452 | } | 1424 | } |
1453 | |||
1454 | } | 1425 | } |
1455 | } | 1426 | } |