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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs9
1 files changed, 1 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 1f671ab..1e26c91 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1800,8 +1800,6 @@ namespace OpenSim.Region.Environment.Scenes
1800 1800
1801 string sceneObjectXml = objectGroup.ToXmlString(); 1801 string sceneObjectXml = objectGroup.ToXmlString();
1802 1802
1803 bool useOwner = false;
1804
1805 // Get the user info of the item destination 1803 // Get the user info of the item destination
1806 // 1804 //
1807 CachedUserInfo userInfo; 1805 CachedUserInfo userInfo;
@@ -1849,13 +1847,8 @@ namespace OpenSim.Region.Environment.Scenes
1849 // 1847 //
1850 1848
1851 InventoryFolderBase folder = null; 1849 InventoryFolderBase folder = null;
1852 InventoryItemBase item = null; 1850 InventoryItemBase item = null;
1853
1854 1851
1855 // No folder type needed
1856 // We don't go here unless we have a user logged in
1857 // so the skeleton is loaded
1858 //
1859 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1852 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1860 { 1853 {
1861 item = userInfo.RootFolder.FindItem( 1854 item = userInfo.RootFolder.FindItem(