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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs16
1 files changed, 14 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 640cb3b..666edb1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -403,6 +403,7 @@ namespace OpenSim.Region.Environment.Scenes
403 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position, 403 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, LLVector3 position,
404 LLVector3 lookAt, uint flags) 404 LLVector3 lookAt, uint flags)
405 { 405 {
406 bool destRegionUp = false;
406 if (regionHandle == m_regionInfo.RegionHandle) 407 if (regionHandle == m_regionInfo.RegionHandle)
407 { 408 {
408 avatar.ControllingClient.SendTeleportLocationStart(); 409 avatar.ControllingClient.SendTeleportLocationStart();
@@ -421,10 +422,21 @@ namespace OpenSim.Region.Environment.Scenes
421 agent.startpos = position; 422 agent.startpos = position;
422 agent.child = true; 423 agent.child = true;
423 424
424 425 if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
425 if(m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent)) 426 {
427 // region is remote. see if it is up
428 m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
429 destRegionUp = m_commsProvider.InterRegion.Available;
430 }
431 else
432 {
433 // assume local regions are always up
434 destRegionUp = true;
435 }
436 if(destRegionUp)
426 { 437 {
427 avatar.Close(); 438 avatar.Close();
439 m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
428 m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId, 440 m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
429 position, false); 441 position, false);
430 AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo(); 442 AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();