diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
4 files changed, 130 insertions, 47 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs index bcd378f..abf4065 100644 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -256,15 +256,16 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
256 | // return; | 256 | // return; |
257 | //} | 257 | //} |
258 | 258 | ||
259 | SetInTransit(avatar.UUID); | ||
259 | // Let's send a full update of the agent. This is a synchronous call. | 260 | // Let's send a full update of the agent. This is a synchronous call. |
260 | AgentData agent = new AgentData(); | 261 | AgentData agent = new AgentData(); |
261 | avatar.CopyTo(agent); | 262 | avatar.CopyTo(agent); |
262 | agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!! | 263 | agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!! |
264 | agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort + | ||
265 | "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/"; | ||
263 | 266 | ||
264 | m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent); | 267 | m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent); |
265 | 268 | ||
266 | avatar.MakeChildAgent(); | ||
267 | |||
268 | m_log.DebugFormat( | 269 | m_log.DebugFormat( |
269 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", agentCircuit.CapsPath, avatar.UUID); | 270 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", agentCircuit.CapsPath, avatar.UUID); |
270 | 271 | ||
@@ -288,17 +289,32 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
288 | /// Hypergrid mod stop | 289 | /// Hypergrid mod stop |
289 | /// | 290 | /// |
290 | 291 | ||
292 | |||
293 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | ||
294 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
295 | // that the client contacted the destination before we send the attachments and close things here. | ||
296 | if (!WaitForCallback(avatar.UUID)) | ||
297 | { | ||
298 | // Client never contacted destination. Let's restore everything back | ||
299 | avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
300 | |||
301 | ResetFromTransit(avatar.UUID); | ||
302 | // Yikes! We should just have a ref to scene here. | ||
303 | avatar.Scene.InformClientOfNeighbours(avatar); | ||
304 | |||
305 | // Finally, kill the agent we just created at the destination. | ||
306 | m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID); | ||
307 | |||
308 | return; | ||
309 | } | ||
310 | |||
311 | // Can't go back from here | ||
291 | if (KiPrimitive != null) | 312 | if (KiPrimitive != null) |
292 | { | 313 | { |
293 | KiPrimitive(avatar.LocalId); | 314 | KiPrimitive(avatar.LocalId); |
294 | } | 315 | } |
295 | 316 | ||
296 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | 317 | avatar.MakeChildAgent(); |
297 | // trigers a whole shebang of things there, including MakeRoot. So let's wait plenty before | ||
298 | // we send the attachments and close things here. | ||
299 | // It would be nice if the client would tell us when that whole thing is done, so we wouldn't have | ||
300 | // to use this Thread.Sleep voodoo | ||
301 | Thread.Sleep(4000); | ||
302 | 318 | ||
303 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 319 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it |
304 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); | 320 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); |
@@ -310,7 +326,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
310 | /// | 326 | /// |
311 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) | 327 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) |
312 | { | 328 | { |
313 | Thread.Sleep(8000); | 329 | Thread.Sleep(5000); |
314 | avatar.Close(); | 330 | avatar.Close(); |
315 | CloseConnection(avatar.UUID); | 331 | CloseConnection(avatar.UUID); |
316 | } | 332 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 56b5df6..13b9169 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2692,7 +2692,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2692 | { | 2692 | { |
2693 | m_sceneGridService.OnExpectUser += NewUserConnection; | 2693 | m_sceneGridService.OnExpectUser += NewUserConnection; |
2694 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | 2694 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; |
2695 | m_sceneGridService.OnCloseAgentConnection += CloseConnection; | 2695 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; |
2696 | m_sceneGridService.OnRegionUp += OtherRegionUp; | 2696 | m_sceneGridService.OnRegionUp += OtherRegionUp; |
2697 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 2697 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
2698 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | 2698 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; |
@@ -2724,7 +2724,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2724 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | 2724 | m_sceneGridService.OnRegionUp -= OtherRegionUp; |
2725 | m_sceneGridService.OnExpectUser -= NewUserConnection; | 2725 | m_sceneGridService.OnExpectUser -= NewUserConnection; |
2726 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | 2726 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; |
2727 | m_sceneGridService.OnCloseAgentConnection -= CloseConnection; | 2727 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; |
2728 | m_sceneGridService.OnGetLandData -= GetLandData; | 2728 | m_sceneGridService.OnGetLandData -= GetLandData; |
2729 | 2729 | ||
2730 | if (m_interregionCommsIn != null) | 2730 | if (m_interregionCommsIn != null) |
@@ -2979,12 +2979,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
2979 | return false; | 2979 | return false; |
2980 | } | 2980 | } |
2981 | 2981 | ||
2982 | public virtual bool IncomingReleaseAgent(UUID id) | ||
2983 | { | ||
2984 | return m_sceneGridService.ReleaseAgent(id); | ||
2985 | } | ||
2986 | |||
2987 | public void SendReleaseAgent(ulong regionHandle, UUID id, string uri) | ||
2988 | { | ||
2989 | m_interregionCommsOut.SendReleaseAgent(regionHandle, id, uri); | ||
2990 | } | ||
2991 | |||
2982 | /// <summary> | 2992 | /// <summary> |
2983 | /// Tell a single agent to disconnect from the region. | 2993 | /// Tell a single agent to disconnect from the region. |
2984 | /// </summary> | 2994 | /// </summary> |
2985 | /// <param name="regionHandle"></param> | 2995 | /// <param name="regionHandle"></param> |
2986 | /// <param name="agentID"></param> | 2996 | /// <param name="agentID"></param> |
2987 | public bool CloseConnection(UUID agentID) | 2997 | public bool IncomingCloseAgent(UUID agentID) |
2988 | { | 2998 | { |
2989 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 2999 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
2990 | if (presence != null) | 3000 | if (presence != null) |
@@ -3013,9 +3023,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
3013 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3023 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3014 | } | 3024 | } |
3015 | presence.ControllingClient.Close(true); | 3025 | presence.ControllingClient.Close(true); |
3016 | 3026 | return true; | |
3017 | } | 3027 | } |
3018 | return true; | 3028 | // Agent not here |
3029 | return false; | ||
3019 | } | 3030 | } |
3020 | 3031 | ||
3021 | /// <summary> | 3032 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 2bf81d8..da3a9d3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -55,6 +55,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
55 | 55 | ||
56 | protected RegionCommsListener regionCommsHost; | 56 | protected RegionCommsListener regionCommsHost; |
57 | 57 | ||
58 | protected List<UUID> m_agentsInTransit; | ||
59 | |||
58 | public event AgentCrossing OnAvatarCrossingIntoRegion; | 60 | public event AgentCrossing OnAvatarCrossingIntoRegion; |
59 | public event ExpectUserDelegate OnExpectUser; | 61 | public event ExpectUserDelegate OnExpectUser; |
60 | public event ExpectPrimDelegate OnExpectPrim; | 62 | public event ExpectPrimDelegate OnExpectPrim; |
@@ -82,6 +84,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
82 | public SceneCommunicationService(CommunicationsManager commsMan) | 84 | public SceneCommunicationService(CommunicationsManager commsMan) |
83 | { | 85 | { |
84 | m_commsProvider = commsMan; | 86 | m_commsProvider = commsMan; |
87 | m_agentsInTransit = new List<UUID>(); | ||
85 | } | 88 | } |
86 | 89 | ||
87 | /// <summary> | 90 | /// <summary> |
@@ -546,8 +549,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
546 | /// </summary> | 549 | /// </summary> |
547 | private void SendChildAgentDataUpdateAsync(AgentData cAgentData, ulong regionHandle) | 550 | private void SendChildAgentDataUpdateAsync(AgentData cAgentData, ulong regionHandle) |
548 | { | 551 | { |
549 | m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); | 552 | //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); |
550 | //bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); | ||
551 | try | 553 | try |
552 | { | 554 | { |
553 | //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); | 555 | //m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); |
@@ -608,29 +610,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
608 | { | 610 | { |
609 | 611 | ||
610 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); | 612 | m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); |
611 | //bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | ||
612 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 613 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
613 | m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | ||
614 | |||
615 | //if (regionAccepted) | ||
616 | //{ | ||
617 | // m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor"); | ||
618 | |||
619 | //} | ||
620 | //else | ||
621 | //{ | ||
622 | // m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor"); | ||
623 | 614 | ||
624 | //} | 615 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
625 | 616 | m_interregionCommsOut.SendCloseAgent(regionHandle, agentID); | |
626 | //// We remove the list of known regions from the agent's known region list through an event | ||
627 | //// to scene, because, if an agent logged of, it's likely that there will be no scene presence | ||
628 | //// by the time we get to this part of the method. | ||
629 | //handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar; | ||
630 | //if (handlerRemoveKnownRegionFromAvatar != null) | ||
631 | //{ | ||
632 | // handlerRemoveKnownRegionFromAvatar(agentID, regionlst); | ||
633 | //} | ||
634 | } | 617 | } |
635 | 618 | ||
636 | private void SendCloseChildAgentCompleted(IAsyncResult iar) | 619 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
@@ -860,15 +843,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
860 | // return; | 843 | // return; |
861 | //} | 844 | //} |
862 | 845 | ||
846 | SetInTransit(avatar.UUID); | ||
863 | // Let's send a full update of the agent. This is a synchronous call. | 847 | // Let's send a full update of the agent. This is a synchronous call. |
864 | AgentData agent = new AgentData(); | 848 | AgentData agent = new AgentData(); |
865 | avatar.CopyTo(agent); | 849 | avatar.CopyTo(agent); |
866 | agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!! | 850 | agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!! |
851 | agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort + | ||
852 | "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/"; | ||
867 | 853 | ||
868 | m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent); | 854 | m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent); |
869 | 855 | ||
870 | avatar.MakeChildAgent(); | ||
871 | |||
872 | m_log.DebugFormat( | 856 | m_log.DebugFormat( |
873 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); | 857 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); |
874 | 858 | ||
@@ -885,17 +869,32 @@ namespace OpenSim.Region.Environment.Scenes | |||
885 | teleportFlags, capsPath); | 869 | teleportFlags, capsPath); |
886 | } | 870 | } |
887 | 871 | ||
872 | |||
873 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | ||
874 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
875 | // that the client contacted the destination before we send the attachments and close things here. | ||
876 | if (!WaitForCallback(avatar.UUID)) | ||
877 | { | ||
878 | // Client never contacted destination. Let's restore everything back | ||
879 | avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
880 | |||
881 | ResetFromTransit(avatar.UUID); | ||
882 | // Yikes! We should just have a ref to scene here. | ||
883 | avatar.Scene.InformClientOfNeighbours(avatar); | ||
884 | |||
885 | // Finally, kill the agent we just created at the destination. | ||
886 | m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID); | ||
887 | |||
888 | return; | ||
889 | } | ||
890 | |||
891 | // Can't go back from here | ||
888 | if (KiPrimitive != null) | 892 | if (KiPrimitive != null) |
889 | { | 893 | { |
890 | KiPrimitive(avatar.LocalId); | 894 | KiPrimitive(avatar.LocalId); |
891 | } | 895 | } |
892 | 896 | ||
893 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | 897 | avatar.MakeChildAgent(); |
894 | // trigers a whole shebang of things there, including MakeRoot. So let's wait plenty before | ||
895 | // we send the attachments and close things here. | ||
896 | // We need to change this part of the protocol. The receiving region should tell this region | ||
897 | // when it's ok to continue. | ||
898 | Thread.Sleep(4000); | ||
899 | 898 | ||
900 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 899 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it |
901 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); | 900 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); |
@@ -904,7 +903,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
904 | 903 | ||
905 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 904 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) |
906 | { | 905 | { |
907 | Thread.Sleep(8000); | 906 | Thread.Sleep(5000); |
908 | avatar.Close(); | 907 | avatar.Close(); |
909 | CloseConnection(avatar.UUID); | 908 | CloseConnection(avatar.UUID); |
910 | } | 909 | } |
@@ -947,6 +946,49 @@ namespace OpenSim.Region.Environment.Scenes | |||
947 | } | 946 | } |
948 | } | 947 | } |
949 | 948 | ||
949 | protected bool WaitForCallback(UUID id) | ||
950 | { | ||
951 | int count = 20; | ||
952 | while (m_agentsInTransit.Contains(id) && count-- > 0) | ||
953 | { | ||
954 | //Console.WriteLine(" >>> Waiting... " + count); | ||
955 | Thread.Sleep(1000); | ||
956 | } | ||
957 | |||
958 | if (count > 0) | ||
959 | return true; | ||
960 | else | ||
961 | return false; | ||
962 | } | ||
963 | |||
964 | public bool ReleaseAgent(UUID id) | ||
965 | { | ||
966 | //Console.WriteLine(" >>> ReleaseAgent called <<< "); | ||
967 | return ResetFromTransit(id); | ||
968 | } | ||
969 | |||
970 | protected void SetInTransit(UUID id) | ||
971 | { | ||
972 | lock (m_agentsInTransit) | ||
973 | { | ||
974 | if (!m_agentsInTransit.Contains(id)) | ||
975 | m_agentsInTransit.Add(id); | ||
976 | } | ||
977 | } | ||
978 | |||
979 | protected bool ResetFromTransit(UUID id) | ||
980 | { | ||
981 | lock (m_agentsInTransit) | ||
982 | { | ||
983 | if (m_agentsInTransit.Contains(id)) | ||
984 | { | ||
985 | m_agentsInTransit.Remove(id); | ||
986 | return true; | ||
987 | } | ||
988 | } | ||
989 | return false; | ||
990 | } | ||
991 | |||
950 | private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours) | 992 | private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours) |
951 | { | 993 | { |
952 | List<ulong> handles = new List<ulong>(); | 994 | List<ulong> handles = new List<ulong>(); |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 23dc9be..166e051 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -217,6 +217,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
217 | 217 | ||
218 | private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); | 218 | private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); |
219 | 219 | ||
220 | // For teleports and crossings callbacks | ||
221 | string m_callbackURI; | ||
222 | ulong m_rootRegionHandle; | ||
223 | |||
220 | #region Properties | 224 | #region Properties |
221 | 225 | ||
222 | /// <summary> | 226 | /// <summary> |
@@ -1000,6 +1004,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1000 | /// </summary> | 1004 | /// </summary> |
1001 | public void CompleteMovement() | 1005 | public void CompleteMovement() |
1002 | { | 1006 | { |
1007 | //Console.WriteLine("\n CompleteMovement \n"); | ||
1003 | Vector3 look = Velocity; | 1008 | Vector3 look = Velocity; |
1004 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 1009 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
1005 | { | 1010 | { |
@@ -1013,6 +1018,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1013 | m_isChildAgent = false; | 1018 | m_isChildAgent = false; |
1014 | 1019 | ||
1015 | MakeRootAgent(AbsolutePosition, false); | 1020 | MakeRootAgent(AbsolutePosition, false); |
1021 | |||
1022 | if ((m_callbackURI != null) && !m_callbackURI.Equals("")) | ||
1023 | { | ||
1024 | Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI); | ||
1025 | m_callbackURI = null; | ||
1026 | } | ||
1016 | } | 1027 | } |
1017 | } | 1028 | } |
1018 | 1029 | ||
@@ -2582,7 +2593,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2582 | if (!IsChildAgent) | 2593 | if (!IsChildAgent) |
2583 | return; | 2594 | return; |
2584 | 2595 | ||
2585 | //Console.WriteLine(" >>> ChildAgentDataUpdate <<<"); | 2596 | //Console.WriteLine(" >>> ChildAgentDataUpdate <<< " + rRegionX + "-" + rRegionY); |
2586 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 2597 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; |
2587 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 2598 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
2588 | 2599 | ||
@@ -2615,6 +2626,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2615 | if (m_scene.m_seeIntoRegionFromNeighbor) | 2626 | if (m_scene.m_seeIntoRegionFromNeighbor) |
2616 | m_pendingObjects = null; | 2627 | m_pendingObjects = null; |
2617 | 2628 | ||
2629 | m_callbackURI = cAgentData.CallbackURI; | ||
2630 | m_rootRegionHandle = Util.UIntsToLong(rRegionX * Constants.RegionSize, rRegionY * Constants.RegionSize); | ||
2631 | |||
2618 | //cAgentData.AVHeight; | 2632 | //cAgentData.AVHeight; |
2619 | //cAgentData.regionHandle; | 2633 | //cAgentData.regionHandle; |
2620 | //m_velocity = cAgentData.Velocity; | 2634 | //m_velocity = cAgentData.Velocity; |