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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs139
1 files changed, 70 insertions, 69 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index bcc0d19..a8387c4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -31,6 +31,7 @@ using System.Reflection;
31using System.Text; 31using System.Text;
32using System.Timers; 32using System.Timers;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenMetaverse.Packets;
34using log4net; 35using log4net;
35using OpenSim.Framework; 36using OpenSim.Framework;
36using OpenSim.Framework.Communications.Cache; 37using OpenSim.Framework.Communications.Cache;
@@ -42,12 +43,12 @@ namespace OpenSim.Region.Environment.Scenes
42 public partial class Scene 43 public partial class Scene
43 { 44 {
44 private static readonly ILog m_log 45 private static readonly ILog m_log
45 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 47
47 /// <summary> 48 /// <summary>
48 /// Allows asynchronous derezzing of objects from the scene into a client's inventory. 49 /// Allows asynchronous derezzing of objects from the scene into a client's inventory.
49 /// </summary> 50 /// </summary>
50 protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter; 51 protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
51 52
52 /// <summary> 53 /// <summary>
53 /// Start all the scripts in the scene which should be started. 54 /// Start all the scripts in the scene which should be started.
@@ -60,14 +61,14 @@ namespace OpenSim.Region.Environment.Scenes
60 { 61 {
61 if (group is SceneObjectGroup) 62 if (group is SceneObjectGroup)
62 { 63 {
63 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 64 ((SceneObjectGroup)group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
64 } 65 }
65 } 66 }
66 } 67 }
67 68
68 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 69 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
69 { 70 {
70 IMoneyModule money=RequestModuleInterface<IMoneyModule>(); 71 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
71 if (money != null) 72 if (money != null)
72 { 73 {
73 money.ApplyUploadCharge(agentID); 74 money.ApplyUploadCharge(agentID);
@@ -145,9 +146,9 @@ namespace OpenSim.Region.Environment.Scenes
145 else 146 else
146 { 147 {
147 m_log.ErrorFormat( 148 m_log.ErrorFormat(
148 "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item", 149 "[AGENT INVENTORY]: Could not resolve user {0} for adding an inventory item",
149 remoteClient.AgentId); 150 remoteClient.AgentId);
150 } 151 }
151 } 152 }
152 153
153 /// <summary> 154 /// <summary>
@@ -175,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
175 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false); 176 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
176 return UUID.Zero; 177 return UUID.Zero;
177 } 178 }
178 179
179 remoteClient.SendAgentAlertMessage("Notecard saved", false); 180 remoteClient.SendAgentAlertMessage("Notecard saved", false);
180 } 181 }
181 else if ((InventoryType)item.InvType == InventoryType.LSL) 182 else if ((InventoryType)item.InvType == InventoryType.LSL)
@@ -185,7 +186,7 @@ namespace OpenSim.Region.Environment.Scenes
185 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false); 186 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
186 return UUID.Zero; 187 return UUID.Zero;
187 } 188 }
188 189
189 remoteClient.SendAgentAlertMessage("Script saved", false); 190 remoteClient.SendAgentAlertMessage("Script saved", false);
190 } 191 }
191 192
@@ -204,10 +205,10 @@ namespace OpenSim.Region.Environment.Scenes
204 else 205 else
205 { 206 {
206 m_log.ErrorFormat( 207 m_log.ErrorFormat(
207 "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update", 208 "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
208 remoteClient.AgentId); 209 remoteClient.AgentId);
209 } 210 }
210 211
211 return UUID.Zero; 212 return UUID.Zero;
212 } 213 }
213 214
@@ -283,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
283 { 284 {
284 part.Inventory.RemoveScriptInstance(item.ItemID); 285 part.Inventory.RemoveScriptInstance(item.ItemID);
285 } 286 }
286 287
287 // Update item with new asset 288 // Update item with new asset
288 item.AssetID = asset.FullID; 289 item.AssetID = asset.FullID;
289 group.UpdateInventoryItem(item); 290 group.UpdateInventoryItem(item);
@@ -335,9 +336,9 @@ namespace OpenSim.Region.Environment.Scenes
335 /// <param name="name">The name of the updated item</param> 336 /// <param name="name">The name of the updated item</param>
336 /// <param name="description">The description of the updated item</param> 337 /// <param name="description">The description of the updated item</param>
337 /// <param name="nextOwnerMask">The permissions of the updated item</param> 338 /// <param name="nextOwnerMask">The permissions of the updated item</param>
338/* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, 339 /* public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
339 UUID itemID, string name, string description, 340 UUID itemID, string name, string description,
340 uint nextOwnerMask)*/ 341 uint nextOwnerMask)*/
341 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, 342 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
342 UUID itemID, InventoryItemBase itemUpd) 343 UUID itemID, InventoryItemBase itemUpd)
343 { 344 {
@@ -426,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
426 { 427 {
427 return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero); 428 return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
428 } 429 }
429 430
430 /// <summary> 431 /// <summary>
431 /// Give an inventory item from one user to another 432 /// Give an inventory item from one user to another
432 /// </summary> 433 /// </summary>
@@ -485,7 +486,7 @@ namespace OpenSim.Region.Environment.Scenes
485 itemCopy.AssetType = item.AssetType; 486 itemCopy.AssetType = item.AssetType;
486 itemCopy.InvType = item.InvType; 487 itemCopy.InvType = item.InvType;
487 itemCopy.Folder = recipientFolderId; 488 itemCopy.Folder = recipientFolderId;
488 489
489 if (Permissions.PropagatePermissions()) 490 if (Permissions.PropagatePermissions())
490 { 491 {
491 if (item.InvType == 6) 492 if (item.InvType == 6)
@@ -502,7 +503,7 @@ namespace OpenSim.Region.Environment.Scenes
502 if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit 503 if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
503 { 504 {
504 itemCopy.CurrentPermissions = item.NextPermissions; 505 itemCopy.CurrentPermissions = item.NextPermissions;
505 itemCopy.BasePermissions=itemCopy.CurrentPermissions; 506 itemCopy.BasePermissions = itemCopy.CurrentPermissions;
506 itemCopy.CurrentPermissions |= 8; 507 itemCopy.CurrentPermissions |= 8;
507 } 508 }
508 509
@@ -557,10 +558,10 @@ namespace OpenSim.Region.Environment.Scenes
557 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); 558 m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder");
558 return null; 559 return null;
559 } 560 }
560 561
561 return null; 562 return null;
562 } 563 }
563 564
564 /// <summary> 565 /// <summary>
565 /// Give an entire inventory folder from one user to another. The entire contents (including all descendent 566 /// Give an entire inventory folder from one user to another. The entire contents (including all descendent
566 /// folders) is given. 567 /// folders) is given.
@@ -588,24 +589,24 @@ namespace OpenSim.Region.Environment.Scenes
588 589
589 return null; 590 return null;
590 } 591 }
591 592
592 if (!senderUserInfo.HasReceivedInventory) 593 if (!senderUserInfo.HasReceivedInventory)
593 { 594 {
594 m_log.DebugFormat( 595 m_log.DebugFormat(
595 "[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}", 596 "[AGENT INVENTORY]: Could not give inventory folder - have not yet received inventory for {0}",
596 senderId); 597 senderId);
597 598
598 return null; 599 return null;
599 } 600 }
600 601
601 InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId); 602 InventoryFolderImpl folder = senderUserInfo.RootFolder.FindFolder(folderId);
602 603
603 if (null == folder) 604 if (null == folder)
604 { 605 {
605 m_log.ErrorFormat( 606 m_log.ErrorFormat(
606 "[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId); 607 "[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId);
607 608
608 return null; 609 return null;
609 } 610 }
610 611
611 CachedUserInfo recipientUserInfo 612 CachedUserInfo recipientUserInfo
@@ -618,30 +619,30 @@ namespace OpenSim.Region.Environment.Scenes
618 619
619 return null; 620 return null;
620 } 621 }
621 622
622 if (recipientParentFolderId == UUID.Zero) 623 if (recipientParentFolderId == UUID.Zero)
623 recipientParentFolderId = recipientUserInfo.RootFolder.ID; 624 recipientParentFolderId = recipientUserInfo.RootFolder.ID;
624 625
625 UUID newFolderId = UUID.Random(); 626 UUID newFolderId = UUID.Random();
626 recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId); 627 recipientUserInfo.CreateFolder(folder.Name, newFolderId, (ushort)folder.Type, recipientParentFolderId);
627 628
628 // XXX: Messy - we should really get this back in the CreateFolder call 629 // XXX: Messy - we should really get this back in the CreateFolder call
629 InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId); 630 InventoryFolderImpl copiedFolder = recipientUserInfo.RootFolder.FindFolder(newFolderId);
630 631
631 // Give all the subfolders 632 // Give all the subfolders
632 List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls(); 633 List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls();
633 foreach (InventoryFolderImpl childFolder in subFolders) 634 foreach (InventoryFolderImpl childFolder in subFolders)
634 { 635 {
635 GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID); 636 GiveInventoryFolder(recipientId, senderId, childFolder.ID, copiedFolder.ID);
636 } 637 }
637 638
638 // Give all the items 639 // Give all the items
639 List<InventoryItemBase> items = folder.RequestListOfItems(); 640 List<InventoryItemBase> items = folder.RequestListOfItems();
640 foreach (InventoryItemBase item in items) 641 foreach (InventoryItemBase item in items)
641 { 642 {
642 GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID); 643 GiveInventoryItem(recipientId, senderId, item.ID, copiedFolder.ID);
643 } 644 }
644 645
645 return copiedFolder; 646 return copiedFolder;
646 } 647 }
647 648
@@ -879,7 +880,7 @@ namespace OpenSim.Region.Environment.Scenes
879 880
880 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 881 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
881 return; 882 return;
882 883
883 if (transactionID == UUID.Zero) 884 if (transactionID == UUID.Zero)
884 { 885 {
885 CachedUserInfo userInfo 886 CachedUserInfo userInfo
@@ -890,7 +891,7 @@ namespace OpenSim.Region.Environment.Scenes
890 ScenePresence presence; 891 ScenePresence presence;
891 TryGetAvatar(remoteClient.AgentId, out presence); 892 TryGetAvatar(remoteClient.AgentId, out presence);
892 byte[] data = null; 893 byte[] data = null;
893 894
894 if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum 895 if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum
895 { 896 {
896 Vector3 pos = presence.AbsolutePosition; 897 Vector3 pos = presence.AbsolutePosition;
@@ -989,8 +990,8 @@ namespace OpenSim.Region.Environment.Scenes
989 { 990 {
990 if (ent is SceneObjectGroup) 991 if (ent is SceneObjectGroup)
991 { 992 {
992 if (((SceneObjectGroup) ent).HasChildPrim(localID)) 993 if (((SceneObjectGroup)ent).HasChildPrim(localID))
993 return (SceneObjectGroup) ent; 994 return (SceneObjectGroup)ent;
994 } 995 }
995 } 996 }
996 return null; 997 return null;
@@ -1425,7 +1426,7 @@ namespace OpenSim.Region.Environment.Scenes
1425 } 1426 }
1426 } 1427 }
1427 else // Updating existing item with new perms etc 1428 else // Updating existing item with new perms etc
1428 { 1429 {
1429 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 1430 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
1430 if (agentTransactions != null) 1431 if (agentTransactions != null)
1431 { 1432 {
@@ -1507,7 +1508,7 @@ namespace OpenSim.Region.Environment.Scenes
1507 } 1508 }
1508 } 1509 }
1509 else // script has been rezzed directly into a prim's inventory 1510 else // script has been rezzed directly into a prim's inventory
1510 { 1511 {
1511 SceneObjectPart part = GetSceneObjectPart(itemBase.Folder); 1512 SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
1512 if (part == null) 1513 if (part == null)
1513 return; 1514 return;
@@ -1517,10 +1518,10 @@ namespace OpenSim.Region.Environment.Scenes
1517 1518
1518 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) 1519 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
1519 return; 1520 return;
1520 1521
1521 if (!Permissions.CanCreateObjectInventory( 1522 if (!Permissions.CanCreateObjectInventory(
1522 itemBase.InvType, part.UUID, remoteClient.AgentId)) 1523 itemBase.InvType, part.UUID, remoteClient.AgentId))
1523 return; 1524 return;
1524 1525
1525 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); 1526 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
1526 AssetCache.AddAsset(asset); 1527 AssetCache.AddAsset(asset);
@@ -1733,7 +1734,7 @@ namespace OpenSim.Region.Environment.Scenes
1733 grp.UUID, 1734 grp.UUID,
1734 remoteClient.AgentId); 1735 remoteClient.AgentId);
1735 permissionToDelete = permissionToTake; 1736 permissionToDelete = permissionToTake;
1736 1737
1737 if (permissionToDelete) 1738 if (permissionToDelete)
1738 { 1739 {
1739 AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); 1740 AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
@@ -1803,7 +1804,7 @@ namespace OpenSim.Region.Environment.Scenes
1803 // 1804 //
1804 CachedUserInfo userInfo; 1805 CachedUserInfo userInfo;
1805 1806
1806 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || 1807 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
1807 action == DeRezAction.SaveToExistingUserInventoryItem) 1808 action == DeRezAction.SaveToExistingUserInventoryItem)
1808 { 1809 {
1809 // Take or take copy require a taker 1810 // Take or take copy require a taker
@@ -1846,18 +1847,18 @@ namespace OpenSim.Region.Environment.Scenes
1846 // 1847 //
1847 1848
1848 InventoryFolderBase folder = null; 1849 InventoryFolderBase folder = null;
1849 InventoryItemBase item = null; 1850 InventoryItemBase item = null;
1850 1851
1851 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1852 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1852 { 1853 {
1853 item = userInfo.RootFolder.FindItem( 1854 item = userInfo.RootFolder.FindItem(
1854 objectGroup.RootPart.FromUserInventoryItemID); 1855 objectGroup.RootPart.FromUserInventoryItemID);
1855 1856
1856 if (null == item) 1857 if (null == item)
1857 { 1858 {
1858 m_log.DebugFormat( 1859 m_log.DebugFormat(
1859 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", 1860 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
1860 objectGroup.Name, objectGroup.UUID); 1861 objectGroup.Name, objectGroup.UUID);
1861 return UUID.Zero; 1862 return UUID.Zero;
1862 } 1863 }
1863 } 1864 }
@@ -1936,7 +1937,7 @@ namespace OpenSim.Region.Environment.Scenes
1936 item.InvType = (int)InventoryType.Object; 1937 item.InvType = (int)InventoryType.Object;
1937 item.Folder = folder.ID; 1938 item.Folder = folder.ID;
1938 item.Owner = userInfo.UserProfile.ID; 1939 item.Owner = userInfo.UserProfile.ID;
1939 1940
1940 } 1941 }
1941 1942
1942 AssetBase asset = CreateAsset( 1943 AssetBase asset = CreateAsset(
@@ -1946,10 +1947,10 @@ namespace OpenSim.Region.Environment.Scenes
1946 Utils.StringToBytes(sceneObjectXml)); 1947 Utils.StringToBytes(sceneObjectXml));
1947 AssetCache.AddAsset(asset); 1948 AssetCache.AddAsset(asset);
1948 assetID = asset.FullID; 1949 assetID = asset.FullID;
1949 1950
1950 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1951 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1951 { 1952 {
1952 item.AssetID = asset.FullID; 1953 item.AssetID = asset.FullID;
1953 userInfo.UpdateItem(item); 1954 userInfo.UpdateItem(item);
1954 } 1955 }
1955 else 1956 else
@@ -1958,8 +1959,8 @@ namespace OpenSim.Region.Environment.Scenes
1958 1959
1959 if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions()) 1960 if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
1960 { 1961 {
1961 uint perms=objectGroup.GetEffectivePermissions(); 1962 uint perms = objectGroup.GetEffectivePermissions();
1962 uint nextPerms=(perms & 7) << 13; 1963 uint nextPerms = (perms & 7) << 13;
1963 if ((nextPerms & (uint)PermissionMask.Copy) == 0) 1964 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
1964 perms &= ~(uint)PermissionMask.Copy; 1965 perms &= ~(uint)PermissionMask.Copy;
1965 if ((nextPerms & (uint)PermissionMask.Transfer) == 0) 1966 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
@@ -1990,7 +1991,7 @@ namespace OpenSim.Region.Environment.Scenes
1990 item.AssetType = asset.Type; 1991 item.AssetType = asset.Type;
1991 1992
1992 userInfo.AddItem(item); 1993 userInfo.AddItem(item);
1993 1994
1994 if (remoteClient != null && item.Owner == remoteClient.AgentId) 1995 if (remoteClient != null && item.Owner == remoteClient.AgentId)
1995 { 1996 {
1996 remoteClient.SendInventoryItemCreateUpdate(item); 1997 remoteClient.SendInventoryItemCreateUpdate(item);
@@ -2002,10 +2003,10 @@ namespace OpenSim.Region.Environment.Scenes
2002 { 2003 {
2003 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item); 2004 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
2004 } 2005 }
2005 } 2006 }
2006 } 2007 }
2007 } 2008 }
2008 2009
2009 return assetID; 2010 return assetID;
2010 } 2011 }
2011 2012
@@ -2019,11 +2020,11 @@ namespace OpenSim.Region.Environment.Scenes
2019 m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID); 2020 m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
2020 return; 2021 return;
2021 } 2022 }
2022 2023
2023 m_log.InfoFormat( 2024 m_log.InfoFormat(
2024 "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}", 2025 "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
2025 grp.UUID, grp.GetAttachmentPoint()); 2026 grp.UUID, grp.GetAttachmentPoint());
2026 2027
2027 string sceneObjectXml = objectGroup.ToXmlString(); 2028 string sceneObjectXml = objectGroup.ToXmlString();
2028 2029
2029 CachedUserInfo userInfo = 2030 CachedUserInfo userInfo =
@@ -2213,7 +2214,7 @@ namespace OpenSim.Region.Environment.Scenes
2213 2214
2214 Vector3 pos = GetNewRezLocation( 2215 Vector3 pos = GetNewRezLocation(
2215 RayStart, RayEnd, RayTargetID, Quaternion.Identity, 2216 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2216 BypassRayCast, bRayEndIsIntersection,true,scale, false); 2217 BypassRayCast, bRayEndIsIntersection, true, scale, false);
2217 2218
2218 // Rez object 2219 // Rez object
2219 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 2220 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
@@ -2235,20 +2236,20 @@ namespace OpenSim.Region.Environment.Scenes
2235 if (rezAsset != null) 2236 if (rezAsset != null)
2236 { 2237 {
2237 UUID itemId = UUID.Zero; 2238 UUID itemId = UUID.Zero;
2238 2239
2239 // If we have permission to copy then link the rezzed object back to the user inventory 2240 // If we have permission to copy then link the rezzed object back to the user inventory
2240 // item that it came from. This allows us to enable 'save object to inventory' 2241 // item that it came from. This allows us to enable 'save object to inventory'
2241 if (!Permissions.BypassPermissions()) 2242 if (!Permissions.BypassPermissions())
2242 { 2243 {
2243 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) 2244 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
2244 { 2245 {
2245 itemId = item.ID; 2246 itemId = item.ID;
2246 } 2247 }
2247 } 2248 }
2248 2249
2249 string xmlData = Utils.BytesToString(rezAsset.Data); 2250 string xmlData = Utils.BytesToString(rezAsset.Data);
2250 SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true); 2251 SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true);
2251 2252
2252 if (!Permissions.CanRezObject( 2253 if (!Permissions.CanRezObject(
2253 group.Children.Count, remoteClient.AgentId, pos) 2254 group.Children.Count, remoteClient.AgentId, pos)
2254 && !attachment) 2255 && !attachment)
@@ -2345,12 +2346,12 @@ namespace OpenSim.Region.Environment.Scenes
2345 group.ClearPartAttachmentData(); 2346 group.ClearPartAttachmentData();
2346 } 2347 }
2347 } 2348 }
2348 2349
2349 if (!attachment) 2350 if (!attachment)
2350 { 2351 {
2351 // Fire on_rez 2352 // Fire on_rez
2352 group.CreateScriptInstances(0, true, DefaultScriptEngine, 0); 2353 group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
2353 2354
2354 rootPart.ScheduleFullUpdate(); 2355 rootPart.ScheduleFullUpdate();
2355 } 2356 }
2356 2357
@@ -2489,7 +2490,7 @@ namespace OpenSim.Region.Environment.Scenes
2489 DeRezObject(null, grp.RootPart.LocalId, 2490 DeRezObject(null, grp.RootPart.LocalId,
2490 grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero); 2491 grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
2491 } 2492 }
2492 2493
2493 return true; 2494 return true;
2494 } 2495 }
2495 2496
@@ -2621,7 +2622,7 @@ namespace OpenSim.Region.Environment.Scenes
2621 } 2622 }
2622 2623
2623 } 2624 }
2624 2625
2625 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); 2626 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
2626 } 2627 }
2627 2628