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-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
4 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 3ed4eb2..4c9257d 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -627,7 +627,7 @@ namespace OpenSim.Region.Environment.Scenes
627 #region Get Methods 627 #region Get Methods
628 628
629 /// <summary> 629 /// <summary>
630 /// Request a List of all scene presences in this scene. This is a new list, so no 630 /// Request a List of all scene presences in this scene. This is a new list, so no
631 /// locking is required to iterate over it. 631 /// locking is required to iterate over it.
632 /// </summary> 632 /// </summary>
633 /// <returns></returns> 633 /// <returns></returns>
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c74dca4..e4fdc31 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1506,18 +1506,18 @@ namespace OpenSim.Region.Environment.Scenes
1506 1506
1507 CrossPrimGroupIntoNewRegion(newRegionHandle, grp); 1507 CrossPrimGroupIntoNewRegion(newRegionHandle, grp);
1508 } 1508 }
1509 1509
1510 public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp) 1510 public void CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp)
1511 { 1511 {
1512 int primcrossingXMLmethod = 0; 1512 int primcrossingXMLmethod = 0;
1513 if (newRegionHandle != 0) 1513 if (newRegionHandle != 0)
1514 { 1514 {
1515 bool successYN = false; 1515 bool successYN = false;
1516 1516
1517 successYN 1517 successYN
1518 = m_sceneGridService.PrimCrossToNeighboringRegion( 1518 = m_sceneGridService.PrimCrossToNeighboringRegion(
1519 newRegionHandle, grp.UUID, m_serialiser.SavePrimGroupToXML2String(grp), primcrossingXMLmethod); 1519 newRegionHandle, grp.UUID, m_serialiser.SavePrimGroupToXML2String(grp), primcrossingXMLmethod);
1520 1520
1521 if (successYN) 1521 if (successYN)
1522 { 1522 {
1523 // We remove the object here 1523 // We remove the object here
@@ -1550,7 +1550,7 @@ namespace OpenSim.Region.Environment.Scenes
1550 if (XMLMethod == 0) 1550 if (XMLMethod == 0)
1551 { 1551 {
1552 m_serialiser.LoadGroupFromXml2String(this, objXMLData); 1552 m_serialiser.LoadGroupFromXml2String(this, objXMLData);
1553 1553
1554 SceneObjectPart RootPrim = GetSceneObjectPart(primID); 1554 SceneObjectPart RootPrim = GetSceneObjectPart(primID);
1555 if (RootPrim != null) 1555 if (RootPrim != null)
1556 { 1556 {
@@ -2091,7 +2091,7 @@ namespace OpenSim.Region.Environment.Scenes
2091 m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); 2091 m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
2092 } 2092 }
2093 } 2093 }
2094 2094
2095 2095
2096 } 2096 }
2097 /// <summary> 2097 /// <summary>
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index dc9ac37..8fee27f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -83,8 +83,8 @@ namespace OpenSim.Region.Environment.Scenes
83 Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); 83 Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>();
84 for (int i = 0; i < m_localScenes.Count; i++) 84 for (int i = 0; i < m_localScenes.Count; i++)
85 { 85 {
86 // extract known shared modules from scene 86 // extract known shared modules from scene
87 foreach(string k in m_localScenes[i].Modules.Keys) 87 foreach (string k in m_localScenes[i].Modules.Keys)
88 { 88 {
89 if (m_localScenes[i].Modules[k].IsSharedModule && 89 if (m_localScenes[i].Modules[k].IsSharedModule &&
90 !sharedModules.ContainsKey(k)) 90 !sharedModules.ContainsKey(k))
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes
96 96
97 // all regions/scenes are now closed, we can now safely 97 // all regions/scenes are now closed, we can now safely
98 // close all shared modules 98 // close all shared modules
99 foreach(IRegionModule mod in sharedModules.Values) 99 foreach (IRegionModule mod in sharedModules.Values)
100 { 100 {
101 mod.Close(); 101 mod.Close();
102 } 102 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index de5da40..ce7497d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1048,7 +1048,7 @@ namespace OpenSim.Region.Environment.Scenes
1048 Vector3 normalpart = ipoint - vAbsolutePosition; 1048 Vector3 normalpart = ipoint - vAbsolutePosition;
1049 returnresult.normal = normalpart / normalpart.Length; 1049 returnresult.normal = normalpart / normalpart.Length;
1050 1050
1051 // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt. 1051 // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesn't.
1052 // I can write a function to do it.. but I like the fact that this one is Static. 1052 // I can write a function to do it.. but I like the fact that this one is Static.
1053 1053
1054 LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); 1054 LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z);