diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 30 |
1 files changed, 7 insertions, 23 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 19e0064..38cfc8c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -251,7 +251,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
251 | 251 | ||
252 | httpListener = httpServer; | 252 | httpListener = httpServer; |
253 | m_dumpAssetsToFile = dumpAssetsToFile; | 253 | m_dumpAssetsToFile = dumpAssetsToFile; |
254 | |||
255 | } | 254 | } |
256 | 255 | ||
257 | #endregion | 256 | #endregion |
@@ -311,8 +310,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
311 | m_restartTimer.Start(); | 310 | m_restartTimer.Start(); |
312 | SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); | 311 | SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes"); |
313 | } | 312 | } |
314 | |||
315 | |||
316 | } | 313 | } |
317 | 314 | ||
318 | public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e) | 315 | public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e) |
@@ -329,7 +326,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
329 | m_restartTimer.AutoReset = false; | 326 | m_restartTimer.AutoReset = false; |
330 | RestartNow(); | 327 | RestartNow(); |
331 | } | 328 | } |
332 | |||
333 | } | 329 | } |
334 | 330 | ||
335 | public void RestartNow() | 331 | public void RestartNow() |
@@ -391,7 +387,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
391 | avatar.ControllingClient.Stop(); | 387 | avatar.ControllingClient.Stop(); |
392 | 388 | ||
393 | }); | 389 | }); |
394 | |||
395 | 390 | ||
396 | m_heartbeatTimer.Close(); | 391 | m_heartbeatTimer.Close(); |
397 | m_innerScene.Close(); | 392 | m_innerScene.Close(); |
@@ -407,7 +402,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
407 | Modules.Clear(); | 402 | Modules.Clear(); |
408 | 403 | ||
409 | base.Close(); | 404 | base.Close(); |
410 | |||
411 | } | 405 | } |
412 | 406 | ||
413 | /// <summary> | 407 | /// <summary> |
@@ -568,7 +562,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
568 | } | 562 | } |
569 | }); | 563 | }); |
570 | 564 | ||
571 | |||
572 | Terrain.ResetTaint(); | 565 | Terrain.ResetTaint(); |
573 | } | 566 | } |
574 | } | 567 | } |
@@ -631,7 +624,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
631 | } | 624 | } |
632 | } | 625 | } |
633 | 626 | ||
634 | foreach(AssetBase asset in textures) | 627 | foreach (AssetBase asset in textures) |
635 | { | 628 | { |
636 | System.Drawing.Image image= OpenJPEGNet.OpenJPEG.DecodeToImage(asset.Data); | 629 | System.Drawing.Image image= OpenJPEGNet.OpenJPEG.DecodeToImage(asset.Data); |
637 | bitImages.Add(image); | 630 | bitImages.Add(image); |
@@ -642,7 +635,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
642 | System.Drawing.SolidBrush sea = new System.Drawing.SolidBrush(System.Drawing.Color.DarkBlue); | 635 | System.Drawing.SolidBrush sea = new System.Drawing.SolidBrush(System.Drawing.Color.DarkBlue); |
643 | g.FillRectangle(sea, 0, 0, 2560, 2560); | 636 | g.FillRectangle(sea, 0, 0, 2560, 2560); |
644 | 637 | ||
645 | for(int i =0; i<mapBlocks.Count; i++) | 638 | for (int i = 0; i < mapBlocks.Count; i++) |
646 | { | 639 | { |
647 | ushort x = (ushort) ((mapBlocks[i].X - this.RegionInfo.RegionLocX) + 10); | 640 | ushort x = (ushort) ((mapBlocks[i].X - this.RegionInfo.RegionLocX) + 10); |
648 | ushort y = (ushort) ((mapBlocks[i].Y - this.RegionInfo.RegionLocY) + 10); | 641 | ushort y = (ushort) ((mapBlocks[i].Y - this.RegionInfo.RegionLocY) + 10); |
@@ -692,7 +685,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
692 | 685 | ||
693 | CreateTerrainTexture(false); | 686 | CreateTerrainTexture(false); |
694 | //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map | 687 | //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map |
695 | |||
696 | } | 688 | } |
697 | catch (Exception e) | 689 | catch (Exception e) |
698 | { | 690 | { |
@@ -725,7 +717,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
725 | asset.Temporary = temporary; | 717 | asset.Temporary = temporary; |
726 | AssetCache.AddAsset(asset); | 718 | AssetCache.AddAsset(asset); |
727 | } | 719 | } |
728 | |||
729 | 720 | ||
730 | #endregion | 721 | #endregion |
731 | 722 | ||
@@ -795,7 +786,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
795 | /// <param name="ownerID"></param> | 786 | /// <param name="ownerID"></param> |
796 | public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) | 787 | public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) |
797 | { | 788 | { |
798 | |||
799 | // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision | 789 | // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision |
800 | // in the direction the client supplies (the ground level that we clicked) | 790 | // in the direction the client supplies (the ground level that we clicked) |
801 | // This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go | 791 | // This function is pretty crappy right now.. so we're not affecting where the newly rezzed objects go |
@@ -813,7 +803,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
813 | 803 | ||
814 | Ray rezRay = new Ray(CameraPosition, rayDirection); | 804 | Ray rezRay = new Ray(CameraPosition, rayDirection); |
815 | 805 | ||
816 | |||
817 | Vector3 RezDirectionFromCamera = rezRay.Direction; | 806 | Vector3 RezDirectionFromCamera = rezRay.Direction; |
818 | 807 | ||
819 | EntityIntersection rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay); | 808 | EntityIntersection rayTracing = m_innerScene.GetClosestIntersectingPrim(rezRay); |
@@ -838,14 +827,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
838 | 827 | ||
839 | MainLog.Instance.Verbose("REZINFO", "Possible Rez Point:" + RezPoint.ToString()); | 828 | MainLog.Instance.Verbose("REZINFO", "Possible Rez Point:" + RezPoint.ToString()); |
840 | //pos = new LLVector3(RezPoint.x, RezPoint.y, RezPoint.z); | 829 | //pos = new LLVector3(RezPoint.x, RezPoint.y, RezPoint.z); |
841 | |||
842 | } | 830 | } |
843 | else | 831 | else |
844 | { | 832 | { |
845 | // rez ON the ground, not IN the ground | 833 | // rez ON the ground, not IN the ground |
846 | pos.Z += 0.25F; | 834 | pos.Z += 0.25F; |
847 | } | 835 | } |
848 | |||
849 | 836 | ||
850 | SceneObjectGroup sceneOb = | 837 | SceneObjectGroup sceneOb = |
851 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); | 838 | new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape); |
@@ -871,7 +858,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
871 | new Quaternion(), UsePhysics); | 858 | new Quaternion(), UsePhysics); |
872 | // subscribe to physics events. | 859 | // subscribe to physics events. |
873 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | 860 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
874 | |||
875 | } | 861 | } |
876 | } | 862 | } |
877 | } | 863 | } |
@@ -1037,13 +1023,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1037 | protected void LoadAvatarAppearance(IClientAPI client, out byte[] visualParams, out AvatarWearable[] wearables) | 1023 | protected void LoadAvatarAppearance(IClientAPI client, out byte[] visualParams, out AvatarWearable[] wearables) |
1038 | { | 1024 | { |
1039 | if (m_AvatarFactory == null || | 1025 | if (m_AvatarFactory == null || |
1040 | !m_AvatarFactory.TryGetIntialAvatarAppearance(client.AgentId, out wearables, out visualParams)) | 1026 | !m_AvatarFactory.TryGetInitialAvatarAppearance(client.AgentId, out wearables, out visualParams)) |
1041 | { | 1027 | { |
1042 | AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams); | 1028 | AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams); |
1043 | } | 1029 | } |
1044 | } | 1030 | } |
1045 | 1031 | ||
1046 | |||
1047 | /// <summary> | 1032 | /// <summary> |
1048 | /// | 1033 | /// |
1049 | /// </summary> | 1034 | /// </summary> |
@@ -1066,7 +1051,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1066 | } | 1051 | } |
1067 | }); | 1052 | }); |
1068 | 1053 | ||
1069 | |||
1070 | ForEachScenePresence( | 1054 | ForEachScenePresence( |
1071 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | 1055 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); |
1072 | 1056 | ||
@@ -1096,8 +1080,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1096 | 1080 | ||
1097 | // Remove client agent from profile, so new logins will work | 1081 | // Remove client agent from profile, so new logins will work |
1098 | CommsManager.UserService.clearUserAgent(agentID); | 1082 | CommsManager.UserService.clearUserAgent(agentID); |
1099 | |||
1100 | return; | ||
1101 | } | 1083 | } |
1102 | 1084 | ||
1103 | public void NotifyMyCoarseLocationChange() | 1085 | public void NotifyMyCoarseLocationChange() |
@@ -1223,6 +1205,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1223 | { | 1205 | { |
1224 | m_sceneGridService.EnableNeighbourChildAgents(presence); | 1206 | m_sceneGridService.EnableNeighbourChildAgents(presence); |
1225 | } | 1207 | } |
1208 | |||
1226 | public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region) | 1209 | public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region) |
1227 | { | 1210 | { |
1228 | m_sceneGridService.InformNeighborChildAgent(presence, region); | 1211 | m_sceneGridService.InformNeighborChildAgent(presence, region); |
@@ -1281,6 +1264,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1281 | #endregion | 1264 | #endregion |
1282 | 1265 | ||
1283 | #region Module Methods | 1266 | #region Module Methods |
1267 | |||
1284 | public void AddModule(string name, IRegionModule module) | 1268 | public void AddModule(string name, IRegionModule module) |
1285 | { | 1269 | { |
1286 | if (!Modules.ContainsKey(name)) | 1270 | if (!Modules.ContainsKey(name)) |
@@ -1308,9 +1292,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1308 | return default(T); | 1292 | return default(T); |
1309 | } | 1293 | } |
1310 | } | 1294 | } |
1295 | |||
1311 | #endregion | 1296 | #endregion |
1312 | 1297 | ||
1313 | #region Other Methods | 1298 | #region Other Methods |
1299 | |||
1314 | public void SetTimePhase(int phase) | 1300 | public void SetTimePhase(int phase) |
1315 | { | 1301 | { |
1316 | m_timePhase = phase; | 1302 | m_timePhase = phase; |
@@ -1343,7 +1329,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1343 | m_LandManager.landPrimCountTainted = false; | 1329 | m_LandManager.landPrimCountTainted = false; |
1344 | } | 1330 | } |
1345 | 1331 | ||
1346 | |||
1347 | public void addPrimsToParcelCounts() | 1332 | public void addPrimsToParcelCounts() |
1348 | { | 1333 | { |
1349 | foreach (EntityBase obj in Entities.Values) | 1334 | foreach (EntityBase obj in Entities.Values) |
@@ -1409,7 +1394,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1409 | { | 1394 | { |
1410 | m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage("Request for god powers denied", false); | 1395 | m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage("Request for god powers denied", false); |
1411 | } | 1396 | } |
1412 | |||
1413 | } | 1397 | } |
1414 | 1398 | ||
1415 | public void handleGodlikeKickUser(LLUUID godid, LLUUID sessionid, LLUUID agentid, uint kickflags, byte[] reason) | 1399 | public void handleGodlikeKickUser(LLUUID godid, LLUUID sessionid, LLUUID agentid, uint kickflags, byte[] reason) |