diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 98 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 7 |
2 files changed, 105 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index b67de7e..2bd2bad 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -1285,7 +1285,105 @@ namespace OpenSim.Region.Environment.Scenes | |||
1285 | } | 1285 | } |
1286 | } | 1286 | } |
1287 | 1287 | ||
1288 | /// <summary> | ||
1289 | /// Rez a script into a prim's inventory from another prim | ||
1290 | /// </summary> | ||
1291 | /// <param name="remoteClient"></param> | ||
1292 | /// <param name="itemID"> </param> | ||
1293 | /// <param name="localID"></param> | ||
1294 | public void RezScript(LLUUID srcId, SceneObjectPart srcPart, LLUUID destId, int pin, int running, int start_param) | ||
1295 | { | ||
1296 | TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId); | ||
1297 | |||
1298 | if (srcTaskItem == null) | ||
1299 | { | ||
1300 | // error was already logged | ||
1301 | return; | ||
1302 | } | ||
1303 | |||
1304 | SceneObjectPart destPart = GetSceneObjectPart(destId); | ||
1305 | |||
1306 | if (destPart == null) | ||
1307 | { | ||
1308 | m_log.ErrorFormat( | ||
1309 | "[PRIM INVENTORY]: " + | ||
1310 | "Could not find script for ID {0}", | ||
1311 | destId); | ||
1312 | return; | ||
1313 | } | ||
1314 | |||
1315 | if (destPart.ScriptAccessPin != pin) | ||
1316 | { | ||
1317 | m_log.WarnFormat( | ||
1318 | "[PRIM INVENTORY]: " + | ||
1319 | "Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}", | ||
1320 | srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin); | ||
1321 | // the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL - | ||
1322 | // "Object: Task Object trying to illegally load script onto task Other_Object!" | ||
1323 | // How do we should from in here? | ||
1324 | return; | ||
1325 | } | ||
1326 | |||
1327 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | ||
1328 | |||
1329 | destTaskItem.ItemID = LLUUID.Random(); | ||
1330 | destTaskItem.CreatorID = srcTaskItem.CreatorID; | ||
1331 | destTaskItem.AssetID = srcTaskItem.AssetID; | ||
1332 | destTaskItem.GroupID = destPart.GroupID; | ||
1333 | destTaskItem.OwnerID = destPart.OwnerID; | ||
1334 | destTaskItem.ParentID = destPart.UUID; | ||
1335 | destTaskItem.ParentPartID = destPart.UUID; | ||
1336 | |||
1337 | destTaskItem.BaseMask = srcTaskItem.BaseMask; | ||
1338 | destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask; | ||
1339 | destTaskItem.GroupMask = srcTaskItem.GroupMask; | ||
1340 | destTaskItem.OwnerMask = srcTaskItem.OwnerMask; | ||
1341 | destTaskItem.NextOwnerMask = srcTaskItem.NextOwnerMask; | ||
1342 | destTaskItem.Flags = srcTaskItem.Flags; | ||
1343 | |||
1344 | if (destPart.OwnerID != srcPart.OwnerID) | ||
1345 | { | ||
1346 | if (ExternalChecks.ExternalChecksPropagatePermissions()) | ||
1347 | { | ||
1348 | destTaskItem.OwnerMask = srcTaskItem.OwnerMask & | ||
1349 | srcTaskItem.NextOwnerMask; | ||
1350 | destTaskItem.GroupMask = srcTaskItem.GroupMask & | ||
1351 | srcTaskItem.NextOwnerMask; | ||
1352 | destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask & | ||
1353 | srcTaskItem.NextOwnerMask; | ||
1354 | destTaskItem.BaseMask = srcTaskItem.BaseMask & | ||
1355 | srcTaskItem.NextOwnerMask; | ||
1356 | destTaskItem.OwnerMask |= 8; // Slam! | ||
1357 | } | ||
1358 | } | ||
1288 | 1359 | ||
1360 | destTaskItem.Description = srcTaskItem.Description; | ||
1361 | destTaskItem.Name = srcTaskItem.Name; | ||
1362 | destTaskItem.InvType = srcTaskItem.InvType; | ||
1363 | destTaskItem.Type = srcTaskItem.Type; | ||
1364 | |||
1365 | // need something like destPart.AddInventoryItemExclusive(destTaskItem); | ||
1366 | // this function is supposed to silently overwrite an existing script with the same name | ||
1367 | |||
1368 | destPart.AddInventoryItem(destTaskItem); | ||
1369 | |||
1370 | if ( running > 0 ) | ||
1371 | { | ||
1372 | if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID)) | ||
1373 | { | ||
1374 | // why doesn't the start_param propogate? | ||
1375 | destPart.StartScript(destTaskItem, start_param); | ||
1376 | } | ||
1377 | } | ||
1378 | |||
1379 | ScenePresence avatar; | ||
1380 | |||
1381 | if(TryGetAvatar(srcTaskItem.OwnerID, out avatar)) | ||
1382 | { | ||
1383 | destPart.GetProperties(avatar.ControllingClient); | ||
1384 | } | ||
1385 | } | ||
1386 | |||
1289 | /// <summary> | 1387 | /// <summary> |
1290 | /// Called when an object is removed from the environment into inventory. | 1388 | /// Called when an object is removed from the environment into inventory. |
1291 | /// </summary> | 1389 | /// </summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 1f5f00f..6009206 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -102,6 +102,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
102 | [XmlIgnore] public scriptEvents m_aggregateScriptEvents=0; | 102 | [XmlIgnore] public scriptEvents m_aggregateScriptEvents=0; |
103 | [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; | 103 | [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; |
104 | [XmlIgnore] public bool DIE_AT_EDGE = false; | 104 | [XmlIgnore] public bool DIE_AT_EDGE = false; |
105 | [XmlIgnore] private int m_scriptAccessPin = 0; | ||
105 | 106 | ||
106 | [XmlIgnore] public bool m_IsAttachment = false; | 107 | [XmlIgnore] public bool m_IsAttachment = false; |
107 | [XmlIgnore] public uint m_attachmentPoint = (byte)0; | 108 | [XmlIgnore] public uint m_attachmentPoint = (byte)0; |
@@ -211,6 +212,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
211 | get { return m_regionHandle; } | 212 | get { return m_regionHandle; } |
212 | set { m_regionHandle = value; } | 213 | set { m_regionHandle = value; } |
213 | } | 214 | } |
215 | |||
216 | public int ScriptAccessPin | ||
217 | { | ||
218 | get { return m_scriptAccessPin; } | ||
219 | set { m_scriptAccessPin = (int)value; } | ||
220 | } | ||
214 | 221 | ||
215 | public uint GetEffectiveObjectFlags() | 222 | public uint GetEffectiveObjectFlags() |
216 | { | 223 | { |