diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 9 |
2 files changed, 4 insertions, 22 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 00d8298..22251e9 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -3777,22 +3777,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
3777 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); | 3777 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); |
3778 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); | 3778 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); |
3779 | } | 3779 | } |
3780 | |||
3781 | // public bool IsAdministrator(LLUUID user) | ||
3782 | // { | ||
3783 | // if(RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero) | ||
3784 | // { | ||
3785 | // if(RegionInfo.MasterAvatarAssignedUUID == user) | ||
3786 | // return true; | ||
3787 | // } | ||
3788 | // | ||
3789 | // UserProfileData userProfile = | ||
3790 | // CommsManager.UserService.GetUserProfile(user); | ||
3791 | // | ||
3792 | // if(userProfile.GodLevel >= 200) | ||
3793 | // return true; | ||
3794 | // | ||
3795 | // return false; | ||
3796 | // } | ||
3797 | } | 3780 | } |
3798 | } | 3781 | } |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b22643f..8dcfc03 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -2026,13 +2026,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2026 | { | 2026 | { |
2027 | if (godStatus) | 2027 | if (godStatus) |
2028 | { | 2028 | { |
2029 | // TODO: remove this cruft once the master avatar is fully | 2029 | // For now, assign god level 200 to anyone |
2030 | // deprecated. For now, assign god level 200 to anyone | ||
2031 | // who is granted god powers, but has no god level set. | 2030 | // who is granted god powers, but has no god level set. |
2032 | // | 2031 | // |
2033 | UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(agentID); | 2032 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); |
2034 | if(userProfile.GodLevel > 0) | 2033 | if(profile.UserProfile.GodLevel > 0) |
2035 | m_godlevel = userProfile.GodLevel; | 2034 | m_godlevel = profile.UserProfile.GodLevel; |
2036 | else | 2035 | else |
2037 | m_godlevel = 200; | 2036 | m_godlevel = 200; |
2038 | } | 2037 | } |