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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs4
4 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 1f4cdd5..041dc4e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -545,6 +545,9 @@ namespace OpenSim.Region.Environment.Scenes
545 new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, 545 new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X,
546 dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), 546 dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z),
547 dupe.RootPart.PhysActor.IsPhysical); 547 dupe.RootPart.PhysActor.IsPhysical);
548
549 dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId;
550
548 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 551 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
549 } 552 }
550 // Now we've made a copy that replaces this one, we need to 553 // Now we've made a copy that replaces this one, we need to
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index b708d04..ffb9d36 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -785,7 +785,7 @@ namespace OpenSim.Region.Environment.Scenes
785 new PhysicsVector(Scale.X, Scale.Y, Scale.Z), 785 new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
786 new Quaternion(RotationOffset.W, RotationOffset.X, 786 new Quaternion(RotationOffset.W, RotationOffset.X,
787 RotationOffset.Y, RotationOffset.Z), RigidBody); 787 RotationOffset.Y, RotationOffset.Z), RigidBody);
788 788 PhysActor.LocalID = LocalId;
789 789
790 DoPhysicsPropertyUpdate(RigidBody, true); 790 DoPhysicsPropertyUpdate(RigidBody, true);
791 } 791 }
@@ -1305,6 +1305,7 @@ namespace OpenSim.Region.Environment.Scenes
1305 new PhysicsVector(Scale.X, Scale.Y, Scale.Z), 1305 new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
1306 new Quaternion(RotationOffset.W, RotationOffset.X, 1306 new Quaternion(RotationOffset.W, RotationOffset.X,
1307 RotationOffset.Y, RotationOffset.Z), usePhysics); 1307 RotationOffset.Y, RotationOffset.Z), usePhysics);
1308 PhysActor.LocalID = LocalId;
1308 DoPhysicsPropertyUpdate(usePhysics, true); 1309 DoPhysicsPropertyUpdate(usePhysics, true);
1309 } 1310 }
1310 else 1311 else
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 2f35fe3..1731cd9 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1809,6 +1809,7 @@ namespace OpenSim.Region.Environment.Scenes
1809 } 1809 }
1810 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 1810 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
1811 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 1811 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
1812 m_physicsActor.LocalID = LocalId;
1812 } 1813 }
1813 1814
1814 // Event called by the physics plugin to tell the avatar about a collision. 1815 // Event called by the physics plugin to tell the avatar about a collision.
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
index 2b05bb6..8666862 100644
--- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
@@ -90,6 +90,7 @@ namespace OpenSim.Region.Environment.Scenes
90 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 90 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
91 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 91 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
92 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 92 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
93 rootPart.PhysActor.LocalID = rootPart.LocalId;
93 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); 94 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
94 } 95 }
95 primCount++; 96 primCount++;
@@ -192,6 +193,9 @@ namespace OpenSim.Region.Environment.Scenes
192 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 193 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
193 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 194 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
194 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 195 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
196
197 rootPart.PhysActor.LocalID = rootPart.LocalId;
198
195 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); 199 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
196 rootPart.Velocity = receivedVelocity; 200 rootPart.Velocity = receivedVelocity;
197 } 201 }