diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 44 |
2 files changed, 22 insertions, 26 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index bf1dbcd..da6da1e 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -837,14 +837,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
837 | } | 837 | } |
838 | } | 838 | } |
839 | 839 | ||
840 | private void SendSimStatsPackets(SimStatsPacket pack) | 840 | private void SendSimStatsPackets(SimStats stats) |
841 | { | 841 | { |
842 | List<ScenePresence> StatSendAgents = GetScenePresences(); | 842 | List<ScenePresence> StatSendAgents = GetScenePresences(); |
843 | foreach (ScenePresence agent in StatSendAgents) | 843 | foreach (ScenePresence agent in StatSendAgents) |
844 | { | 844 | { |
845 | if (!agent.IsChildAgent) | 845 | if (!agent.IsChildAgent) |
846 | { | 846 | { |
847 | agent.ControllingClient.SendSimStats(pack); | 847 | agent.ControllingClient.SendSimStats(stats); |
848 | } | 848 | } |
849 | } | 849 | } |
850 | } | 850 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 5f0f316..4c9c59d 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
36 | { | 36 | { |
37 | public class SimStatsReporter | 37 | public class SimStatsReporter |
38 | { | 38 | { |
39 | public delegate void SendStatResult(SimStatsPacket pack); | 39 | public delegate void SendStatResult(SimStats stats); |
40 | 40 | ||
41 | public event SendStatResult OnSendStatsResult; | 41 | public event SendStatResult OnSendStatsResult; |
42 | 42 | ||
@@ -100,12 +100,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
100 | 100 | ||
101 | private int objectCapacity = 45000; | 101 | private int objectCapacity = 45000; |
102 | 102 | ||
103 | |||
104 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | ||
105 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | ||
106 | SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); | ||
107 | |||
108 | |||
109 | private Scene m_scene; | 103 | private Scene m_scene; |
110 | 104 | ||
111 | private RegionInfo ReportingRegion; | 105 | private RegionInfo ReportingRegion; |
@@ -118,10 +112,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
118 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | 112 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); |
119 | m_scene = scene; | 113 | m_scene = scene; |
120 | ReportingRegion = scene.RegionInfo; | 114 | ReportingRegion = scene.RegionInfo; |
121 | for (int i = 0; i<21;i++) | 115 | |
122 | { | ||
123 | sb[i] = new SimStatsPacket.StatBlock(); | ||
124 | } | ||
125 | m_report.AutoReset = true; | 116 | m_report.AutoReset = true; |
126 | m_report.Interval = statsUpdatesEveryMS; | 117 | m_report.Interval = statsUpdatesEveryMS; |
127 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); | 118 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); |
@@ -140,26 +131,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
140 | 131 | ||
141 | private void statsHeartBeat(object sender, EventArgs e) | 132 | private void statsHeartBeat(object sender, EventArgs e) |
142 | { | 133 | { |
134 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | ||
135 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | ||
136 | |||
143 | // Know what's not thread safe in Mono... modifying timers. | 137 | // Know what's not thread safe in Mono... modifying timers. |
144 | // System.Console.WriteLine("Firing Stats Heart Beat"); | 138 | // System.Console.WriteLine("Firing Stats Heart Beat"); |
145 | lock (m_report) | 139 | lock (m_report) |
146 | { | 140 | { |
147 | // Packet is already initialized and ready for data insert | 141 | uint regionFlags = 0; |
148 | 142 | ||
149 | |||
150 | statpack.Region = rb; | ||
151 | statpack.Region.RegionX = ReportingRegion.RegionLocX; | ||
152 | statpack.Region.RegionY = ReportingRegion.RegionLocY; | ||
153 | try | 143 | try |
154 | { | 144 | { |
155 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 145 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
156 | statpack.Region.RegionFlags = estateModule != null ? estateModule.GetRegionFlags() : (uint) 0; | 146 | regionFlags = estateModule != null ? estateModule.GetRegionFlags() : (uint) 0; |
157 | } | 147 | } |
158 | catch (Exception) | 148 | catch (Exception) |
159 | { | 149 | { |
160 | statpack.Region.RegionFlags = (uint) 0; | 150 | // leave region flags at 0 |
161 | } | 151 | } |
162 | statpack.Region.ObjectCapacity = (uint) objectCapacity; | ||
163 | 152 | ||
164 | #region various statistic googly moogly | 153 | #region various statistic googly moogly |
165 | 154 | ||
@@ -182,7 +171,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
182 | physfps = 0; | 171 | physfps = 0; |
183 | 172 | ||
184 | #endregion | 173 | #endregion |
185 | 174 | ||
186 | //Our time dilation is 0.91 when we're running a full speed, | 175 | //Our time dilation is 0.91 when we're running a full speed, |
187 | // therefore to make sure we get an appropriate range, | 176 | // therefore to make sure we get an appropriate range, |
188 | // we have to factor in our error. (0.10f * statsUpdateFactor) | 177 | // we have to factor in our error. (0.10f * statsUpdateFactor) |
@@ -190,6 +179,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | 179 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) |
191 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | 180 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. |
192 | 181 | ||
182 | for (int i = 0; i<21;i++) | ||
183 | { | ||
184 | sb[i] = new SimStatsPacket.StatBlock(); | ||
185 | } | ||
186 | |||
193 | sb[0].StatID = (uint) Stats.TimeDilation; | 187 | sb[0].StatID = (uint) Stats.TimeDilation; |
194 | sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 188 | sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
195 | 189 | ||
@@ -252,13 +246,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
252 | 246 | ||
253 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | 247 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; |
254 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | 248 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; |
255 | 249 | ||
256 | statpack.Stat = sb; | 250 | SimStats simStats |
251 | = new SimStats( | ||
252 | ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb); | ||
257 | 253 | ||
258 | handlerSendStatResult = OnSendStatsResult; | 254 | handlerSendStatResult = OnSendStatsResult; |
259 | if (handlerSendStatResult != null) | 255 | if (handlerSendStatResult != null) |
260 | { | 256 | { |
261 | handlerSendStatResult(statpack); | 257 | handlerSendStatResult(simStats); |
262 | } | 258 | } |
263 | resetvalues(); | 259 | resetvalues(); |
264 | } | 260 | } |