diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 10 |
2 files changed, 0 insertions, 26 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 37ff645..09eb0e6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -80,8 +80,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
80 | /// TODO: Possibly stop other classes being able to manipulate this directly. | 80 | /// TODO: Possibly stop other classes being able to manipulate this directly. |
81 | public SceneGraph m_sceneGraph; | 81 | public SceneGraph m_sceneGraph; |
82 | 82 | ||
83 | private int m_timePhase = 24; | ||
84 | |||
85 | /// <summary> | 83 | /// <summary> |
86 | /// Are we applying physics to any of the prims in this scene? | 84 | /// Are we applying physics to any of the prims in this scene? |
87 | /// </summary> | 85 | /// </summary> |
@@ -245,11 +243,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
245 | get { return StatsReporter.getLastReportedSimFPS(); } | 243 | get { return StatsReporter.getLastReportedSimFPS(); } |
246 | } | 244 | } |
247 | 245 | ||
248 | public int TimePhase | ||
249 | { | ||
250 | get { return m_timePhase; } | ||
251 | } | ||
252 | |||
253 | public string DefaultScriptEngine | 246 | public string DefaultScriptEngine |
254 | { | 247 | { |
255 | get { return m_defaultScriptEngine; } | 248 | get { return m_defaultScriptEngine; } |
@@ -3356,15 +3349,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3356 | 3349 | ||
3357 | #region Other Methods | 3350 | #region Other Methods |
3358 | 3351 | ||
3359 | /// <summary> | ||
3360 | /// | ||
3361 | /// </summary> | ||
3362 | /// <param name="phase"></param> | ||
3363 | public void SetTimePhase(int phase) | ||
3364 | { | ||
3365 | m_timePhase = phase; | ||
3366 | } | ||
3367 | |||
3368 | public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) | 3352 | public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) |
3369 | { | 3353 | { |
3370 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); | 3354 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 5541454..040a0d4 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -483,16 +483,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
483 | return null; | 483 | return null; |
484 | } | 484 | } |
485 | 485 | ||
486 | public void SetCurrentSceneTimePhase(int timePhase) | ||
487 | { | ||
488 | ForEachCurrentScene(delegate(Scene scene) | ||
489 | { | ||
490 | scene.SetTimePhase( | ||
491 | timePhase) | ||
492 | ; | ||
493 | }); | ||
494 | } | ||
495 | |||
496 | public void ForceCurrentSceneClientUpdate() | 486 | public void ForceCurrentSceneClientUpdate() |
497 | { | 487 | { |
498 | ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); | 488 | ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); |