diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
16 files changed, 3411 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs new file mode 100644 index 0000000..db5070d --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Entity.cs | |||
@@ -0,0 +1,193 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using Axiom.MathLib; | ||
32 | using OpenSim.Physics.Manager; | ||
33 | using libsecondlife; | ||
34 | |||
35 | namespace OpenSim.Region.Environment.Scenes | ||
36 | { | ||
37 | public abstract class Entity | ||
38 | { | ||
39 | public libsecondlife.LLUUID uuid; | ||
40 | public Quaternion rotation; | ||
41 | protected List<Entity> children; | ||
42 | |||
43 | protected PhysicsActor _physActor; | ||
44 | protected Scene m_world; | ||
45 | protected string m_name; | ||
46 | |||
47 | /// <summary> | ||
48 | /// | ||
49 | /// </summary> | ||
50 | public virtual string Name | ||
51 | { | ||
52 | get { return m_name; } | ||
53 | } | ||
54 | |||
55 | protected LLVector3 m_pos; | ||
56 | /// <summary> | ||
57 | /// | ||
58 | /// </summary> | ||
59 | public virtual LLVector3 Pos | ||
60 | { | ||
61 | get | ||
62 | { | ||
63 | if (this._physActor != null) | ||
64 | { | ||
65 | m_pos.X = _physActor.Position.X; | ||
66 | m_pos.Y = _physActor.Position.Y; | ||
67 | m_pos.Z = _physActor.Position.Z; | ||
68 | } | ||
69 | |||
70 | return m_pos; | ||
71 | } | ||
72 | set | ||
73 | { | ||
74 | if (this._physActor != null) | ||
75 | { | ||
76 | try | ||
77 | { | ||
78 | lock (this.m_world.SyncRoot) | ||
79 | { | ||
80 | |||
81 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
82 | } | ||
83 | } | ||
84 | catch (Exception e) | ||
85 | { | ||
86 | Console.WriteLine(e.Message); | ||
87 | } | ||
88 | } | ||
89 | |||
90 | m_pos = value; | ||
91 | } | ||
92 | } | ||
93 | |||
94 | public LLVector3 velocity; | ||
95 | |||
96 | /// <summary> | ||
97 | /// | ||
98 | /// </summary> | ||
99 | public virtual LLVector3 Velocity | ||
100 | { | ||
101 | get | ||
102 | { | ||
103 | if (this._physActor != null) | ||
104 | { | ||
105 | velocity.X = _physActor.Velocity.X; | ||
106 | velocity.Y = _physActor.Velocity.Y; | ||
107 | velocity.Z = _physActor.Velocity.Z; | ||
108 | } | ||
109 | |||
110 | return velocity; | ||
111 | } | ||
112 | set | ||
113 | { | ||
114 | if (this._physActor != null) | ||
115 | { | ||
116 | try | ||
117 | { | ||
118 | lock (this.m_world.SyncRoot) | ||
119 | { | ||
120 | |||
121 | this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
122 | } | ||
123 | } | ||
124 | catch (Exception e) | ||
125 | { | ||
126 | Console.WriteLine(e.Message); | ||
127 | } | ||
128 | } | ||
129 | |||
130 | velocity = value; | ||
131 | } | ||
132 | } | ||
133 | |||
134 | protected uint m_localId; | ||
135 | |||
136 | public uint LocalId | ||
137 | { | ||
138 | get { return m_localId; } | ||
139 | } | ||
140 | |||
141 | /// <summary> | ||
142 | /// Creates a new Entity (should not occur on it's own) | ||
143 | /// </summary> | ||
144 | public Entity() | ||
145 | { | ||
146 | uuid = new libsecondlife.LLUUID(); | ||
147 | |||
148 | m_pos = new LLVector3(); | ||
149 | velocity = new LLVector3(); | ||
150 | rotation = new Quaternion(); | ||
151 | m_name = "(basic entity)"; | ||
152 | children = new List<Entity>(); | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// | ||
157 | /// </summary> | ||
158 | public virtual void updateMovement() | ||
159 | { | ||
160 | foreach (Entity child in children) | ||
161 | { | ||
162 | child.updateMovement(); | ||
163 | } | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
168 | /// </summary> | ||
169 | public virtual void update() { | ||
170 | // Do any per-frame updates needed that are applicable to every type of entity | ||
171 | foreach (Entity child in children) | ||
172 | { | ||
173 | child.update(); | ||
174 | } | ||
175 | } | ||
176 | |||
177 | /// <summary> | ||
178 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
179 | /// </summary> | ||
180 | public virtual void BackUp() | ||
181 | { | ||
182 | |||
183 | } | ||
184 | |||
185 | /// <summary> | ||
186 | /// Infoms the entity that the land (heightmap) has changed | ||
187 | /// </summary> | ||
188 | public virtual void LandRenegerated() | ||
189 | { | ||
190 | |||
191 | } | ||
192 | } | ||
193 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs new file mode 100644 index 0000000..36023d0 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs | |||
@@ -0,0 +1,19 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Physics.Manager; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Types; | ||
9 | |||
10 | namespace OpenSim.Region.Environment.Scenes | ||
11 | { | ||
12 | public interface IScenePresenceBody | ||
13 | { | ||
14 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); | ||
15 | void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); | ||
16 | void SendOurAppearance(IClientAPI OurClient); | ||
17 | void SendAppearanceToOtherAgent(ScenePresence avatarInfo); | ||
18 | } | ||
19 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs new file mode 100644 index 0000000..0f649b2 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -0,0 +1,582 @@ | |||
1 | |||
2 | /* | ||
3 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
4 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
5 | * | ||
6 | * Redistribution and use in source and binary forms, with or without | ||
7 | * modification, are permitted provided that the following conditions are met: | ||
8 | * * Redistributions of source code must retain the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright | ||
11 | * notice, this list of conditions and the following disclaimer in the | ||
12 | * documentation and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the OpenSim Project nor the | ||
14 | * names of its contributors may be used to endorse or promote products | ||
15 | * derived from this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
20 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
27 | * | ||
28 | */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Physics.Manager; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Framework.Inventory; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public class Primitive : Entity | ||
42 | { | ||
43 | internal PrimData primData; | ||
44 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
45 | // private Dictionary<uint, IClientAPI> m_clientThreads; | ||
46 | private ulong m_regionHandle; | ||
47 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
48 | private bool physicsEnabled = false; | ||
49 | private byte updateFlag = 0; | ||
50 | private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
51 | |||
52 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
53 | |||
54 | #region Properties | ||
55 | |||
56 | public LLVector3 Scale | ||
57 | { | ||
58 | set | ||
59 | { | ||
60 | this.primData.Scale = value; | ||
61 | //this.dirtyFlag = true; | ||
62 | } | ||
63 | get | ||
64 | { | ||
65 | return this.primData.Scale; | ||
66 | } | ||
67 | } | ||
68 | |||
69 | public PhysicsActor PhysActor | ||
70 | { | ||
71 | set | ||
72 | { | ||
73 | this._physActor = value; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public override LLVector3 Pos | ||
78 | { | ||
79 | get | ||
80 | { | ||
81 | return base.Pos; | ||
82 | } | ||
83 | set | ||
84 | { | ||
85 | base.Pos = value; | ||
86 | } | ||
87 | } | ||
88 | #endregion | ||
89 | |||
90 | /// <summary> | ||
91 | /// | ||
92 | /// </summary> | ||
93 | /// <param name="clientThreads"></param> | ||
94 | /// <param name="regionHandle"></param> | ||
95 | /// <param name="world"></param> | ||
96 | public Primitive( ulong regionHandle, Scene world) | ||
97 | { | ||
98 | // m_clientThreads = clientThreads; | ||
99 | m_regionHandle = regionHandle; | ||
100 | m_world = world; | ||
101 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// | ||
106 | /// </summary> | ||
107 | /// <param name="regionHandle"></param> | ||
108 | /// <param name="world"></param> | ||
109 | /// <param name="addPacket"></param> | ||
110 | /// <param name="ownerID"></param> | ||
111 | /// <param name="localID"></param> | ||
112 | public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
113 | { | ||
114 | // m_clientThreads = clientThreads; | ||
115 | m_regionHandle = regionHandle; | ||
116 | m_world = world; | ||
117 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
118 | this.CreateFromPacket(addPacket, ownerID, localID); | ||
119 | } | ||
120 | |||
121 | /// <summary> | ||
122 | /// | ||
123 | /// </summary> | ||
124 | /// <param name="clientThreads"></param> | ||
125 | /// <param name="regionHandle"></param> | ||
126 | /// <param name="world"></param> | ||
127 | /// <param name="owner"></param> | ||
128 | /// <param name="fullID"></param> | ||
129 | /// <param name="localID"></param> | ||
130 | public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID) | ||
131 | { | ||
132 | // m_clientThreads = clientThreads; | ||
133 | m_regionHandle = regionHandle; | ||
134 | m_world = world; | ||
135 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
136 | this.primData = new PrimData(); | ||
137 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
138 | this.primData.OwnerID = owner; | ||
139 | this.primData.FullID = this.uuid = fullID; | ||
140 | this.primData.LocalID = m_localId = localID; | ||
141 | } | ||
142 | |||
143 | /// <summary> | ||
144 | /// Constructor to create a default cube | ||
145 | /// </summary> | ||
146 | /// <param name="clientThreads"></param> | ||
147 | /// <param name="regionHandle"></param> | ||
148 | /// <param name="world"></param> | ||
149 | /// <param name="owner"></param> | ||
150 | /// <param name="localID"></param> | ||
151 | /// <param name="position"></param> | ||
152 | public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position) | ||
153 | { | ||
154 | //m_clientThreads = clientThreads; | ||
155 | m_regionHandle = regionHandle; | ||
156 | m_world = world; | ||
157 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
158 | this.primData = PrimData.DefaultCube(); | ||
159 | this.primData.OwnerID = owner; | ||
160 | this.primData.LocalID = m_localId = localID; | ||
161 | this.Pos = this.primData.Position = position; | ||
162 | |||
163 | this.updateFlag = 1; | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// | ||
168 | /// </summary> | ||
169 | /// <returns></returns> | ||
170 | public byte[] GetByteArray() | ||
171 | { | ||
172 | byte[] result = null; | ||
173 | List<byte[]> dataArrays = new List<byte[]>(); | ||
174 | dataArrays.Add(primData.ToBytes()); | ||
175 | foreach (Entity child in children) | ||
176 | { | ||
177 | if (child is OpenSim.Region.Environment.Scenes.Primitive) | ||
178 | { | ||
179 | dataArrays.Add(((OpenSim.Region.Environment.Scenes.Primitive)child).GetByteArray()); | ||
180 | } | ||
181 | } | ||
182 | byte[] primstart = Helpers.StringToField("<Prim>"); | ||
183 | byte[] primend = Helpers.StringToField("</Prim>"); | ||
184 | int totalLength = primstart.Length + primend.Length; | ||
185 | for (int i = 0; i < dataArrays.Count; i++) | ||
186 | { | ||
187 | totalLength += dataArrays[i].Length; | ||
188 | } | ||
189 | |||
190 | result = new byte[totalLength]; | ||
191 | int arraypos = 0; | ||
192 | Array.Copy(primstart, 0, result, 0, primstart.Length); | ||
193 | arraypos += primstart.Length; | ||
194 | for (int i = 0; i < dataArrays.Count; i++) | ||
195 | { | ||
196 | Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); | ||
197 | arraypos += dataArrays[i].Length; | ||
198 | } | ||
199 | Array.Copy(primend, 0, result, arraypos, primend.Length); | ||
200 | |||
201 | return result; | ||
202 | } | ||
203 | |||
204 | #region Overridden Methods | ||
205 | |||
206 | /// <summary> | ||
207 | /// | ||
208 | /// </summary> | ||
209 | public override void update() | ||
210 | { | ||
211 | if (this.updateFlag == 1) // is a new prim just been created/reloaded | ||
212 | { | ||
213 | this.SendFullUpdateToAllClients(); | ||
214 | this.updateFlag = 0; | ||
215 | } | ||
216 | if (this.updateFlag == 2) //some change has been made so update the clients | ||
217 | { | ||
218 | this.SendTerseUpdateToALLClients(); | ||
219 | this.updateFlag = 0; | ||
220 | } | ||
221 | } | ||
222 | |||
223 | /// <summary> | ||
224 | /// | ||
225 | /// </summary> | ||
226 | public override void BackUp() | ||
227 | { | ||
228 | |||
229 | } | ||
230 | |||
231 | #endregion | ||
232 | |||
233 | #region Packet handlers | ||
234 | |||
235 | /// <summary> | ||
236 | /// | ||
237 | /// </summary> | ||
238 | /// <param name="pos"></param> | ||
239 | public void UpdatePosition(LLVector3 pos) | ||
240 | { | ||
241 | this.Pos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
242 | this.updateFlag = 2; | ||
243 | } | ||
244 | |||
245 | /// <summary> | ||
246 | /// | ||
247 | /// </summary> | ||
248 | /// <param name="addPacket"></param> | ||
249 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket) | ||
250 | { | ||
251 | this.primData.PathBegin = updatePacket.PathBegin; | ||
252 | this.primData.PathEnd = updatePacket.PathEnd; | ||
253 | this.primData.PathScaleX = updatePacket.PathScaleX; | ||
254 | this.primData.PathScaleY = updatePacket.PathScaleY; | ||
255 | this.primData.PathShearX = updatePacket.PathShearX; | ||
256 | this.primData.PathShearY = updatePacket.PathShearY; | ||
257 | this.primData.PathSkew = updatePacket.PathSkew; | ||
258 | this.primData.ProfileBegin = updatePacket.ProfileBegin; | ||
259 | this.primData.ProfileEnd = updatePacket.ProfileEnd; | ||
260 | this.primData.PathCurve = updatePacket.PathCurve; | ||
261 | this.primData.ProfileCurve = updatePacket.ProfileCurve; | ||
262 | this.primData.ProfileHollow = updatePacket.ProfileHollow; | ||
263 | this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset; | ||
264 | this.primData.PathRevolutions = updatePacket.PathRevolutions; | ||
265 | this.primData.PathTaperX = updatePacket.PathTaperX; | ||
266 | this.primData.PathTaperY = updatePacket.PathTaperY; | ||
267 | this.primData.PathTwist = updatePacket.PathTwist; | ||
268 | this.primData.PathTwistBegin = updatePacket.PathTwistBegin; | ||
269 | } | ||
270 | |||
271 | /// <summary> | ||
272 | /// | ||
273 | /// </summary> | ||
274 | /// <param name="tex"></param> | ||
275 | public void UpdateTexture(byte[] tex) | ||
276 | { | ||
277 | this.primData.TextureEntry = tex; | ||
278 | } | ||
279 | |||
280 | /// <summary> | ||
281 | /// | ||
282 | /// </summary> | ||
283 | /// <param name="pack"></param> | ||
284 | public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) | ||
285 | { | ||
286 | |||
287 | } | ||
288 | |||
289 | /// <summary> | ||
290 | /// | ||
291 | /// </summary> | ||
292 | /// <param name="prim"></param> | ||
293 | public void AssignToParent(Primitive prim) | ||
294 | { | ||
295 | |||
296 | } | ||
297 | |||
298 | #endregion | ||
299 | |||
300 | # region Inventory Methods | ||
301 | /// <summary> | ||
302 | /// | ||
303 | /// </summary> | ||
304 | /// <param name="item"></param> | ||
305 | /// <returns></returns> | ||
306 | public bool AddToInventory(InventoryItem item) | ||
307 | { | ||
308 | return false; | ||
309 | } | ||
310 | |||
311 | /// <summary> | ||
312 | /// | ||
313 | /// </summary> | ||
314 | /// <param name="itemID"></param> | ||
315 | /// <returns></returns> | ||
316 | public InventoryItem RemoveFromInventory(LLUUID itemID) | ||
317 | { | ||
318 | return null; | ||
319 | } | ||
320 | |||
321 | /// <summary> | ||
322 | /// | ||
323 | /// </summary> | ||
324 | /// <param name="simClient"></param> | ||
325 | /// <param name="packet"></param> | ||
326 | public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) | ||
327 | { | ||
328 | |||
329 | } | ||
330 | |||
331 | /// <summary> | ||
332 | /// | ||
333 | /// </summary> | ||
334 | /// <param name="simClient"></param> | ||
335 | /// <param name="xferID"></param> | ||
336 | public void RequestXferInventory(IClientAPI simClient, ulong xferID) | ||
337 | { | ||
338 | //will only currently work if the total size of the inventory data array is under about 1000 bytes | ||
339 | SendXferPacketPacket send = new SendXferPacketPacket(); | ||
340 | |||
341 | send.XferID.ID = xferID; | ||
342 | send.XferID.Packet = 1 + 2147483648; | ||
343 | send.DataPacket.Data = this.ConvertInventoryToBytes(); | ||
344 | |||
345 | simClient.OutPacket(send); | ||
346 | } | ||
347 | |||
348 | /// <summary> | ||
349 | /// | ||
350 | /// </summary> | ||
351 | /// <returns></returns> | ||
352 | public byte[] ConvertInventoryToBytes() | ||
353 | { | ||
354 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
355 | byte[] result = new byte[0]; | ||
356 | List<byte[]> inventoryData = new List<byte[]>(); | ||
357 | int totallength = 0; | ||
358 | foreach (InventoryItem invItem in inventoryItems.Values) | ||
359 | { | ||
360 | byte[] data = enc.GetBytes(invItem.ExportString()); | ||
361 | inventoryData.Add(data); | ||
362 | totallength += data.Length; | ||
363 | } | ||
364 | //TODO: copy arrays into the single result array | ||
365 | |||
366 | return result; | ||
367 | } | ||
368 | |||
369 | /// <summary> | ||
370 | /// | ||
371 | /// </summary> | ||
372 | /// <param name="data"></param> | ||
373 | public void CreateInventoryFromBytes(byte[] data) | ||
374 | { | ||
375 | |||
376 | } | ||
377 | |||
378 | #endregion | ||
379 | |||
380 | #region Update viewers Methods | ||
381 | |||
382 | /// <summary> | ||
383 | /// | ||
384 | /// </summary> | ||
385 | /// <param name="remoteClient"></param> | ||
386 | public void SendFullUpdateForAllChildren(IClientAPI remoteClient) | ||
387 | { | ||
388 | this.SendFullUpdateToClient(remoteClient); | ||
389 | for (int i = 0; i < this.children.Count; i++) | ||
390 | { | ||
391 | if (this.children[i] is Primitive) | ||
392 | { | ||
393 | ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient); | ||
394 | } | ||
395 | } | ||
396 | } | ||
397 | |||
398 | /// <summary> | ||
399 | /// | ||
400 | /// </summary> | ||
401 | /// <param name="remoteClient"></param> | ||
402 | public void SendFullUpdateToClient(IClientAPI remoteClient) | ||
403 | { | ||
404 | LLVector3 lPos; | ||
405 | if (this._physActor != null && this.physicsEnabled) | ||
406 | { | ||
407 | PhysicsVector pPos = this._physActor.Position; | ||
408 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | lPos = this.Pos; | ||
413 | } | ||
414 | |||
415 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags); | ||
416 | } | ||
417 | |||
418 | /// <summary> | ||
419 | /// | ||
420 | /// </summary> | ||
421 | public void SendFullUpdateToAllClients() | ||
422 | { | ||
423 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
424 | for (int i = 0; i < avatars.Count; i++) | ||
425 | { | ||
426 | this.SendFullUpdateToClient(avatars[i].ControllingClient); | ||
427 | } | ||
428 | } | ||
429 | |||
430 | /// <summary> | ||
431 | /// | ||
432 | /// </summary> | ||
433 | /// <param name="RemoteClient"></param> | ||
434 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
435 | { | ||
436 | LLVector3 lPos; | ||
437 | Axiom.MathLib.Quaternion lRot; | ||
438 | if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? | ||
439 | { | ||
440 | PhysicsVector pPos = this._physActor.Position; | ||
441 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
442 | lRot = this._physActor.Orientation; | ||
443 | } | ||
444 | else | ||
445 | { | ||
446 | lPos = this.Pos; | ||
447 | lRot = this.rotation; | ||
448 | } | ||
449 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | ||
450 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | ||
451 | } | ||
452 | |||
453 | /// <summary> | ||
454 | /// | ||
455 | /// </summary> | ||
456 | public void SendTerseUpdateToALLClients() | ||
457 | { | ||
458 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
459 | for (int i = 0; i < avatars.Count; i++) | ||
460 | { | ||
461 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
462 | } | ||
463 | } | ||
464 | |||
465 | #endregion | ||
466 | |||
467 | #region Create Methods | ||
468 | |||
469 | /// <summary> | ||
470 | /// | ||
471 | /// </summary> | ||
472 | /// <param name="addPacket"></param> | ||
473 | /// <param name="ownerID"></param> | ||
474 | /// <param name="localID"></param> | ||
475 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
476 | { | ||
477 | PrimData PData = new PrimData(); | ||
478 | this.primData = PData; | ||
479 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
480 | |||
481 | PData.OwnerID = ownerID; | ||
482 | PData.PCode = addPacket.ObjectData.PCode; | ||
483 | PData.PathBegin = addPacket.ObjectData.PathBegin; | ||
484 | PData.PathEnd = addPacket.ObjectData.PathEnd; | ||
485 | PData.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
486 | PData.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
487 | PData.PathShearX = addPacket.ObjectData.PathShearX; | ||
488 | PData.PathShearY = addPacket.ObjectData.PathShearY; | ||
489 | PData.PathSkew = addPacket.ObjectData.PathSkew; | ||
490 | PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
491 | PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
492 | PData.Scale = addPacket.ObjectData.Scale; | ||
493 | PData.PathCurve = addPacket.ObjectData.PathCurve; | ||
494 | PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
495 | PData.ParentID = 0; | ||
496 | PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
497 | PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
498 | PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
499 | PData.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
500 | PData.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
501 | PData.PathTwist = addPacket.ObjectData.PathTwist; | ||
502 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
503 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; | ||
504 | this.primData.FullID = this.uuid = LLUUID.Random(); | ||
505 | this.primData.LocalID = m_localId = (uint)(localID); | ||
506 | this.primData.Position = this.Pos = pos1; | ||
507 | |||
508 | this.updateFlag = 1; | ||
509 | } | ||
510 | |||
511 | /// <summary> | ||
512 | /// | ||
513 | /// </summary> | ||
514 | /// <param name="data"></param> | ||
515 | public void CreateFromBytes(byte[] data) | ||
516 | { | ||
517 | |||
518 | } | ||
519 | |||
520 | /// <summary> | ||
521 | /// | ||
522 | /// </summary> | ||
523 | /// <param name="primData"></param> | ||
524 | public void CreateFromPrimData(PrimData primData) | ||
525 | { | ||
526 | this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); | ||
527 | } | ||
528 | |||
529 | /// <summary> | ||
530 | /// | ||
531 | /// </summary> | ||
532 | /// <param name="primData"></param> | ||
533 | /// <param name="posi"></param> | ||
534 | /// <param name="localID"></param> | ||
535 | /// <param name="newprim"></param> | ||
536 | public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) | ||
537 | { | ||
538 | |||
539 | } | ||
540 | |||
541 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
542 | { | ||
543 | // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
544 | this.Pos = pos; | ||
545 | this.SendTerseUpdateToALLClients(); | ||
546 | } | ||
547 | |||
548 | public void GetProperites(IClientAPI client) | ||
549 | { | ||
550 | //needs changing | ||
551 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
552 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
553 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
554 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
555 | proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate; | ||
556 | proper.ObjectData[0].CreatorID = primData.OwnerID; | ||
557 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
558 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
559 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
560 | proper.ObjectData[0].InventorySerial = 0; | ||
561 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
562 | proper.ObjectData[0].ObjectID = this.uuid; | ||
563 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
564 | proper.ObjectData[0].TouchName = new byte[0]; | ||
565 | proper.ObjectData[0].TextureID = new byte[0]; | ||
566 | proper.ObjectData[0].SitName = new byte[0]; | ||
567 | proper.ObjectData[0].Name = new byte[0]; | ||
568 | proper.ObjectData[0].Description = new byte[0]; | ||
569 | proper.ObjectData[0].OwnerMask = primData.OwnerMask; | ||
570 | proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask; | ||
571 | proper.ObjectData[0].GroupMask = primData.GroupMask; | ||
572 | proper.ObjectData[0].EveryoneMask = primData.EveryoneMask; | ||
573 | proper.ObjectData[0].BaseMask = primData.BaseMask; | ||
574 | |||
575 | client.OutPacket(proper); | ||
576 | |||
577 | } | ||
578 | |||
579 | #endregion | ||
580 | |||
581 | } | ||
582 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs new file mode 100644 index 0000000..1d55c4d --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -0,0 +1,305 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Physics.Manager; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Inventory; | ||
37 | using OpenSim.Framework.Utilities; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public partial class Scene | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Modifies terrain using the specified information | ||
45 | /// </summary> | ||
46 | /// <param name="height">The height at which the user started modifying the terrain</param> | ||
47 | /// <param name="seconds">The number of seconds the modify button was pressed</param> | ||
48 | /// <param name="brushsize">The size of the brush used</param> | ||
49 | /// <param name="action">The action to be performed</param> | ||
50 | /// <param name="north">Distance from the north border where the cursor is located</param> | ||
51 | /// <param name="west">Distance from the west border where the cursor is located</param> | ||
52 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) | ||
53 | { | ||
54 | // Shiny. | ||
55 | double size = (double)(1 << brushsize); | ||
56 | |||
57 | switch (action) | ||
58 | { | ||
59 | case 0: | ||
60 | // flatten terrain | ||
61 | Terrain.flatten(north, west, size, (double)seconds / 100.0); | ||
62 | RegenerateTerrain(true, (int)north, (int)west); | ||
63 | break; | ||
64 | case 1: | ||
65 | // raise terrain | ||
66 | Terrain.raise(north, west, size, (double)seconds / 100.0); | ||
67 | RegenerateTerrain(true, (int)north, (int)west); | ||
68 | break; | ||
69 | case 2: | ||
70 | //lower terrain | ||
71 | Terrain.lower(north, west, size, (double)seconds / 100.0); | ||
72 | RegenerateTerrain(true, (int)north, (int)west); | ||
73 | break; | ||
74 | case 3: | ||
75 | // smooth terrain | ||
76 | Terrain.smooth(north, west, size, (double)seconds / 100.0); | ||
77 | RegenerateTerrain(true, (int)north, (int)west); | ||
78 | break; | ||
79 | case 4: | ||
80 | // noise | ||
81 | Terrain.noise(north, west, size, (double)seconds / 100.0); | ||
82 | RegenerateTerrain(true, (int)north, (int)west); | ||
83 | break; | ||
84 | case 5: | ||
85 | // revert | ||
86 | Terrain.revert(north, west, size, (double)seconds / 100.0); | ||
87 | RegenerateTerrain(true, (int)north, (int)west); | ||
88 | break; | ||
89 | |||
90 | // CLIENT EXTENSIONS GO HERE | ||
91 | case 128: | ||
92 | // erode-thermal | ||
93 | break; | ||
94 | case 129: | ||
95 | // erode-aerobic | ||
96 | break; | ||
97 | case 130: | ||
98 | // erode-hydraulic | ||
99 | break; | ||
100 | } | ||
101 | return; | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// | ||
106 | /// </summary> | ||
107 | /// <param name="message"></param> | ||
108 | /// <param name="type"></param> | ||
109 | /// <param name="fromPos"></param> | ||
110 | /// <param name="fromName"></param> | ||
111 | /// <param name="fromAgentID"></param> | ||
112 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | ||
113 | { | ||
114 | Console.WriteLine("Chat message"); | ||
115 | ScenePresence avatar = null; | ||
116 | foreach (IClientAPI client in m_clientThreads.Values) | ||
117 | { | ||
118 | int dis = -1000; | ||
119 | if (this.Avatars.ContainsKey(client.AgentId)) | ||
120 | { | ||
121 | |||
122 | avatar = this.Avatars[client.AgentId]; | ||
123 | // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); | ||
124 | dis= (int)avatar.Pos.GetDistanceTo(fromPos); | ||
125 | Console.WriteLine("found avatar at " +dis); | ||
126 | |||
127 | } | ||
128 | |||
129 | switch (type) | ||
130 | { | ||
131 | case 0: // Whisper | ||
132 | if ((dis < 10) && (dis > -10)) | ||
133 | { | ||
134 | //should change so the message is sent through the avatar rather than direct to the ClientView | ||
135 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
136 | } | ||
137 | break; | ||
138 | case 1: // Say | ||
139 | if ((dis < 30) && (dis > -30)) | ||
140 | { | ||
141 | Console.WriteLine("sending chat"); | ||
142 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
143 | } | ||
144 | break; | ||
145 | case 2: // Shout | ||
146 | if ((dis < 100) && (dis > -100)) | ||
147 | { | ||
148 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
149 | } | ||
150 | break; | ||
151 | |||
152 | case 0xff: // Broadcast | ||
153 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
154 | break; | ||
155 | } | ||
156 | |||
157 | } | ||
158 | } | ||
159 | |||
160 | /// <summary> | ||
161 | /// | ||
162 | /// </summary> | ||
163 | /// <param name="primAsset"></param> | ||
164 | /// <param name="pos"></param> | ||
165 | public void RezObject(AssetBase primAsset, LLVector3 pos) | ||
166 | { | ||
167 | |||
168 | } | ||
169 | |||
170 | /// <summary> | ||
171 | /// | ||
172 | /// </summary> | ||
173 | /// <param name="packet"></param> | ||
174 | /// <param name="simClient"></param> | ||
175 | public void DeRezObject(Packet packet, IClientAPI simClient) | ||
176 | { | ||
177 | |||
178 | } | ||
179 | |||
180 | /// <summary> | ||
181 | /// | ||
182 | /// </summary> | ||
183 | /// <param name="remoteClient"></param> | ||
184 | public void SendAvatarsToClient(IClientAPI remoteClient) | ||
185 | { | ||
186 | |||
187 | } | ||
188 | |||
189 | /// <summary> | ||
190 | /// | ||
191 | /// </summary> | ||
192 | /// <param name="parentPrim"></param> | ||
193 | /// <param name="childPrims"></param> | ||
194 | public void LinkObjects(uint parentPrim, List<uint> childPrims) | ||
195 | { | ||
196 | |||
197 | |||
198 | } | ||
199 | |||
200 | /// <summary> | ||
201 | /// | ||
202 | /// </summary> | ||
203 | /// <param name="primLocalID"></param> | ||
204 | /// <param name="shapeBlock"></param> | ||
205 | public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
206 | { | ||
207 | |||
208 | } | ||
209 | |||
210 | /// <summary> | ||
211 | /// | ||
212 | /// </summary> | ||
213 | /// <param name="primLocalID"></param> | ||
214 | /// <param name="remoteClient"></param> | ||
215 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | ||
216 | { | ||
217 | foreach (Entity ent in Entities.Values) | ||
218 | { | ||
219 | if (ent.LocalId == primLocalID) | ||
220 | { | ||
221 | ((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient); | ||
222 | break; | ||
223 | } | ||
224 | } | ||
225 | } | ||
226 | |||
227 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
228 | { | ||
229 | if (this.Entities.ContainsKey(objectID)) | ||
230 | { | ||
231 | ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); | ||
232 | } | ||
233 | } | ||
234 | |||
235 | /// <summary> | ||
236 | /// | ||
237 | /// </summary> | ||
238 | /// <param name="localID"></param> | ||
239 | /// <param name="packet"></param> | ||
240 | /// <param name="remoteClient"></param> | ||
241 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) | ||
242 | { | ||
243 | |||
244 | } | ||
245 | |||
246 | /// <summary> | ||
247 | /// | ||
248 | /// </summary> | ||
249 | /// <param name="localID"></param> | ||
250 | /// <param name="texture"></param> | ||
251 | /// <param name="remoteClient"></param> | ||
252 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | ||
253 | { | ||
254 | |||
255 | } | ||
256 | |||
257 | /// <summary> | ||
258 | /// | ||
259 | /// </summary> | ||
260 | /// <param name="localID"></param> | ||
261 | /// <param name="pos"></param> | ||
262 | /// <param name="remoteClient"></param> | ||
263 | public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
264 | { | ||
265 | foreach (Entity ent in Entities.Values) | ||
266 | { | ||
267 | if (ent.LocalId == localID) | ||
268 | { | ||
269 | ((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos); | ||
270 | break; | ||
271 | } | ||
272 | } | ||
273 | } | ||
274 | |||
275 | /// <summary> | ||
276 | /// | ||
277 | /// </summary> | ||
278 | /// <param name="localID"></param> | ||
279 | /// <param name="rot"></param> | ||
280 | /// <param name="remoteClient"></param> | ||
281 | public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
282 | { | ||
283 | |||
284 | } | ||
285 | |||
286 | /// <summary> | ||
287 | /// | ||
288 | /// </summary> | ||
289 | /// <param name="localID"></param> | ||
290 | /// <param name="scale"></param> | ||
291 | /// <param name="remoteClient"></param> | ||
292 | public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | ||
293 | { | ||
294 | } | ||
295 | |||
296 | /// <summary> | ||
297 | /// Sends prims to a client | ||
298 | /// </summary> | ||
299 | /// <param name="RemoteClient">Client to send to</param> | ||
300 | public void GetInitialPrims(IClientAPI RemoteClient) | ||
301 | { | ||
302 | |||
303 | } | ||
304 | } | ||
305 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs new file mode 100644 index 0000000..8c912d0 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -0,0 +1,784 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | using OpenSim.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Framework; | ||
42 | using OpenSim.Region.Terrain; | ||
43 | using OpenSim.Framework.Communications; | ||
44 | using OpenSim.Region.Caches; | ||
45 | using OpenSim.Region.Environment; | ||
46 | using OpenSim.Framework.Servers; | ||
47 | using OpenSim.Region.Enviorment.Scripting; | ||
48 | using OpenSim.Region.Capabilities; | ||
49 | using Caps = OpenSim.Region.Capabilities.Caps; | ||
50 | |||
51 | namespace OpenSim.Region.Environment.Scenes | ||
52 | { | ||
53 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
54 | |||
55 | public partial class Scene : SceneBase, ILocalStorageReceiver | ||
56 | { | ||
57 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
58 | protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars; | ||
59 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
60 | private PhysicsScene phyScene; | ||
61 | private float timeStep = 0.1f; | ||
62 | private Random Rand = new Random(); | ||
63 | private uint _primCount = 702000; | ||
64 | private int storageCount; | ||
65 | private Mutex updateLock; | ||
66 | |||
67 | protected AuthenticateSessionsBase authenticateHandler; | ||
68 | protected RegionCommsListener regionCommsHost; | ||
69 | protected CommunicationsManager commsManager; | ||
70 | |||
71 | protected Dictionary<LLUUID,Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); | ||
72 | protected BaseHttpServer httpListener; | ||
73 | |||
74 | public ParcelManager parcelManager; | ||
75 | public EstateManager estateManager; | ||
76 | public EventManager eventManager; | ||
77 | public ScriptManager scriptManager; | ||
78 | |||
79 | #region Properties | ||
80 | /// <summary> | ||
81 | /// | ||
82 | /// </summary> | ||
83 | public PhysicsScene PhysScene | ||
84 | { | ||
85 | set | ||
86 | { | ||
87 | this.phyScene = value; | ||
88 | } | ||
89 | get | ||
90 | { | ||
91 | return (this.phyScene); | ||
92 | } | ||
93 | } | ||
94 | |||
95 | #endregion | ||
96 | |||
97 | #region Constructors | ||
98 | /// <summary> | ||
99 | /// Creates a new World class, and a region to go with it. | ||
100 | /// </summary> | ||
101 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
102 | /// <param name="regionHandle">Region Handle for this region</param> | ||
103 | /// <param name="regionName">Region Name for this region</param> | ||
104 | public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) | ||
105 | { | ||
106 | try | ||
107 | { | ||
108 | updateLock = new Mutex(false); | ||
109 | this.authenticateHandler = authen; | ||
110 | this.commsManager = commsMan; | ||
111 | this.assetCache = assetCach; | ||
112 | m_clientThreads = clientThreads; | ||
113 | m_regInfo = regInfo; | ||
114 | m_regionHandle = m_regInfo.RegionHandle; | ||
115 | m_regionName = m_regInfo.RegionName; | ||
116 | this.m_datastore = m_regInfo.DataStore; | ||
117 | this.RegisterRegionWithComms(); | ||
118 | |||
119 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
120 | estateManager = new EstateManager(this, this.m_regInfo); | ||
121 | scriptManager = new ScriptManager(this); | ||
122 | eventManager = new EventManager(); | ||
123 | |||
124 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); | ||
125 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
126 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | ||
127 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
128 | |||
129 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); | ||
130 | Terrain = new TerrainEngine(); | ||
131 | |||
132 | ScenePresence.LoadAnims(); | ||
133 | this.httpListener = httpServer; | ||
134 | |||
135 | } | ||
136 | catch (Exception e) | ||
137 | { | ||
138 | OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString()); | ||
139 | } | ||
140 | } | ||
141 | #endregion | ||
142 | |||
143 | /// <summary> | ||
144 | /// | ||
145 | /// </summary> | ||
146 | public void StartTimer() | ||
147 | { | ||
148 | m_heartbeatTimer.Enabled = true; | ||
149 | m_heartbeatTimer.Interval = 100; | ||
150 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
151 | } | ||
152 | |||
153 | |||
154 | #region Update Methods | ||
155 | |||
156 | |||
157 | /// <summary> | ||
158 | /// Performs per-frame updates regularly | ||
159 | /// </summary> | ||
160 | /// <param name="sender"></param> | ||
161 | /// <param name="e"></param> | ||
162 | void Heartbeat(object sender, System.EventArgs e) | ||
163 | { | ||
164 | this.Update(); | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// Performs per-frame updates on the world, this should be the central world loop | ||
169 | /// </summary> | ||
170 | public override void Update() | ||
171 | { | ||
172 | updateLock.WaitOne(); | ||
173 | try | ||
174 | { | ||
175 | if (this.phyScene.IsThreaded) | ||
176 | { | ||
177 | this.phyScene.GetResults(); | ||
178 | |||
179 | } | ||
180 | |||
181 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
182 | { | ||
183 | Entities[UUID].updateMovement(); | ||
184 | } | ||
185 | |||
186 | lock (this.m_syncRoot) | ||
187 | { | ||
188 | this.phyScene.Simulate(timeStep); | ||
189 | } | ||
190 | |||
191 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
192 | { | ||
193 | Entities[UUID].update(); | ||
194 | } | ||
195 | |||
196 | // General purpose event manager | ||
197 | eventManager.TriggerOnFrame(); | ||
198 | |||
199 | //backup world data | ||
200 | this.storageCount++; | ||
201 | if (storageCount > 1200) //set to how often you want to backup | ||
202 | { | ||
203 | this.Backup(); | ||
204 | storageCount = 0; | ||
205 | } | ||
206 | } | ||
207 | catch (Exception e) | ||
208 | { | ||
209 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | ||
210 | } | ||
211 | updateLock.ReleaseMutex(); | ||
212 | |||
213 | } | ||
214 | |||
215 | /// <summary> | ||
216 | /// | ||
217 | /// </summary> | ||
218 | /// <returns></returns> | ||
219 | public bool Backup() | ||
220 | { | ||
221 | /* | ||
222 | try | ||
223 | { | ||
224 | // Terrain backup routines | ||
225 | if (Terrain.tainted > 0) | ||
226 | { | ||
227 | Terrain.tainted = 0; | ||
228 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving."); | ||
229 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
230 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics."); | ||
231 | lock (this.m_syncRoot) | ||
232 | { | ||
233 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
234 | } | ||
235 | } | ||
236 | |||
237 | // Primitive backup routines | ||
238 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives"); | ||
239 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
240 | { | ||
241 | Entities[UUID].BackUp(); | ||
242 | } | ||
243 | |||
244 | //Parcel backup routines | ||
245 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
246 | int i = 0; | ||
247 | foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) | ||
248 | { | ||
249 | parcels[i] = parcel.parcelData; | ||
250 | i++; | ||
251 | } | ||
252 | localStorage.SaveParcels(parcels); | ||
253 | |||
254 | // Backup successful | ||
255 | return true; | ||
256 | } | ||
257 | catch (Exception e) | ||
258 | { | ||
259 | // Backup failed | ||
260 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
261 | return false; | ||
262 | } | ||
263 | */ | ||
264 | return true; | ||
265 | } | ||
266 | #endregion | ||
267 | |||
268 | #region Regenerate Terrain | ||
269 | |||
270 | /// <summary> | ||
271 | /// Rebuilds the terrain using a procedural algorithm | ||
272 | /// </summary> | ||
273 | public void RegenerateTerrain() | ||
274 | { | ||
275 | try | ||
276 | { | ||
277 | Terrain.hills(); | ||
278 | |||
279 | lock (this.m_syncRoot) | ||
280 | { | ||
281 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
282 | } | ||
283 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
284 | |||
285 | foreach (IClientAPI client in m_clientThreads.Values) | ||
286 | { | ||
287 | this.SendLayerData(client); | ||
288 | } | ||
289 | |||
290 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
291 | { | ||
292 | Entities[UUID].LandRenegerated(); | ||
293 | } | ||
294 | } | ||
295 | catch (Exception e) | ||
296 | { | ||
297 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
298 | } | ||
299 | } | ||
300 | |||
301 | /// <summary> | ||
302 | /// Rebuilds the terrain using a 2D float array | ||
303 | /// </summary> | ||
304 | /// <param name="newMap">256,256 float array containing heights</param> | ||
305 | public void RegenerateTerrain(float[,] newMap) | ||
306 | { | ||
307 | try | ||
308 | { | ||
309 | this.Terrain.setHeights2D(newMap); | ||
310 | lock (this.m_syncRoot) | ||
311 | { | ||
312 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
313 | } | ||
314 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
315 | |||
316 | foreach (IClientAPI client in m_clientThreads.Values) | ||
317 | { | ||
318 | this.SendLayerData(client); | ||
319 | } | ||
320 | |||
321 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
322 | { | ||
323 | Entities[UUID].LandRenegerated(); | ||
324 | } | ||
325 | } | ||
326 | catch (Exception e) | ||
327 | { | ||
328 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
329 | } | ||
330 | } | ||
331 | |||
332 | /// <summary> | ||
333 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
334 | /// </summary> | ||
335 | /// <param name="changes">???</param> | ||
336 | /// <param name="pointx">???</param> | ||
337 | /// <param name="pointy">???</param> | ||
338 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
339 | { | ||
340 | try | ||
341 | { | ||
342 | if (changes) | ||
343 | { | ||
344 | /* Dont save here, rely on tainting system instead */ | ||
345 | |||
346 | foreach (IClientAPI client in m_clientThreads.Values) | ||
347 | { | ||
348 | this.SendLayerData(pointx, pointy, client); | ||
349 | } | ||
350 | } | ||
351 | } | ||
352 | catch (Exception e) | ||
353 | { | ||
354 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
355 | } | ||
356 | } | ||
357 | |||
358 | #endregion | ||
359 | |||
360 | #region Load Terrain | ||
361 | /// <summary> | ||
362 | /// Loads the World heightmap | ||
363 | /// </summary> | ||
364 | /// | ||
365 | public override void LoadWorldMap() | ||
366 | { | ||
367 | try | ||
368 | { | ||
369 | float[] map = this.localStorage.LoadWorld(); | ||
370 | if (map == null) | ||
371 | { | ||
372 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | ||
373 | { | ||
374 | Console.WriteLine("No default terrain, procedurally generating..."); | ||
375 | this.Terrain.hills(); | ||
376 | |||
377 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
378 | } | ||
379 | else | ||
380 | { | ||
381 | try | ||
382 | { | ||
383 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); | ||
384 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; | ||
385 | } | ||
386 | catch | ||
387 | { | ||
388 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | ||
389 | Terrain.hills(); | ||
390 | } | ||
391 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
392 | } | ||
393 | } | ||
394 | else | ||
395 | { | ||
396 | this.Terrain.setHeights1D(map); | ||
397 | } | ||
398 | |||
399 | CreateTerrainTexture(); | ||
400 | |||
401 | } | ||
402 | catch (Exception e) | ||
403 | { | ||
404 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
405 | } | ||
406 | } | ||
407 | |||
408 | /// <summary> | ||
409 | /// | ||
410 | /// </summary> | ||
411 | private void CreateTerrainTexture() | ||
412 | { | ||
413 | //create a texture asset of the terrain | ||
414 | byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); | ||
415 | this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); | ||
416 | AssetBase asset = new AssetBase(); | ||
417 | asset.FullID = this.m_regInfo.estateSettings.terrainImageID; | ||
418 | asset.Data = data; | ||
419 | asset.Name = "terrainImage"; | ||
420 | asset.Type = 0; | ||
421 | this.assetCache.AddAsset(asset); | ||
422 | } | ||
423 | #endregion | ||
424 | |||
425 | #region Primitives Methods | ||
426 | |||
427 | |||
428 | /// <summary> | ||
429 | /// Loads the World's objects | ||
430 | /// </summary> | ||
431 | public void LoadPrimsFromStorage() | ||
432 | { | ||
433 | try | ||
434 | { | ||
435 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
436 | this.localStorage.LoadPrimitives(this); | ||
437 | } | ||
438 | catch (Exception e) | ||
439 | { | ||
440 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
441 | } | ||
442 | } | ||
443 | |||
444 | /// <summary> | ||
445 | /// Loads a specific object from storage | ||
446 | /// </summary> | ||
447 | /// <param name="prim">The object to load</param> | ||
448 | public void PrimFromStorage(PrimData prim) | ||
449 | { | ||
450 | |||
451 | } | ||
452 | |||
453 | /// <summary> | ||
454 | /// | ||
455 | /// </summary> | ||
456 | /// <param name="addPacket"></param> | ||
457 | /// <param name="agentClient"></param> | ||
458 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
459 | { | ||
460 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
461 | } | ||
462 | |||
463 | /// <summary> | ||
464 | /// | ||
465 | /// </summary> | ||
466 | /// <param name="addPacket"></param> | ||
467 | /// <param name="ownerID"></param> | ||
468 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
469 | { | ||
470 | try | ||
471 | { | ||
472 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | ||
473 | |||
474 | this.Entities.Add(prim.uuid, prim); | ||
475 | this._primCount++; | ||
476 | |||
477 | // Trigger event for listeners | ||
478 | eventManager.TriggerOnNewPrimitive(prim); | ||
479 | } | ||
480 | catch (Exception e) | ||
481 | { | ||
482 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
483 | } | ||
484 | } | ||
485 | |||
486 | #endregion | ||
487 | |||
488 | #region Add/Remove Avatar Methods | ||
489 | |||
490 | /// <summary> | ||
491 | /// | ||
492 | /// </summary> | ||
493 | /// <param name="remoteClient"></param | ||
494 | /// <param name="agentID"></param> | ||
495 | /// <param name="child"></param> | ||
496 | public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child) | ||
497 | { | ||
498 | remoteClient.OnRegionHandShakeReply += this.SendLayerData; | ||
499 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
500 | remoteClient.OnChatFromViewer += this.SimChat; | ||
501 | remoteClient.OnRequestWearables += this.InformClientOfNeighbours; | ||
502 | remoteClient.OnAddPrim += this.AddNewPrim; | ||
503 | remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition; | ||
504 | remoteClient.OnRequestMapBlocks += this.RequestMapBlocks; | ||
505 | remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation; | ||
506 | //remoteClient.OnObjectSelect += this.SelectPrim; | ||
507 | remoteClient.OnGrapUpdate += this.MoveObject; | ||
508 | remoteClient.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest; | ||
509 | |||
510 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | ||
511 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | ||
512 | remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); | ||
513 | remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); | ||
514 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | ||
515 | */ | ||
516 | |||
517 | ScenePresence newAvatar = null; | ||
518 | try | ||
519 | { | ||
520 | |||
521 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
522 | newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo); | ||
523 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
524 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
525 | |||
526 | //newAvatar.SendRegionHandshake(); | ||
527 | this.estateManager.sendRegionHandshake(remoteClient); | ||
528 | |||
529 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
530 | lock (this.m_syncRoot) | ||
531 | { | ||
532 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
533 | } | ||
534 | |||
535 | lock (Entities) | ||
536 | { | ||
537 | if (!Entities.ContainsKey(agentID)) | ||
538 | { | ||
539 | this.Entities.Add(agentID, newAvatar); | ||
540 | } | ||
541 | else | ||
542 | { | ||
543 | Entities[agentID] = newAvatar; | ||
544 | } | ||
545 | } | ||
546 | lock (Avatars) | ||
547 | { | ||
548 | if (Avatars.ContainsKey(agentID)) | ||
549 | { | ||
550 | Avatars[agentID] = newAvatar; | ||
551 | } | ||
552 | else | ||
553 | { | ||
554 | this.Avatars.Add(agentID, newAvatar); | ||
555 | } | ||
556 | } | ||
557 | } | ||
558 | catch (Exception e) | ||
559 | { | ||
560 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
561 | } | ||
562 | return; | ||
563 | } | ||
564 | |||
565 | |||
566 | |||
567 | /// <summary> | ||
568 | /// | ||
569 | /// </summary> | ||
570 | /// <param name="agentID"></param> | ||
571 | public override void RemoveClient(LLUUID agentID) | ||
572 | { | ||
573 | eventManager.TriggerOnRemovePresence(agentID); | ||
574 | |||
575 | return; | ||
576 | } | ||
577 | #endregion | ||
578 | |||
579 | #region Request Avatars List Methods | ||
580 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
581 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
582 | |||
583 | /// <summary> | ||
584 | /// Request a List of all Avatars in this World | ||
585 | /// </summary> | ||
586 | /// <returns></returns> | ||
587 | public List<ScenePresence> RequestAvatarList() | ||
588 | { | ||
589 | List<ScenePresence> result = new List<ScenePresence>(); | ||
590 | |||
591 | foreach (ScenePresence avatar in Avatars.Values) | ||
592 | { | ||
593 | result.Add(avatar); | ||
594 | } | ||
595 | |||
596 | return result; | ||
597 | } | ||
598 | |||
599 | /// <summary> | ||
600 | /// Request a filtered list of Avatars in this World | ||
601 | /// </summary> | ||
602 | /// <returns></returns> | ||
603 | public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) | ||
604 | { | ||
605 | List<ScenePresence> result = new List<ScenePresence>(); | ||
606 | |||
607 | foreach (ScenePresence avatar in Avatars.Values) | ||
608 | { | ||
609 | if (filter(avatar)) | ||
610 | { | ||
611 | result.Add(avatar); | ||
612 | } | ||
613 | } | ||
614 | |||
615 | return result; | ||
616 | } | ||
617 | |||
618 | /// <summary> | ||
619 | /// Request a Avatar by UUID | ||
620 | /// </summary> | ||
621 | /// <param name="avatarID"></param> | ||
622 | /// <returns></returns> | ||
623 | public ScenePresence RequestAvatar(LLUUID avatarID) | ||
624 | { | ||
625 | if (this.Avatars.ContainsKey(avatarID)) | ||
626 | { | ||
627 | return Avatars[avatarID]; | ||
628 | } | ||
629 | return null; | ||
630 | } | ||
631 | #endregion | ||
632 | |||
633 | |||
634 | #region RegionCommsHost | ||
635 | |||
636 | /// <summary> | ||
637 | /// | ||
638 | /// </summary> | ||
639 | public void RegisterRegionWithComms() | ||
640 | { | ||
641 | GridInfo gridSettings = new GridInfo(); | ||
642 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings); | ||
643 | if (this.regionCommsHost != null) | ||
644 | { | ||
645 | this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); | ||
646 | this.regionCommsHost.OnAvatarCrossingIntoRegion += new AgentCrossing(this.AgentCrossing); | ||
647 | } | ||
648 | } | ||
649 | |||
650 | /// <summary> | ||
651 | /// | ||
652 | /// </summary> | ||
653 | /// <param name="regionHandle"></param> | ||
654 | /// <param name="agent"></param> | ||
655 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
656 | { | ||
657 | // Console.WriteLine("World.cs - add new user connection"); | ||
658 | //should just check that its meant for this region | ||
659 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
660 | { | ||
661 | if (agent.CapsPath != "") | ||
662 | { | ||
663 | //Console.WriteLine("new user, so creating caps handler for it"); | ||
664 | Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID); | ||
665 | cap.RegisterHandlers(); | ||
666 | this.capsHandlers.Add(agent.AgentID, cap); | ||
667 | } | ||
668 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
669 | } | ||
670 | } | ||
671 | |||
672 | public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position) | ||
673 | { | ||
674 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
675 | { | ||
676 | if (this.Avatars.ContainsKey(agentID)) | ||
677 | { | ||
678 | this.Avatars[agentID].MakeAvatar(position); | ||
679 | } | ||
680 | } | ||
681 | } | ||
682 | |||
683 | /// <summary> | ||
684 | /// | ||
685 | /// </summary> | ||
686 | public void InformClientOfNeighbours(IClientAPI remoteClient) | ||
687 | { | ||
688 | // Console.WriteLine("informing client of neighbouring regions"); | ||
689 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | ||
690 | |||
691 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
692 | if (neighbours != null) | ||
693 | { | ||
694 | for (int i = 0; i < neighbours.Count; i++) | ||
695 | { | ||
696 | // Console.WriteLine("sending neighbours data"); | ||
697 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
698 | agent.BaseFolder = LLUUID.Zero; | ||
699 | agent.InventoryFolder = LLUUID.Zero; | ||
700 | agent.startpos = new LLVector3(128, 128, 70); | ||
701 | agent.child = true; | ||
702 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); | ||
703 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort); | ||
704 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); | ||
705 | } | ||
706 | } | ||
707 | } | ||
708 | |||
709 | /// <summary> | ||
710 | /// | ||
711 | /// </summary> | ||
712 | /// <param name="regionHandle"></param> | ||
713 | /// <returns></returns> | ||
714 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
715 | { | ||
716 | return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); | ||
717 | } | ||
718 | |||
719 | /// <summary> | ||
720 | /// | ||
721 | /// </summary> | ||
722 | /// <param name="minX"></param> | ||
723 | /// <param name="minY"></param> | ||
724 | /// <param name="maxX"></param> | ||
725 | /// <param name="maxY"></param> | ||
726 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
727 | { | ||
728 | List<MapBlockData> mapBlocks; | ||
729 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
730 | remoteClient.SendMapBlock(mapBlocks); | ||
731 | } | ||
732 | |||
733 | /// <summary> | ||
734 | /// | ||
735 | /// </summary> | ||
736 | /// <param name="remoteClient"></param> | ||
737 | /// <param name="RegionHandle"></param> | ||
738 | /// <param name="position"></param> | ||
739 | /// <param name="lookAt"></param> | ||
740 | /// <param name="flags"></param> | ||
741 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | ||
742 | { | ||
743 | if (regionHandle == this.m_regionHandle) | ||
744 | { | ||
745 | if (this.Avatars.ContainsKey(remoteClient.AgentId)) | ||
746 | { | ||
747 | remoteClient.SendTeleportLocationStart(); | ||
748 | remoteClient.SendLocalTeleport(position, lookAt, flags); | ||
749 | this.Avatars[remoteClient.AgentId].Teleport(position); | ||
750 | } | ||
751 | } | ||
752 | else | ||
753 | { | ||
754 | RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); | ||
755 | if (reg != null) | ||
756 | { | ||
757 | remoteClient.SendTeleportLocationStart(); | ||
758 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
759 | agent.BaseFolder = LLUUID.Zero; | ||
760 | agent.InventoryFolder = LLUUID.Zero; | ||
761 | agent.startpos = new LLVector3(128, 128, 70); | ||
762 | agent.child = true; | ||
763 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | ||
764 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | ||
765 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.CommsIPListenAddr, (ushort)reg.CommsIPListenPort, 4, (1 << 4)); | ||
766 | } | ||
767 | //remoteClient.SendTeleportCancel(); | ||
768 | } | ||
769 | } | ||
770 | |||
771 | /// <summary> | ||
772 | /// | ||
773 | /// </summary> | ||
774 | /// <param name="regionhandle"></param> | ||
775 | /// <param name="agentID"></param> | ||
776 | /// <param name="position"></param> | ||
777 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | ||
778 | { | ||
779 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | ||
780 | } | ||
781 | |||
782 | #endregion | ||
783 | } | ||
784 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs new file mode 100644 index 0000000..50d3b82 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -0,0 +1,200 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using OpenSim.Physics.Manager; | ||
37 | using OpenSim.Framework.Interfaces; | ||
38 | using OpenSim.Framework.Types; | ||
39 | using OpenSim.Framework.Inventory; | ||
40 | using OpenSim.Region.Terrain; | ||
41 | using OpenSim.Region.Caches; | ||
42 | |||
43 | namespace OpenSim.Region.Environment.Scenes | ||
44 | { | ||
45 | public abstract class SceneBase : IWorld | ||
46 | { | ||
47 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | ||
48 | protected Dictionary<uint, IClientAPI> m_clientThreads; | ||
49 | protected ulong m_regionHandle; | ||
50 | protected string m_regionName; | ||
51 | protected RegionInfo m_regInfo; | ||
52 | |||
53 | public TerrainEngine Terrain; | ||
54 | |||
55 | public string m_datastore; | ||
56 | public ILocalStorage localStorage; | ||
57 | |||
58 | protected object m_syncRoot = new object(); | ||
59 | private uint m_nextLocalId = 8880000; | ||
60 | protected AssetCache assetCache; | ||
61 | |||
62 | #region Update Methods | ||
63 | /// <summary> | ||
64 | /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) | ||
65 | /// </summary> | ||
66 | public abstract void Update(); | ||
67 | |||
68 | #endregion | ||
69 | |||
70 | #region Terrain Methods | ||
71 | |||
72 | /// <summary> | ||
73 | /// Loads the World heightmap | ||
74 | /// </summary> | ||
75 | public abstract void LoadWorldMap(); | ||
76 | |||
77 | /// <summary> | ||
78 | /// Loads a new storage subsystem from a named library | ||
79 | /// </summary> | ||
80 | /// <param name="dllName">Storage Library</param> | ||
81 | /// <returns>Successful or not</returns> | ||
82 | public bool LoadStorageDLL(string dllName) | ||
83 | { | ||
84 | try | ||
85 | { | ||
86 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
87 | ILocalStorage store = null; | ||
88 | |||
89 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
90 | { | ||
91 | if (pluginType.IsPublic) | ||
92 | { | ||
93 | if (!pluginType.IsAbstract) | ||
94 | { | ||
95 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
96 | |||
97 | if (typeInterface != null) | ||
98 | { | ||
99 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
100 | store = plug; | ||
101 | |||
102 | store.Initialise(this.m_datastore); | ||
103 | break; | ||
104 | } | ||
105 | |||
106 | typeInterface = null; | ||
107 | } | ||
108 | } | ||
109 | } | ||
110 | pluginAssembly = null; | ||
111 | this.localStorage = store; | ||
112 | return (store == null); | ||
113 | } | ||
114 | catch (Exception e) | ||
115 | { | ||
116 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
117 | return false; | ||
118 | } | ||
119 | } | ||
120 | |||
121 | |||
122 | /// <summary> | ||
123 | /// Send the region heightmap to the client | ||
124 | /// </summary> | ||
125 | /// <param name="RemoteClient">Client to send to</param> | ||
126 | public virtual void SendLayerData(IClientAPI RemoteClient) | ||
127 | { | ||
128 | RemoteClient.SendLayerData(Terrain.getHeights1D()); | ||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// Sends a specified patch to a client | ||
133 | /// </summary> | ||
134 | /// <param name="px">Patch coordinate (x) 0..16</param> | ||
135 | /// <param name="py">Patch coordinate (y) 0..16</param> | ||
136 | /// <param name="RemoteClient">The client to send to</param> | ||
137 | public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
138 | { | ||
139 | RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); | ||
140 | } | ||
141 | |||
142 | #endregion | ||
143 | |||
144 | #region Add/Remove Agent/Avatar | ||
145 | /// <summary> | ||
146 | /// | ||
147 | /// </summary> | ||
148 | /// <param name="remoteClient"></param> | ||
149 | /// <param name="agentID"></param> | ||
150 | /// <param name="child"></param> | ||
151 | public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child); | ||
152 | |||
153 | /// <summary> | ||
154 | /// | ||
155 | /// </summary> | ||
156 | /// <param name="agentID"></param> | ||
157 | public abstract void RemoveClient(LLUUID agentID); | ||
158 | |||
159 | #endregion | ||
160 | |||
161 | /// <summary> | ||
162 | /// | ||
163 | /// </summary> | ||
164 | /// <returns></returns> | ||
165 | public virtual RegionInfo RegionInfo | ||
166 | { | ||
167 | get { return this.m_regInfo; } | ||
168 | } | ||
169 | |||
170 | public object SyncRoot | ||
171 | { | ||
172 | get { return m_syncRoot; } | ||
173 | } | ||
174 | |||
175 | public uint NextLocalId | ||
176 | { | ||
177 | get { return m_nextLocalId++; } | ||
178 | } | ||
179 | |||
180 | #region Shutdown | ||
181 | /// <summary> | ||
182 | /// Tidy before shutdown | ||
183 | /// </summary> | ||
184 | public virtual void Close() | ||
185 | { | ||
186 | try | ||
187 | { | ||
188 | this.localStorage.ShutDown(); | ||
189 | } | ||
190 | catch (Exception e) | ||
191 | { | ||
192 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
193 | } | ||
194 | } | ||
195 | |||
196 | #endregion | ||
197 | |||
198 | |||
199 | } | ||
200 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs new file mode 100644 index 0000000..fa1bacb --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs | |||
@@ -0,0 +1,52 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.Environment.Scenes | ||
6 | { | ||
7 | /// <summary> | ||
8 | /// A class for triggering remote scene events. | ||
9 | /// </summary> | ||
10 | public class EventManager | ||
11 | { | ||
12 | public delegate void OnFrameDelegate(); | ||
13 | public event OnFrameDelegate OnFrame; | ||
14 | |||
15 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | ||
16 | public event OnNewPresenceDelegate OnNewPresence; | ||
17 | |||
18 | public delegate void OnNewPrimitiveDelegate(Primitive prim); | ||
19 | public event OnNewPrimitiveDelegate OnNewPrimitive; | ||
20 | |||
21 | public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid); | ||
22 | public event OnRemovePresenceDelegate OnRemovePresence; | ||
23 | |||
24 | public void TriggerOnFrame() | ||
25 | { | ||
26 | if (OnFrame != null) | ||
27 | { | ||
28 | OnFrame(); | ||
29 | } | ||
30 | } | ||
31 | |||
32 | public void TriggerOnNewPrimitive(Primitive prim) | ||
33 | { | ||
34 | if (OnNewPrimitive != null) | ||
35 | OnNewPrimitive(prim); | ||
36 | } | ||
37 | |||
38 | public void TriggerOnNewPresence(ScenePresence presence) | ||
39 | { | ||
40 | if (OnNewPresence != null) | ||
41 | OnNewPresence(presence); | ||
42 | } | ||
43 | |||
44 | public void TriggerOnRemovePresence(libsecondlife.LLUUID uuid) | ||
45 | { | ||
46 | if (OnRemovePresence != null) | ||
47 | { | ||
48 | OnRemovePresence(uuid); | ||
49 | } | ||
50 | } | ||
51 | } | ||
52 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs new file mode 100644 index 0000000..88fb160 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -0,0 +1,128 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Framework.Interfaces; | ||
34 | using OpenSim.Physics.Manager; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Inventory; | ||
37 | |||
38 | namespace OpenSim.Region.Environment.Scenes | ||
39 | { | ||
40 | public class SceneObject : Entity | ||
41 | { | ||
42 | private LLUUID rootUUID; | ||
43 | //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); | ||
44 | protected Primitive rootPrimitive; | ||
45 | private Scene m_world; | ||
46 | protected ulong regionHandle; | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | public SceneObject() | ||
52 | { | ||
53 | |||
54 | } | ||
55 | |||
56 | /// <summary> | ||
57 | /// | ||
58 | /// </summary> | ||
59 | /// <param name="addPacket"></param> | ||
60 | /// <param name="agentID"></param> | ||
61 | /// <param name="localID"></param> | ||
62 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) | ||
63 | { | ||
64 | this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID); | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// | ||
69 | /// </summary> | ||
70 | /// <param name="data"></param> | ||
71 | public void CreateFromBytes(byte[] data) | ||
72 | { | ||
73 | |||
74 | } | ||
75 | |||
76 | /// <summary> | ||
77 | /// | ||
78 | /// </summary> | ||
79 | public override void update() | ||
80 | { | ||
81 | |||
82 | } | ||
83 | |||
84 | /// <summary> | ||
85 | /// | ||
86 | /// </summary> | ||
87 | public override void BackUp() | ||
88 | { | ||
89 | |||
90 | } | ||
91 | |||
92 | /// <summary> | ||
93 | /// | ||
94 | /// </summary> | ||
95 | /// <param name="client"></param> | ||
96 | public void GetProperites(IClientAPI client) | ||
97 | { | ||
98 | //needs changing | ||
99 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
100 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
101 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
102 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
103 | proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate; | ||
104 | proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID; | ||
105 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
106 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
107 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
108 | proper.ObjectData[0].InventorySerial = 0; | ||
109 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
110 | proper.ObjectData[0].ObjectID = this.uuid; | ||
111 | proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID; | ||
112 | proper.ObjectData[0].TouchName = new byte[0]; | ||
113 | proper.ObjectData[0].TextureID = new byte[0]; | ||
114 | proper.ObjectData[0].SitName = new byte[0]; | ||
115 | proper.ObjectData[0].Name = new byte[0]; | ||
116 | proper.ObjectData[0].Description = new byte[0]; | ||
117 | proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask; | ||
118 | proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask; | ||
119 | proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask; | ||
120 | proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask; | ||
121 | proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask; | ||
122 | |||
123 | client.OutPacket(proper); | ||
124 | |||
125 | } | ||
126 | |||
127 | } | ||
128 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs new file mode 100644 index 0000000..2caabc2 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs | |||
@@ -0,0 +1,76 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using System.Xml; | ||
33 | |||
34 | namespace OpenSim.Region.Environment.Scenes | ||
35 | { | ||
36 | partial class ScenePresence | ||
37 | { | ||
38 | public class AvatarAnimations | ||
39 | { | ||
40 | |||
41 | public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); | ||
42 | public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); | ||
43 | |||
44 | public AvatarAnimations() | ||
45 | { | ||
46 | } | ||
47 | |||
48 | public void LoadAnims() | ||
49 | { | ||
50 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); | ||
51 | XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); | ||
52 | |||
53 | XmlDocument doc = new XmlDocument(); | ||
54 | doc.Load(reader); | ||
55 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
56 | { | ||
57 | |||
58 | if (nod.Attributes["name"] != null) | ||
59 | { | ||
60 | AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); | ||
61 | } | ||
62 | |||
63 | } | ||
64 | |||
65 | reader.Close(); | ||
66 | |||
67 | // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); | ||
68 | |||
69 | foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Environment.Scenes.ScenePresence.Animations.AnimsLLUUID) | ||
70 | { | ||
71 | AnimsNames.Add(kp.Value, kp.Key); | ||
72 | } | ||
73 | } | ||
74 | } | ||
75 | } | ||
76 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs new file mode 100644 index 0000000..2c81d2a --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs | |||
@@ -0,0 +1,90 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Physics.Manager; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | |||
37 | namespace OpenSim.Region.Environment.Scenes | ||
38 | { | ||
39 | partial class ScenePresence | ||
40 | { | ||
41 | public class Avatar : IScenePresenceBody | ||
42 | { | ||
43 | public Avatar() | ||
44 | { | ||
45 | |||
46 | } | ||
47 | |||
48 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
49 | { | ||
50 | } | ||
51 | |||
52 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
53 | { | ||
54 | } | ||
55 | |||
56 | public void SendOurAppearance(IClientAPI OurClient) | ||
57 | { | ||
58 | } | ||
59 | |||
60 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
61 | { | ||
62 | } | ||
63 | } | ||
64 | |||
65 | public class ChildAgent : IScenePresenceBody //is a ghost | ||
66 | { | ||
67 | public ChildAgent() | ||
68 | { | ||
69 | |||
70 | } | ||
71 | |||
72 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
73 | { | ||
74 | } | ||
75 | |||
76 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
77 | { | ||
78 | } | ||
79 | |||
80 | public void SendOurAppearance(IClientAPI OurClient) | ||
81 | { | ||
82 | } | ||
83 | |||
84 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
85 | { | ||
86 | } | ||
87 | } | ||
88 | } | ||
89 | |||
90 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs new file mode 100644 index 0000000..b90004e --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -0,0 +1,549 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Physics.Manager; | ||
35 | using OpenSim.Framework.Inventory; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Types; | ||
38 | using Axiom.MathLib; | ||
39 | |||
40 | namespace OpenSim.Region.Environment.Scenes | ||
41 | { | ||
42 | public partial class ScenePresence : Entity | ||
43 | { | ||
44 | public static bool PhysicsEngineFlying = false; | ||
45 | public static AvatarAnimations Animations; | ||
46 | public static byte[] DefaultTexture; | ||
47 | public string firstname; | ||
48 | public string lastname; | ||
49 | public IClientAPI ControllingClient; | ||
50 | public LLUUID current_anim; | ||
51 | public int anim_seq; | ||
52 | private bool updateflag = false; | ||
53 | private byte movementflag = 0; | ||
54 | private List<NewForce> forcesList = new List<NewForce>(); | ||
55 | private short _updateCount = 0; | ||
56 | private Axiom.MathLib.Quaternion bodyRot; | ||
57 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
58 | private byte[] visualParams; | ||
59 | private AvatarWearable[] Wearables; | ||
60 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
61 | private ulong m_regionHandle; | ||
62 | private bool childAgent = false; | ||
63 | private bool newForce = false; | ||
64 | private bool newAvatar = false; | ||
65 | private IScenePresenceBody m_body; | ||
66 | |||
67 | protected RegionInfo m_regionInfo; | ||
68 | |||
69 | private Vector3[] Dir_Vectors = new Vector3[6]; | ||
70 | private enum Dir_ControlFlags | ||
71 | { | ||
72 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, | ||
73 | DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG, | ||
74 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, | ||
75 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, | ||
76 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, | ||
77 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG | ||
78 | } | ||
79 | |||
80 | #region Properties | ||
81 | /// <summary> | ||
82 | /// | ||
83 | /// </summary> | ||
84 | public PhysicsActor PhysActor | ||
85 | { | ||
86 | set | ||
87 | { | ||
88 | this._physActor = value; | ||
89 | } | ||
90 | get | ||
91 | { | ||
92 | return _physActor; | ||
93 | } | ||
94 | } | ||
95 | #endregion | ||
96 | |||
97 | #region Constructor(s) | ||
98 | /// <summary> | ||
99 | /// | ||
100 | /// </summary> | ||
101 | /// <param name="theClient"></param> | ||
102 | /// <param name="world"></param> | ||
103 | /// <param name="clientThreads"></param> | ||
104 | /// <param name="regionDat"></param> | ||
105 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) | ||
106 | { | ||
107 | |||
108 | m_world = world; | ||
109 | this.uuid = theClient.AgentId; | ||
110 | |||
111 | m_regionInfo = reginfo; | ||
112 | m_regionHandle = reginfo.RegionHandle; | ||
113 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs "); | ||
114 | ControllingClient = theClient; | ||
115 | this.firstname = ControllingClient.FirstName; | ||
116 | this.lastname = ControllingClient.LastName; | ||
117 | m_localId = m_world.NextLocalId; | ||
118 | Pos = ControllingClient.StartPos; | ||
119 | visualParams = new byte[218]; | ||
120 | for (int i = 0; i < 218; i++) | ||
121 | { | ||
122 | visualParams[i] = 100; | ||
123 | } | ||
124 | |||
125 | Wearables = AvatarWearable.DefaultWearables; | ||
126 | |||
127 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
128 | |||
129 | //register for events | ||
130 | ControllingClient.OnRequestWearables += this.SendOurAppearance; | ||
131 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
132 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; | ||
133 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; | ||
134 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; | ||
135 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
136 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | ||
137 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | ||
138 | |||
139 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD | ||
140 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK | ||
141 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT | ||
142 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT | ||
143 | Dir_Vectors[4] = new Vector3(0, 0, 1); //UP | ||
144 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN | ||
145 | |||
146 | } | ||
147 | #endregion | ||
148 | |||
149 | #region Status Methods | ||
150 | /// <summary> | ||
151 | /// Not Used, most likely can be deleted | ||
152 | /// </summary> | ||
153 | /// <param name="status"></param> | ||
154 | public void ChildStatusChange(bool status) | ||
155 | { | ||
156 | this.childAgent = status; | ||
157 | |||
158 | if (this.childAgent == true) | ||
159 | { | ||
160 | this.Velocity = new LLVector3(0, 0, 0); | ||
161 | this.Pos = new LLVector3(128, 128, 70); | ||
162 | |||
163 | } | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// | ||
168 | /// </summary> | ||
169 | /// <param name="pos"></param> | ||
170 | public void MakeAvatar(LLVector3 pos) | ||
171 | { | ||
172 | //this.childAvatar = false; | ||
173 | this.Pos = pos; | ||
174 | this.newAvatar = true; | ||
175 | this.childAgent = false; | ||
176 | } | ||
177 | |||
178 | protected void MakeChildAgent() | ||
179 | { | ||
180 | this.Velocity = new LLVector3(0, 0, 0); | ||
181 | this.Pos = new LLVector3(128, 128, 70); | ||
182 | this.childAgent = true; | ||
183 | } | ||
184 | |||
185 | /// <summary> | ||
186 | /// | ||
187 | /// </summary> | ||
188 | /// <param name="pos"></param> | ||
189 | public void Teleport(LLVector3 pos) | ||
190 | { | ||
191 | this.Pos = pos; | ||
192 | this.SendTerseUpdateToALLClients(); | ||
193 | } | ||
194 | |||
195 | /// <summary> | ||
196 | /// | ||
197 | /// </summary> | ||
198 | public void StopMovement() | ||
199 | { | ||
200 | |||
201 | } | ||
202 | #endregion | ||
203 | |||
204 | #region Event Handlers | ||
205 | /// <summary> | ||
206 | /// | ||
207 | /// </summary> | ||
208 | /// <param name="texture"></param> | ||
209 | /// <param name="visualParam"></param> | ||
210 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
211 | { | ||
212 | |||
213 | } | ||
214 | |||
215 | /// <summary> | ||
216 | /// Complete Avatar's movement into the region | ||
217 | /// </summary> | ||
218 | public void CompleteMovement() | ||
219 | { | ||
220 | LLVector3 look = this.Velocity; | ||
221 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | ||
222 | { | ||
223 | look = new LLVector3(0.99f, 0.042f, 0); | ||
224 | } | ||
225 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); | ||
226 | if (this.childAgent) | ||
227 | { | ||
228 | this.childAgent = false; | ||
229 | } | ||
230 | } | ||
231 | |||
232 | /// <summary> | ||
233 | /// | ||
234 | /// </summary> | ||
235 | /// <param name="pack"></param> | ||
236 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
237 | { | ||
238 | int i = 0; | ||
239 | bool update_movementflag = false; | ||
240 | bool update_rotation = false; | ||
241 | bool DCFlagKeyPressed = false; | ||
242 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | ||
243 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
244 | |||
245 | this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | ||
246 | |||
247 | if (q != this.bodyRot) | ||
248 | { | ||
249 | this.bodyRot = q; | ||
250 | update_rotation = true; | ||
251 | } | ||
252 | foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags))) | ||
253 | { | ||
254 | if ((flags & (uint)DCF) != 0) | ||
255 | { | ||
256 | DCFlagKeyPressed = true; | ||
257 | agent_control_v3 += Dir_Vectors[i]; | ||
258 | if ((movementflag & (uint)DCF) == 0) | ||
259 | { | ||
260 | movementflag += (byte)(uint)DCF; | ||
261 | update_movementflag = true; | ||
262 | } | ||
263 | } | ||
264 | else | ||
265 | { | ||
266 | if ((movementflag & (uint)DCF) != 0) | ||
267 | { | ||
268 | movementflag -= (byte)(uint)DCF; | ||
269 | update_movementflag = true; | ||
270 | } | ||
271 | } | ||
272 | i++; | ||
273 | } | ||
274 | if ((update_movementflag) || (update_rotation && DCFlagKeyPressed)) | ||
275 | { | ||
276 | this.AddNewMovement(agent_control_v3, q); | ||
277 | } | ||
278 | |||
279 | } | ||
280 | |||
281 | protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation) | ||
282 | { | ||
283 | NewForce newVelocity = new NewForce(); | ||
284 | Axiom.MathLib.Vector3 direc = rotation * vec; | ||
285 | direc.Normalize(); | ||
286 | |||
287 | direc = direc * ((0.03f) * 128f); | ||
288 | if (this._physActor.Flying) | ||
289 | direc *= 4; | ||
290 | |||
291 | newVelocity.X = direc.x; | ||
292 | newVelocity.Y = direc.y; | ||
293 | newVelocity.Z = direc.z; | ||
294 | this.forcesList.Add(newVelocity); | ||
295 | } | ||
296 | |||
297 | #endregion | ||
298 | |||
299 | #region Overridden Methods | ||
300 | /// <summary> | ||
301 | /// | ||
302 | /// </summary> | ||
303 | public override void LandRenegerated() | ||
304 | { | ||
305 | |||
306 | } | ||
307 | |||
308 | /// <summary> | ||
309 | /// | ||
310 | /// </summary> | ||
311 | public override void update() | ||
312 | { | ||
313 | if (this.childAgent == false) | ||
314 | { | ||
315 | if (this.newForce) | ||
316 | { | ||
317 | this.SendTerseUpdateToALLClients(); | ||
318 | _updateCount = 0; | ||
319 | } | ||
320 | else if (movementflag != 0) | ||
321 | { | ||
322 | _updateCount++; | ||
323 | if (_updateCount > 3) | ||
324 | { | ||
325 | this.SendTerseUpdateToALLClients(); | ||
326 | _updateCount = 0; | ||
327 | } | ||
328 | } | ||
329 | |||
330 | this.CheckForBorderCrossing(); | ||
331 | } | ||
332 | } | ||
333 | #endregion | ||
334 | |||
335 | #region Update Client(s) | ||
336 | /// <summary> | ||
337 | /// | ||
338 | /// </summary> | ||
339 | /// <param name="RemoteClient"></param> | ||
340 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
341 | { | ||
342 | LLVector3 pos = this.Pos; | ||
343 | LLVector3 vel = this.Velocity; | ||
344 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | ||
345 | } | ||
346 | |||
347 | /// <summary> | ||
348 | /// | ||
349 | /// </summary> | ||
350 | public void SendTerseUpdateToALLClients() | ||
351 | { | ||
352 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
353 | for (int i = 0; i < avatars.Count; i++) | ||
354 | { | ||
355 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
356 | } | ||
357 | } | ||
358 | |||
359 | /// <summary> | ||
360 | /// | ||
361 | /// </summary> | ||
362 | /// <param name="remoteAvatar"></param> | ||
363 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
364 | { | ||
365 | remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
366 | } | ||
367 | |||
368 | /// <summary> | ||
369 | /// | ||
370 | /// </summary> | ||
371 | public void SendInitialData() | ||
372 | { | ||
373 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
374 | if (this.newAvatar) | ||
375 | { | ||
376 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | ||
377 | this.newAvatar = false; | ||
378 | } | ||
379 | } | ||
380 | |||
381 | /// <summary> | ||
382 | /// | ||
383 | /// </summary> | ||
384 | /// <param name="OurClient"></param> | ||
385 | public void SendOurAppearance(IClientAPI OurClient) | ||
386 | { | ||
387 | this.ControllingClient.SendWearables(this.Wearables); | ||
388 | } | ||
389 | |||
390 | /// <summary> | ||
391 | /// | ||
392 | /// </summary> | ||
393 | /// <param name="avatarInfo"></param> | ||
394 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
395 | { | ||
396 | |||
397 | } | ||
398 | |||
399 | /// <summary> | ||
400 | /// | ||
401 | /// </summary> | ||
402 | /// <param name="animID"></param> | ||
403 | /// <param name="seq"></param> | ||
404 | public void SendAnimPack(LLUUID animID, int seq) | ||
405 | { | ||
406 | |||
407 | |||
408 | } | ||
409 | |||
410 | /// <summary> | ||
411 | /// | ||
412 | /// </summary> | ||
413 | public void SendAnimPack() | ||
414 | { | ||
415 | |||
416 | } | ||
417 | #endregion | ||
418 | |||
419 | #region Border Crossing Methods | ||
420 | /// <summary> | ||
421 | /// | ||
422 | /// </summary> | ||
423 | protected void CheckForBorderCrossing() | ||
424 | { | ||
425 | LLVector3 pos2 = this.Pos; | ||
426 | LLVector3 vel = this.Velocity; | ||
427 | |||
428 | float timeStep = 0.2f; | ||
429 | pos2.X = pos2.X + (vel.X * timeStep); | ||
430 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
431 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
432 | |||
433 | if ((pos2.X < 0) || (pos2.X > 256)) | ||
434 | { | ||
435 | this.CrossToNewRegion(); | ||
436 | } | ||
437 | |||
438 | if ((pos2.Y < 0) || (pos2.Y > 256)) | ||
439 | { | ||
440 | this.CrossToNewRegion(); | ||
441 | } | ||
442 | } | ||
443 | |||
444 | /// <summary> | ||
445 | /// | ||
446 | /// </summary> | ||
447 | protected void CrossToNewRegion() | ||
448 | { | ||
449 | LLVector3 pos = this.Pos; | ||
450 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
451 | uint neighbourx = this.m_regionInfo.RegionLocX; | ||
452 | uint neighboury = this.m_regionInfo.RegionLocY; | ||
453 | |||
454 | if (pos.X < 2) | ||
455 | { | ||
456 | neighbourx -= 1; | ||
457 | newpos.X = 254; | ||
458 | } | ||
459 | if (pos.X > 253) | ||
460 | { | ||
461 | neighbourx += 1; | ||
462 | newpos.X = 1; | ||
463 | } | ||
464 | if (pos.Y < 2) | ||
465 | { | ||
466 | neighboury -= 1; | ||
467 | newpos.Y = 254; | ||
468 | } | ||
469 | if (pos.Y > 253) | ||
470 | { | ||
471 | neighboury += 1; | ||
472 | newpos.Y = 1; | ||
473 | } | ||
474 | |||
475 | LLVector3 vel = this.velocity; | ||
476 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | ||
477 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | ||
478 | if (neighbourRegion != null) | ||
479 | { | ||
480 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | ||
481 | if (res) | ||
482 | { | ||
483 | this.MakeChildAgent(); | ||
484 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.CommsIPListenAddr), (ushort)neighbourRegion.CommsIPListenPort); | ||
485 | } | ||
486 | } | ||
487 | } | ||
488 | #endregion | ||
489 | |||
490 | /// <summary> | ||
491 | /// | ||
492 | /// </summary> | ||
493 | public static void LoadAnims() | ||
494 | { | ||
495 | |||
496 | } | ||
497 | |||
498 | /// <summary> | ||
499 | /// | ||
500 | /// </summary> | ||
501 | public override void updateMovement() | ||
502 | { | ||
503 | newForce = false; | ||
504 | lock (this.forcesList) | ||
505 | { | ||
506 | if (this.forcesList.Count > 0) | ||
507 | { | ||
508 | for (int i = 0; i < this.forcesList.Count; i++) | ||
509 | { | ||
510 | NewForce force = this.forcesList[i]; | ||
511 | |||
512 | this.updateflag = true; | ||
513 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); | ||
514 | this.newForce = true; | ||
515 | } | ||
516 | for (int i = 0; i < this.forcesList.Count; i++) | ||
517 | { | ||
518 | this.forcesList.RemoveAt(0); | ||
519 | } | ||
520 | } | ||
521 | } | ||
522 | } | ||
523 | |||
524 | public static void LoadTextureFile(string name) | ||
525 | { | ||
526 | FileInfo fInfo = new FileInfo(name); | ||
527 | long numBytes = fInfo.Length; | ||
528 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
529 | BinaryReader br = new BinaryReader(fStream); | ||
530 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
531 | br.Close(); | ||
532 | fStream.Close(); | ||
533 | DefaultTexture = data1; | ||
534 | } | ||
535 | |||
536 | public class NewForce | ||
537 | { | ||
538 | public float X; | ||
539 | public float Y; | ||
540 | public float Z; | ||
541 | |||
542 | public NewForce() | ||
543 | { | ||
544 | |||
545 | } | ||
546 | } | ||
547 | } | ||
548 | |||
549 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs new file mode 100644 index 0000000..a232b65 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs | |||
@@ -0,0 +1,104 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | // Compilation stuff | ||
33 | using System.CodeDom; | ||
34 | using System.CodeDom.Compiler; | ||
35 | using Microsoft.CSharp; | ||
36 | |||
37 | namespace OpenSim.Region.Enviorment.Scripting | ||
38 | { | ||
39 | public class CSharpScriptEngine : IScriptCompiler | ||
40 | { | ||
41 | public string FileExt() | ||
42 | { | ||
43 | return ".cs"; | ||
44 | } | ||
45 | |||
46 | private Dictionary<string,IScript> LoadDotNetScript(ICodeCompiler compiler, string filename) | ||
47 | { | ||
48 | CompilerParameters compilerParams = new CompilerParameters(); | ||
49 | CompilerResults compilerResults; | ||
50 | compilerParams.GenerateExecutable = false; | ||
51 | compilerParams.GenerateInMemory = true; | ||
52 | compilerParams.IncludeDebugInformation = false; | ||
53 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); | ||
54 | compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); | ||
55 | compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); | ||
56 | compilerParams.ReferencedAssemblies.Add("System.dll"); | ||
57 | |||
58 | compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); | ||
59 | |||
60 | if (compilerResults.Errors.Count > 0) | ||
61 | { | ||
62 | OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors"); | ||
63 | foreach (CompilerError error in compilerResults.Errors) | ||
64 | { | ||
65 | OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); | ||
66 | } | ||
67 | } | ||
68 | else | ||
69 | { | ||
70 | Dictionary<string,IScript> scripts = new Dictionary<string,IScript>(); | ||
71 | |||
72 | foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) | ||
73 | { | ||
74 | Type testInterface = pluginType.GetInterface("IScript", true); | ||
75 | |||
76 | if (testInterface != null) | ||
77 | { | ||
78 | IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); | ||
79 | |||
80 | string scriptName = "C#/" + script.getName(); | ||
81 | Console.WriteLine("Script: " + scriptName + " loaded."); | ||
82 | |||
83 | if (!scripts.ContainsKey(scriptName)) | ||
84 | { | ||
85 | scripts.Add(scriptName, script); | ||
86 | } | ||
87 | else | ||
88 | { | ||
89 | scripts[scriptName] = script; | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | return scripts; | ||
94 | } | ||
95 | return null; | ||
96 | } | ||
97 | |||
98 | public Dictionary<string,IScript> compile(string filename) | ||
99 | { | ||
100 | CSharpCodeProvider csharpProvider = new CSharpCodeProvider(); | ||
101 | return LoadDotNetScript(csharpProvider.CreateCompiler(), filename); | ||
102 | } | ||
103 | } | ||
104 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs new file mode 100644 index 0000000..2d44223 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs | |||
@@ -0,0 +1,104 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | // Compilation stuff | ||
33 | using System.CodeDom; | ||
34 | using System.CodeDom.Compiler; | ||
35 | using Microsoft.JScript; | ||
36 | |||
37 | namespace OpenSim.Region.Enviorment.Scripting | ||
38 | { | ||
39 | public class JScriptEngine : IScriptCompiler | ||
40 | { | ||
41 | public string FileExt() | ||
42 | { | ||
43 | return ".js"; | ||
44 | } | ||
45 | |||
46 | private Dictionary<string, IScript> LoadDotNetScript(ICodeCompiler compiler, string filename) | ||
47 | { | ||
48 | CompilerParameters compilerParams = new CompilerParameters(); | ||
49 | CompilerResults compilerResults; | ||
50 | compilerParams.GenerateExecutable = false; | ||
51 | compilerParams.GenerateInMemory = true; | ||
52 | compilerParams.IncludeDebugInformation = false; | ||
53 | compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); | ||
54 | compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); | ||
55 | compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); | ||
56 | compilerParams.ReferencedAssemblies.Add("System.dll"); | ||
57 | |||
58 | compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); | ||
59 | |||
60 | if (compilerResults.Errors.Count > 0) | ||
61 | { | ||
62 | OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors"); | ||
63 | foreach (CompilerError error in compilerResults.Errors) | ||
64 | { | ||
65 | OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); | ||
66 | } | ||
67 | } | ||
68 | else | ||
69 | { | ||
70 | Dictionary<string, IScript> scripts = new Dictionary<string, IScript>(); | ||
71 | |||
72 | foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) | ||
73 | { | ||
74 | Type testInterface = pluginType.GetInterface("IScript", true); | ||
75 | |||
76 | if (testInterface != null) | ||
77 | { | ||
78 | IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); | ||
79 | |||
80 | string scriptName = "JS.NET/" + script.getName(); | ||
81 | Console.WriteLine("Script: " + scriptName + " loaded."); | ||
82 | |||
83 | if (!scripts.ContainsKey(scriptName)) | ||
84 | { | ||
85 | scripts.Add(scriptName, script); | ||
86 | } | ||
87 | else | ||
88 | { | ||
89 | scripts[scriptName] = script; | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | return scripts; | ||
94 | } | ||
95 | return null; | ||
96 | } | ||
97 | |||
98 | public Dictionary<string, IScript> compile(string filename) | ||
99 | { | ||
100 | JScriptCodeProvider jscriptProvider = new JScriptCodeProvider(); | ||
101 | return LoadDotNetScript(jscriptProvider.CreateCompiler(), filename); | ||
102 | } | ||
103 | } | ||
104 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs new file mode 100644 index 0000000..1e64675 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | using OpenSim.Framework.Console; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Environment; | ||
35 | using OpenSim.Region.Environment.Scenes; | ||
36 | |||
37 | namespace OpenSim.Region.Enviorment.Scripting | ||
38 | { | ||
39 | public interface IScript | ||
40 | { | ||
41 | void Initialise(ScriptInfo scriptInfo); | ||
42 | string getName(); | ||
43 | } | ||
44 | |||
45 | public class TestScript : IScript | ||
46 | { | ||
47 | ScriptInfo script; | ||
48 | |||
49 | public string getName() | ||
50 | { | ||
51 | return "TestScript 0.1"; | ||
52 | } | ||
53 | |||
54 | public void Initialise(ScriptInfo scriptInfo) | ||
55 | { | ||
56 | script = scriptInfo; | ||
57 | script.events.OnFrame += new OpenSim.Region.Environment.Scenes.EventManager.OnFrameDelegate(events_OnFrame); | ||
58 | script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); | ||
59 | } | ||
60 | |||
61 | void events_OnNewPresence(ScenePresence presence) | ||
62 | { | ||
63 | script.logger.Verbose("Hello " + presence.firstname.ToString() + "!"); | ||
64 | } | ||
65 | |||
66 | void events_OnFrame() | ||
67 | { | ||
68 | //script.logger.Verbose("Hello World!"); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs new file mode 100644 index 0000000..522a572 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | using OpenSim.Region.Environment.Scenes; | ||
33 | using OpenSim.Framework.Console; | ||
34 | |||
35 | namespace OpenSim.Region.Enviorment.Scripting | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Class which provides access to the world | ||
39 | /// </summary> | ||
40 | public class ScriptInfo | ||
41 | { | ||
42 | // Reference to world.eventsManager provided for convenience | ||
43 | public EventManager events; | ||
44 | |||
45 | // The main world | ||
46 | public Scene world; | ||
47 | |||
48 | // The console | ||
49 | public LogBase logger; | ||
50 | |||
51 | public ScriptInfo(Scene scene) | ||
52 | { | ||
53 | world = scene; | ||
54 | events = world.eventManager; | ||
55 | logger = OpenSim.Framework.Console.MainLog.Instance; | ||
56 | } | ||
57 | } | ||
58 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs new file mode 100644 index 0000000..eb1c1d9 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs | |||
@@ -0,0 +1,96 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Region.Enviorment.Scripting | ||
33 | { | ||
34 | public class ScriptManager | ||
35 | { | ||
36 | List<IScript> scripts = new List<IScript>(); | ||
37 | OpenSim.Region.Environment.Scenes.Scene scene; | ||
38 | Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); | ||
39 | |||
40 | private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) | ||
41 | { | ||
42 | foreach (KeyValuePair<string, IScript> script in compiledscripts) | ||
43 | { | ||
44 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | ||
45 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key); | ||
46 | script.Value.Initialise(scriptInfo); | ||
47 | scripts.Add(script.Value); | ||
48 | } | ||
49 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); | ||
50 | } | ||
51 | |||
52 | public ScriptManager(OpenSim.Region.Environment.Scenes.Scene world) | ||
53 | { | ||
54 | scene = world; | ||
55 | |||
56 | // Default Engines | ||
57 | CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); | ||
58 | compilers.Add(csharpCompiler.FileExt(),csharpCompiler); | ||
59 | |||
60 | JScriptEngine jscriptCompiler = new JScriptEngine(); | ||
61 | compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); | ||
62 | } | ||
63 | |||
64 | public void Compile(string filename) | ||
65 | { | ||
66 | foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) | ||
67 | { | ||
68 | if (filename.EndsWith(compiler.Key)) | ||
69 | { | ||
70 | LoadFromCompiler(compiler.Value.compile(filename)); | ||
71 | break; | ||
72 | } | ||
73 | } | ||
74 | } | ||
75 | |||
76 | public void RunScriptCmd(string[] args) | ||
77 | { | ||
78 | switch (args[0]) | ||
79 | { | ||
80 | case "load": | ||
81 | Compile(args[1]); | ||
82 | break; | ||
83 | |||
84 | default: | ||
85 | OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command"); | ||
86 | break; | ||
87 | } | ||
88 | } | ||
89 | } | ||
90 | |||
91 | interface IScriptCompiler | ||
92 | { | ||
93 | Dictionary<string,IScript> compile(string filename); | ||
94 | string FileExt(); | ||
95 | } | ||
96 | } | ||