diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 32 |
1 files changed, 29 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index ba57115..1e69c9e 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
155 | List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects(); | 155 | List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects(); |
156 | foreach (SceneObject prim in PrimsFromDB) | 156 | foreach (SceneObject prim in PrimsFromDB) |
157 | { | 157 | { |
158 | Prims.Add(prim.uuid, prim); | 158 | AddEntity(prim); |
159 | } | 159 | } |
160 | MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)"); | 160 | MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)"); |
161 | 161 | ||
@@ -483,14 +483,40 @@ namespace OpenSim.Region.Environment.Scenes | |||
483 | { | 483 | { |
484 | 484 | ||
485 | SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape); | 485 | SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape); |
486 | AddNewEntity(sceneOb); | 486 | AddEntity(sceneOb); |
487 | } | 487 | } |
488 | 488 | ||
489 | public void AddNewEntity(SceneObject sceneObject) | 489 | public void RemovePrim(uint localID, LLUUID avatar_deleter) |
490 | { | ||
491 | foreach (EntityBase obj in Entities.Values) | ||
492 | { | ||
493 | if (obj is SceneObject) | ||
494 | { | ||
495 | if (((SceneObject)obj).LocalId == localID) | ||
496 | { | ||
497 | RemoveEntity((SceneObject)obj); | ||
498 | return; | ||
499 | } | ||
500 | } | ||
501 | } | ||
502 | |||
503 | } | ||
504 | |||
505 | public void AddEntity(SceneObject sceneObject) | ||
490 | { | 506 | { |
491 | this.Entities.Add(sceneObject.rootUUID, sceneObject); | 507 | this.Entities.Add(sceneObject.rootUUID, sceneObject); |
492 | } | 508 | } |
493 | 509 | ||
510 | public void RemoveEntity(SceneObject sceneObject) | ||
511 | { | ||
512 | if (this.Entities.ContainsKey(sceneObject.rootUUID)) | ||
513 | { | ||
514 | m_parcelManager.removePrimFromParcelCounts(sceneObject); | ||
515 | this.Entities.Remove(sceneObject.rootUUID); | ||
516 | m_parcelManager.setPrimsTainted(); | ||
517 | } | ||
518 | } | ||
519 | |||
494 | /// <summary> | 520 | /// <summary> |
495 | /// Called by a prim when it has been created/cloned, so that its events can be subscribed to | 521 | /// Called by a prim when it has been created/cloned, so that its events can be subscribed to |
496 | /// </summary> | 522 | /// </summary> |