diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 38427cf..3313524 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1521,7 +1521,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1521 | return "CROUCH"; | 1521 | return "CROUCH"; |
1522 | } | 1522 | } |
1523 | } | 1523 | } |
1524 | else if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -6) | 1524 | else if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -2) |
1525 | { | 1525 | { |
1526 | return "FALLDOWN"; | 1526 | return "FALLDOWN"; |
1527 | } | 1527 | } |
@@ -1542,7 +1542,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1542 | else | 1542 | else |
1543 | { | 1543 | { |
1544 | // We are not moving | 1544 | // We are not moving |
1545 | if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -6 && !PhysicsActor.Flying) | 1545 | if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -2 && !PhysicsActor.Flying) |
1546 | { | 1546 | { |
1547 | return "FALLDOWN"; | 1547 | return "FALLDOWN"; |
1548 | } | 1548 | } |