diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3ede889..ee634d3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
92 | protected StorageManager m_storageManager; | 92 | protected StorageManager m_storageManager; |
93 | protected AgentCircuitManager m_authenticateHandler; | 93 | protected AgentCircuitManager m_authenticateHandler; |
94 | public CommunicationsManager CommsManager; | 94 | public CommunicationsManager CommsManager; |
95 | // protected XferManager xferManager; | 95 | |
96 | protected SceneCommunicationService m_sceneGridService; | 96 | protected SceneCommunicationService m_sceneGridService; |
97 | protected SceneXmlLoader m_sceneXmlLoader; | 97 | protected SceneXmlLoader m_sceneXmlLoader; |
98 | 98 | ||
@@ -997,14 +997,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
997 | Bitmap mapbmp = new Bitmap(256, 256); | 997 | Bitmap mapbmp = new Bitmap(256, 256); |
998 | double[,] hm = Heightmap.GetDoubles(); | 998 | double[,] hm = Heightmap.GetDoubles(); |
999 | 999 | ||
1000 | Color prim = Color.FromArgb(120, 120, 120); | 1000 | //Color prim = Color.FromArgb(120, 120, 120); |
1001 | LLVector3 RayEnd = new LLVector3(0, 0, 0); | 1001 | //LLVector3 RayEnd = new LLVector3(0, 0, 0); |
1002 | LLVector3 RayStart = new LLVector3(0, 0, 0); | 1002 | //LLVector3 RayStart = new LLVector3(0, 0, 0); |
1003 | LLVector3 direction = new LLVector3(0, 0, -1); | 1003 | //LLVector3 direction = new LLVector3(0, 0, -1); |
1004 | //Vector3 AXOrigin = new Vector3(); | 1004 | //Vector3 AXOrigin = new Vector3(); |
1005 | //Vector3 AXdirection = new Vector3(); | 1005 | //Vector3 AXdirection = new Vector3(); |
1006 | Ray testRay = new Ray(); | 1006 | //Ray testRay = new Ray(); |
1007 | EntityIntersection rt = new EntityIntersection(); | 1007 | //EntityIntersection rt = new EntityIntersection(); |
1008 | 1008 | ||
1009 | float low = 255; | 1009 | float low = 255; |
1010 | float high = 0; | 1010 | float high = 0; |