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-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/EventManager.cs32
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs42
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs73
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs82
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs1571
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs78
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs98
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs26
-rw-r--r--OpenSim/Region/Environment/Scenes/SimStatsReporter.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/UndoState.cs8
14 files changed, 1039 insertions, 1017 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index bc3e06c..40caabc 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes
63 get { return m_name; } 63 get { return m_name; }
64 set { m_name = value; } 64 set { m_name = value; }
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
68 /// Signals whether this group was in a scene but has since been deleted from it. 68 /// Signals whether this group was in a scene but has since been deleted from it.
69 /// </summary> 69 /// </summary>
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Environment.Scenes
71 { 71 {
72 get { return m_isDeleted; } 72 get { return m_isDeleted; }
73 } 73 }
74 protected bool m_isDeleted; 74 protected bool m_isDeleted;
75 75
76 protected LLVector3 m_pos; 76 protected LLVector3 m_pos;
77 77
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs
index 2b1adee..1dd2273 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Environment/Scenes/EventManager.cs
@@ -131,13 +131,10 @@ namespace OpenSim.Region.Environment.Scenes
131 131
132 public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; 132 public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
133 133
134
135 public delegate void SignificantClientMovement(IClientAPI remote_client); 134 public delegate void SignificantClientMovement(IClientAPI remote_client);
136 135
137 public event SignificantClientMovement OnSignificantClientMovement; 136 public event SignificantClientMovement OnSignificantClientMovement;
138 137
139
140
141 public delegate void NewGridInstantMessage(GridInstantMessage message); 138 public delegate void NewGridInstantMessage(GridInstantMessage message);
142 139
143 public event NewGridInstantMessage OnGridInstantMessageToIMModule; 140 public event NewGridInstantMessage OnGridInstantMessageToIMModule;
@@ -163,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes
163 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 160 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
164 161
165 public delegate void ScriptNotAtTargetEvent(uint localID); 162 public delegate void ScriptNotAtTargetEvent(uint localID);
166 163
167 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 164 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
168 165
169 public delegate void ScriptColliding(uint localID, ColliderArgs colliders); 166 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
@@ -172,8 +169,6 @@ namespace OpenSim.Region.Environment.Scenes
172 public event ScriptColliding OnScriptColliding; 169 public event ScriptColliding OnScriptColliding;
173 public event ScriptColliding OnScriptCollidingEnd; 170 public event ScriptColliding OnScriptCollidingEnd;
174 171
175
176
177 public delegate void OnMakeChildAgentDelegate(ScenePresence presence); 172 public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
178 public event OnMakeChildAgentDelegate OnMakeChildAgent; 173 public event OnMakeChildAgentDelegate OnMakeChildAgent;
179 174
@@ -289,7 +284,6 @@ namespace OpenSim.Region.Environment.Scenes
289 public int transactionID = 0; 284 public int transactionID = 0;
290 public int amountDebited = 0; 285 public int amountDebited = 0;
291 286
292
293 public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned, 287 public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
294 bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, 288 bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
295 bool pauthenticated) 289 bool pauthenticated)
@@ -306,8 +300,6 @@ namespace OpenSim.Region.Environment.Scenes
306 } 300 }
307 } 301 }
308 302
309
310
311 public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); 303 public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
312 304
313 public delegate void LandBuy(Object sender, LandBuyArgs e); 305 public delegate void LandBuy(Object sender, LandBuyArgs e);
@@ -377,7 +369,6 @@ namespace OpenSim.Region.Environment.Scenes
377 private ScriptColliding handlerColliding = null; 369 private ScriptColliding handlerColliding = null;
378 private ScriptColliding handlerCollidingEnd = null; 370 private ScriptColliding handlerCollidingEnd = null;
379 371
380
381 private SunLindenHour handlerSunGetLindenHour = null; 372 private SunLindenHour handlerSunGetLindenHour = null;
382 373
383 public void TriggerOnScriptChangedEvent(uint localID, uint change) 374 public void TriggerOnScriptChangedEvent(uint localID, uint change)
@@ -491,7 +482,6 @@ namespace OpenSim.Region.Environment.Scenes
491 if (handlerObjectBeingRemovedFromScene != null) 482 if (handlerObjectBeingRemovedFromScene != null)
492 { 483 {
493 handlerObjectBeingRemovedFromScene(obj); 484 handlerObjectBeingRemovedFromScene(obj);
494
495 } 485 }
496 } 486 }
497 487
@@ -641,7 +631,6 @@ namespace OpenSim.Region.Environment.Scenes
641 { 631 {
642 handlerGridInstantMessageToFriends(message); 632 handlerGridInstantMessageToFriends(message);
643 } 633 }
644
645 } 634 }
646 } 635 }
647 636
@@ -698,7 +687,8 @@ namespace OpenSim.Region.Environment.Scenes
698 handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel); 687 handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
699 } 688 }
700 } 689 }
701 public void TriggerLandBuy (Object sender, LandBuyArgs e) 690
691 public void TriggerLandBuy(Object sender, LandBuyArgs e)
702 { 692 {
703 handlerLandBuy = OnLandBuy; 693 handlerLandBuy = OnLandBuy;
704 if (handlerLandBuy != null) 694 if (handlerLandBuy != null)
@@ -706,6 +696,7 @@ namespace OpenSim.Region.Environment.Scenes
706 handlerLandBuy(sender, e); 696 handlerLandBuy(sender, e);
707 } 697 }
708 } 698 }
699
709 public void TriggerValidateLandBuy(Object sender, LandBuyArgs e) 700 public void TriggerValidateLandBuy(Object sender, LandBuyArgs e)
710 { 701 {
711 handlerValidateLandBuy = OnValidateLandBuy; 702 handlerValidateLandBuy = OnValidateLandBuy;
@@ -741,6 +732,7 @@ namespace OpenSim.Region.Environment.Scenes
741 handlerRequestChangeWaterHeight(height); 732 handlerRequestChangeWaterHeight(height);
742 } 733 }
743 } 734 }
735
744 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) 736 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
745 { 737 {
746 handlerAvatarKill = OnAvatarKilled; 738 handlerAvatarKill = OnAvatarKilled;
@@ -756,7 +748,6 @@ namespace OpenSim.Region.Environment.Scenes
756 if (handlerSignificantClientMovement != null) 748 if (handlerSignificantClientMovement != null)
757 { 749 {
758 handlerSignificantClientMovement(client); 750 handlerSignificantClientMovement(client);
759
760 } 751 }
761 } 752 }
762 753
@@ -787,7 +778,6 @@ namespace OpenSim.Region.Environment.Scenes
787 } 778 }
788 } 779 }
789 780
790
791 public void TriggerNoticeNoLandDataFromStorage() 781 public void TriggerNoticeNoLandDataFromStorage()
792 { 782 {
793 handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage; 783 handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage;
@@ -818,26 +808,24 @@ namespace OpenSim.Region.Environment.Scenes
818 } 808 }
819 } 809 }
820 810
821
822
823 public void TriggerRequestParcelPrimCountUpdate() 811 public void TriggerRequestParcelPrimCountUpdate()
824 { 812 {
825 handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate; 813 handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate;
826 if (handlerRequestParcelPrimCountUpdate != null) 814 if (handlerRequestParcelPrimCountUpdate != null)
827 { 815 {
828 handlerRequestParcelPrimCountUpdate(); 816 handlerRequestParcelPrimCountUpdate();
829
830 } 817 }
831 } 818 }
819
832 public void TriggerParcelPrimCountTainted() 820 public void TriggerParcelPrimCountTainted()
833 { 821 {
834 handlerParcelPrimCountTainted = OnParcelPrimCountTainted; 822 handlerParcelPrimCountTainted = OnParcelPrimCountTainted;
835 if (handlerParcelPrimCountTainted != null) 823 if (handlerParcelPrimCountTainted != null)
836 { 824 {
837 handlerParcelPrimCountTainted(); 825 handlerParcelPrimCountTainted();
838
839 } 826 }
840 } 827 }
828
841 // this lets us keep track of nasty script events like timer, etc. 829 // this lets us keep track of nasty script events like timer, etc.
842 public void TriggerTimerEvent(uint objLocalID, double Interval) 830 public void TriggerTimerEvent(uint objLocalID, double Interval)
843 { 831 {
@@ -845,9 +833,7 @@ namespace OpenSim.Region.Environment.Scenes
845 if (handlerScriptTimerEvent != null) 833 if (handlerScriptTimerEvent != null)
846 { 834 {
847 handlerScriptTimerEvent(objLocalID, Interval); 835 handlerScriptTimerEvent(objLocalID, Interval);
848
849 } 836 }
850
851 } 837 }
852 838
853 public void TriggerEstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) 839 public void TriggerEstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour)
@@ -875,19 +861,19 @@ namespace OpenSim.Region.Environment.Scenes
875 if (handlerCollidingStart != null) 861 if (handlerCollidingStart != null)
876 handlerCollidingStart(localId, colliders); 862 handlerCollidingStart(localId, colliders);
877 } 863 }
864
878 public void TriggerScriptColliding(uint localId, ColliderArgs colliders) 865 public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
879 { 866 {
880
881 handlerColliding = OnScriptColliding; 867 handlerColliding = OnScriptColliding;
882 if (handlerColliding != null) 868 if (handlerColliding != null)
883 handlerColliding(localId, colliders); 869 handlerColliding(localId, colliders);
884 } 870 }
871
885 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) 872 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
886 { 873 {
887 handlerCollidingEnd = OnScriptCollidingEnd; 874 handlerCollidingEnd = OnScriptCollidingEnd;
888 if (handlerCollidingEnd != null) 875 if (handlerCollidingEnd != null)
889 handlerCollidingEnd(localId, colliders); 876 handlerCollidingEnd(localId, colliders);
890 } 877 }
891
892 } 878 }
893} 879}
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 3021891..6695dbf 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes
96 // Then we've got to remove the previous 96 // Then we've got to remove the previous
97 // event handler 97 // event handler
98 98
99 if (_PhyScene != null) 99 if (_PhyScene != null)
100 _PhyScene.OnPhysicsCrash -= physicsBasedCrash; 100 _PhyScene.OnPhysicsCrash -= physicsBasedCrash;
101 101
102 _PhyScene = value; 102 _PhyScene = value;
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes
194 /// </param> 194 /// </param>
195 /// <returns> 195 /// <returns>
196 /// true if the object was added, false if an object with the same uuid was already in the scene 196 /// true if the object was added, false if an object with the same uuid was already in the scene
197 /// </returns> 197 /// </returns>
198 protected internal bool AddRestoredSceneObject( 198 protected internal bool AddRestoredSceneObject(
199 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) 199 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
200 { 200 {
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Scenes
205 { 205 {
206 part.LocalId = m_parentScene.PrimIDAllocate(); 206 part.LocalId = m_parentScene.PrimIDAllocate();
207 } 207 }
208 208
209 sceneObject.UpdateParentIDs(); 209 sceneObject.UpdateParentIDs();
210 210
211 if (!alreadyPersisted) 211 if (!alreadyPersisted)
@@ -213,10 +213,10 @@ namespace OpenSim.Region.Environment.Scenes
213 sceneObject.ForceInventoryPersistence(); 213 sceneObject.ForceInventoryPersistence();
214 sceneObject.HasGroupChanged = true; 214 sceneObject.HasGroupChanged = true;
215 } 215 }
216 216
217 return AddSceneObject(sceneObject, attachToBackup); 217 return AddSceneObject(sceneObject, attachToBackup);
218 } 218 }
219 219
220 /// <summary> 220 /// <summary>
221 /// Add a newly created object to the scene. This will both update the scene, and send information about the 221 /// Add a newly created object to the scene. This will both update the scene, and send information about the
222 /// new object to all clients interested in the scene. 222 /// new object to all clients interested in the scene.
@@ -228,12 +228,12 @@ namespace OpenSim.Region.Environment.Scenes
228 /// </param> 228 /// </param>
229 /// <returns> 229 /// <returns>
230 /// true if the object was added, false if an object with the same uuid was already in the scene 230 /// true if the object was added, false if an object with the same uuid was already in the scene
231 /// </returns> 231 /// </returns>
232 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 232 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
233 { 233 {
234 // Ensure that we persist this new scene object 234 // Ensure that we persist this new scene object
235 sceneObject.HasGroupChanged = true; 235 sceneObject.HasGroupChanged = true;
236 236
237 return AddSceneObject(sceneObject, attachToBackup); 237 return AddSceneObject(sceneObject, attachToBackup);
238 } 238 }
239 239
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
252 { 252 {
253 sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim); 253 sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim);
254 sceneObject.ScheduleGroupForFullUpdate(); 254 sceneObject.ScheduleGroupForFullUpdate();
255 255
256 lock (Entities) 256 lock (Entities)
257 { 257 {
258 if (!Entities.ContainsKey(sceneObject.UUID)) 258 if (!Entities.ContainsKey(sceneObject.UUID))
@@ -261,8 +261,8 @@ namespace OpenSim.Region.Environment.Scenes
261 Entities.Add(sceneObject.UUID, sceneObject); 261 Entities.Add(sceneObject.UUID, sceneObject);
262 m_numPrim += sceneObject.Children.Count; 262 m_numPrim += sceneObject.Children.Count;
263 263
264 if (attachToBackup) 264 if (attachToBackup)
265 sceneObject.AttachToBackup(); 265 sceneObject.AttachToBackup();
266 266
267 return true; 267 return true;
268 } 268 }
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Scenes
342 "[INNER SCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.UUID, e); 342 "[INNER SCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.UUID, e);
343 } 343 }
344 } 344 }
345 345
346 m_updateList.Clear(); 346 m_updateList.Clear();
347 } 347 }
348 } 348 }
@@ -555,7 +555,7 @@ namespace OpenSim.Region.Environment.Scenes
555 protected internal void AddScenePresence(ScenePresence presence) 555 protected internal void AddScenePresence(ScenePresence presence)
556 { 556 {
557 bool child = presence.IsChildAgent; 557 bool child = presence.IsChildAgent;
558 558
559 if (child) 559 if (child)
560 { 560 {
561 m_numChildAgents++; 561 m_numChildAgents++;
@@ -598,7 +598,7 @@ namespace OpenSim.Region.Environment.Scenes
598 { 598 {
599 if (!ScenePresences.Remove(agentID)) 599 if (!ScenePresences.Remove(agentID))
600 { 600 {
601 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 601 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
602 } 602 }
603// else 603// else
604// { 604// {
@@ -774,7 +774,7 @@ namespace OpenSim.Region.Environment.Scenes
774 /// Get a scene object group that contains the prim with the given uuid 774 /// Get a scene object group that contains the prim with the given uuid
775 /// </summary> 775 /// </summary>
776 /// <param name="fullID"></param> 776 /// <param name="fullID"></param>
777 /// <returns>null if no scene object group containing that prim is found</returns> 777 /// <returns>null if no scene object group containing that prim is found</returns>
778 private SceneObjectGroup GetGroupByPrim(LLUUID fullID) 778 private SceneObjectGroup GetGroupByPrim(LLUUID fullID)
779 { 779 {
780 List<EntityBase> EntityList = GetEntities(); 780 List<EntityBase> EntityList = GetEntities();
@@ -823,7 +823,7 @@ namespace OpenSim.Region.Environment.Scenes
823 protected internal SceneObjectPart GetSceneObjectPart(uint localID) 823 protected internal SceneObjectPart GetSceneObjectPart(uint localID)
824 { 824 {
825 SceneObjectGroup group = GetGroupByPrim(localID); 825 SceneObjectGroup group = GetGroupByPrim(localID);
826 826
827 if (group != null) 827 if (group != null)
828 return group.GetChildPart(localID); 828 return group.GetChildPart(localID);
829 else 829 else
@@ -834,7 +834,7 @@ namespace OpenSim.Region.Environment.Scenes
834 /// Get a part contained in this scene. 834 /// Get a part contained in this scene.
835 /// </summary> 835 /// </summary>
836 /// <param name="fullID"></param> 836 /// <param name="fullID"></param>
837 /// <returns>null if the part was not found</returns> 837 /// <returns>null if the part was not found</returns>
838 protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID) 838 protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID)
839 { 839 {
840 SceneObjectGroup group = GetGroupByPrim(fullID); 840 SceneObjectGroup group = GetGroupByPrim(fullID);
@@ -1089,7 +1089,7 @@ namespace OpenSim.Region.Environment.Scenes
1089 group.SendGroupTerseUpdate(); 1089 group.SendGroupTerseUpdate();
1090 return; 1090 return;
1091 } 1091 }
1092 1092
1093 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment) 1093 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment)
1094 { 1094 {
1095 group.UpdateSinglePosition(pos, localID); 1095 group.UpdateSinglePosition(pos, localID);
@@ -1119,7 +1119,7 @@ namespace OpenSim.Region.Environment.Scenes
1119 if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) 1119 if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment)
1120 { 1120 {
1121 group.SendGroupTerseUpdate(); 1121 group.SendGroupTerseUpdate();
1122 1122
1123 return; 1123 return;
1124 } 1124 }
1125 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment) 1125 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment)
@@ -1397,14 +1397,14 @@ namespace OpenSim.Region.Environment.Scenes
1397 if (sendEvents) 1397 if (sendEvents)
1398 parenPrim.TriggerScriptChangedEvent(Changed.LINK); 1398 parenPrim.TriggerScriptChangedEvent(Changed.LINK);
1399 } 1399 }
1400 else 1400 else
1401 { 1401 {
1402 // The link set has prims remaining. This path is taken 1402 // The link set has prims remaining. This path is taken
1403 // when a subset of a link set's prims are selected 1403 // when a subset of a link set's prims are selected
1404 // and the root prim is part of that selection 1404 // and the root prim is part of that selection
1405 // 1405 //
1406 List<SceneObjectPart> parts = new List<SceneObjectPart>(parenPrim.Children.Values); 1406 List<SceneObjectPart> parts = new List<SceneObjectPart>(parenPrim.Children.Values);
1407 1407
1408 List<uint> unlink_ids = new List<uint>(); 1408 List<uint> unlink_ids = new List<uint>();
1409 foreach (SceneObjectPart unlink_part in parts) 1409 foreach (SceneObjectPart unlink_part in parts)
1410 unlink_ids.Add(unlink_part.LocalId); 1410 unlink_ids.Add(unlink_part.LocalId);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index fe66dd5..0148d76 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -242,9 +242,9 @@ namespace OpenSim.Region.Environment.Scenes
242 242
243 // Retrieve item 243 // Retrieve item
244 TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId); 244 TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId);
245 245
246 if (null == item) 246 if (null == item)
247 { 247 {
248 m_log.ErrorFormat( 248 m_log.ErrorFormat(
249 "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update " 249 "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update "
250 + " but the item does not exist in this inventory", 250 + " but the item does not exist in this inventory",
@@ -338,7 +338,6 @@ namespace OpenSim.Region.Environment.Scenes
338 item.CreationDate = Util.UnixTimeSinceEpoch(); 338 item.CreationDate = Util.UnixTimeSinceEpoch();
339 else 339 else
340 item.CreationDate = itemUpd.CreationDate; 340 item.CreationDate = itemUpd.CreationDate;
341
342 341
343 // TODO: Check if folder changed and move item 342 // TODO: Check if folder changed and move item
344 //item.NextPermissions = itemUpd.Folder; 343 //item.NextPermissions = itemUpd.Folder;
@@ -577,7 +576,7 @@ namespace OpenSim.Region.Environment.Scenes
577 asset.Type = assetType; 576 asset.Type = assetType;
578 asset.FullID = LLUUID.Random(); 577 asset.FullID = LLUUID.Random();
579 asset.Data = (data == null) ? new byte[1] : data; 578 asset.Data = (data == null) ? new byte[1] : data;
580 579
581 return asset; 580 return asset;
582 } 581 }
583 582
@@ -958,7 +957,7 @@ namespace OpenSim.Region.Environment.Scenes
958 agentItem.Folder = folderId; 957 agentItem.Folder = folderId;
959 AddInventoryItem(remoteClient, agentItem); 958 AddInventoryItem(remoteClient, agentItem);
960 } 959 }
961 960
962 /// <summary> 961 /// <summary>
963 /// <see>ClientMoveTaskInventoryItem</see> 962 /// <see>ClientMoveTaskInventoryItem</see>
964 /// </summary> 963 /// </summary>
@@ -981,13 +980,13 @@ namespace OpenSim.Region.Environment.Scenes
981 } 980 }
982 981
983 TaskInventoryItem taskItem = part.GetInventoryItem(itemId); 982 TaskInventoryItem taskItem = part.GetInventoryItem(itemId);
984 983
985 if (null == taskItem) 984 if (null == taskItem)
986 { 985 {
987 m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed" 986 m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed"
988 + " because the inventory item could not be found", 987 + " because the inventory item could not be found",
989 itemId, primLocalId); 988 itemId, primLocalId);
990 989
991 return; 990 return;
992 } 991 }
993 992
@@ -997,7 +996,7 @@ namespace OpenSim.Region.Environment.Scenes
997 996
998 MoveTaskInventoryItem(remoteClient, folderId, part, itemId); 997 MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
999 } 998 }
1000 999
1001 /// <summary> 1000 /// <summary>
1002 /// <see>MoveTaskInventoryItem</see> 1001 /// <see>MoveTaskInventoryItem</see>
1003 /// </summary> 1002 /// </summary>
@@ -1029,7 +1028,7 @@ namespace OpenSim.Region.Environment.Scenes
1029 AddInventoryItem(avatarId, agentItem); 1028 AddInventoryItem(avatarId, agentItem);
1030 } 1029 }
1031 } 1030 }
1032 1031
1033 /// <summary> 1032 /// <summary>
1034 /// Copy a task (prim) inventory item to another task (prim) 1033 /// Copy a task (prim) inventory item to another task (prim)
1035 /// </summary> 1034 /// </summary>
@@ -1049,7 +1048,7 @@ namespace OpenSim.Region.Environment.Scenes
1049 1048
1050 return; 1049 return;
1051 } 1050 }
1052 1051
1053 SceneObjectPart destPart = GetSceneObjectPart(destId); 1052 SceneObjectPart destPart = GetSceneObjectPart(destId);
1054 1053
1055 if (destPart == null) 1054 if (destPart == null)
@@ -1060,7 +1059,7 @@ namespace OpenSim.Region.Environment.Scenes
1060 destId); 1059 destId);
1061 return; 1060 return;
1062 } 1061 }
1063 1062
1064 if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0) 1063 if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0)
1065 { 1064 {
1066 // object cannot copy items to an object owned by a different owner 1065 // object cannot copy items to an object owned by a different owner
@@ -1076,7 +1075,7 @@ namespace OpenSim.Region.Environment.Scenes
1076 } 1075 }
1077 1076
1078 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1077 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1079 1078
1080 destTaskItem.ItemID = LLUUID.Random(); 1079 destTaskItem.ItemID = LLUUID.Random();
1081 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1080 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1082 destTaskItem.AssetID = srcTaskItem.AssetID; 1081 destTaskItem.AssetID = srcTaskItem.AssetID;
@@ -1091,7 +1090,7 @@ namespace OpenSim.Region.Environment.Scenes
1091 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions; 1090 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
1092 destTaskItem.NextPermissions = srcTaskItem.NextPermissions; 1091 destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
1093 destTaskItem.Flags = srcTaskItem.Flags; 1092 destTaskItem.Flags = srcTaskItem.Flags;
1094 1093
1095 if (destPart.OwnerID != part.OwnerID) 1094 if (destPart.OwnerID != part.OwnerID)
1096 { 1095 {
1097 if (ExternalChecks.ExternalChecksPropagatePermissions()) 1096 if (ExternalChecks.ExternalChecksPropagatePermissions())
@@ -1112,20 +1111,20 @@ namespace OpenSim.Region.Environment.Scenes
1112 destTaskItem.Name = srcTaskItem.Name; 1111 destTaskItem.Name = srcTaskItem.Name;
1113 destTaskItem.InvType = srcTaskItem.InvType; 1112 destTaskItem.InvType = srcTaskItem.InvType;
1114 destTaskItem.Type = srcTaskItem.Type; 1113 destTaskItem.Type = srcTaskItem.Type;
1115 1114
1116 destPart.AddInventoryItem(destTaskItem); 1115 destPart.AddInventoryItem(destTaskItem);
1117 1116
1118 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1117 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1119 part.RemoveInventoryItem(itemId); 1118 part.RemoveInventoryItem(itemId);
1120 1119
1121 ScenePresence avatar; 1120 ScenePresence avatar;
1122 1121
1123 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) 1122 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
1124 { 1123 {
1125 destPart.GetProperties(avatar.ControllingClient); 1124 destPart.GetProperties(avatar.ControllingClient);
1126 } 1125 }
1127 } 1126 }
1128 1127
1129 public void MoveTaskInventoryItems(LLUUID destID, string category, SceneObjectPart host, List<LLUUID> items) 1128 public void MoveTaskInventoryItems(LLUUID destID, string category, SceneObjectPart host, List<LLUUID> items)
1130 { 1129 {
1131 CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID); 1130 CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID);
@@ -1139,7 +1138,7 @@ namespace OpenSim.Region.Environment.Scenes
1139 } 1138 }
1140 1139
1141 LLUUID newFolderID = LLUUID.Random(); 1140 LLUUID newFolderID = LLUUID.Random();
1142 1141
1143 profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID); 1142 profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID);
1144 1143
1145 foreach (LLUUID itemID in items) 1144 foreach (LLUUID itemID in items)
@@ -1346,7 +1345,7 @@ namespace OpenSim.Region.Environment.Scenes
1346 1345
1347 part.AddInventoryItem(taskItem); 1346 part.AddInventoryItem(taskItem);
1348 part.GetProperties(remoteClient); 1347 part.GetProperties(remoteClient);
1349 1348
1350 part.CreateScriptInstance(taskItem, 0, false); 1349 part.CreateScriptInstance(taskItem, 0, false);
1351 } 1350 }
1352 } 1351 }
@@ -1370,7 +1369,7 @@ namespace OpenSim.Region.Environment.Scenes
1370 1369
1371 return; 1370 return;
1372 } 1371 }
1373 1372
1374 SceneObjectPart destPart = GetSceneObjectPart(destId); 1373 SceneObjectPart destPart = GetSceneObjectPart(destId);
1375 1374
1376 if (destPart == null) 1375 if (destPart == null)
@@ -1381,7 +1380,7 @@ namespace OpenSim.Region.Environment.Scenes
1381 destId); 1380 destId);
1382 return; 1381 return;
1383 } 1382 }
1384 1383
1385 // Must own the object, and have modify rights 1384 // Must own the object, and have modify rights
1386 if (srcPart.OwnerID != destPart.OwnerID) 1385 if (srcPart.OwnerID != destPart.OwnerID)
1387 return; 1386 return;
@@ -1395,14 +1394,14 @@ namespace OpenSim.Region.Environment.Scenes
1395 "[PRIM INVENTORY]: " + 1394 "[PRIM INVENTORY]: " +
1396 "Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}", 1395 "Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
1397 srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin); 1396 srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
1398 // the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL - 1397 // the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
1399 // "Object: Task Object trying to illegally load script onto task Other_Object!" 1398 // "Object: Task Object trying to illegally load script onto task Other_Object!"
1400 // How do we shout from in here? 1399 // How do we shout from in here?
1401 return; 1400 return;
1402 } 1401 }
1403 1402
1404 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1403 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1405 1404
1406 destTaskItem.ItemID = LLUUID.Random(); 1405 destTaskItem.ItemID = LLUUID.Random();
1407 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1406 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1408 destTaskItem.AssetID = srcTaskItem.AssetID; 1407 destTaskItem.AssetID = srcTaskItem.AssetID;
@@ -1417,7 +1416,7 @@ namespace OpenSim.Region.Environment.Scenes
1417 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions; 1416 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
1418 destTaskItem.NextPermissions = srcTaskItem.NextPermissions; 1417 destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
1419 destTaskItem.Flags = srcTaskItem.Flags; 1418 destTaskItem.Flags = srcTaskItem.Flags;
1420 1419
1421 if (destPart.OwnerID != srcPart.OwnerID) 1420 if (destPart.OwnerID != srcPart.OwnerID)
1422 { 1421 {
1423 if (ExternalChecks.ExternalChecksPropagatePermissions()) 1422 if (ExternalChecks.ExternalChecksPropagatePermissions())
@@ -1438,22 +1437,22 @@ namespace OpenSim.Region.Environment.Scenes
1438 destTaskItem.Name = srcTaskItem.Name; 1437 destTaskItem.Name = srcTaskItem.Name;
1439 destTaskItem.InvType = srcTaskItem.InvType; 1438 destTaskItem.InvType = srcTaskItem.InvType;
1440 destTaskItem.Type = srcTaskItem.Type; 1439 destTaskItem.Type = srcTaskItem.Type;
1441 1440
1442 destPart.AddInventoryItemExclusive(destTaskItem); 1441 destPart.AddInventoryItemExclusive(destTaskItem);
1443 1442
1444 if (running > 0) 1443 if (running > 0)
1445 { 1444 {
1446 destPart.CreateScriptInstance(destTaskItem, 0, false); 1445 destPart.CreateScriptInstance(destTaskItem, 0, false);
1447 } 1446 }
1448 1447
1449 ScenePresence avatar; 1448 ScenePresence avatar;
1450 1449
1451 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) 1450 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
1452 { 1451 {
1453 destPart.GetProperties(avatar.ControllingClient); 1452 destPart.GetProperties(avatar.ControllingClient);
1454 } 1453 }
1455 } 1454 }
1456 1455
1457 /// <summary> 1456 /// <summary>
1458 /// Called when an object is removed from the environment into inventory. 1457 /// Called when an object is removed from the environment into inventory.
1459 /// </summary> 1458 /// </summary>
@@ -1566,7 +1565,7 @@ namespace OpenSim.Region.Environment.Scenes
1566 private bool InventoryDeQueueAndDelete() 1565 private bool InventoryDeQueueAndDelete()
1567 { 1566 {
1568 DeleteToInventoryHolder x = null; 1567 DeleteToInventoryHolder x = null;
1569 1568
1570 try 1569 try
1571 { 1570 {
1572 lock (m_inventoryDeletes) 1571 lock (m_inventoryDeletes)
@@ -1580,13 +1579,13 @@ namespace OpenSim.Region.Environment.Scenes
1580 return true; 1579 return true;
1581 } 1580 }
1582 } 1581 }
1583 } 1582 }
1584 catch(Exception e) 1583 catch(Exception e)
1585 { 1584 {
1586 // We can't put the object group details in here since the root part may have disappeared (which is where these sit). 1585 // We can't put the object group details in here since the root part may have disappeared (which is where these sit).
1587 // FIXME: This needs to be fixed. 1586 // FIXME: This needs to be fixed.
1588 m_log.ErrorFormat( 1587 m_log.ErrorFormat(
1589 "[AGENT INVENTORY]: Queued deletion of scene object to agent {0} {1} failed: {2}", 1588 "[AGENT INVENTORY]: Queued deletion of scene object to agent {0} {1} failed: {2}",
1590 (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId : "unavailable"), e.ToString()); 1589 (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId : "unavailable"), e.ToString());
1591 } 1590 }
1592 1591
@@ -1745,7 +1744,7 @@ namespace OpenSim.Region.Environment.Scenes
1745 } 1744 }
1746 } 1745 }
1747 } 1746 }
1748 1747
1749 AssetBase asset = CreateAsset( 1748 AssetBase asset = CreateAsset(
1750 objectGroup.GetPartName(objectGroup.LocalId), 1749 objectGroup.GetPartName(objectGroup.LocalId),
1751 objectGroup.GetPartDescription(objectGroup.LocalId), 1750 objectGroup.GetPartDescription(objectGroup.LocalId),
@@ -1792,7 +1791,7 @@ namespace OpenSim.Region.Environment.Scenes
1792 } 1791 }
1793 } 1792 }
1794 } 1793 }
1795 1794
1796 public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId) 1795 public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId)
1797 { 1796 {
1798 SceneObjectGroup objectGroup = grp; 1797 SceneObjectGroup objectGroup = grp;
@@ -2057,7 +2056,7 @@ namespace OpenSim.Region.Environment.Scenes
2057 /// <param name="param"></param> 2056 /// <param name="param"></param>
2058 /// <returns></returns> 2057 /// <returns></returns>
2059 public virtual SceneObjectGroup RezObject( 2058 public virtual SceneObjectGroup RezObject(
2060 SceneObjectPart sourcePart, TaskInventoryItem item, 2059 SceneObjectPart sourcePart, TaskInventoryItem item,
2061 LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param) 2060 LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param)
2062 { 2061 {
2063 // Rez object 2062 // Rez object
@@ -2142,10 +2141,10 @@ namespace OpenSim.Region.Environment.Scenes
2142 return rootPart.ParentGroup; 2141 return rootPart.ParentGroup;
2143 } 2142 }
2144 } 2143 }
2145 2144
2146 return null; 2145 return null;
2147 } 2146 }
2148 2147
2149 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId) 2148 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId)
2150 { 2149 {
2151 string message = ""; 2150 string message = "";
@@ -2218,7 +2217,7 @@ namespace OpenSim.Region.Environment.Scenes
2218 item.AssetType = asset.Type; 2217 item.AssetType = asset.Type;
2219 item.InvType = (int)InventoryType.Object; 2218 item.InvType = (int)InventoryType.Object;
2220 item.Folder = folderID; 2219 item.Folder = folderID;
2221 2220
2222 if ((AgentId != returnobjects[i].RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) 2221 if ((AgentId != returnobjects[i].RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
2223 { 2222 {
2224 uint perms = returnobjects[i].GetEffectivePermissions(); 2223 uint perms = returnobjects[i].GetEffectivePermissions();
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e8a8a78..474f062 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -74,11 +74,11 @@ namespace OpenSim.Region.Environment.Scenes
74 public InnerScene m_innerScene; 74 public InnerScene m_innerScene;
75 75
76 /// <summary> 76 /// <summary>
77 /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is 77 /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
78 /// dispenced. 78 /// dispenced.
79 /// </summary> 79 /// </summary>
80 private uint m_lastAllocatedLocalId = 720000; 80 private uint m_lastAllocatedLocalId = 720000;
81 81
82 private readonly Mutex _primAllocateMutex = new Mutex(false); 82 private readonly Mutex _primAllocateMutex = new Mutex(false);
83 83
84 private int m_timePhase = 24; 84 private int m_timePhase = 24;
@@ -607,7 +607,7 @@ namespace OpenSim.Region.Environment.Scenes
607 public override void Close() 607 public override void Close()
608 { 608 {
609 m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); 609 m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName);
610 610
611 // Kick all ROOT agents with the message, 'The simulator is going down' 611 // Kick all ROOT agents with the message, 'The simulator is going down'
612 ForEachScenePresence(delegate(ScenePresence avatar) 612 ForEachScenePresence(delegate(ScenePresence avatar)
613 { 613 {
@@ -765,7 +765,7 @@ namespace OpenSim.Region.Environment.Scenes
765 if (m_frame % m_update_backup == 0) 765 if (m_frame % m_update_backup == 0)
766 { 766 {
767 UpdateStorageBackup(); 767 UpdateStorageBackup();
768 768
769 } 769 }
770 770
771 if (m_frame % m_update_terrain == 0) 771 if (m_frame % m_update_terrain == 0)
@@ -1112,7 +1112,7 @@ namespace OpenSim.Region.Environment.Scenes
1112 //X 1112 //X
1113 // . 1113 // .
1114 // 1114 //
1115 // Shade the terrain for shadows 1115 // Shade the terrain for shadows
1116 if ((x - 1 > 0) && (y - 1 > 0)) 1116 if ((x - 1 > 0) && (y - 1 > 0))
1117 { 1117 {
1118 hfvalue = (float)hm[x, y]; 1118 hfvalue = (float)hm[x, y];
@@ -1133,7 +1133,7 @@ namespace OpenSim.Region.Environment.Scenes
1133 else if (hfdiff < -0.3f) 1133 else if (hfdiff < -0.3f)
1134 { 1134 {
1135 // We have to desaturate and blacken the land at the same time 1135 // We have to desaturate and blacken the land at the same time
1136 // we use floats, colors use bytes, so shrink are space down to 1136 // we use floats, colors use bytes, so shrink are space down to
1137 // 0-255 1137 // 0-255
1138 1138
1139 1139
@@ -1429,13 +1429,13 @@ namespace OpenSim.Region.Environment.Scenes
1429 public void LazySaveGeneratedMaptile(byte[] data, bool temporary) 1429 public void LazySaveGeneratedMaptile(byte[] data, bool temporary)
1430 { 1430 {
1431 // Overwrites the local Asset cache with new maptile data 1431 // Overwrites the local Asset cache with new maptile data
1432 // Assets are single write, this causes the asset server to ignore this update, 1432 // Assets are single write, this causes the asset server to ignore this update,
1433 // but the local asset cache does not 1433 // but the local asset cache does not
1434 1434
1435 // this is on purpose! The net result of this is the region always has the most up to date 1435 // this is on purpose! The net result of this is the region always has the most up to date
1436 // map tile while protecting the (grid) asset database from bloat caused by a new asset each 1436 // map tile while protecting the (grid) asset database from bloat caused by a new asset each
1437 // time a mapimage is generated! 1437 // time a mapimage is generated!
1438 1438
1439 LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID; 1439 LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID;
1440 1440
1441 int lastMapRefresh = 0; 1441 int lastMapRefresh = 0;
@@ -1711,7 +1711,7 @@ namespace OpenSim.Region.Environment.Scenes
1711 /// </param> 1711 /// </param>
1712 /// <returns> 1712 /// <returns>
1713 /// true if the object was added, false if an object with the same uuid was already in the scene 1713 /// true if the object was added, false if an object with the same uuid was already in the scene
1714 /// </returns> 1714 /// </returns>
1715 public bool AddRestoredSceneObject( 1715 public bool AddRestoredSceneObject(
1716 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) 1716 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
1717 { 1717 {
@@ -1739,15 +1739,15 @@ namespace OpenSim.Region.Environment.Scenes
1739 lock (Entities) 1739 lock (Entities)
1740 { 1740 {
1741 ICollection<EntityBase> entities = new List<EntityBase>(Entities.Values); 1741 ICollection<EntityBase> entities = new List<EntityBase>(Entities.Values);
1742 1742
1743 foreach (EntityBase e in entities) 1743 foreach (EntityBase e in entities)
1744 { 1744 {
1745 if (e is SceneObjectGroup) 1745 if (e is SceneObjectGroup)
1746 DeleteSceneObject((SceneObjectGroup)e); 1746 DeleteSceneObject((SceneObjectGroup)e);
1747 } 1747 }
1748 } 1748 }
1749 } 1749 }
1750 1750
1751 /// <summary> 1751 /// <summary>
1752 /// Delete the given object from the scene. 1752 /// Delete the given object from the scene.
1753 /// </summary> 1753 /// </summary>
@@ -1791,8 +1791,8 @@ namespace OpenSim.Region.Environment.Scenes
1791 1791
1792 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) 1792 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
1793 { 1793 {
1794 m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName); 1794 m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName);
1795 1795
1796 m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset); 1796 m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
1797 } 1797 }
1798 1798
@@ -1805,29 +1805,29 @@ namespace OpenSim.Region.Environment.Scenes
1805 1805
1806 public void LoadPrimsFromXml2(string fileName) 1806 public void LoadPrimsFromXml2(string fileName)
1807 { 1807 {
1808 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName); 1808 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName);
1809 1809
1810 m_serialiser.LoadPrimsFromXml2(this, fileName); 1810 m_serialiser.LoadPrimsFromXml2(this, fileName);
1811 } 1811 }
1812 1812
1813 public void LoadPrimsFromXml2(TextReader reader, bool startScripts) 1813 public void LoadPrimsFromXml2(TextReader reader, bool startScripts)
1814 { 1814 {
1815 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName); 1815 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName);
1816 1816
1817 m_serialiser.LoadPrimsFromXml2(this, reader, startScripts); 1817 m_serialiser.LoadPrimsFromXml2(this, reader, startScripts);
1818 } 1818 }
1819 1819
1820 public void SavePrimsToXml2(string fileName) 1820 public void SavePrimsToXml2(string fileName)
1821 { 1821 {
1822 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName); 1822 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
1823 1823
1824 m_serialiser.SavePrimsToXml2(this, fileName); 1824 m_serialiser.SavePrimsToXml2(this, fileName);
1825 } 1825 }
1826 1826
1827 public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max) 1827 public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max)
1828 { 1828 {
1829 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName); 1829 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName);
1830 1830
1831 m_serialiser.SavePrimsToXml2(this, stream, min, max); 1831 m_serialiser.SavePrimsToXml2(this, stream, min, max);
1832 } 1832 }
1833 1833
@@ -1835,7 +1835,7 @@ namespace OpenSim.Region.Environment.Scenes
1835 { 1835 {
1836 m_log.InfoFormat( 1836 m_log.InfoFormat(
1837 "[SCENE]: Saving prims with name {0} in xml2 format for region {1} to {2}", primName, RegionInfo.RegionName, fileName); 1837 "[SCENE]: Saving prims with name {0} in xml2 format for region {1} to {2}", primName, RegionInfo.RegionName, fileName);
1838 1838
1839 List<EntityBase> entityList = GetEntities(); 1839 List<EntityBase> entityList = GetEntities();
1840 List<EntityBase> primList = new List<EntityBase>(); 1840 List<EntityBase> primList = new List<EntityBase>();
1841 1841
@@ -1860,7 +1860,7 @@ namespace OpenSim.Region.Environment.Scenes
1860 public void LoadPrimsFromArchive(string filePath) 1860 public void LoadPrimsFromArchive(string filePath)
1861 { 1861 {
1862 m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", RegionInfo.RegionName, filePath); 1862 m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", RegionInfo.RegionName, filePath);
1863 1863
1864 m_archiver.DearchiveRegion(filePath); 1864 m_archiver.DearchiveRegion(filePath);
1865 } 1865 }
1866 1866
@@ -1871,7 +1871,7 @@ namespace OpenSim.Region.Environment.Scenes
1871 public void SavePrimsToArchive(string filePath) 1871 public void SavePrimsToArchive(string filePath)
1872 { 1872 {
1873 m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", RegionInfo.RegionName, filePath); 1873 m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", RegionInfo.RegionName, filePath);
1874 1874
1875 m_archiver.ArchiveRegion(filePath); 1875 m_archiver.ArchiveRegion(filePath);
1876 } 1876 }
1877 1877
@@ -1986,7 +1986,7 @@ namespace OpenSim.Region.Environment.Scenes
1986 m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); 1986 m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
1987 if (XMLMethod == 0) 1987 if (XMLMethod == 0)
1988 { 1988 {
1989 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); 1989 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
1990 AddRestoredSceneObject(sceneObject, true, false); 1990 AddRestoredSceneObject(sceneObject, true, false);
1991 1991
1992 SceneObjectPart RootPrim = GetSceneObjectPart(primID); 1992 SceneObjectPart RootPrim = GetSceneObjectPart(primID);
@@ -1999,7 +1999,7 @@ namespace OpenSim.Region.Environment.Scenes
1999 { 1999 {
2000 DeleteSceneObject(grp); 2000 DeleteSceneObject(grp);
2001 } 2001 }
2002 2002
2003 m_log.Info("[INTERREGION]: Denied prim crossing for banned avatar"); 2003 m_log.Info("[INTERREGION]: Denied prim crossing for banned avatar");
2004 2004
2005 return false; 2005 return false;
@@ -2075,7 +2075,7 @@ namespace OpenSim.Region.Environment.Scenes
2075 else 2075 else
2076 { 2076 {
2077 m_log.DebugFormat( 2077 m_log.DebugFormat(
2078 "[SCENE]: Adding new {0} agent {1} {2} in {3}", 2078 "[SCENE]: Adding new {0} agent {1} {2} in {3}",
2079 (child ? "child" : "root"), client.Name, client.AgentId, RegionInfo.RegionName); 2079 (child ? "child" : "root"), client.Name, client.AgentId, RegionInfo.RegionName);
2080 2080
2081 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 2081 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
@@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Environment.Scenes
2156 client.OnScriptReset += ProcessScriptReset; 2156 client.OnScriptReset += ProcessScriptReset;
2157 client.OnGetScriptRunning += GetScriptRunning; 2157 client.OnGetScriptRunning += GetScriptRunning;
2158 client.OnSetScriptRunning += SetScriptRunning; 2158 client.OnSetScriptRunning += SetScriptRunning;
2159 2159
2160 client.OnRegionHandleRequest += RegionHandleRequest; 2160 client.OnRegionHandleRequest += RegionHandleRequest;
2161 2161
2162 client.OnUnackedTerrain += TerrainUnAcked; 2162 client.OnUnackedTerrain += TerrainUnAcked;
@@ -2310,7 +2310,7 @@ namespace OpenSim.Region.Environment.Scenes
2310 public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) 2310 public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
2311 { 2311 {
2312 appearance = null; // VS needs this line, mono doesn't 2312 appearance = null; // VS needs this line, mono doesn't
2313 2313
2314 try 2314 try
2315 { 2315 {
2316 if (m_AvatarFactory == null || 2316 if (m_AvatarFactory == null ||
@@ -2323,10 +2323,10 @@ namespace OpenSim.Region.Environment.Scenes
2323 catch (Exception e) 2323 catch (Exception e)
2324 { 2324 {
2325 m_log.ErrorFormat( 2325 m_log.ErrorFormat(
2326 "[APPERANCE]: Problem when fetching appearance for avatar {0}, {1}, using default. {2}", 2326 "[APPERANCE]: Problem when fetching appearance for avatar {0}, {1}, using default. {2}",
2327 client.Name, client.AgentId, e); 2327 client.Name, client.AgentId, e);
2328 appearance = new AvatarAppearance(); 2328 appearance = new AvatarAppearance();
2329 } 2329 }
2330 } 2330 }
2331 2331
2332 /// <summary> 2332 /// <summary>
@@ -2341,13 +2341,13 @@ namespace OpenSim.Region.Environment.Scenes
2341 { 2341 {
2342 childagentYN = avatar.IsChildAgent; 2342 childagentYN = avatar.IsChildAgent;
2343 } 2343 }
2344 2344
2345 try 2345 try
2346 { 2346 {
2347 m_log.DebugFormat( 2347 m_log.DebugFormat(
2348 "[SCENE]: Removing {0} agent {1} from region {2}", 2348 "[SCENE]: Removing {0} agent {1} from region {2}",
2349 (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); 2349 (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
2350 2350
2351 if (avatar.IsChildAgent) 2351 if (avatar.IsChildAgent)
2352 { 2352 {
2353 m_innerScene.removeUserCount(false); 2353 m_innerScene.removeUserCount(false);
@@ -2378,7 +2378,7 @@ namespace OpenSim.Region.Environment.Scenes
2378 // We don't know which count to remove it from 2378 // We don't know which count to remove it from
2379 // Avatar is already disposed :/ 2379 // Avatar is already disposed :/
2380 } 2380 }
2381 2381
2382 m_eventManager.TriggerOnRemovePresence(agentID); 2382 m_eventManager.TriggerOnRemovePresence(agentID);
2383 Broadcast(delegate(IClientAPI client) 2383 Broadcast(delegate(IClientAPI client)
2384 { 2384 {
@@ -2717,7 +2717,7 @@ namespace OpenSim.Region.Environment.Scenes
2717 { 2717 {
2718 m_innerScene.removeUserCount(true); 2718 m_innerScene.removeUserCount(true);
2719 } 2719 }
2720 2720
2721 // Tell a single agent to disconnect from the region. 2721 // Tell a single agent to disconnect from the region.
2722 presence.ControllingClient.SendShutdownConnectionNotice(); 2722 presence.ControllingClient.SendShutdownConnectionNotice();
2723 2723
@@ -3827,9 +3827,9 @@ namespace OpenSim.Region.Environment.Scenes
3827 { 3827 {
3828 //should be doing this by parcel, but as its only for testing 3828 //should be doing this by parcel, but as its only for testing
3829 // The use of Thread.Sleep here causes the following compiler error under mono 1.2.4 3829 // The use of Thread.Sleep here causes the following compiler error under mono 1.2.4
3830 // OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist 3830 // OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist
3831 // in the context of `<>c__CompilerGenerated17' 3831 // in the context of `<>c__CompilerGenerated17'
3832 // MW said it was okay to comment the body of this method out for now since the code is experimental 3832 // MW said it was okay to comment the body of this method out for now since the code is experimental
3833 // and will be replaced anyway 3833 // and will be replaced anyway
3834// ForEachClient(delegate(IClientAPI client) 3834// ForEachClient(delegate(IClientAPI client)
3835// { 3835// {
@@ -3840,7 +3840,7 @@ namespace OpenSim.Region.Environment.Scenes
3840// client.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0); 3840// client.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0);
3841// }); 3841// });
3842 } 3842 }
3843 3843
3844 public void RegionHandleRequest(IClientAPI client, LLUUID regionID) 3844 public void RegionHandleRequest(IClientAPI client, LLUUID regionID)
3845 { 3845 {
3846 RegionInfo info; 3846 RegionInfo info;
@@ -3860,4 +3860,4 @@ namespace OpenSim.Region.Environment.Scenes
3860 client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); 3860 client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
3861 } 3861 }
3862 } 3862 }
3863} 3863}
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 35a7434..adad7d3 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Environment.Scenes
60 public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; 60 public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
61 public event LogOffUser OnLogOffUser; 61 public event LogOffUser OnLogOffUser;
62 public event GetLandData OnGetLandData; 62 public event GetLandData OnGetLandData;
63 63
64 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; 64 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
65 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; 65 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
66 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; 66 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Environment.Scenes
70 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; 70 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
71 private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; 71 private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
72 private LogOffUser handlerLogOffUser = null; 72 private LogOffUser handlerLogOffUser = null;
73 private GetLandData handlerGetLandData = null; // OnGetLandData 73 private GetLandData handlerGetLandData = null; // OnGetLandData
74 74
75 public KillObjectDelegate KillObject; 75 public KillObjectDelegate KillObject;
76 public string _debugRegionName = String.Empty; 76 public string _debugRegionName = String.Empty;
@@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment.Scenes
240 } 240 }
241 return null; 241 return null;
242 } 242 }
243 243
244 #endregion 244 #endregion
245 245
246 #region Inform Client of Neighbours 246 #region Inform Client of Neighbours
@@ -582,7 +582,7 @@ namespace OpenSim.Region.Environment.Scenes
582 LLVector3 lookAt, uint flags) 582 LLVector3 lookAt, uint flags)
583 { 583 {
584 bool destRegionUp = false; 584 bool destRegionUp = false;
585 585
586 if (regionHandle == m_regionInfo.RegionHandle) 586 if (regionHandle == m_regionInfo.RegionHandle)
587 { 587 {
588 // Teleport within the same region 588 // Teleport within the same region
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
index 0b2cc9e..a0e0a37 100644
--- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -45,534 +45,553 @@ namespace OpenSim.Region.Environment.Scenes
45 45
46 #region Object Permission Checks 46 #region Object Permission Checks
47 47
48 public delegate uint GenerateClientFlags(LLUUID userID, LLUUID objectIDID); 48 public delegate uint GenerateClientFlags(LLUUID userID, LLUUID objectIDID);
49 private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>(); 49 private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>();
50 50
51 public void addGenerateClientFlags(GenerateClientFlags delegateFunc) 51 public void addGenerateClientFlags(GenerateClientFlags delegateFunc)
52 { 52 {
53 if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc)) 53 if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
54 GenerateClientFlagsCheckFunctions.Add(delegateFunc); 54 GenerateClientFlagsCheckFunctions.Add(delegateFunc);
55 } 55 }
56 public void removeGenerateClientFlags(GenerateClientFlags delegateFunc)
57 {
58 if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
59 GenerateClientFlagsCheckFunctions.Remove(delegateFunc);
60 }
61 56
62 public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID) 57 public void removeGenerateClientFlags(GenerateClientFlags delegateFunc)
63 { 58 {
64 SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); 59 if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
65 60 GenerateClientFlagsCheckFunctions.Remove(delegateFunc);
66 if (part == null) 61 }
67 return 0;
68
69 uint perms=part.GetEffectiveObjectFlags() |
70 (uint)LLObject.ObjectFlags.ObjectModify |
71 (uint)LLObject.ObjectFlags.ObjectCopy |
72 (uint)LLObject.ObjectFlags.ObjectMove |
73 (uint)LLObject.ObjectFlags.ObjectTransfer |
74 (uint)LLObject.ObjectFlags.ObjectYouOwner |
75 (uint)LLObject.ObjectFlags.ObjectAnyOwner |
76 (uint)LLObject.ObjectFlags.ObjectOwnerModify |
77 (uint)LLObject.ObjectFlags.ObjectYouOfficer;
78
79 foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions)
80 {
81 perms &= check(userID, objectID);
82 }
83 return perms;
84 }
85 62
86 public delegate void SetBypassPermissions(bool value); 63 public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID)
87 private List<SetBypassPermissions> SetBypassPermissionsCheckFunctions = new List<SetBypassPermissions>(); 64 {
65 SceneObjectPart part=m_scene.GetSceneObjectPart(objectID);
88 66
89 public void addSetBypassPermissions(SetBypassPermissions delegateFunc) 67 if (part == null)
90 { 68 return 0;
91 if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
92 SetBypassPermissionsCheckFunctions.Add(delegateFunc);
93 }
94 public void removeSetBypassPermissions(SetBypassPermissions delegateFunc)
95 {
96 if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
97 SetBypassPermissionsCheckFunctions.Remove(delegateFunc);
98 }
99 69
100 public void ExternalChecksSetBypassPermissions(bool value) 70 uint perms=part.GetEffectiveObjectFlags() |
71 (uint)LLObject.ObjectFlags.ObjectModify |
72 (uint)LLObject.ObjectFlags.ObjectCopy |
73 (uint)LLObject.ObjectFlags.ObjectMove |
74 (uint)LLObject.ObjectFlags.ObjectTransfer |
75 (uint)LLObject.ObjectFlags.ObjectYouOwner |
76 (uint)LLObject.ObjectFlags.ObjectAnyOwner |
77 (uint)LLObject.ObjectFlags.ObjectOwnerModify |
78 (uint)LLObject.ObjectFlags.ObjectYouOfficer;
79
80 foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions)
101 { 81 {
102 foreach (SetBypassPermissions check in SetBypassPermissionsCheckFunctions) 82 perms &= check(userID, objectID);
103 {
104 check(value);
105 }
106 } 83 }
84 return perms;
85 }
107 86
108 public delegate bool BypassPermissions(); 87 public delegate void SetBypassPermissions(bool value);
109 private List<BypassPermissions> BypassPermissionsCheckFunctions = new List<BypassPermissions>(); 88 private List<SetBypassPermissions> SetBypassPermissionsCheckFunctions = new List<SetBypassPermissions>();
110 89
111 public void addBypassPermissions(BypassPermissions delegateFunc) 90 public void addSetBypassPermissions(SetBypassPermissions delegateFunc)
112 { 91 {
113 if (!BypassPermissionsCheckFunctions.Contains(delegateFunc)) 92 if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
114 BypassPermissionsCheckFunctions.Add(delegateFunc); 93 SetBypassPermissionsCheckFunctions.Add(delegateFunc);
115 } 94 }
116 public void removeBypassPermissions(BypassPermissions delegateFunc) 95
96 public void removeSetBypassPermissions(SetBypassPermissions delegateFunc)
97 {
98 if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
99 SetBypassPermissionsCheckFunctions.Remove(delegateFunc);
100 }
101
102 public void ExternalChecksSetBypassPermissions(bool value)
103 {
104 foreach (SetBypassPermissions check in SetBypassPermissionsCheckFunctions)
117 { 105 {
118 if (BypassPermissionsCheckFunctions.Contains(delegateFunc)) 106 check(value);
119 BypassPermissionsCheckFunctions.Remove(delegateFunc);
120 } 107 }
108 }
121 109
122 public bool ExternalChecksBypassPermissions() 110 public delegate bool BypassPermissions();
111 private List<BypassPermissions> BypassPermissionsCheckFunctions = new List<BypassPermissions>();
112
113 public void addBypassPermissions(BypassPermissions delegateFunc)
114 {
115 if (!BypassPermissionsCheckFunctions.Contains(delegateFunc))
116 BypassPermissionsCheckFunctions.Add(delegateFunc);
117 }
118
119 public void removeBypassPermissions(BypassPermissions delegateFunc)
120 {
121 if (BypassPermissionsCheckFunctions.Contains(delegateFunc))
122 BypassPermissionsCheckFunctions.Remove(delegateFunc);
123 }
124
125 public bool ExternalChecksBypassPermissions()
126 {
127 foreach (BypassPermissions check in BypassPermissionsCheckFunctions)
123 { 128 {
124 foreach (BypassPermissions check in BypassPermissionsCheckFunctions) 129 if (check() == false)
125 { 130 {
126 if (check() == false) 131 return false;
127 {
128 return false;
129 }
130 } 132 }
131 return true;
132 } 133 }
134 return true;
135 }
133 136
134 public delegate bool PropagatePermissions(); 137 public delegate bool PropagatePermissions();
135 private List<PropagatePermissions> PropagatePermissionsCheckFunctions = new List<PropagatePermissions>(); 138 private List<PropagatePermissions> PropagatePermissionsCheckFunctions = new List<PropagatePermissions>();
136 139
137 public void addPropagatePermissions(PropagatePermissions delegateFunc) 140 public void addPropagatePermissions(PropagatePermissions delegateFunc)
138 { 141 {
139 if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc)) 142 if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc))
140 PropagatePermissionsCheckFunctions.Add(delegateFunc); 143 PropagatePermissionsCheckFunctions.Add(delegateFunc);
141 } 144 }
142 public void removePropagatePermissions(PropagatePermissions delegateFunc)
143 {
144 if (PropagatePermissionsCheckFunctions.Contains(delegateFunc))
145 PropagatePermissionsCheckFunctions.Remove(delegateFunc);
146 }
147 145
148 public bool ExternalChecksPropagatePermissions() 146 public void removePropagatePermissions(PropagatePermissions delegateFunc)
147 {
148 if (PropagatePermissionsCheckFunctions.Contains(delegateFunc))
149 PropagatePermissionsCheckFunctions.Remove(delegateFunc);
150 }
151
152 public bool ExternalChecksPropagatePermissions()
153 {
154 foreach (PropagatePermissions check in PropagatePermissionsCheckFunctions)
149 { 155 {
150 foreach (PropagatePermissions check in PropagatePermissionsCheckFunctions) 156 if (check() == false)
151 { 157 {
152 if (check() == false) 158 return false;
153 {
154 return false;
155 }
156 } 159 }
157 return true;
158 } 160 }
161 return true;
162 }
159 163
160 #region REZ OBJECT 164 #region REZ OBJECT
161 public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene); 165 public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene);
162 private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>(); 166 private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>();
163 167
164 public void addCheckRezObject(CanRezObject delegateFunc) 168 public void addCheckRezObject(CanRezObject delegateFunc)
165 { 169 {
166 if (!CanRezObjectCheckFunctions.Contains(delegateFunc)) 170 if (!CanRezObjectCheckFunctions.Contains(delegateFunc))
167 CanRezObjectCheckFunctions.Add(delegateFunc); 171 CanRezObjectCheckFunctions.Add(delegateFunc);
168 } 172 }
169 public void removeCheckRezObject(CanRezObject delegateFunc)
170 {
171 if (CanRezObjectCheckFunctions.Contains(delegateFunc))
172 CanRezObjectCheckFunctions.Remove(delegateFunc);
173 }
174 173
175 public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition) 174 public void removeCheckRezObject(CanRezObject delegateFunc)
175 {
176 if (CanRezObjectCheckFunctions.Contains(delegateFunc))
177 CanRezObjectCheckFunctions.Remove(delegateFunc);
178 }
179
180 public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition)
181 {
182 foreach (CanRezObject check in CanRezObjectCheckFunctions)
176 { 183 {
177 foreach (CanRezObject check in CanRezObjectCheckFunctions) 184 if (check(objectCount, owner,objectPosition, m_scene) == false)
178 { 185 {
179 if (check(objectCount, owner,objectPosition, m_scene) == false) 186 return false;
180 {
181 return false;
182 }
183 } 187 }
184 return true;
185 } 188 }
189 return true;
190 }
186 191
187 #endregion 192 #endregion
188 193
189 #region DELETE OBJECT 194 #region DELETE OBJECT
190 public delegate bool CanDeleteObject(LLUUID objectID, LLUUID deleter, Scene scene); 195 public delegate bool CanDeleteObject(LLUUID objectID, LLUUID deleter, Scene scene);
191 private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>(); 196 private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>();
192 197
193 public void addCheckDeleteObject(CanDeleteObject delegateFunc) 198 public void addCheckDeleteObject(CanDeleteObject delegateFunc)
194 { 199 {
195 if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc)) 200 if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc))
196 CanDeleteObjectCheckFunctions.Add(delegateFunc); 201 CanDeleteObjectCheckFunctions.Add(delegateFunc);
197 } 202 }
198 public void removeCheckDeleteObject(CanDeleteObject delegateFunc)
199 {
200 if (CanDeleteObjectCheckFunctions.Contains(delegateFunc))
201 CanDeleteObjectCheckFunctions.Remove(delegateFunc);
202 }
203 203
204 public bool ExternalChecksCanDeleteObject(LLUUID objectID, LLUUID deleter) 204 public void removeCheckDeleteObject(CanDeleteObject delegateFunc)
205 {
206 if (CanDeleteObjectCheckFunctions.Contains(delegateFunc))
207 CanDeleteObjectCheckFunctions.Remove(delegateFunc);
208 }
209
210 public bool ExternalChecksCanDeleteObject(LLUUID objectID, LLUUID deleter)
211 {
212 foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions)
205 { 213 {
206 foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions) 214 if (check(objectID,deleter,m_scene) == false)
207 { 215 {
208 if (check(objectID,deleter,m_scene) == false) 216 return false;
209 {
210 return false;
211 }
212 } 217 }
213 return true;
214 } 218 }
219 return true;
220 }
215 221
216 #endregion 222 #endregion
217 223
218 #region TAKE OBJECT 224 #region TAKE OBJECT
219 public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene); 225 public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene);
220 private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>(); 226 private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>();
221 227
222 public void addCheckTakeObject(CanTakeObject delegateFunc) 228 public void addCheckTakeObject(CanTakeObject delegateFunc)
223 { 229 {
224 if (!CanTakeObjectCheckFunctions.Contains(delegateFunc)) 230 if (!CanTakeObjectCheckFunctions.Contains(delegateFunc))
225 CanTakeObjectCheckFunctions.Add(delegateFunc); 231 CanTakeObjectCheckFunctions.Add(delegateFunc);
226 } 232 }
227 public void removeCheckTakeObject(CanTakeObject delegateFunc)
228 {
229 if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
230 CanTakeObjectCheckFunctions.Remove(delegateFunc);
231 }
232 233
233 public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID AvatarTakingUUID) 234 public void removeCheckTakeObject(CanTakeObject delegateFunc)
235 {
236 if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
237 CanTakeObjectCheckFunctions.Remove(delegateFunc);
238 }
239
240 public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID AvatarTakingUUID)
241 {
242 foreach (CanTakeObject check in CanTakeObjectCheckFunctions)
234 { 243 {
235 foreach (CanTakeObject check in CanTakeObjectCheckFunctions) 244 if (check(objectID, AvatarTakingUUID, m_scene) == false)
236 { 245 {
237 if (check(objectID, AvatarTakingUUID, m_scene) == false) 246 return false;
238 {
239 return false;
240 }
241 } 247 }
242 return true;
243 } 248 }
249 return true;
250 }
244 251
245 #endregion 252 #endregion
246 253
247 #region TAKE COPY OBJECT 254 #region TAKE COPY OBJECT
248 public delegate bool CanTakeCopyObject(LLUUID objectID, LLUUID userID, Scene inScene); 255 public delegate bool CanTakeCopyObject(LLUUID objectID, LLUUID userID, Scene inScene);
249 private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>(); 256 private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>();
250 257
251 public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc) 258 public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
252 { 259 {
253 if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc)) 260 if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
254 CanTakeCopyObjectCheckFunctions.Add(delegateFunc); 261 CanTakeCopyObjectCheckFunctions.Add(delegateFunc);
255 } 262 }
256 public void removeCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
257 {
258 if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
259 CanTakeCopyObjectCheckFunctions.Remove(delegateFunc);
260 }
261 263
262 public bool ExternalChecksCanTakeCopyObject(LLUUID objectID, LLUUID userID) 264 public void removeCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
265 {
266 if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
267 CanTakeCopyObjectCheckFunctions.Remove(delegateFunc);
268 }
269
270 public bool ExternalChecksCanTakeCopyObject(LLUUID objectID, LLUUID userID)
271 {
272 foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions)
263 { 273 {
264 foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions) 274 if (check(objectID,userID,m_scene) == false)
265 { 275 {
266 if (check(objectID,userID,m_scene) == false) 276 return false;
267 {
268 return false;
269 }
270 } 277 }
271 return true;
272 } 278 }
279 return true;
280 }
273 281
274 #endregion 282 #endregion
275 283
276 #region DUPLICATE OBJECT 284 #region DUPLICATE OBJECT
277 public delegate bool CanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition); 285 public delegate bool CanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition);
278 private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>(); 286 private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>();
279 287
280 public void addCheckDuplicateObject(CanDuplicateObject delegateFunc) 288 public void addCheckDuplicateObject(CanDuplicateObject delegateFunc)
281 { 289 {
282 if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc)) 290 if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
283 CanDuplicateObjectCheckFunctions.Add(delegateFunc); 291 CanDuplicateObjectCheckFunctions.Add(delegateFunc);
284 } 292 }
285 public void removeCheckDuplicateObject(CanDuplicateObject delegateFunc)
286 {
287 if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
288 CanDuplicateObjectCheckFunctions.Remove(delegateFunc);
289 }
290 293
291 public bool ExternalChecksCanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition) 294 public void removeCheckDuplicateObject(CanDuplicateObject delegateFunc)
295 {
296 if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
297 CanDuplicateObjectCheckFunctions.Remove(delegateFunc);
298 }
299
300 public bool ExternalChecksCanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition)
301 {
302 foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions)
292 { 303 {
293 foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions) 304 if (check(objectCount, objectID, owner, m_scene, objectPosition) == false)
294 { 305 {
295 if (check(objectCount, objectID, owner, m_scene, objectPosition) == false) 306 return false;
296 {
297 return false;
298 }
299 } 307 }
300 return true;
301 } 308 }
309 return true;
310 }
302 311
303 #endregion 312 #endregion
304 313
305 #region EDIT OBJECT 314 #region EDIT OBJECT
306 public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene); 315 public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene);
307 private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>(); 316 private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>();
308 317
309 public void addCheckEditObject(CanEditObject delegateFunc) 318 public void addCheckEditObject(CanEditObject delegateFunc)
310 { 319 {
311 if (!CanEditObjectCheckFunctions.Contains(delegateFunc)) 320 if (!CanEditObjectCheckFunctions.Contains(delegateFunc))
312 CanEditObjectCheckFunctions.Add(delegateFunc); 321 CanEditObjectCheckFunctions.Add(delegateFunc);
313 } 322 }
314 public void removeCheckEditObject(CanEditObject delegateFunc)
315 {
316 if (CanEditObjectCheckFunctions.Contains(delegateFunc))
317 CanEditObjectCheckFunctions.Remove(delegateFunc);
318 }
319 323
320 public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID) 324 public void removeCheckEditObject(CanEditObject delegateFunc)
325 {
326 if (CanEditObjectCheckFunctions.Contains(delegateFunc))
327 CanEditObjectCheckFunctions.Remove(delegateFunc);
328 }
329
330 public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID)
331 {
332 foreach (CanEditObject check in CanEditObjectCheckFunctions)
321 { 333 {
322 foreach (CanEditObject check in CanEditObjectCheckFunctions) 334 if (check(objectID, editorID, m_scene) == false)
323 { 335 {
324 if (check(objectID, editorID, m_scene) == false) 336 return false;
325 {
326 return false;
327 }
328 } 337 }
329 return true;
330 } 338 }
339 return true;
340 }
331 341
332 #endregion 342 #endregion
333 343
334 #region MOVE OBJECT 344 #region MOVE OBJECT
335 public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene); 345 public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene);
336 private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>(); 346 private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>();
337 347
338 public void addCheckMoveObject(CanMoveObject delegateFunc) 348 public void addCheckMoveObject(CanMoveObject delegateFunc)
339 { 349 {
340 if (!CanMoveObjectCheckFunctions.Contains(delegateFunc)) 350 if (!CanMoveObjectCheckFunctions.Contains(delegateFunc))
341 CanMoveObjectCheckFunctions.Add(delegateFunc); 351 CanMoveObjectCheckFunctions.Add(delegateFunc);
342 } 352 }
343 public void removeCheckMoveObject(CanMoveObject delegateFunc)
344 {
345 if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
346 CanMoveObjectCheckFunctions.Remove(delegateFunc);
347 }
348 353
349 public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID) 354 public void removeCheckMoveObject(CanMoveObject delegateFunc)
355 {
356 if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
357 CanMoveObjectCheckFunctions.Remove(delegateFunc);
358 }
359
360 public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID)
361 {
362 foreach (CanMoveObject check in CanMoveObjectCheckFunctions)
350 { 363 {
351 foreach (CanMoveObject check in CanMoveObjectCheckFunctions) 364 if (check(objectID,moverID,m_scene) == false)
352 { 365 {
353 if (check(objectID,moverID,m_scene) == false) 366 return false;
354 {
355 return false;
356 }
357 } 367 }
358 return true;
359 } 368 }
369 return true;
370 }
360 371
361 #endregion 372 #endregion
362 373
363 #region OBJECT ENTRY 374 #region OBJECT ENTRY
364 public delegate bool CanObjectEntry(LLUUID objectID, LLVector3 newPoint, Scene scene); 375 public delegate bool CanObjectEntry(LLUUID objectID, LLVector3 newPoint, Scene scene);
365 private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>(); 376 private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>();
366 377
367 public void addCheckObjectEntry(CanObjectEntry delegateFunc) 378 public void addCheckObjectEntry(CanObjectEntry delegateFunc)
368 { 379 {
369 if (!CanObjectEntryCheckFunctions.Contains(delegateFunc)) 380 if (!CanObjectEntryCheckFunctions.Contains(delegateFunc))
370 CanObjectEntryCheckFunctions.Add(delegateFunc); 381 CanObjectEntryCheckFunctions.Add(delegateFunc);
371 } 382 }
372 public void removeCheckObjectEntry(CanObjectEntry delegateFunc)
373 {
374 if (CanObjectEntryCheckFunctions.Contains(delegateFunc))
375 CanObjectEntryCheckFunctions.Remove(delegateFunc);
376 }
377 383
378 public bool ExternalChecksCanObjectEntry(LLUUID objectID, LLVector3 newPoint) 384 public void removeCheckObjectEntry(CanObjectEntry delegateFunc)
385 {
386 if (CanObjectEntryCheckFunctions.Contains(delegateFunc))
387 CanObjectEntryCheckFunctions.Remove(delegateFunc);
388 }
389
390 public bool ExternalChecksCanObjectEntry(LLUUID objectID, LLVector3 newPoint)
391 {
392 foreach (CanObjectEntry check in CanObjectEntryCheckFunctions)
379 { 393 {
380 foreach (CanObjectEntry check in CanObjectEntryCheckFunctions) 394 if (check(objectID, newPoint, m_scene) == false)
381 { 395 {
382 if (check(objectID, newPoint, m_scene) == false) 396 return false;
383 {
384 return false;
385 }
386 } 397 }
387 return true;
388 } 398 }
399 return true;
400 }
389 401
390 #endregion 402 #endregion
391 403
392 #region RETURN OBJECT 404 #region RETURN OBJECT
393 public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene); 405 public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene);
394 private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>(); 406 private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>();
395 407
396 public void addCheckReturnObject(CanReturnObject delegateFunc) 408 public void addCheckReturnObject(CanReturnObject delegateFunc)
397 { 409 {
398 if (!CanReturnObjectCheckFunctions.Contains(delegateFunc)) 410 if (!CanReturnObjectCheckFunctions.Contains(delegateFunc))
399 CanReturnObjectCheckFunctions.Add(delegateFunc); 411 CanReturnObjectCheckFunctions.Add(delegateFunc);
400 } 412 }
401 public void removeCheckReturnObject(CanReturnObject delegateFunc)
402 {
403 if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
404 CanReturnObjectCheckFunctions.Remove(delegateFunc);
405 }
406 413
407 public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID) 414 public void removeCheckReturnObject(CanReturnObject delegateFunc)
415 {
416 if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
417 CanReturnObjectCheckFunctions.Remove(delegateFunc);
418 }
419
420 public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID)
421 {
422 foreach (CanReturnObject check in CanReturnObjectCheckFunctions)
408 { 423 {
409 foreach (CanReturnObject check in CanReturnObjectCheckFunctions) 424 if (check(objectID,returnerID,m_scene) == false)
410 { 425 {
411 if (check(objectID,returnerID,m_scene) == false) 426 return false;
412 {
413 return false;
414 }
415 } 427 }
416 return true;
417 } 428 }
429 return true;
430 }
418 431
419 #endregion 432 #endregion
420 433
421 #region INSTANT MESSAGE 434 #region INSTANT MESSAGE
422 public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene); 435 public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene);
423 private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>(); 436 private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>();
424 437
425 public void addCheckInstantMessage(CanInstantMessage delegateFunc) 438 public void addCheckInstantMessage(CanInstantMessage delegateFunc)
426 { 439 {
427 if (!CanInstantMessageCheckFunctions.Contains(delegateFunc)) 440 if (!CanInstantMessageCheckFunctions.Contains(delegateFunc))
428 CanInstantMessageCheckFunctions.Add(delegateFunc); 441 CanInstantMessageCheckFunctions.Add(delegateFunc);
429 } 442 }
430 public void removeCheckInstantMessage(CanInstantMessage delegateFunc) 443
431 { 444 public void removeCheckInstantMessage(CanInstantMessage delegateFunc)
432 if (CanInstantMessageCheckFunctions.Contains(delegateFunc)) 445 {
433 CanInstantMessageCheckFunctions.Remove(delegateFunc); 446 if (CanInstantMessageCheckFunctions.Contains(delegateFunc))
434 } 447 CanInstantMessageCheckFunctions.Remove(delegateFunc);
448 }
435 449
436 public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target) 450 public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target)
451 {
452 foreach (CanInstantMessage check in CanInstantMessageCheckFunctions)
437 { 453 {
438 foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) 454 if (check(user, target, m_scene) == false)
439 { 455 {
440 if (check(user, target, m_scene) == false) 456 return false;
441 {
442 return false;
443 }
444 } 457 }
445 return true;
446 } 458 }
459 return true;
460 }
447 461
448 #endregion 462 #endregion
449 463
450 #region INVENTORY TRANSFER 464 #region INVENTORY TRANSFER
451 public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene); 465 public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene);
452 private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>(); 466 private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>();
453 467
454 public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) 468 public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
455 { 469 {
456 if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc)) 470 if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc))
457 CanInventoryTransferCheckFunctions.Add(delegateFunc); 471 CanInventoryTransferCheckFunctions.Add(delegateFunc);
458 } 472 }
459 public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc) 473
474 public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
460 { 475 {
461 if (CanInventoryTransferCheckFunctions.Contains(delegateFunc)) 476 if (CanInventoryTransferCheckFunctions.Contains(delegateFunc))
462 CanInventoryTransferCheckFunctions.Remove(delegateFunc); 477 CanInventoryTransferCheckFunctions.Remove(delegateFunc);
463 } 478 }
464 479
465 public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target) 480 public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target)
481 {
482 foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions)
466 { 483 {
467 foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) 484 if (check(user, target, m_scene) == false)
468 { 485 {
469 if (check(user, target, m_scene) == false) 486 return false;
470 {
471 return false;
472 }
473 } 487 }
474 return true;
475 } 488 }
489 return true;
490 }
476 491
477 #endregion 492 #endregion
478 493
479 #region VIEW SCRIPT 494 #region VIEW SCRIPT
480 public delegate bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 495 public delegate bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
481 private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>(); 496 private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>();
482 497
483 public void addCheckViewScript(CanViewScript delegateFunc) 498 public void addCheckViewScript(CanViewScript delegateFunc)
484 { 499 {
485 if (!CanViewScriptCheckFunctions.Contains(delegateFunc)) 500 if (!CanViewScriptCheckFunctions.Contains(delegateFunc))
486 CanViewScriptCheckFunctions.Add(delegateFunc); 501 CanViewScriptCheckFunctions.Add(delegateFunc);
487 } 502 }
488 public void removeCheckViewScript(CanViewScript delegateFunc)
489 {
490 if (CanViewScriptCheckFunctions.Contains(delegateFunc))
491 CanViewScriptCheckFunctions.Remove(delegateFunc);
492 }
493 503
494 public bool ExternalChecksCanViewScript(LLUUID script, LLUUID objectID, LLUUID user) 504 public void removeCheckViewScript(CanViewScript delegateFunc)
505 {
506 if (CanViewScriptCheckFunctions.Contains(delegateFunc))
507 CanViewScriptCheckFunctions.Remove(delegateFunc);
508 }
509
510 public bool ExternalChecksCanViewScript(LLUUID script, LLUUID objectID, LLUUID user)
511 {
512 foreach (CanViewScript check in CanViewScriptCheckFunctions)
495 { 513 {
496 foreach (CanViewScript check in CanViewScriptCheckFunctions) 514 if (check(script, objectID, user, m_scene) == false)
497 { 515 {
498 if (check(script, objectID, user, m_scene) == false) 516 return false;
499 {
500 return false;
501 }
502 } 517 }
503 return true;
504 } 518 }
519 return true;
520 }
505 521
506 public delegate bool CanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 522 public delegate bool CanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
507 private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>(); 523 private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>();
508 524
509 public void addCheckViewNotecard(CanViewNotecard delegateFunc) 525 public void addCheckViewNotecard(CanViewNotecard delegateFunc)
510 { 526 {
511 if (!CanViewNotecardCheckFunctions.Contains(delegateFunc)) 527 if (!CanViewNotecardCheckFunctions.Contains(delegateFunc))
512 CanViewNotecardCheckFunctions.Add(delegateFunc); 528 CanViewNotecardCheckFunctions.Add(delegateFunc);
513 } 529 }
514 public void removeCheckViewNotecard(CanViewNotecard delegateFunc) 530
515 { 531 public void removeCheckViewNotecard(CanViewNotecard delegateFunc)
516 if (CanViewNotecardCheckFunctions.Contains(delegateFunc)) 532 {
517 CanViewNotecardCheckFunctions.Remove(delegateFunc); 533 if (CanViewNotecardCheckFunctions.Contains(delegateFunc))
518 } 534 CanViewNotecardCheckFunctions.Remove(delegateFunc);
535 }
519 536
520 public bool ExternalChecksCanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user) 537 public bool ExternalChecksCanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user)
538 {
539 foreach (CanViewNotecard check in CanViewNotecardCheckFunctions)
521 { 540 {
522 foreach (CanViewNotecard check in CanViewNotecardCheckFunctions) 541 if (check(script, objectID, user, m_scene) == false)
523 { 542 {
524 if (check(script, objectID, user, m_scene) == false) 543 return false;
525 {
526 return false;
527 }
528 } 544 }
529 return true;
530 } 545 }
546 return true;
547 }
548
549 #endregion
531 550
532 #endregion 551 #region EDIT SCRIPT
552 public delegate bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
553 private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>();
533 554
534 #region EDIT SCRIPT 555 public void addCheckEditScript(CanEditScript delegateFunc)
535 public delegate bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 556 {
536 private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>(); 557 if (!CanEditScriptCheckFunctions.Contains(delegateFunc))
558 CanEditScriptCheckFunctions.Add(delegateFunc);
559 }
537 560
538 public void addCheckEditScript(CanEditScript delegateFunc) 561 public void removeCheckEditScript(CanEditScript delegateFunc)
539 { 562 {
540 if (!CanEditScriptCheckFunctions.Contains(delegateFunc)) 563 if (CanEditScriptCheckFunctions.Contains(delegateFunc))
541 CanEditScriptCheckFunctions.Add(delegateFunc); 564 CanEditScriptCheckFunctions.Remove(delegateFunc);
542 } 565 }
543 public void removeCheckEditScript(CanEditScript delegateFunc)
544 {
545 if (CanEditScriptCheckFunctions.Contains(delegateFunc))
546 CanEditScriptCheckFunctions.Remove(delegateFunc);
547 }
548 566
549 public bool ExternalChecksCanEditScript(LLUUID script, LLUUID objectID, LLUUID user) 567 public bool ExternalChecksCanEditScript(LLUUID script, LLUUID objectID, LLUUID user)
568 {
569 foreach (CanEditScript check in CanEditScriptCheckFunctions)
550 { 570 {
551 foreach (CanEditScript check in CanEditScriptCheckFunctions) 571 if (check(script, objectID, user, m_scene) == false)
552 { 572 {
553 if (check(script, objectID, user, m_scene) == false) 573 return false;
554 {
555 return false;
556 }
557 } 574 }
558 return true;
559 } 575 }
576 return true;
577 }
560 578
561 public delegate bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene); 579 public delegate bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene);
562 private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>(); 580 private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>();
563 581
564 public void addCheckEditNotecard(CanEditNotecard delegateFunc) 582 public void addCheckEditNotecard(CanEditNotecard delegateFunc)
565 { 583 {
566 if (!CanEditNotecardCheckFunctions.Contains(delegateFunc)) 584 if (!CanEditNotecardCheckFunctions.Contains(delegateFunc))
567 CanEditNotecardCheckFunctions.Add(delegateFunc); 585 CanEditNotecardCheckFunctions.Add(delegateFunc);
568 } 586 }
569 public void removeCheckEditNotecard(CanEditNotecard delegateFunc)
570 {
571 if (CanEditNotecardCheckFunctions.Contains(delegateFunc))
572 CanEditNotecardCheckFunctions.Remove(delegateFunc);
573 }
574 587
575 public bool ExternalChecksCanEditNotecard(LLUUID script, LLUUID objectID, LLUUID user) 588 public void removeCheckEditNotecard(CanEditNotecard delegateFunc)
589 {
590 if (CanEditNotecardCheckFunctions.Contains(delegateFunc))
591 CanEditNotecardCheckFunctions.Remove(delegateFunc);
592 }
593
594 public bool ExternalChecksCanEditNotecard(LLUUID script, LLUUID objectID, LLUUID user)
576 { 595 {
577 foreach (CanEditNotecard check in CanEditNotecardCheckFunctions) 596 foreach (CanEditNotecard check in CanEditNotecardCheckFunctions)
578 { 597 {
@@ -584,388 +603,402 @@ namespace OpenSim.Region.Environment.Scenes
584 return true; 603 return true;
585 } 604 }
586 605
587 #endregion 606 #endregion
588 607
589 #region RUN SCRIPT (When Script Placed in Object) 608 #region RUN SCRIPT (When Script Placed in Object)
590 public delegate bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 609 public delegate bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
591 private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>(); 610 private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>();
592 611
593 public void addCheckRunScript(CanRunScript delegateFunc) 612 public void addCheckRunScript(CanRunScript delegateFunc)
594 { 613 {
595 if (!CanRunScriptCheckFunctions.Contains(delegateFunc)) 614 if (!CanRunScriptCheckFunctions.Contains(delegateFunc))
596 CanRunScriptCheckFunctions.Add(delegateFunc); 615 CanRunScriptCheckFunctions.Add(delegateFunc);
597 } 616 }
598 public void removeCheckRunScript(CanRunScript delegateFunc)
599 {
600 if (CanRunScriptCheckFunctions.Contains(delegateFunc))
601 CanRunScriptCheckFunctions.Remove(delegateFunc);
602 }
603 617
604 public bool ExternalChecksCanRunScript(LLUUID script, LLUUID objectID, LLUUID user) 618 public void removeCheckRunScript(CanRunScript delegateFunc)
619 {
620 if (CanRunScriptCheckFunctions.Contains(delegateFunc))
621 CanRunScriptCheckFunctions.Remove(delegateFunc);
622 }
623
624 public bool ExternalChecksCanRunScript(LLUUID script, LLUUID objectID, LLUUID user)
625 {
626 foreach (CanRunScript check in CanRunScriptCheckFunctions)
605 { 627 {
606 foreach (CanRunScript check in CanRunScriptCheckFunctions) 628 if (check(script, objectID, user, m_scene) == false)
607 { 629 {
608 if (check(script, objectID, user, m_scene) == false) 630 return false;
609 {
610 return false;
611 }
612 } 631 }
613 return true;
614 } 632 }
633 return true;
634 }
615 635
616 #endregion 636 #endregion
617 637
618 #region START SCRIPT (When Script run box is Checked after placed in object) 638 #region START SCRIPT (When Script run box is Checked after placed in object)
619 public delegate bool CanStartScript(LLUUID script, LLUUID user, Scene scene); 639 public delegate bool CanStartScript(LLUUID script, LLUUID user, Scene scene);
620 private List<CanStartScript> CanStartScriptCheckFunctions = new List<CanStartScript>(); 640 private List<CanStartScript> CanStartScriptCheckFunctions = new List<CanStartScript>();
621 641
622 public void addCheckStartScript(CanStartScript delegateFunc) 642 public void addCheckStartScript(CanStartScript delegateFunc)
623 { 643 {
624 if (!CanStartScriptCheckFunctions.Contains(delegateFunc)) 644 if (!CanStartScriptCheckFunctions.Contains(delegateFunc))
625 CanStartScriptCheckFunctions.Add(delegateFunc); 645 CanStartScriptCheckFunctions.Add(delegateFunc);
626 } 646 }
627 public void removeCheckStartScript(CanStartScript delegateFunc)
628 {
629 if (CanStartScriptCheckFunctions.Contains(delegateFunc))
630 CanStartScriptCheckFunctions.Remove(delegateFunc);
631 }
632 647
633 public bool ExternalChecksCanStartScript(LLUUID script, LLUUID user) 648 public void removeCheckStartScript(CanStartScript delegateFunc)
649 {
650 if (CanStartScriptCheckFunctions.Contains(delegateFunc))
651 CanStartScriptCheckFunctions.Remove(delegateFunc);
652 }
653
654 public bool ExternalChecksCanStartScript(LLUUID script, LLUUID user)
655 {
656 foreach (CanStartScript check in CanStartScriptCheckFunctions)
634 { 657 {
635 foreach (CanStartScript check in CanStartScriptCheckFunctions) 658 if (check(script, user, m_scene) == false)
636 { 659 {
637 if (check(script, user, m_scene) == false) 660 return false;
638 {
639 return false;
640 }
641 } 661 }
642 return true;
643 } 662 }
663 return true;
664 }
644 665
645 #endregion 666 #endregion
646 667
647 #region STOP SCRIPT (When Script run box is unchecked after placed in object) 668 #region STOP SCRIPT (When Script run box is unchecked after placed in object)
648 public delegate bool CanStopScript(LLUUID script, LLUUID user, Scene scene); 669 public delegate bool CanStopScript(LLUUID script, LLUUID user, Scene scene);
649 private List<CanStopScript> CanStopScriptCheckFunctions = new List<CanStopScript>(); 670 private List<CanStopScript> CanStopScriptCheckFunctions = new List<CanStopScript>();
650 671
651 public void addCheckStopScript(CanStopScript delegateFunc) 672 public void addCheckStopScript(CanStopScript delegateFunc)
652 { 673 {
653 if (!CanStopScriptCheckFunctions.Contains(delegateFunc)) 674 if (!CanStopScriptCheckFunctions.Contains(delegateFunc))
654 CanStopScriptCheckFunctions.Add(delegateFunc); 675 CanStopScriptCheckFunctions.Add(delegateFunc);
655 } 676 }
656 public void removeCheckStopScript(CanStopScript delegateFunc)
657 {
658 if (CanStopScriptCheckFunctions.Contains(delegateFunc))
659 CanStopScriptCheckFunctions.Remove(delegateFunc);
660 }
661 677
662 public bool ExternalChecksCanStopScript(LLUUID script, LLUUID user) 678 public void removeCheckStopScript(CanStopScript delegateFunc)
679 {
680 if (CanStopScriptCheckFunctions.Contains(delegateFunc))
681 CanStopScriptCheckFunctions.Remove(delegateFunc);
682 }
683
684 public bool ExternalChecksCanStopScript(LLUUID script, LLUUID user)
685 {
686 foreach (CanStopScript check in CanStopScriptCheckFunctions)
663 { 687 {
664 foreach (CanStopScript check in CanStopScriptCheckFunctions) 688 if (check(script, user, m_scene) == false)
665 { 689 {
666 if (check(script, user, m_scene) == false) 690 return false;
667 {
668 return false;
669 }
670 } 691 }
671 return true;
672 } 692 }
693 return true;
694 }
673 695
674 #endregion 696 #endregion
675 697
676 #region RESET SCRIPT 698 #region RESET SCRIPT
677 public delegate bool CanResetScript(LLUUID script, LLUUID user, Scene scene); 699 public delegate bool CanResetScript(LLUUID script, LLUUID user, Scene scene);
678 private List<CanResetScript> CanResetScriptCheckFunctions = new List<CanResetScript>(); 700 private List<CanResetScript> CanResetScriptCheckFunctions = new List<CanResetScript>();
679 701
680 public void addCheckResetScript(CanResetScript delegateFunc) 702 public void addCheckResetScript(CanResetScript delegateFunc)
681 { 703 {
682 if (!CanResetScriptCheckFunctions.Contains(delegateFunc)) 704 if (!CanResetScriptCheckFunctions.Contains(delegateFunc))
683 CanResetScriptCheckFunctions.Add(delegateFunc); 705 CanResetScriptCheckFunctions.Add(delegateFunc);
684 } 706 }
685 public void removeCheckResetScript(CanResetScript delegateFunc) 707
686 { 708 public void removeCheckResetScript(CanResetScript delegateFunc)
687 if (CanResetScriptCheckFunctions.Contains(delegateFunc)) 709 {
688 CanResetScriptCheckFunctions.Remove(delegateFunc); 710 if (CanResetScriptCheckFunctions.Contains(delegateFunc))
689 } 711 CanResetScriptCheckFunctions.Remove(delegateFunc);
712 }
690 713
691 public bool ExternalChecksCanResetScript(LLUUID script, LLUUID user) 714 public bool ExternalChecksCanResetScript(LLUUID script, LLUUID user)
715 {
716 foreach (CanResetScript check in CanResetScriptCheckFunctions)
692 { 717 {
693 foreach (CanResetScript check in CanResetScriptCheckFunctions) 718 if (check(script, user, m_scene) == false)
694 { 719 {
695 if (check(script, user, m_scene) == false) 720 return false;
696 {
697 return false;
698 }
699 } 721 }
700 return true;
701 } 722 }
723 return true;
724 }
702 725
703 #endregion 726 #endregion
704 727
705 #region TERRAFORM LAND 728 #region TERRAFORM LAND
706 public delegate bool CanTerraformLand(LLUUID user, LLVector3 position, Scene requestFromScene); 729 public delegate bool CanTerraformLand(LLUUID user, LLVector3 position, Scene requestFromScene);
707 private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>(); 730 private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>();
708 731
709 public void addCheckTerraformLand(CanTerraformLand delegateFunc) 732 public void addCheckTerraformLand(CanTerraformLand delegateFunc)
710 { 733 {
711 if (!CanTerraformLandCheckFunctions.Contains(delegateFunc)) 734 if (!CanTerraformLandCheckFunctions.Contains(delegateFunc))
712 CanTerraformLandCheckFunctions.Add(delegateFunc); 735 CanTerraformLandCheckFunctions.Add(delegateFunc);
713 } 736 }
714 public void removeCheckTerraformLand(CanTerraformLand delegateFunc)
715 {
716 if (CanTerraformLandCheckFunctions.Contains(delegateFunc))
717 CanTerraformLandCheckFunctions.Remove(delegateFunc);
718 }
719 737
720 public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos) 738 public void removeCheckTerraformLand(CanTerraformLand delegateFunc)
739 {
740 if (CanTerraformLandCheckFunctions.Contains(delegateFunc))
741 CanTerraformLandCheckFunctions.Remove(delegateFunc);
742 }
743
744 public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos)
745 {
746 foreach (CanTerraformLand check in CanTerraformLandCheckFunctions)
721 { 747 {
722 foreach (CanTerraformLand check in CanTerraformLandCheckFunctions) 748 if (check(user, pos, m_scene) == false)
723 { 749 {
724 if (check(user, pos, m_scene) == false) 750 return false;
725 {
726 return false;
727 }
728 } 751 }
729 return true;
730 } 752 }
753 return true;
754 }
731 755
732 #endregion 756 #endregion
733 757
734 #region RUN CONSOLE COMMAND 758 #region RUN CONSOLE COMMAND
735 public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene); 759 public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene);
736 private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>(); 760 private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>();
737 761
738 public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) 762 public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
739 { 763 {
740 if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) 764 if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
741 CanRunConsoleCommandCheckFunctions.Add(delegateFunc); 765 CanRunConsoleCommandCheckFunctions.Add(delegateFunc);
742 } 766 }
743 public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
744 {
745 if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
746 CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
747 }
748 767
749 public bool ExternalChecksCanRunConsoleCommand(LLUUID user) 768 public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
769 {
770 if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
771 CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
772 }
773
774 public bool ExternalChecksCanRunConsoleCommand(LLUUID user)
775 {
776 foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions)
750 { 777 {
751 foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) 778 if (check(user, m_scene) == false)
752 { 779 {
753 if (check(user, m_scene) == false) 780 return false;
754 {
755 return false;
756 }
757 } 781 }
758 return true;
759 } 782 }
783 return true;
784 }
760 785
761 #endregion 786 #endregion
762 787
763 #region CAN ISSUE ESTATE COMMAND 788 #region CAN ISSUE ESTATE COMMAND
764 public delegate bool CanIssueEstateCommand(LLUUID user, Scene requestFromScene, bool ownerCommand); 789 public delegate bool CanIssueEstateCommand(LLUUID user, Scene requestFromScene, bool ownerCommand);
765 private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>(); 790 private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>();
766 791
767 public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc) 792 public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
768 { 793 {
769 if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc)) 794 if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
770 CanIssueEstateCommandCheckFunctions.Add(delegateFunc); 795 CanIssueEstateCommandCheckFunctions.Add(delegateFunc);
771 } 796 }
772 public void removeCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
773 {
774 if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
775 CanIssueEstateCommandCheckFunctions.Remove(delegateFunc);
776 }
777 797
778 public bool ExternalChecksCanIssueEstateCommand(LLUUID user, bool ownerCommand) 798 public void removeCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
799 {
800 if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
801 CanIssueEstateCommandCheckFunctions.Remove(delegateFunc);
802 }
803
804 public bool ExternalChecksCanIssueEstateCommand(LLUUID user, bool ownerCommand)
805 {
806 foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions)
779 { 807 {
780 foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions) 808 if (check(user, m_scene, ownerCommand) == false)
781 { 809 {
782 if (check(user, m_scene, ownerCommand) == false) 810 return false;
783 {
784 return false;
785 }
786 } 811 }
787 return true;
788 } 812 }
789 #endregion 813 return true;
814 }
815 #endregion
790 816
791 #region CAN BE GODLIKE 817 #region CAN BE GODLIKE
792 public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene); 818 public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene);
793 private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>(); 819 private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>();
794 820
795 public void addCheckBeGodLike(CanBeGodLike delegateFunc) 821 public void addCheckBeGodLike(CanBeGodLike delegateFunc)
796 { 822 {
797 if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc)) 823 if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc))
798 CanBeGodLikeCheckFunctions.Add(delegateFunc); 824 CanBeGodLikeCheckFunctions.Add(delegateFunc);
799 } 825 }
800 public void removeCheckBeGodLike(CanBeGodLike delegateFunc) 826
801 { 827 public void removeCheckBeGodLike(CanBeGodLike delegateFunc)
802 if (CanBeGodLikeCheckFunctions.Contains(delegateFunc)) 828 {
803 CanBeGodLikeCheckFunctions.Remove(delegateFunc); 829 if (CanBeGodLikeCheckFunctions.Contains(delegateFunc))
804 } 830 CanBeGodLikeCheckFunctions.Remove(delegateFunc);
831 }
805 832
806 public bool ExternalChecksCanBeGodLike(LLUUID user) 833 public bool ExternalChecksCanBeGodLike(LLUUID user)
834 {
835 foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions)
807 { 836 {
808 foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) 837 if (check(user, m_scene) == false)
809 { 838 {
810 if (check(user, m_scene) == false) 839 return false;
811 {
812 return false;
813 }
814 } 840 }
815 return true;
816 } 841 }
817 #endregion 842 return true;
843 }
844 #endregion
818 845
819 #region EDIT PARCEL 846 #region EDIT PARCEL
820 public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene); 847 public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene);
821 private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>(); 848 private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>();
822 849
823 public void addCheckEditParcel(CanEditParcel delegateFunc) 850 public void addCheckEditParcel(CanEditParcel delegateFunc)
824 { 851 {
825 if (!CanEditParcelCheckFunctions.Contains(delegateFunc)) 852 if (!CanEditParcelCheckFunctions.Contains(delegateFunc))
826 CanEditParcelCheckFunctions.Add(delegateFunc); 853 CanEditParcelCheckFunctions.Add(delegateFunc);
827 } 854 }
828 public void removeCheckEditParcel(CanEditParcel delegateFunc) 855
829 { 856 public void removeCheckEditParcel(CanEditParcel delegateFunc)
830 if (CanEditParcelCheckFunctions.Contains(delegateFunc)) 857 {
831 CanEditParcelCheckFunctions.Remove(delegateFunc); 858 if (CanEditParcelCheckFunctions.Contains(delegateFunc))
832 } 859 CanEditParcelCheckFunctions.Remove(delegateFunc);
860 }
833 861
834 public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel) 862 public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel)
863 {
864 foreach (CanEditParcel check in CanEditParcelCheckFunctions)
835 { 865 {
836 foreach (CanEditParcel check in CanEditParcelCheckFunctions) 866 if (check(user, parcel, m_scene) == false)
837 { 867 {
838 if (check(user, parcel, m_scene) == false) 868 return false;
839 {
840 return false;
841 }
842 } 869 }
843 return true;
844 } 870 }
845 #endregion 871 return true;
872 }
873 #endregion
846 874
847 #region SELL PARCEL 875 #region SELL PARCEL
848 public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene); 876 public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene);
849 private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>(); 877 private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>();
850 878
851 public void addCheckSellParcel(CanSellParcel delegateFunc) 879 public void addCheckSellParcel(CanSellParcel delegateFunc)
852 { 880 {
853 if (!CanSellParcelCheckFunctions.Contains(delegateFunc)) 881 if (!CanSellParcelCheckFunctions.Contains(delegateFunc))
854 CanSellParcelCheckFunctions.Add(delegateFunc); 882 CanSellParcelCheckFunctions.Add(delegateFunc);
855 } 883 }
856 public void removeCheckSellParcel(CanSellParcel delegateFunc) 884
857 { 885 public void removeCheckSellParcel(CanSellParcel delegateFunc)
858 if (CanSellParcelCheckFunctions.Contains(delegateFunc)) 886 {
859 CanSellParcelCheckFunctions.Remove(delegateFunc); 887 if (CanSellParcelCheckFunctions.Contains(delegateFunc))
860 } 888 CanSellParcelCheckFunctions.Remove(delegateFunc);
889 }
861 890
862 public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel) 891 public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel)
892 {
893 foreach (CanSellParcel check in CanSellParcelCheckFunctions)
863 { 894 {
864 foreach (CanSellParcel check in CanSellParcelCheckFunctions) 895 if (check(user, parcel, m_scene) == false)
865 { 896 {
866 if (check(user, parcel, m_scene) == false) 897 return false;
867 {
868 return false;
869 }
870 } 898 }
871 return true;
872 } 899 }
873 #endregion 900 return true;
901 }
902 #endregion
874 903
875 #region ABANDON PARCEL 904 #region ABANDON PARCEL
876 public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene); 905 public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene);
877 private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>(); 906 private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>();
878 907
879 public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) 908 public void addCheckAbandonParcel(CanAbandonParcel delegateFunc)
880 { 909 {
881 if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc)) 910 if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc))
882 CanAbandonParcelCheckFunctions.Add(delegateFunc); 911 CanAbandonParcelCheckFunctions.Add(delegateFunc);
883 } 912 }
884 public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc)
885 {
886 if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
887 CanAbandonParcelCheckFunctions.Remove(delegateFunc);
888 }
889 913
890 public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel) 914 public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc)
915 {
916 if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
917 CanAbandonParcelCheckFunctions.Remove(delegateFunc);
918 }
919
920 public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel)
921 {
922 foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions)
891 { 923 {
892 foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) 924 if (check(user, parcel, m_scene) == false)
893 { 925 {
894 if (check(user, parcel, m_scene) == false) 926 return false;
895 {
896 return false;
897 }
898 } 927 }
899 return true;
900 } 928 }
901 #endregion 929 return true;
930 }
931 #endregion
902 932
903 public delegate bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene); 933 public delegate bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene);
904 private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>(); 934 private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>();
905 935
906 public void addCheckReclaimParcel(CanReclaimParcel delegateFunc) 936 public void addCheckReclaimParcel(CanReclaimParcel delegateFunc)
907 { 937 {
908 if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc)) 938 if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc))
909 CanReclaimParcelCheckFunctions.Add(delegateFunc); 939 CanReclaimParcelCheckFunctions.Add(delegateFunc);
910 } 940 }
911 public void removeCheckReclaimParcel(CanReclaimParcel delegateFunc)
912 {
913 if (CanReclaimParcelCheckFunctions.Contains(delegateFunc))
914 CanReclaimParcelCheckFunctions.Remove(delegateFunc);
915 }
916 941
917 public bool ExternalChecksCanReclaimParcel(LLUUID user, ILandObject parcel) 942 public void removeCheckReclaimParcel(CanReclaimParcel delegateFunc)
943 {
944 if (CanReclaimParcelCheckFunctions.Contains(delegateFunc))
945 CanReclaimParcelCheckFunctions.Remove(delegateFunc);
946 }
947
948 public bool ExternalChecksCanReclaimParcel(LLUUID user, ILandObject parcel)
949 {
950 foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions)
918 { 951 {
919 foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions) 952 if (check(user, parcel, m_scene) == false)
920 { 953 {
921 if (check(user, parcel, m_scene) == false) 954 return false;
922 {
923 return false;
924 }
925 } 955 }
926 return true;
927 } 956 }
928 public delegate bool CanBuyLand(LLUUID user, ILandObject parcel, Scene scene); 957 return true;
929 private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>(); 958 }
959 public delegate bool CanBuyLand(LLUUID user, ILandObject parcel, Scene scene);
960 private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>();
930 961
931 public void addCheckCanBuyLand(CanBuyLand delegateFunc) 962 public void addCheckCanBuyLand(CanBuyLand delegateFunc)
932 { 963 {
933 if (!CanBuyLandCheckFunctions.Contains(delegateFunc)) 964 if (!CanBuyLandCheckFunctions.Contains(delegateFunc))
934 CanBuyLandCheckFunctions.Add(delegateFunc); 965 CanBuyLandCheckFunctions.Add(delegateFunc);
935 } 966 }
936 public void removeCheckCanBuyLand(CanBuyLand delegateFunc)
937 {
938 if (CanBuyLandCheckFunctions.Contains(delegateFunc))
939 CanBuyLandCheckFunctions.Remove(delegateFunc);
940 }
941 967
942 public bool ExternalChecksCanBuyLand(LLUUID user, ILandObject parcel) 968 public void removeCheckCanBuyLand(CanBuyLand delegateFunc)
969 {
970 if (CanBuyLandCheckFunctions.Contains(delegateFunc))
971 CanBuyLandCheckFunctions.Remove(delegateFunc);
972 }
973
974 public bool ExternalChecksCanBuyLand(LLUUID user, ILandObject parcel)
975 {
976 foreach (CanBuyLand check in CanBuyLandCheckFunctions)
943 { 977 {
944 foreach (CanBuyLand check in CanBuyLandCheckFunctions) 978 if (check(user, parcel, m_scene) == false)
945 { 979 {
946 if (check(user, parcel, m_scene) == false) 980 return false;
947 {
948 return false;
949 }
950 } 981 }
951 return true;
952 } 982 }
983 return true;
984 }
953 985
954 public delegate bool CanLinkObject(LLUUID user, LLUUID objectID); 986 public delegate bool CanLinkObject(LLUUID user, LLUUID objectID);
955 private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>(); 987 private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>();
956 988
957 public void addCheckCanLinkObject(CanLinkObject delegateFunc) 989 public void addCheckCanLinkObject(CanLinkObject delegateFunc)
958 { 990 {
959 if (!CanLinkObjectCheckFunctions.Contains(delegateFunc)) 991 if (!CanLinkObjectCheckFunctions.Contains(delegateFunc))
960 CanLinkObjectCheckFunctions.Add(delegateFunc); 992 CanLinkObjectCheckFunctions.Add(delegateFunc);
961 } 993 }
962 public void removeCheckCanLinkObject(CanLinkObject delegateFunc) 994
963 { 995 public void removeCheckCanLinkObject(CanLinkObject delegateFunc)
964 if (CanLinkObjectCheckFunctions.Contains(delegateFunc)) 996 {
965 CanLinkObjectCheckFunctions.Remove(delegateFunc); 997 if (CanLinkObjectCheckFunctions.Contains(delegateFunc))
966 } 998 CanLinkObjectCheckFunctions.Remove(delegateFunc);
999 }
967 1000
968 public bool ExternalChecksCanLinkObject(LLUUID user, LLUUID objectID) 1001 public bool ExternalChecksCanLinkObject(LLUUID user, LLUUID objectID)
969 { 1002 {
970 foreach (CanLinkObject check in CanLinkObjectCheckFunctions) 1003 foreach (CanLinkObject check in CanLinkObjectCheckFunctions)
971 { 1004 {
@@ -977,137 +1010,141 @@ namespace OpenSim.Region.Environment.Scenes
977 return true; 1010 return true;
978 } 1011 }
979 1012
980 public delegate bool CanDelinkObject(LLUUID user, LLUUID objectID); 1013 public delegate bool CanDelinkObject(LLUUID user, LLUUID objectID);
981 private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>(); 1014 private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>();
982 1015
983 public void addCheckCanDelinkObject(CanDelinkObject delegateFunc) 1016 public void addCheckCanDelinkObject(CanDelinkObject delegateFunc)
984 { 1017 {
985 if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc)) 1018 if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc))
986 CanDelinkObjectCheckFunctions.Add(delegateFunc); 1019 CanDelinkObjectCheckFunctions.Add(delegateFunc);
987 } 1020 }
988 public void removeCheckCanDelinkObject(CanDelinkObject delegateFunc) 1021
989 { 1022 public void removeCheckCanDelinkObject(CanDelinkObject delegateFunc)
990 if (CanDelinkObjectCheckFunctions.Contains(delegateFunc)) 1023 {
991 CanDelinkObjectCheckFunctions.Remove(delegateFunc); 1024 if (CanDelinkObjectCheckFunctions.Contains(delegateFunc))
992 } 1025 CanDelinkObjectCheckFunctions.Remove(delegateFunc);
1026 }
993 1027
994 public bool ExternalChecksCanDelinkObject(LLUUID user, LLUUID objectID) 1028 public bool ExternalChecksCanDelinkObject(LLUUID user, LLUUID objectID)
1029 {
1030 foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions)
995 { 1031 {
996 foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions) 1032 if (check(user, objectID) == false)
997 { 1033 {
998 if (check(user, objectID) == false) 1034 return false;
999 {
1000 return false;
1001 }
1002 } 1035 }
1003 return true;
1004 } 1036 }
1037 return true;
1038 }
1005 1039
1006 #endregion 1040 #endregion
1007 1041
1008 public delegate bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID); 1042 public delegate bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID);
1009 private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>(); 1043 private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>();
1010 1044
1011 public void addCheckCanCreateInventory(CanCreateInventory delegateFunc) 1045 public void addCheckCanCreateInventory(CanCreateInventory delegateFunc)
1012 { 1046 {
1013 if (!CanCreateInventoryCheckFunctions.Contains(delegateFunc)) 1047 if (!CanCreateInventoryCheckFunctions.Contains(delegateFunc))
1014 CanCreateInventoryCheckFunctions.Add(delegateFunc); 1048 CanCreateInventoryCheckFunctions.Add(delegateFunc);
1015 } 1049 }
1016 public void removeCheckCanCreateInventory(CanCreateInventory delegateFunc)
1017 {
1018 if (CanCreateInventoryCheckFunctions.Contains(delegateFunc))
1019 CanCreateInventoryCheckFunctions.Remove(delegateFunc);
1020 }
1021 1050
1022 public bool ExternalChecksCanCreateInventory(uint invType, LLUUID objectID, LLUUID userID) 1051 public void removeCheckCanCreateInventory(CanCreateInventory delegateFunc)
1052 {
1053 if (CanCreateInventoryCheckFunctions.Contains(delegateFunc))
1054 CanCreateInventoryCheckFunctions.Remove(delegateFunc);
1055 }
1056
1057 public bool ExternalChecksCanCreateInventory(uint invType, LLUUID objectID, LLUUID userID)
1058 {
1059 foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions)
1023 { 1060 {
1024 foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions) 1061 if (check(invType, objectID, userID) == false)
1025 { 1062 {
1026 if (check(invType, objectID, userID) == false) 1063 return false;
1027 {
1028 return false;
1029 }
1030 } 1064 }
1031 return true;
1032 } 1065 }
1066 return true;
1067 }
1033 1068
1034 public delegate bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID); 1069 public delegate bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID);
1035 private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>(); 1070 private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>();
1036 1071
1037 public void addCheckCanCopyInventory(CanCopyInventory delegateFunc) 1072 public void addCheckCanCopyInventory(CanCopyInventory delegateFunc)
1038 { 1073 {
1039 if (!CanCopyInventoryCheckFunctions.Contains(delegateFunc)) 1074 if (!CanCopyInventoryCheckFunctions.Contains(delegateFunc))
1040 CanCopyInventoryCheckFunctions.Add(delegateFunc); 1075 CanCopyInventoryCheckFunctions.Add(delegateFunc);
1041 } 1076 }
1042 public void removeCheckCanCopyInventory(CanCopyInventory delegateFunc) 1077
1043 { 1078 public void removeCheckCanCopyInventory(CanCopyInventory delegateFunc)
1044 if (CanCopyInventoryCheckFunctions.Contains(delegateFunc)) 1079 {
1045 CanCopyInventoryCheckFunctions.Remove(delegateFunc); 1080 if (CanCopyInventoryCheckFunctions.Contains(delegateFunc))
1046 } 1081 CanCopyInventoryCheckFunctions.Remove(delegateFunc);
1082 }
1047 1083
1048 public bool ExternalChecksCanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) 1084 public bool ExternalChecksCanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
1085 {
1086 foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions)
1049 { 1087 {
1050 foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions) 1088 if (check(itemID, objectID, userID) == false)
1051 { 1089 {
1052 if (check(itemID, objectID, userID) == false) 1090 return false;
1053 {
1054 return false;
1055 }
1056 } 1091 }
1057 return true;
1058 } 1092 }
1093 return true;
1094 }
1059 1095
1060 public delegate bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID); 1096 public delegate bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID);
1061 private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>(); 1097 private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>();
1062 1098
1063 public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc) 1099 public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
1064 { 1100 {
1065 if (!CanDeleteInventoryCheckFunctions.Contains(delegateFunc)) 1101 if (!CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
1066 CanDeleteInventoryCheckFunctions.Add(delegateFunc); 1102 CanDeleteInventoryCheckFunctions.Add(delegateFunc);
1067 } 1103 }
1068 public void removeCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
1069 {
1070 if (CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
1071 CanDeleteInventoryCheckFunctions.Remove(delegateFunc);
1072 }
1073 1104
1074 public bool ExternalChecksCanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) 1105 public void removeCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
1106 {
1107 if (CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
1108 CanDeleteInventoryCheckFunctions.Remove(delegateFunc);
1109 }
1110
1111 public bool ExternalChecksCanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
1112 {
1113 foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions)
1075 { 1114 {
1076 foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions) 1115 if (check(itemID, objectID, userID) == false)
1077 { 1116 {
1078 if (check(itemID, objectID, userID) == false) 1117 return false;
1079 {
1080 return false;
1081 }
1082 } 1118 }
1083 return true;
1084 } 1119 }
1120 return true;
1121 }
1085 1122
1086 public delegate bool CanTeleport(LLUUID userID); 1123 public delegate bool CanTeleport(LLUUID userID);
1087 private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>(); 1124 private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>();
1088 1125
1089 public void addCheckCanTeleport(CanTeleport delegateFunc) 1126 public void addCheckCanTeleport(CanTeleport delegateFunc)
1090 { 1127 {
1091 if (!CanTeleportCheckFunctions.Contains(delegateFunc)) 1128 if (!CanTeleportCheckFunctions.Contains(delegateFunc))
1092 CanTeleportCheckFunctions.Add(delegateFunc); 1129 CanTeleportCheckFunctions.Add(delegateFunc);
1093 } 1130 }
1094 public void removeCheckCanTeleport(CanTeleport delegateFunc)
1095 {
1096 if (CanTeleportCheckFunctions.Contains(delegateFunc))
1097 CanTeleportCheckFunctions.Remove(delegateFunc);
1098 }
1099 1131
1100 public bool ExternalChecksCanTeleport(LLUUID userID) 1132 public void removeCheckCanTeleport(CanTeleport delegateFunc)
1133 {
1134 if (CanTeleportCheckFunctions.Contains(delegateFunc))
1135 CanTeleportCheckFunctions.Remove(delegateFunc);
1136 }
1137
1138 public bool ExternalChecksCanTeleport(LLUUID userID)
1139 {
1140 foreach (CanTeleport check in CanTeleportCheckFunctions)
1101 { 1141 {
1102 foreach (CanTeleport check in CanTeleportCheckFunctions) 1142 if (check(userID) == false)
1103 { 1143 {
1104 if (check(userID) == false) 1144 return false;
1105 {
1106 return false;
1107 }
1108 } 1145 }
1109 return true;
1110 } 1146 }
1147 return true;
1148 }
1111 } 1149 }
1112} 1150}
1113
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index cc4891f..032d673 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 40
41 /// <summary> 41 /// <summary>
42 /// Force all task inventories of prims in the scene object to persist 42 /// Force all task inventories of prims in the scene object to persist
43 /// </summary> 43 /// </summary>
44 public void ForceInventoryPersistence() 44 public void ForceInventoryPersistence()
45 { 45 {
@@ -49,9 +49,9 @@ namespace OpenSim.Region.Environment.Scenes
49 { 49 {
50 part.ForceInventoryPersistence(); 50 part.ForceInventoryPersistence();
51 } 51 }
52 } 52 }
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Start the scripts contained in all the prims in this group. 56 /// Start the scripts contained in all the prims in this group.
57 /// </summary> 57 /// </summary>
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Environment.Scenes
161// taskItem.SalePrice = item.SalePrice; 161// taskItem.SalePrice = item.SalePrice;
162// taskItem.SaleType = item.SaleType; 162// taskItem.SaleType = item.SaleType;
163 taskItem.CreationDate = (uint)item.CreationDate; 163 taskItem.CreationDate = (uint)item.CreationDate;
164 164
165 part.AddInventoryItem(taskItem); 165 part.AddInventoryItem(taskItem);
166 166
167 return true; 167 return true;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 2a1b8c5..9c3d6a7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Scenes
94 /// since the group's last persistent backup 94 /// since the group's last persistent backup
95 /// </summary> 95 /// </summary>
96 public bool HasGroupChanged = false; 96 public bool HasGroupChanged = false;
97 97
98 public float scriptScore = 0f; 98 public float scriptScore = 0f;
99 99
100 private LLVector3 lastPhysGroupPos; 100 private LLVector3 lastPhysGroupPos;
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
115 private bool m_scriptListens_notAtTarget = false; 115 private bool m_scriptListens_notAtTarget = false;
116 116
117 #region Properties 117 #region Properties
118 118
119 /// <summary> 119 /// <summary>
120 /// The name of an object grouping is always the same as its root part 120 /// The name of an object grouping is always the same as its root part
121 /// </summary> 121 /// </summary>
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Scenes
123 { 123 {
124 get { return RootPart.Name; } 124 get { return RootPart.Name; }
125 set { RootPart.Name = value; } 125 set { RootPart.Name = value; }
126 } 126 }
127 127
128 /// <summary> 128 /// <summary>
129 /// Added because the Parcel code seems to use it 129 /// Added because the Parcel code seems to use it
@@ -445,13 +445,13 @@ namespace OpenSim.Region.Environment.Scenes
445 } 445 }
446 more = !reader.EOF; 446 more = !reader.EOF;
447 } 447 }
448 448
449 reader.Close(); 449 reader.Close();
450 sr.Close(); 450 sr.Close();
451 451
452 UpdateParentIDs(); 452 UpdateParentIDs();
453 } 453 }
454 454
455 /// <summary> 455 /// <summary>
456 /// 456 ///
457 /// </summary> 457 /// </summary>
@@ -468,14 +468,14 @@ namespace OpenSim.Region.Environment.Scenes
468 newPart.LinkNum = 0; 468 newPart.LinkNum = 0;
469 m_parts.Add(newPart.UUID, newPart); 469 m_parts.Add(newPart.UUID, newPart);
470 SetPartAsRoot(newPart); 470 SetPartAsRoot(newPart);
471 471
472 // one of these is a proxy. 472 // one of these is a proxy.
473 if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem) 473 if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem)
474 AttachToBackup(); 474 AttachToBackup();
475 475
476 //ApplyPhysics(scene.m_physicalPrim); 476 //ApplyPhysics(scene.m_physicalPrim);
477 } 477 }
478 478
479 /// <summary> 479 /// <summary>
480 /// 480 ///
481 /// </summary> 481 /// </summary>
@@ -754,7 +754,7 @@ namespace OpenSim.Region.Environment.Scenes
754 m_rootPart.ScheduleFullUpdate(); 754 m_rootPart.ScheduleFullUpdate();
755 m_rootPart.ClearUndoState(); 755 m_rootPart.ClearUndoState();
756 } 756 }
757 757
758 public void DetachToInventoryPrep() 758 public void DetachToInventoryPrep()
759 { 759 {
760 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); 760 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar);
@@ -873,11 +873,11 @@ namespace OpenSim.Region.Environment.Scenes
873 return m_scene.MaxUndoCount; 873 return m_scene.MaxUndoCount;
874 return 5; 874 return 5;
875 } 875 }
876 876
877 // justincc: I don't believe this hack is needed any longer, especially since the physics 877 // justincc: I don't believe this hack is needed any longer, especially since the physics
878 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 878 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
879 // this method was preventing proper reload of scene objects. 879 // this method was preventing proper reload of scene objects.
880 // dahlia: I had to uncomment it, without it meshing was failing on some prims and objects 880 // dahlia: I had to uncomment it, without it meshing was failing on some prims and objects
881 // at region startup 881 // at region startup
882 public void ResetChildPrimPhysicsPositions() 882 public void ResetChildPrimPhysicsPositions()
883 { 883 {
@@ -926,20 +926,20 @@ namespace OpenSim.Region.Environment.Scenes
926 /// </summary> 926 /// </summary>
927 public void DeleteGroup() 927 public void DeleteGroup()
928 { 928 {
929 // We need to keep track of this state in case this group is still queued for backup. 929 // We need to keep track of this state in case this group is still queued for backup.
930 // FIXME: This is a poor temporary solution, since it still leaves plenty of scope for race 930 // FIXME: This is a poor temporary solution, since it still leaves plenty of scope for race
931 // conditions where a user deletes an entity while it is being stored. Really, the update 931 // conditions where a user deletes an entity while it is being stored. Really, the update
932 // code needs a redesign. 932 // code needs a redesign.
933 m_isDeleted = true; 933 m_isDeleted = true;
934 934
935 DetachFromBackup(this); 935 DetachFromBackup(this);
936 936
937 lock (m_parts) 937 lock (m_parts)
938 { 938 {
939 foreach (SceneObjectPart part in m_parts.Values) 939 foreach (SceneObjectPart part in m_parts.Values)
940 { 940 {
941 part.RemoveScriptInstances(); 941 part.RemoveScriptInstances();
942 942
943 List<ScenePresence> avatars = Scene.GetScenePresences(); 943 List<ScenePresence> avatars = Scene.GetScenePresences();
944 for (int i = 0; i < avatars.Count; i++) 944 for (int i = 0; i < avatars.Count; i++)
945 { 945 {
@@ -951,12 +951,12 @@ namespace OpenSim.Region.Environment.Scenes
951 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); 951 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
952 } 952 }
953 } 953 }
954 954
955 m_rootPart = null; 955 m_rootPart = null;
956 m_parts.Clear(); 956 m_parts.Clear();
957 } 957 }
958 } 958 }
959 959
960 public void FakeDeleteGroup() 960 public void FakeDeleteGroup()
961 { 961 {
962 foreach (SceneObjectPart part in m_parts.Values) 962 foreach (SceneObjectPart part in m_parts.Values)
@@ -1034,7 +1034,7 @@ namespace OpenSim.Region.Environment.Scenes
1034 lock (m_targets) 1034 lock (m_targets)
1035 m_targets.Clear(); 1035 m_targets.Clear();
1036 } 1036 }
1037 1037
1038 ScheduleGroupForFullUpdate(); 1038 ScheduleGroupForFullUpdate();
1039 } 1039 }
1040 1040
@@ -1067,7 +1067,7 @@ namespace OpenSim.Region.Environment.Scenes
1067 { 1067 {
1068 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim); 1068 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
1069 } 1069 }
1070 1070
1071 // Hack to get the physics scene geometries in the right spot 1071 // Hack to get the physics scene geometries in the right spot
1072 ResetChildPrimPhysicsPositions(); 1072 ResetChildPrimPhysicsPositions();
1073 } 1073 }
@@ -1102,14 +1102,14 @@ namespace OpenSim.Region.Environment.Scenes
1102 /// </summary> 1102 /// </summary>
1103 /// <param name="datastore"></param> 1103 /// <param name="datastore"></param>
1104 public void ProcessBackup(IRegionDataStore datastore) 1104 public void ProcessBackup(IRegionDataStore datastore)
1105 { 1105 {
1106 if (HasGroupChanged) 1106 if (HasGroupChanged)
1107 { 1107 {
1108 // don't backup while it's selected or you're asking for changes mid stream. 1108 // don't backup while it's selected or you're asking for changes mid stream.
1109 if ((!IsSelected) && (RootPart != null)) 1109 if ((!IsSelected) && (RootPart != null))
1110 { 1110 {
1111 m_log.InfoFormat( 1111 m_log.InfoFormat(
1112 "[SCENE]: Storing object {0}, {1} in {2}", 1112 "[SCENE]: Storing object {0}, {1} in {2}",
1113 Name, UUID, m_scene.RegionInfo.RegionName); 1113 Name, UUID, m_scene.RegionInfo.RegionName);
1114 1114
1115 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); 1115 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
@@ -1236,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes
1236 1236
1237 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 1237 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
1238 } 1238 }
1239 1239
1240 // Now we've made a copy that replaces this one, we need to 1240 // Now we've made a copy that replaces this one, we need to
1241 // switch the owner to the person who did the copying 1241 // switch the owner to the person who did the copying
1242 // Second Life copies an object and duplicates the first one in it's place 1242 // Second Life copies an object and duplicates the first one in it's place
@@ -1267,7 +1267,7 @@ namespace OpenSim.Region.Environment.Scenes
1267 dupe.UpdateParentIDs(); 1267 dupe.UpdateParentIDs();
1268 dupe.HasGroupChanged = true; 1268 dupe.HasGroupChanged = true;
1269 dupe.AttachToBackup(); 1269 dupe.AttachToBackup();
1270 1270
1271 ScheduleGroupForFullUpdate(); 1271 ScheduleGroupForFullUpdate();
1272 } 1272 }
1273 1273
@@ -1673,7 +1673,7 @@ namespace OpenSim.Region.Environment.Scenes
1673 { 1673 {
1674 return true; 1674 return true;
1675 } 1675 }
1676 1676
1677 return false; 1677 return false;
1678 } 1678 }
1679 1679
@@ -1695,7 +1695,7 @@ namespace OpenSim.Region.Environment.Scenes
1695 } 1695 }
1696 } 1696 }
1697 } 1697 }
1698 1698
1699 return false; 1699 return false;
1700 } 1700 }
1701 1701
@@ -2042,7 +2042,7 @@ namespace OpenSim.Region.Environment.Scenes
2042 public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data) 2042 public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data)
2043 { 2043 {
2044 SceneObjectPart selectionPart = GetChildPart(localID); 2044 SceneObjectPart selectionPart = GetChildPart(localID);
2045 2045
2046 if (selectionPart != null) 2046 if (selectionPart != null)
2047 { 2047 {
2048 lock (m_parts) 2048 lock (m_parts)
@@ -2164,7 +2164,7 @@ namespace OpenSim.Region.Environment.Scenes
2164 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); 2164 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
2165 } 2165 }
2166 //if (part.UUID != m_rootPart.UUID) 2166 //if (part.UUID != m_rootPart.UUID)
2167 2167
2168 HasGroupChanged = true; 2168 HasGroupChanged = true;
2169 ScheduleGroupForFullUpdate(); 2169 ScheduleGroupForFullUpdate();
2170 2170
@@ -2332,10 +2332,10 @@ namespace OpenSim.Region.Environment.Scenes
2332 } 2332 }
2333 2333
2334 AbsolutePosition = pos; 2334 AbsolutePosition = pos;
2335 2335
2336 HasGroupChanged = true; 2336 HasGroupChanged = true;
2337 } 2337 }
2338 2338
2339 //we need to do a terse update even if the move wasn't allowed 2339 //we need to do a terse update even if the move wasn't allowed
2340 // so that the position is reset in the client (the object snaps back) 2340 // so that the position is reset in the client (the object snaps back)
2341 ScheduleGroupForTerseUpdate(); 2341 ScheduleGroupForTerseUpdate();
@@ -2349,7 +2349,7 @@ namespace OpenSim.Region.Environment.Scenes
2349 public void UpdateSinglePosition(LLVector3 pos, uint localID) 2349 public void UpdateSinglePosition(LLVector3 pos, uint localID)
2350 { 2350 {
2351 SceneObjectPart part = GetChildPart(localID); 2351 SceneObjectPart part = GetChildPart(localID);
2352 2352
2353 if (part != null) 2353 if (part != null)
2354 { 2354 {
2355 if (part.UUID == m_rootPart.UUID) 2355 if (part.UUID == m_rootPart.UUID)
@@ -2360,7 +2360,7 @@ namespace OpenSim.Region.Environment.Scenes
2360 { 2360 {
2361 part.UpdateOffSet(pos); 2361 part.UpdateOffSet(pos);
2362 } 2362 }
2363 2363
2364 HasGroupChanged = true; 2364 HasGroupChanged = true;
2365 } 2365 }
2366 } 2366 }
@@ -2398,7 +2398,7 @@ namespace OpenSim.Region.Environment.Scenes
2398 } 2398 }
2399 2399
2400 AbsolutePosition = newPos; 2400 AbsolutePosition = newPos;
2401 2401
2402 HasGroupChanged = true; 2402 HasGroupChanged = true;
2403 ScheduleGroupForTerseUpdate(); 2403 ScheduleGroupForTerseUpdate();
2404 } 2404 }
@@ -2426,7 +2426,7 @@ namespace OpenSim.Region.Environment.Scenes
2426 m_rootPart.RotationOffset.Z); 2426 m_rootPart.RotationOffset.Z);
2427 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 2427 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
2428 } 2428 }
2429 2429
2430 HasGroupChanged = true; 2430 HasGroupChanged = true;
2431 ScheduleGroupForTerseUpdate(); 2431 ScheduleGroupForTerseUpdate();
2432 } 2432 }
@@ -2447,7 +2447,7 @@ namespace OpenSim.Region.Environment.Scenes
2447 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 2447 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
2448 } 2448 }
2449 AbsolutePosition = pos; 2449 AbsolutePosition = pos;
2450 2450
2451 HasGroupChanged = true; 2451 HasGroupChanged = true;
2452 ScheduleGroupForTerseUpdate(); 2452 ScheduleGroupForTerseUpdate();
2453 } 2453 }
@@ -2684,7 +2684,7 @@ namespace OpenSim.Region.Environment.Scenes
2684 } 2684 }
2685 } 2685 }
2686 } 2686 }
2687 2687
2688 /// <summary> 2688 /// <summary>
2689 /// Set the user group to which this scene object belongs. 2689 /// Set the user group to which this scene object belongs.
2690 /// </summary> 2690 /// </summary>
@@ -2698,10 +2698,10 @@ namespace OpenSim.Region.Environment.Scenes
2698 { 2698 {
2699 part.SetGroup(GroupID, client); 2699 part.SetGroup(GroupID, client);
2700 } 2700 }
2701 2701
2702 HasGroupChanged = true; 2702 HasGroupChanged = true;
2703 } 2703 }
2704 2704
2705 ScheduleGroupForFullUpdate(); 2705 ScheduleGroupForFullUpdate();
2706 } 2706 }
2707 2707
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 480c030..0ac20e2 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes
43 43
44 private string m_inventoryFileName = String.Empty; 44 private string m_inventoryFileName = String.Empty;
45 private int m_inventoryFileNameSerial = 0; 45 private int m_inventoryFileNameSerial = 0;
46 46
47 /// <summary> 47 /// <summary>
48 /// Serial count for inventory file , used to tell if inventory has changed 48 /// Serial count for inventory file , used to tell if inventory has changed
49 /// no need for this to be part of Database backup 49 /// no need for this to be part of Database backup
@@ -53,13 +53,13 @@ namespace OpenSim.Region.Environment.Scenes
53 /// <summary> 53 /// <summary>
54 /// Holds in memory prim inventory 54 /// Holds in memory prim inventory
55 /// </summary> 55 /// </summary>
56 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); 56 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
57 57
58 /// <summary> 58 /// <summary>
59 /// Tracks whether inventory has changed since the last persistent backup 59 /// Tracks whether inventory has changed since the last persistent backup
60 /// </summary> 60 /// </summary>
61 protected bool HasInventoryChanged; 61 protected bool HasInventoryChanged;
62 62
63 /// <summary> 63 /// <summary>
64 /// Force the task inventory of this prim to persist at the next update sweep 64 /// Force the task inventory of this prim to persist at the next update sweep
65 /// </summary> 65 /// </summary>
@@ -308,7 +308,7 @@ namespace OpenSim.Region.Environment.Scenes
308 { 308 {
309 if (i.InvType == (int)InventoryType.LSL) 309 if (i.InvType == (int)InventoryType.LSL)
310 RemoveScriptInstance(i.ItemID); 310 RemoveScriptInstance(i.ItemID);
311 311
312 RemoveInventoryItem(i.ItemID); 312 RemoveInventoryItem(i.ItemID);
313 break; 313 break;
314 } 314 }
@@ -316,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
316 316
317 AddInventoryItem(item.Name, item); 317 AddInventoryItem(item.Name, item);
318 } 318 }
319 319
320 /// <summary> 320 /// <summary>
321 /// Add an item to this prim's inventory. 321 /// Add an item to this prim's inventory.
322 /// </summary> 322 /// </summary>
@@ -329,7 +329,7 @@ namespace OpenSim.Region.Environment.Scenes
329 { 329 {
330 item.ParentID = UUID; 330 item.ParentID = UUID;
331 item.ParentPartID = UUID; 331 item.ParentPartID = UUID;
332 332
333 lock (m_taskInventory) 333 lock (m_taskInventory)
334 { 334 {
335 m_taskInventory.Add(item.ItemID, item); 335 m_taskInventory.Add(item.ItemID, item);
@@ -339,7 +339,7 @@ namespace OpenSim.Region.Environment.Scenes
339 m_inventorySerial++; 339 m_inventorySerial++;
340 //m_inventorySerial += 2; 340 //m_inventorySerial += 2;
341 HasInventoryChanged = true; 341 HasInventoryChanged = true;
342 ParentGroup.HasGroupChanged = true; 342 ParentGroup.HasGroupChanged = true;
343 } 343 }
344 344
345 /// <summary> 345 /// <summary>
@@ -369,10 +369,10 @@ namespace OpenSim.Region.Environment.Scenes
369 /// <param name="itemID"></param> 369 /// <param name="itemID"></param>
370 /// <returns>null if the item does not exist</returns> 370 /// <returns>null if the item does not exist</returns>
371 public TaskInventoryItem GetInventoryItem(LLUUID itemId) 371 public TaskInventoryItem GetInventoryItem(LLUUID itemId)
372 { 372 {
373 TaskInventoryItem item; 373 TaskInventoryItem item;
374 m_taskInventory.TryGetValue(itemId, out item); 374 m_taskInventory.TryGetValue(itemId, out item);
375 375
376 return item; 376 return item;
377 } 377 }
378 378
@@ -450,12 +450,12 @@ namespace OpenSim.Region.Environment.Scenes
450 } 450 }
451 451
452 } 452 }
453 453
454 if (scriptcount <= 0) 454 if (scriptcount <= 0)
455 { 455 {
456 RemFlag(LLObject.ObjectFlags.Scripted); 456 RemFlag(LLObject.ObjectFlags.Scripted);
457 } 457 }
458 458
459 ScheduleFullUpdate(); 459 ScheduleFullUpdate();
460 460
461 return type; 461 return type;
@@ -603,7 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
603 public void ProcessInventoryBackup(IRegionDataStore datastore) 603 public void ProcessInventoryBackup(IRegionDataStore datastore)
604 { 604 {
605 if (HasInventoryChanged) 605 if (HasInventoryChanged)
606 { 606 {
607 lock (TaskInventory) 607 lock (TaskInventory)
608 { 608 {
609 datastore.StorePrimInventory(UUID, TaskInventory.Values); 609 datastore.StorePrimInventory(UUID, TaskInventory.Values);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 1432912..517114f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes
141 public uint AttachmentPoint = (byte)0; 141 public uint AttachmentPoint = (byte)0;
142 [XmlIgnore] 142 [XmlIgnore]
143 public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f); 143 public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f);
144 144
145 [XmlIgnore] 145 [XmlIgnore]
146 public bool Undoing = false; 146 public bool Undoing = false;
147 147
@@ -196,11 +196,11 @@ namespace OpenSim.Region.Environment.Scenes
196 protected LLVector3 m_velocity; 196 protected LLVector3 m_velocity;
197 197
198 // TODO: Those have to be changed into persistent properties at some later point, 198 // TODO: Those have to be changed into persistent properties at some later point,
199 // or sit-camera on vehicles will break on sim-crossing. 199 // or sit-camera on vehicles will break on sim-crossing.
200 private LLVector3 m_cameraEyeOffset = new LLVector3(0.0f, 0.0f, 0.0f); 200 private LLVector3 m_cameraEyeOffset = new LLVector3(0.0f, 0.0f, 0.0f);
201 private LLVector3 m_cameraAtOffset = new LLVector3(0.0f, 0.0f, 0.0f); 201 private LLVector3 m_cameraAtOffset = new LLVector3(0.0f, 0.0f, 0.0f);
202 private bool m_forceMouselook = false; 202 private bool m_forceMouselook = false;
203 203
204 #endregion Fields 204 #endregion Fields
205 205
206 #region Constructors 206 #region Constructors
@@ -352,13 +352,13 @@ namespace OpenSim.Region.Environment.Scenes
352 private uint _everyoneMask = (uint)PermissionMask.None; 352 private uint _everyoneMask = (uint)PermissionMask.None;
353 private uint _nextOwnerMask = (uint)PermissionMask.All; 353 private uint _nextOwnerMask = (uint)PermissionMask.All;
354 private LLObject.ObjectFlags _flags = LLObject.ObjectFlags.None; 354 private LLObject.ObjectFlags _flags = LLObject.ObjectFlags.None;
355 355
356 public LLUUID CreatorID { 356 public LLUUID CreatorID {
357 get 357 get
358 { 358 {
359 return _creatorID; 359 return _creatorID;
360 } 360 }
361 set 361 set
362 { 362 {
363 _creatorID = value; 363 _creatorID = value;
364 } 364 }
@@ -390,26 +390,26 @@ namespace OpenSim.Region.Environment.Scenes
390 { 390 {
391 get { return (uint)_flags; } 391 get { return (uint)_flags; }
392 set { _flags = (LLObject.ObjectFlags)value; } 392 set { _flags = (LLObject.ObjectFlags)value; }
393 } 393 }
394 394
395 public LLUUID UUID 395 public LLUUID UUID
396 { 396 {
397 get { return m_uuid; } 397 get { return m_uuid; }
398 set { m_uuid = value; } 398 set { m_uuid = value; }
399 } 399 }
400 400
401 public uint LocalId 401 public uint LocalId
402 { 402 {
403 get { return m_localId; } 403 get { return m_localId; }
404 set { m_localId = value; } 404 set { m_localId = value; }
405 } 405 }
406 406
407 public virtual string Name 407 public virtual string Name
408 { 408 {
409 get { return m_name; } 409 get { return m_name; }
410 set { m_name = value; } 410 set { m_name = value; }
411 } 411 }
412 412
413 public byte Material 413 public byte Material
414 { 414 {
415 get { return (byte) m_material; } 415 get { return (byte) m_material; }
@@ -607,13 +607,13 @@ namespace OpenSim.Region.Environment.Scenes
607 /// <summary></summary> 607 /// <summary></summary>
608 public LLVector3 AngularVelocity 608 public LLVector3 AngularVelocity
609 { 609 {
610 get 610 get
611 { 611 {
612 if ((PhysActor != null) && PhysActor.IsPhysical) 612 if ((PhysActor != null) && PhysActor.IsPhysical)
613 { 613 {
614 m_angularVelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0); 614 m_angularVelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0);
615 } 615 }
616 return m_angularVelocity; 616 return m_angularVelocity;
617 } 617 }
618 set { m_angularVelocity = value; } 618 set { m_angularVelocity = value; }
619 } 619 }
@@ -631,7 +631,7 @@ namespace OpenSim.Region.Environment.Scenes
631 get { return m_description; } 631 get { return m_description; }
632 set { m_description = value; } 632 set { m_description = value; }
633 } 633 }
634 634
635 public Color Color 635 public Color Color
636 { 636 {
637 get { return m_color; } 637 get { return m_color; }
@@ -702,7 +702,7 @@ namespace OpenSim.Region.Environment.Scenes
702 // set of attributes on shape change. For instance, 702 // set of attributes on shape change. For instance,
703 // changing the lighting on a shape shouldn't cause 703 // changing the lighting on a shape shouldn't cause
704 // this. 704 // this.
705 if (m_shape != null) 705 if (m_shape != null)
706 shape_changed = true; 706 shape_changed = true;
707 707
708 m_shape = value; 708 m_shape = value;
@@ -740,7 +740,7 @@ namespace OpenSim.Region.Environment.Scenes
740 } 740 }
741 741
742 #endregion 742 #endregion
743 743
744//--------------- 744//---------------
745 745
746 746
@@ -771,7 +771,7 @@ namespace OpenSim.Region.Environment.Scenes
771 get { return m_parentGroup; } 771 get { return m_parentGroup; }
772 } 772 }
773 773
774 774
775 775
776 public scriptEvents ScriptEvents 776 public scriptEvents ScriptEvents
777 { 777 {
@@ -802,8 +802,8 @@ namespace OpenSim.Region.Environment.Scenes
802 802
803 public LLQuaternion SitTargetOrientationLL 803 public LLQuaternion SitTargetOrientationLL
804 { 804 {
805 get 805 get
806 { 806 {
807 return new LLQuaternion( 807 return new LLQuaternion(
808 m_sitTargetOrientation.x, 808 m_sitTargetOrientation.x,
809 m_sitTargetOrientation.y, 809 m_sitTargetOrientation.y,
@@ -830,97 +830,97 @@ namespace OpenSim.Region.Environment.Scenes
830 } 830 }
831 } 831 }
832 832
833 public uint ParentID 833 public uint ParentID
834 { 834 {
835 get { return _parentID; } 835 get { return _parentID; }
836 set { _parentID = value; } 836 set { _parentID = value; }
837 } 837 }
838 838
839 public int CreationDate 839 public int CreationDate
840 { 840 {
841 get { return _creationDate; } 841 get { return _creationDate; }
842 set { _creationDate = value; } 842 set { _creationDate = value; }
843 } 843 }
844 844
845 public uint Category 845 public uint Category
846 { 846 {
847 get { return _category; } 847 get { return _category; }
848 set { _category = value; } 848 set { _category = value; }
849 } 849 }
850 850
851 public int SalePrice 851 public int SalePrice
852 { 852 {
853 get { return _salePrice; } 853 get { return _salePrice; }
854 set { _salePrice = value; } 854 set { _salePrice = value; }
855 } 855 }
856 856
857 public byte ObjectSaleType 857 public byte ObjectSaleType
858 { 858 {
859 get { return _objectSaleType; } 859 get { return _objectSaleType; }
860 set { _objectSaleType = value; } 860 set { _objectSaleType = value; }
861 } 861 }
862 862
863 public int OwnershipCost 863 public int OwnershipCost
864 { 864 {
865 get { return _ownershipCost; } 865 get { return _ownershipCost; }
866 set { _ownershipCost = value; } 866 set { _ownershipCost = value; }
867 } 867 }
868 868
869 public LLUUID GroupID 869 public LLUUID GroupID
870 { 870 {
871 get { return _groupID; } 871 get { return _groupID; }
872 set { _groupID = value; } 872 set { _groupID = value; }
873 } 873 }
874 874
875 public LLUUID OwnerID 875 public LLUUID OwnerID
876 { 876 {
877 get { return _ownerID; } 877 get { return _ownerID; }
878 set { _ownerID = value; } 878 set { _ownerID = value; }
879 } 879 }
880 880
881 public LLUUID LastOwnerID 881 public LLUUID LastOwnerID
882 { 882 {
883 get { return _lastOwnerID; } 883 get { return _lastOwnerID; }
884 set { _lastOwnerID = value; } 884 set { _lastOwnerID = value; }
885 } 885 }
886 886
887 public uint BaseMask 887 public uint BaseMask
888 { 888 {
889 get { return _baseMask; } 889 get { return _baseMask; }
890 set { _baseMask = value; } 890 set { _baseMask = value; }
891 } 891 }
892 892
893 public uint OwnerMask 893 public uint OwnerMask
894 { 894 {
895 get { return _ownerMask; } 895 get { return _ownerMask; }
896 set { _ownerMask = value; } 896 set { _ownerMask = value; }
897 } 897 }
898 898
899 public uint GroupMask 899 public uint GroupMask
900 { 900 {
901 get { return _groupMask; } 901 get { return _groupMask; }
902 set { _groupMask = value; } 902 set { _groupMask = value; }
903 } 903 }
904 904
905 public uint EveryoneMask 905 public uint EveryoneMask
906 { 906 {
907 get { return _everyoneMask; } 907 get { return _everyoneMask; }
908 set { _everyoneMask = value; } 908 set { _everyoneMask = value; }
909 } 909 }
910 910
911 public uint NextOwnerMask 911 public uint NextOwnerMask
912 { 912 {
913 get { return _nextOwnerMask; } 913 get { return _nextOwnerMask; }
914 set { _nextOwnerMask = value; } 914 set { _nextOwnerMask = value; }
915 } 915 }
916 916
917 public libsecondlife.LLObject.ObjectFlags Flags 917 public libsecondlife.LLObject.ObjectFlags Flags
918 { 918 {
919 get { return _flags; } 919 get { return _flags; }
920 set { _flags = value; } 920 set { _flags = value; }
921 } 921 }
922 922
923 public LLUUID SitTargetAvatar 923 public LLUUID SitTargetAvatar
924 { 924 {
925 get { return m_sitTargetAvatar; } 925 get { return m_sitTargetAvatar; }
926 set { m_sitTargetAvatar = value; } 926 set { m_sitTargetAvatar = value; }
@@ -929,8 +929,8 @@ namespace OpenSim.Region.Environment.Scenes
929 [XmlIgnore] 929 [XmlIgnore]
930 public virtual LLUUID RegionID 930 public virtual LLUUID RegionID
931 { 931 {
932 get 932 get
933 { 933 {
934 if (ParentGroup != null && ParentGroup.Scene != null) 934 if (ParentGroup != null && ParentGroup.Scene != null)
935 return ParentGroup.Scene.RegionInfo.RegionID; 935 return ParentGroup.Scene.RegionInfo.RegionID;
936 else 936 else
@@ -943,9 +943,9 @@ namespace OpenSim.Region.Environment.Scenes
943 [XmlIgnore] 943 [XmlIgnore]
944 public LLUUID ParentUUID 944 public LLUUID ParentUUID
945 { 945 {
946 get 946 get
947 { 947 {
948 if (ParentGroup != null) 948 if (ParentGroup != null)
949 { 949 {
950 _parentUUID = ParentGroup.UUID; 950 _parentUUID = ParentGroup.UUID;
951 } 951 }
@@ -953,7 +953,7 @@ namespace OpenSim.Region.Environment.Scenes
953 } 953 }
954 set { _parentUUID = value; } 954 set { _parentUUID = value; }
955 } 955 }
956 956
957 #endregion Public Properties with only Get 957 #endregion Public Properties with only Get
958 958
959 #region Private Methods 959 #region Private Methods
@@ -2460,7 +2460,7 @@ namespace OpenSim.Region.Environment.Scenes
2460 return; 2460 return;
2461 } 2461 }
2462 } 2462 }
2463 2463
2464 2464
2465 2465
2466 if (m_parentGroup.GetSceneMaxUndo() > 0) 2466 if (m_parentGroup.GetSceneMaxUndo() > 0)
@@ -2914,7 +2914,7 @@ namespace OpenSim.Region.Environment.Scenes
2914 ScaleOffset = Math.Abs(ScaleOffset); 2914 ScaleOffset = Math.Abs(ScaleOffset);
2915 Vector3 offset = returnresult.normal * ScaleOffset; 2915 Vector3 offset = returnresult.normal * ScaleOffset;
2916 returnresult.ipoint = AXpos + offset; 2916 returnresult.ipoint = AXpos + offset;
2917 2917
2918 ///pos = (intersectionpoint + offset); 2918 ///pos = (intersectionpoint + offset);
2919 } 2919 }
2920 else 2920 else
@@ -3354,27 +3354,27 @@ namespace OpenSim.Region.Environment.Scenes
3354 public void SetCameraAtOffset(LLVector3 v) { 3354 public void SetCameraAtOffset(LLVector3 v) {
3355 m_cameraAtOffset = v; 3355 m_cameraAtOffset = v;
3356 } 3356 }
3357 3357
3358 public void SetCameraEyeOffset(LLVector3 v) { 3358 public void SetCameraEyeOffset(LLVector3 v) {
3359 m_cameraEyeOffset = v; 3359 m_cameraEyeOffset = v;
3360 } 3360 }
3361 3361
3362 public void SetForceMouselook(bool force) { 3362 public void SetForceMouselook(bool force) {
3363 m_forceMouselook = force; 3363 m_forceMouselook = force;
3364 } 3364 }
3365 3365
3366 public LLVector3 GetCameraAtOffset() { 3366 public LLVector3 GetCameraAtOffset() {
3367 return m_cameraAtOffset; 3367 return m_cameraAtOffset;
3368 } 3368 }
3369 3369
3370 public LLVector3 GetCameraEyeOffset() { 3370 public LLVector3 GetCameraEyeOffset() {
3371 return m_cameraEyeOffset; 3371 return m_cameraEyeOffset;
3372 } 3372 }
3373 3373
3374 public bool GetForceMouselook() { 3374 public bool GetForceMouselook() {
3375 return m_forceMouselook; 3375 return m_forceMouselook;
3376 } 3376 }
3377 3377
3378 #endregion Public Methods 3378 #endregion Public Methods
3379 } 3379 }
3380} 3380}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index cad2496..5669af6 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1198,7 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes
1198 RemoveFromPhysicalScene(); 1198 RemoveFromPhysicalScene();
1199 } 1199 }
1200 } 1200 }
1201 1201
1202 cameraAtOffset = part.GetCameraAtOffset(); 1202 cameraAtOffset = part.GetCameraAtOffset();
1203 cameraEyeOffset = part.GetCameraEyeOffset(); 1203 cameraEyeOffset = part.GetCameraEyeOffset();
1204 forceMouselook = part.GetForceMouselook(); 1204 forceMouselook = part.GetForceMouselook();
@@ -1347,7 +1347,7 @@ namespace OpenSim.Region.Environment.Scenes
1347 1347
1348 RemoveAnimation(animID); 1348 RemoveAnimation(animID);
1349 } 1349 }
1350 1350
1351 public LLUUID[] GetAnimationArray() 1351 public LLUUID[] GetAnimationArray()
1352 { 1352 {
1353 LLUUID[] animIDs; 1353 LLUUID[] animIDs;
@@ -1696,7 +1696,7 @@ namespace OpenSim.Region.Environment.Scenes
1696 1696
1697 1697
1698 /// <summary> 1698 /// <summary>
1699 /// Do everything required once a client completes its movement into a region 1699 /// Do everything required once a client completes its movement into a region
1700 /// </summary> 1700 /// </summary>
1701 public void SendInitialData() 1701 public void SendInitialData()
1702 { 1702 {
@@ -1898,7 +1898,7 @@ namespace OpenSim.Region.Environment.Scenes
1898 { 1898 {
1899 if (IsChildAgent) 1899 if (IsChildAgent)
1900 return; 1900 return;
1901 1901
1902 LLVector3 pos2 = AbsolutePosition; 1902 LLVector3 pos2 = AbsolutePosition;
1903 LLVector3 vel = Velocity; 1903 LLVector3 vel = Velocity;
1904 1904
@@ -1968,9 +1968,9 @@ namespace OpenSim.Region.Environment.Scenes
1968 // This means we need to remove the current caps handler here and possibly compensate later, 1968 // This means we need to remove the current caps handler here and possibly compensate later,
1969 // in case both scenes are being hosted on the same region server. Messy 1969 // in case both scenes are being hosted on the same region server. Messy
1970 m_scene.RemoveCapsHandler(UUID); 1970 m_scene.RemoveCapsHandler(UUID);
1971 newpos = newpos + (vel); 1971 newpos = newpos + (vel);
1972 1972
1973 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(UUID); 1973 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(UUID);
1974 if (userInfo != null) 1974 if (userInfo != null)
1975 { 1975 {
1976 userInfo.DropInventory(); 1976 userInfo.DropInventory();
@@ -1978,11 +1978,11 @@ namespace OpenSim.Region.Environment.Scenes
1978 else 1978 else
1979 { 1979 {
1980 m_log.WarnFormat("[SCENE PRESENCE]: No cached user info found for {0} {1} on leaving region", Name, UUID); 1980 m_log.WarnFormat("[SCENE PRESENCE]: No cached user info found for {0} {1} on leaving region", Name, UUID);
1981 } 1981 }
1982 1982
1983 bool crossingSuccessful = 1983 bool crossingSuccessful =
1984 m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos, 1984 m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos,
1985 m_physicsActor.Flying); 1985 m_physicsActor.Flying);
1986 if (crossingSuccessful) 1986 if (crossingSuccessful)
1987 { 1987 {
1988 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1988 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
@@ -1998,8 +1998,8 @@ namespace OpenSim.Region.Environment.Scenes
1998 m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, 1998 m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
1999 capsPath); 1999 capsPath);
2000 MakeChildAgent(); 2000 MakeChildAgent();
2001 CrossAttachmentsIntoNewRegion(neighbourHandle); 2001 CrossAttachmentsIntoNewRegion(neighbourHandle);
2002 2002
2003 m_scene.SendKillObject(m_localId); 2003 m_scene.SendKillObject(m_localId);
2004 m_scene.NotifyMyCoarseLocationChange(); 2004 m_scene.NotifyMyCoarseLocationChange();
2005 // the user may change thier profile information in other region, 2005 // the user may change thier profile information in other region,
@@ -2010,7 +2010,7 @@ namespace OpenSim.Region.Environment.Scenes
2010 else 2010 else
2011 { 2011 {
2012 // Restore the user structures that we needed to delete before asking the receiving region to complete the crossing 2012 // Restore the user structures that we needed to delete before asking the receiving region to complete the crossing
2013 m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(UUID); 2013 m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(UUID);
2014 m_scene.AddCapsHandler(UUID); 2014 m_scene.AddCapsHandler(UUID);
2015 } 2015 }
2016 } 2016 }
@@ -2825,7 +2825,7 @@ namespace OpenSim.Region.Environment.Scenes
2825 } 2825 }
2826 } 2826 }
2827 } 2827 }
2828 2828
2829 LastCommands = allflags; 2829 LastCommands = allflags;
2830 } 2830 }
2831 2831
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
index f46aba4..0e551cb 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.Scenes
126 m_report.Interval = statsUpdatesEveryMS; 126 m_report.Interval = statsUpdatesEveryMS;
127 m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); 127 m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
128 m_report.Enabled = true; 128 m_report.Enabled = true;
129 129
130 if (StatsManager.SimExtraStats != null) 130 if (StatsManager.SimExtraStats != null)
131 OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; 131 OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket;
132 } 132 }
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Environment/Scenes/UndoState.cs
index 5d1f6a0..fdbfa8c 100644
--- a/OpenSim/Region/Environment/Scenes/UndoState.cs
+++ b/OpenSim/Region/Environment/Scenes/UndoState.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
41 Rotation = rot; 41 Rotation = rot;
42 Scale = scale; 42 Scale = scale;
43 } 43 }
44 44
45 public UndoState(SceneObjectPart part) 45 public UndoState(SceneObjectPart part)
46 { 46 {
47 if (part != null) 47 if (part != null)
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes
50 { 50 {
51 Position = part.AbsolutePosition; 51 Position = part.AbsolutePosition;
52 Rotation = part.RotationOffset; 52 Rotation = part.RotationOffset;
53 53
54 } 54 }
55 else 55 else
56 { 56 {
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Environment.Scenes
90 if (part != null) 90 if (part != null)
91 { 91 {
92 part.Undoing = true; 92 part.Undoing = true;
93 93
94 if (part.ParentID == 0) 94 if (part.ParentID == 0)
95 { 95 {
96 part.ParentGroup.AbsolutePosition = Position; 96 part.ParentGroup.AbsolutePosition = Position;
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Scenes
105 part.ScheduleTerseUpdate(); 105 part.ScheduleTerseUpdate();
106 } 106 }
107 part.Undoing = false; 107 part.Undoing = false;
108 108
109 } 109 }
110 } 110 }
111 111