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-rw-r--r--OpenSim/Region/Environment/Scenes/EventManager.cs29
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs18
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs3
3 files changed, 24 insertions, 26 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs
index 5d21dc5..bcefe37 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Environment/Scenes/EventManager.cs
@@ -144,9 +144,11 @@ namespace OpenSim.Region.Environment.Scenes
144 144
145 public event SignificantClientMovement OnSignificantClientMovement; 145 public event SignificantClientMovement OnSignificantClientMovement;
146 146
147 public delegate void NewGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule); 147 public delegate void IncomingInstantMessage(GridInstantMessage message);
148 148
149 public event NewGridInstantMessage OnGridInstantMessage; 149 public event IncomingInstantMessage OnIncomingInstantMessage;
150
151 public event IncomingInstantMessage OnUnhandledInstantMessage;
150 152
151 public delegate void ClientClosed(UUID clientID); 153 public delegate void ClientClosed(UUID clientID);
152 154
@@ -352,7 +354,8 @@ namespace OpenSim.Region.Environment.Scenes
352 private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded; 354 private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
353 private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved; 355 private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
354 private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel; 356 private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
355 private NewGridInstantMessage handlerGridInstantMessage = null; //OnGridInstantMessage; 357 private IncomingInstantMessage handlerIncomingInstantMessage = null; //OnIncomingInstantMessage;
358 private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage;
356 private ClientClosed handlerClientClosed = null; //OnClientClosed; 359 private ClientClosed handlerClientClosed = null; //OnClientClosed;
357 private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; 360 private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
358 private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent; 361 private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent;
@@ -641,15 +644,21 @@ namespace OpenSim.Region.Environment.Scenes
641 } 644 }
642 } 645 }
643 646
644 ///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary> 647 public void TriggerIncomingInstantMessage(GridInstantMessage message)
645 ///<param name="message">Object containing the Instant Message Data</param> 648 {
646 ///<param name="whichModule">A bit vector containing the modules to send the message to</param> 649 handlerIncomingInstantMessage = OnIncomingInstantMessage;
647 public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule) 650 if (handlerIncomingInstantMessage != null)
651 {
652 handlerIncomingInstantMessage(message);
653 }
654 }
655
656 public void TriggerUnhandledInstantMessage(GridInstantMessage message)
648 { 657 {
649 handlerGridInstantMessage = OnGridInstantMessage; 658 handlerUnhandledInstantMessage = OnUnhandledInstantMessage;
650 if (handlerGridInstantMessage != null) 659 if (handlerUnhandledInstantMessage != null)
651 { 660 {
652 handlerGridInstantMessage(message, whichModule); 661 handlerUnhandledInstantMessage(message);
653 } 662 }
654 } 663 }
655 664
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 08b7bdb..7485134 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -993,7 +993,8 @@ namespace OpenSim.Region.Environment.Scenes
993 else 993 else
994 msg.message = string.Format("Your object {0} was returned from {1} in region {2} due to parcel auto return", ret.Value.objectName, ret.Value.location.ToString(), RegionInfo.RegionName); 994 msg.message = string.Format("Your object {0} was returned from {1} in region {2} due to parcel auto return", ret.Value.objectName, ret.Value.location.ToString(), RegionInfo.RegionName);
995 995
996 TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); 996// TODO: Send IM
997// TriggerGridInstantMessage(msg);
997 } 998 }
998 } 999 }
999 1000
@@ -3304,21 +3305,6 @@ namespace OpenSim.Region.Environment.Scenes
3304 return UUID.Zero; 3305 return UUID.Zero;
3305 } 3306 }
3306 3307
3307 /// <summary>
3308 /// This method is a way for the Friends Module to create an instant
3309 /// message to the avatar and for Instant Messages that travel across
3310 /// gridcomms to make it to the Instant Message Module.
3311 ///
3312 /// Friendship establishment and groups are unfortunately tied with instant messaging and
3313 /// there's no way to separate them completely.
3314 /// </summary>
3315 /// <param name="message">object containing the instant message data</param>
3316 /// <returns>void</returns>
3317 public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver options)
3318 {
3319 m_eventManager.TriggerGridInstantMessage(message, options);
3320 }
3321
3322 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) 3308 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
3323 { 3309 {
3324 // TODO: m_sceneGridService.DoStuff; 3310 // TODO: m_sceneGridService.DoStuff;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index d929be2..acb6888 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1211,6 +1211,9 @@ namespace OpenSim.Region.Environment.Scenes
1211 /// <param name="datastore"></param> 1211 /// <param name="datastore"></param>
1212 public void ProcessBackup(IRegionDataStore datastore) 1212 public void ProcessBackup(IRegionDataStore datastore)
1213 { 1213 {
1214 if (!m_isBackedUp)
1215 return;
1216
1214 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 1217 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1215 // any exception propogate upwards. 1218 // any exception propogate upwards.
1216 1219