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-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs64
1 files changed, 32 insertions, 32 deletions
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
index a8f6aa5..b4f6a05 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
@@ -1,32 +1,32 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using Key = libsecondlife.LLUUID; 4using Key = libsecondlife.LLUUID;
5using Rotation = libsecondlife.LLQuaternion; 5using Rotation = libsecondlife.LLQuaternion;
6using Vector = libsecondlife.LLVector3; 6using Vector = libsecondlife.LLVector3;
7using LSLList = System.Collections.Generic.List<string>; 7using LSLList = System.Collections.Generic.List<string>;
8 8
9 9
10using OpenSim.Region.Environment.Scenes; 10using OpenSim.Region.Environment.Scenes;
11 11
12namespace OpenSim.Region.Scripting 12namespace OpenSim.Region.Scripting
13{ 13{
14 // This class is to be used for engines which may not be able to access the Scene directly. 14 // This class is to be used for engines which may not be able to access the Scene directly.
15 // Scene access is preffered, but obviously not possible on some non-.NET languages. 15 // Scene access is preffered, but obviously not possible on some non-.NET languages.
16 public class ScriptAPI 16 public class ScriptAPI
17 { 17 {
18 Scene scene; 18 Scene scene;
19 ScriptInterpretedAPI interpretedAPI; 19 ScriptInterpretedAPI interpretedAPI;
20 20
21 public ScriptAPI(Scene world) 21 public ScriptAPI(Scene world)
22 { 22 {
23 scene = world; 23 scene = world;
24 interpretedAPI = new ScriptInterpretedAPI(); 24 interpretedAPI = new ScriptInterpretedAPI();
25 } 25 }
26 26
27 public Object CallMethod(String method, Object[] args) 27 public Object CallMethod(String method, Object[] args)
28 { 28 {
29 return null; 29 return null;
30 } 30 }
31 } 31 }
32} 32}