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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs new file mode 100644 index 0000000..30b0987 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using NUnit.Framework; | ||
30 | using NUnit.Framework.SyntaxHelpers; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Communications; | ||
34 | using OpenSim.Framework.Communications.Cache; | ||
35 | using OpenSim.Region.Communications.Local; | ||
36 | using OpenSim.Region.Environment.Scenes; | ||
37 | using OpenSim.Tests.Common.Mock; | ||
38 | using OpenSim.Tests.Common.Setup; | ||
39 | |||
40 | namespace OpenSim.Region.Environment.Scenes.Tests | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Linking tests | ||
44 | /// </summary> | ||
45 | [TestFixture] | ||
46 | public class SceneObjectLinkingTests | ||
47 | { | ||
48 | [Test] | ||
49 | public void TestLinkDelink2SceneObjects() | ||
50 | { | ||
51 | bool debugtest = false; | ||
52 | |||
53 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
54 | SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); | ||
55 | SceneObjectGroup grp1 = part1.ParentGroup; | ||
56 | SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); | ||
57 | SceneObjectGroup grp2 = part2.ParentGroup; | ||
58 | |||
59 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
60 | grp2.AbsolutePosition = Vector3.Zero; | ||
61 | |||
62 | // <90,0,0> | ||
63 | grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); | ||
64 | |||
65 | // <180,0,0> | ||
66 | grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); | ||
67 | |||
68 | // Required for linking | ||
69 | grp1.RootPart.UpdateFlag = 0; | ||
70 | grp2.RootPart.UpdateFlag = 0; | ||
71 | |||
72 | // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. | ||
73 | grp1.LinkToGroup(grp2); | ||
74 | |||
75 | // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since | ||
76 | // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed. | ||
77 | Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link."); | ||
78 | Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink."); | ||
79 | Assert.That(grp1.Children.Count == 2); | ||
80 | |||
81 | if (debugtest) | ||
82 | { | ||
83 | System.Console.WriteLine("parts: {0}", grp1.Children.Count); | ||
84 | System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); | ||
85 | System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); | ||
86 | System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset); | ||
87 | } | ||
88 | |||
89 | // root part should have no offset position or rotation | ||
90 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); | ||
91 | |||
92 | // offset position should be root part position - part2.absolute position. | ||
93 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); | ||
94 | |||
95 | float roll = 0; | ||
96 | float pitch = 0; | ||
97 | float yaw = 0; | ||
98 | |||
99 | // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. | ||
100 | part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
101 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
102 | |||
103 | if (debugtest) | ||
104 | System.Console.WriteLine(rotEuler1); | ||
105 | |||
106 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
107 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
108 | |||
109 | if (debugtest) | ||
110 | System.Console.WriteLine(rotEuler2); | ||
111 | |||
112 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); | ||
113 | |||
114 | // Delink part 2 | ||
115 | grp1.DelinkFromGroup(part2.LocalId); | ||
116 | |||
117 | if (debugtest) | ||
118 | System.Console.WriteLine("Group2: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset); | ||
119 | |||
120 | Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink."); | ||
121 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | ||
122 | } | ||
123 | |||
124 | [Test] | ||
125 | public void TestLinkDelink2groups4SceneObjects() | ||
126 | { | ||
127 | bool debugtest = false; | ||
128 | |||
129 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
130 | SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); | ||
131 | SceneObjectGroup grp1 = part1.ParentGroup; | ||
132 | SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); | ||
133 | SceneObjectGroup grp2 = part2.ParentGroup; | ||
134 | SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene); | ||
135 | SceneObjectGroup grp3 = part3.ParentGroup; | ||
136 | SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene); | ||
137 | SceneObjectGroup grp4 = part4.ParentGroup; | ||
138 | |||
139 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
140 | grp2.AbsolutePosition = Vector3.Zero; | ||
141 | grp3.AbsolutePosition = new Vector3(20, 20, 20); | ||
142 | grp4.AbsolutePosition = new Vector3(40, 40, 40); | ||
143 | |||
144 | // <90,0,0> | ||
145 | grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); | ||
146 | |||
147 | // <180,0,0> | ||
148 | grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); | ||
149 | |||
150 | // <270,0,0> | ||
151 | grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0)); | ||
152 | |||
153 | // <0,90,0> | ||
154 | grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0)); | ||
155 | |||
156 | // Required for linking | ||
157 | grp1.RootPart.UpdateFlag = 0; | ||
158 | grp2.RootPart.UpdateFlag = 0; | ||
159 | grp3.RootPart.UpdateFlag = 0; | ||
160 | grp4.RootPart.UpdateFlag = 0; | ||
161 | |||
162 | // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. | ||
163 | grp1.LinkToGroup(grp2); | ||
164 | |||
165 | // Link grp4 to grp3. | ||
166 | grp3.LinkToGroup(grp4); | ||
167 | |||
168 | // At this point we should have 4 parts total in two groups. | ||
169 | Assert.That(grp1.Children.Count == 2); | ||
170 | Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); | ||
171 | Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink."); | ||
172 | Assert.That(grp3.Children.Count == 2); | ||
173 | Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); | ||
174 | Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink."); | ||
175 | |||
176 | if (debugtest) | ||
177 | { | ||
178 | System.Console.WriteLine("--------After Link-------"); | ||
179 | System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count); | ||
180 | System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); | ||
181 | System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); | ||
182 | System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset); | ||
183 | |||
184 | System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count); | ||
185 | System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation); | ||
186 | System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset); | ||
187 | System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset); | ||
188 | } | ||
189 | |||
190 | // Required for linking | ||
191 | grp1.RootPart.UpdateFlag = 0; | ||
192 | grp3.RootPart.UpdateFlag = 0; | ||
193 | |||
194 | // root part should have no offset position or rotation | ||
195 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); | ||
196 | |||
197 | // offset position should be root part position - part2.absolute position. | ||
198 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); | ||
199 | |||
200 | float roll = 0; | ||
201 | float pitch = 0; | ||
202 | float yaw = 0; | ||
203 | |||
204 | // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. | ||
205 | part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
206 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
207 | |||
208 | if (debugtest) | ||
209 | System.Console.WriteLine(rotEuler1); | ||
210 | |||
211 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
212 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
213 | |||
214 | if (debugtest) | ||
215 | System.Console.WriteLine(rotEuler2); | ||
216 | |||
217 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); | ||
218 | |||
219 | // Now we're linking the first group to the third group. This will make the first group child parts of the third one. | ||
220 | grp3.LinkToGroup(grp1); | ||
221 | |||
222 | // Delink parts 2 and 3 | ||
223 | grp3.DelinkFromGroup(part2.LocalId); | ||
224 | grp3.DelinkFromGroup(part3.LocalId); | ||
225 | |||
226 | if (debugtest) | ||
227 | { | ||
228 | System.Console.WriteLine("--------After De-Link-------"); | ||
229 | System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count); | ||
230 | System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); | ||
231 | System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); | ||
232 | System.Console.WriteLine("NoGroup: Prim2: AbsolutePosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset); | ||
233 | |||
234 | System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count); | ||
235 | System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation); | ||
236 | System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset); | ||
237 | System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset); | ||
238 | } | ||
239 | |||
240 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | ||
241 | Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20)); | ||
242 | Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); | ||
243 | Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) | ||
244 | && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) | ||
245 | && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) | ||
246 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); | ||
247 | } | ||
248 | } | ||
249 | } | ||