diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs deleted file mode 100644 index 3bd395e..0000000 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs +++ /dev/null | |||
@@ -1,107 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System.Collections.Generic; | ||
29 | using OpenSim.Framework.Console; | ||
30 | using OpenSim.Region.Environment.Scenes; | ||
31 | |||
32 | namespace OpenSim.Region.Scripting | ||
33 | { | ||
34 | public class ScriptManager | ||
35 | { | ||
36 | List<IScript> scripts = new List<IScript>(); | ||
37 | Scene scene; | ||
38 | Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); | ||
39 | |||
40 | private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) | ||
41 | { | ||
42 | foreach (KeyValuePair<string, IScript> script in compiledscripts) | ||
43 | { | ||
44 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | ||
45 | MainLog.Instance.Verbose("Loading " + script.Key); | ||
46 | script.Value.Initialise(scriptInfo); | ||
47 | scripts.Add(script.Value); | ||
48 | } | ||
49 | MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); | ||
50 | } | ||
51 | |||
52 | public ScriptManager(Scene world) | ||
53 | { | ||
54 | scene = world; | ||
55 | |||
56 | // Default Engines | ||
57 | CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); | ||
58 | compilers.Add(csharpCompiler.FileExt(),csharpCompiler); | ||
59 | |||
60 | JScriptEngine jscriptCompiler = new JScriptEngine(); | ||
61 | compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); | ||
62 | |||
63 | JavaEngine javaCompiler = new JavaEngine(); | ||
64 | compilers.Add(javaCompiler.FileExt(), javaCompiler); | ||
65 | } | ||
66 | |||
67 | public void Compile(string filename) | ||
68 | { | ||
69 | foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) | ||
70 | { | ||
71 | if (filename.EndsWith(compiler.Key)) | ||
72 | { | ||
73 | LoadFromCompiler(compiler.Value.compile(filename)); | ||
74 | break; | ||
75 | } | ||
76 | } | ||
77 | } | ||
78 | |||
79 | public void RunScriptCmd(string[] args) | ||
80 | { | ||
81 | switch (args[0]) | ||
82 | { | ||
83 | case "load": | ||
84 | Compile(args[1]); | ||
85 | break; | ||
86 | |||
87 | default: | ||
88 | MainLog.Instance.Error("Unknown script command"); | ||
89 | break; | ||
90 | } | ||
91 | } | ||
92 | |||
93 | public void AddPreCompiledScript(IScript script) | ||
94 | { | ||
95 | MainLog.Instance.Verbose("Loading script " + script.Name); | ||
96 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | ||
97 | script.Initialise(scriptInfo); | ||
98 | scripts.Add(script); | ||
99 | } | ||
100 | } | ||
101 | |||
102 | interface IScriptCompiler | ||
103 | { | ||
104 | Dictionary<string,IScript> compile(string filename); | ||
105 | string FileExt(); | ||
106 | } | ||
107 | } | ||