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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs | 238 |
1 files changed, 0 insertions, 238 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs deleted file mode 100644 index 742996e..0000000 --- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs +++ /dev/null | |||
@@ -1,238 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Xml; | ||
32 | using Axiom.Math; | ||
33 | using libsecondlife; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Physics.Manager; | ||
36 | |||
37 | namespace OpenSim.Region.Environment.Scenes | ||
38 | { | ||
39 | public class SceneXmlLoader // can move to a module? | ||
40 | { | ||
41 | protected InnerScene m_innerScene; | ||
42 | protected RegionInfo m_regInfo; | ||
43 | protected Scene m_parentScene; | ||
44 | |||
45 | public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo) | ||
46 | { | ||
47 | m_parentScene = parentScene; | ||
48 | m_innerScene = innerScene; | ||
49 | m_regInfo = regionInfo; | ||
50 | } | ||
51 | |||
52 | public void LoadPrimsFromXml(string fileName, bool newIDS, LLVector3 loadOffset) | ||
53 | { | ||
54 | XmlDocument doc = new XmlDocument(); | ||
55 | XmlNode rootNode; | ||
56 | int primCount = 0; | ||
57 | if (fileName.StartsWith("http:") || File.Exists(fileName)) | ||
58 | { | ||
59 | XmlTextReader reader = new XmlTextReader(fileName); | ||
60 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
61 | doc.Load(reader); | ||
62 | reader.Close(); | ||
63 | rootNode = doc.FirstChild; | ||
64 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
65 | { | ||
66 | SceneObjectGroup obj = new SceneObjectGroup(m_parentScene, | ||
67 | m_regInfo.RegionHandle, aPrimNode.OuterXml); | ||
68 | if (newIDS) | ||
69 | { | ||
70 | obj.ResetIDs(); | ||
71 | } | ||
72 | //if we want this to be a import method then we need new uuids for the object to avoid any clashes | ||
73 | //obj.RegenerateFullIDs(); | ||
74 | |||
75 | m_innerScene.AddSceneObject(obj); | ||
76 | |||
77 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | ||
78 | // Apply loadOffsets for load/import and move combinations | ||
79 | rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset; | ||
80 | bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && | ||
81 | m_parentScene.m_physicalPrim); | ||
82 | if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) | ||
83 | { | ||
84 | rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( | ||
85 | rootPart.Name, | ||
86 | rootPart.Shape, | ||
87 | new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X, | ||
88 | rootPart.AbsolutePosition.Y + loadOffset.Y, | ||
89 | rootPart.AbsolutePosition.Z + loadOffset.Z), | ||
90 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | ||
91 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | ||
92 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | ||
93 | |||
94 | // to quote from SceneObjectPart: Basic | ||
95 | // Physics returns null.. joy joy joy. | ||
96 | if (rootPart.PhysActor != null) | ||
97 | { | ||
98 | rootPart.PhysActor.LocalID = rootPart.LocalId; | ||
99 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
100 | } | ||
101 | } | ||
102 | primCount++; | ||
103 | } | ||
104 | } | ||
105 | else | ||
106 | { | ||
107 | throw new Exception("Could not open file " + fileName + " for reading"); | ||
108 | } | ||
109 | } | ||
110 | |||
111 | public void SavePrimsToXml(string fileName) | ||
112 | { | ||
113 | FileStream file = new FileStream(fileName, FileMode.Create); | ||
114 | StreamWriter stream = new StreamWriter(file); | ||
115 | int primCount = 0; | ||
116 | stream.WriteLine("<scene>\n"); | ||
117 | |||
118 | List<EntityBase> EntityList = m_innerScene.GetEntities(); | ||
119 | |||
120 | foreach (EntityBase ent in EntityList) | ||
121 | { | ||
122 | if (ent is SceneObjectGroup) | ||
123 | { | ||
124 | stream.WriteLine(((SceneObjectGroup) ent).ToXmlString()); | ||
125 | primCount++; | ||
126 | } | ||
127 | } | ||
128 | stream.WriteLine("</scene>\n"); | ||
129 | stream.Close(); | ||
130 | file.Close(); | ||
131 | } | ||
132 | |||
133 | public string SavePrimGroupToXML2String(SceneObjectGroup grp) | ||
134 | { | ||
135 | string returnstring = ""; | ||
136 | returnstring += "<scene>\n"; | ||
137 | returnstring += grp.ToXmlString2(); | ||
138 | returnstring += "</scene>\n"; | ||
139 | return returnstring; | ||
140 | |||
141 | } | ||
142 | |||
143 | public void LoadGroupFromXml2String(string xmlString) | ||
144 | { | ||
145 | XmlDocument doc = new XmlDocument(); | ||
146 | XmlNode rootNode; | ||
147 | |||
148 | XmlTextReader reader = new XmlTextReader(new StringReader(xmlString)); | ||
149 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
150 | doc.Load(reader); | ||
151 | reader.Close(); | ||
152 | rootNode = doc.FirstChild; | ||
153 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
154 | { | ||
155 | CreatePrimFromXml(aPrimNode.OuterXml); | ||
156 | } | ||
157 | |||
158 | } | ||
159 | |||
160 | public void LoadPrimsFromXml2(string fileName) | ||
161 | { | ||
162 | XmlDocument doc = new XmlDocument(); | ||
163 | XmlNode rootNode; | ||
164 | if (fileName.StartsWith("http:") || File.Exists(fileName)) | ||
165 | { | ||
166 | XmlTextReader reader = new XmlTextReader(fileName); | ||
167 | reader.WhitespaceHandling = WhitespaceHandling.None; | ||
168 | doc.Load(reader); | ||
169 | reader.Close(); | ||
170 | rootNode = doc.FirstChild; | ||
171 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | ||
172 | { | ||
173 | CreatePrimFromXml(aPrimNode.OuterXml); | ||
174 | } | ||
175 | } | ||
176 | else | ||
177 | { | ||
178 | throw new Exception("Could not open file " + fileName + " for reading"); | ||
179 | } | ||
180 | } | ||
181 | |||
182 | public void CreatePrimFromXml(string xmlData) | ||
183 | { | ||
184 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | ||
185 | LLVector3 receivedVelocity = obj.RootPart.Velocity; | ||
186 | //System.Console.WriteLine(obj.RootPart.Velocity.ToString()); | ||
187 | m_innerScene.AddSceneObjectFromStorage(obj); | ||
188 | |||
189 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | ||
190 | bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) && | ||
191 | m_parentScene.m_physicalPrim); | ||
192 | if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0) | ||
193 | { | ||
194 | rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( | ||
195 | rootPart.Name, | ||
196 | rootPart.Shape, | ||
197 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | ||
198 | rootPart.AbsolutePosition.Z), | ||
199 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | ||
200 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | ||
201 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); | ||
202 | |||
203 | // to quote from SceneObjectPart: Basic | ||
204 | // Physics returns null.. joy joy joy. | ||
205 | if (rootPart.PhysActor != null) | ||
206 | { | ||
207 | rootPart.PhysActor.LocalID = rootPart.LocalId; | ||
208 | rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
209 | } | ||
210 | rootPart.Velocity = receivedVelocity; | ||
211 | } | ||
212 | |||
213 | obj.ScheduleGroupForFullUpdate(); | ||
214 | } | ||
215 | |||
216 | public void SavePrimsToXml2(string fileName) | ||
217 | { | ||
218 | FileStream file = new FileStream(fileName, FileMode.Create); | ||
219 | StreamWriter stream = new StreamWriter(file); | ||
220 | int primCount = 0; | ||
221 | stream.WriteLine("<scene>\n"); | ||
222 | |||
223 | List<EntityBase> EntityList = m_innerScene.GetEntities(); | ||
224 | |||
225 | foreach (EntityBase ent in EntityList) | ||
226 | { | ||
227 | if (ent is SceneObjectGroup) | ||
228 | { | ||
229 | stream.WriteLine(((SceneObjectGroup) ent).ToXmlString2()); | ||
230 | primCount++; | ||
231 | } | ||
232 | } | ||
233 | stream.WriteLine("</scene>\n"); | ||
234 | stream.Close(); | ||
235 | file.Close(); | ||
236 | } | ||
237 | } | ||
238 | } | ||