diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 3f70108..94dbbb3 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
270 | } | 270 | } |
271 | 271 | ||
272 | m_pos = value; | 272 | m_pos = value; |
273 | m_parentPosition=new LLVector3(0, 0, 0); | 273 | m_parentPosition=new LLVector3(0, 0, 0); |
274 | } | 274 | } |
275 | } | 275 | } |
276 | 276 | ||
@@ -362,7 +362,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
362 | // Move them into an object to (hopefully) avoid threading issues. | 362 | // Move them into an object to (hopefully) avoid threading issues. |
363 | try | 363 | try |
364 | { | 364 | { |
365 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); | 365 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); |
366 | } | 366 | } |
367 | catch (KeyNotFoundException) | 367 | catch (KeyNotFoundException) |
368 | { | 368 | { |
@@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
547 | 547 | ||
548 | AddToPhysicalScene(); | 548 | AddToPhysicalScene(); |
549 | m_physicsActor.Flying = isFlying; | 549 | m_physicsActor.Flying = isFlying; |
550 | SendAnimPack(); | 550 | SendAnimPack(); |
551 | 551 | ||
552 | m_scene.SwapRootAgentCount(false); | 552 | m_scene.SwapRootAgentCount(false); |
553 | m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid); | 553 | m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid); |
@@ -570,15 +570,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
570 | /// </summary> | 570 | /// </summary> |
571 | public void MakeChildAgent() | 571 | public void MakeChildAgent() |
572 | { | 572 | { |
573 | if(m_animations.Count > 0) | 573 | if(m_animations.Count > 0) |
574 | { | 574 | { |
575 | LLUUID movement=m_animations[0]; | 575 | LLUUID movement=m_animations[0]; |
576 | 576 | ||
577 | m_animations.Clear(); | 577 | m_animations.Clear(); |
578 | m_animationSeqs.Clear(); | 578 | m_animationSeqs.Clear(); |
579 | 579 | ||
580 | SetMovementAnimation(movement); | 580 | SetMovementAnimation(movement); |
581 | } | 581 | } |
582 | // m_log.DebugFormat( | 582 | // m_log.DebugFormat( |
583 | // "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}", | 583 | // "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}", |
584 | // Name, UUID, m_scene.RegionInfo.RegionName); | 584 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -611,10 +611,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
611 | /// <param name="pos"></param> | 611 | /// <param name="pos"></param> |
612 | public void Teleport(LLVector3 pos) | 612 | public void Teleport(LLVector3 pos) |
613 | { | 613 | { |
614 | RemoveFromPhysicalScene(); | 614 | RemoveFromPhysicalScene(); |
615 | Velocity = new LLVector3(0, 0, 0); | 615 | Velocity = new LLVector3(0, 0, 0); |
616 | AbsolutePosition = pos; | 616 | AbsolutePosition = pos; |
617 | AddToPhysicalScene(); | 617 | AddToPhysicalScene(); |
618 | SendTerseUpdateToAllClients(); | 618 | SendTerseUpdateToAllClients(); |
619 | } | 619 | } |
620 | 620 | ||
@@ -1055,12 +1055,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1055 | 1055 | ||
1056 | public void AddAnimation(LLUUID animID) | 1056 | public void AddAnimation(LLUUID animID) |
1057 | { | 1057 | { |
1058 | if(m_isChildAgent) | 1058 | if(m_isChildAgent) |
1059 | return; | 1059 | return; |
1060 | 1060 | ||
1061 | // Don't let this animation become the movement animation | 1061 | // Don't let this animation become the movement animation |
1062 | if(m_animations.Count < 1) | 1062 | if(m_animations.Count < 1) |
1063 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); | 1063 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); |
1064 | 1064 | ||
1065 | if (!m_animations.Contains(animID)) | 1065 | if (!m_animations.Contains(animID)) |
1066 | { | 1066 | { |
@@ -1072,8 +1072,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1072 | 1072 | ||
1073 | public void RemoveAnimation(LLUUID animID) | 1073 | public void RemoveAnimation(LLUUID animID) |
1074 | { | 1074 | { |
1075 | if(m_isChildAgent) | 1075 | if(m_isChildAgent) |
1076 | return; | 1076 | return; |
1077 | 1077 | ||
1078 | if (m_animations.Contains(animID)) | 1078 | if (m_animations.Contains(animID)) |
1079 | { | 1079 | { |
@@ -1083,21 +1083,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
1083 | } | 1083 | } |
1084 | else | 1084 | else |
1085 | { | 1085 | { |
1086 | // What a HACK!! Anim list really needs to be an object! | 1086 | // What a HACK!! Anim list really needs to be an object! |
1087 | int idx; | 1087 | int idx; |
1088 | 1088 | ||
1089 | for(idx=0;idx < m_animations.Count;idx++) | 1089 | for(idx=0;idx < m_animations.Count;idx++) |
1090 | { | 1090 | { |
1091 | if(m_animations[idx] == animID) | 1091 | if(m_animations[idx] == animID) |
1092 | { | 1092 | { |
1093 | int seq=m_animationSeqs[idx]; | 1093 | int seq=m_animationSeqs[idx]; |
1094 | 1094 | ||
1095 | m_animations.Remove(animID); | 1095 | m_animations.Remove(animID); |
1096 | m_animationSeqs.Remove(seq); | 1096 | m_animationSeqs.Remove(seq); |
1097 | SendAnimPack(); | 1097 | SendAnimPack(); |
1098 | break; | 1098 | break; |
1099 | } | 1099 | } |
1100 | } | 1100 | } |
1101 | } | 1101 | } |
1102 | } | 1102 | } |
1103 | } | 1103 | } |
@@ -1119,33 +1119,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
1119 | /// </summary> | 1119 | /// </summary> |
1120 | protected void SetMovementAnimation(LLUUID anim) | 1120 | protected void SetMovementAnimation(LLUUID anim) |
1121 | { | 1121 | { |
1122 | if(m_animations.Count < 1) | 1122 | if(m_animations.Count < 1) |
1123 | { | 1123 | { |
1124 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | 1124 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); |
1125 | m_animationSeqs.Add(1); | 1125 | m_animationSeqs.Add(1); |
1126 | 1126 | ||
1127 | SendAnimPack(); | 1127 | SendAnimPack(); |
1128 | } | 1128 | } |
1129 | else | 1129 | else |
1130 | { | 1130 | { |
1131 | try | 1131 | try |
1132 | { | 1132 | { |
1133 | if (m_animations[0] != anim) | 1133 | if (m_animations[0] != anim) |
1134 | { | 1134 | { |
1135 | m_animations[0] = anim; | 1135 | m_animations[0] = anim; |
1136 | m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber; | 1136 | m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber; |
1137 | } | 1137 | } |
1138 | SendAnimPack(); | 1138 | SendAnimPack(); |
1139 | } | 1139 | } |
1140 | catch | 1140 | catch |
1141 | { | 1141 | { |
1142 | m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery..."); | 1142 | m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery..."); |
1143 | m_animations[0] = anim; | 1143 | m_animations[0] = anim; |
1144 | m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber; | 1144 | m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber; |
1145 | SendAnimPack(); | 1145 | SendAnimPack(); |
1146 | } | 1146 | } |
1147 | } | 1147 | } |
1148 | } | 1148 | } |
1149 | 1149 | ||
1150 | /// <summary> | 1150 | /// <summary> |
1151 | /// This method handles agent movement related animations | 1151 | /// This method handles agent movement related animations |
@@ -1536,8 +1536,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1536 | /// <param name="seqs"></param> | 1536 | /// <param name="seqs"></param> |
1537 | public void SendAnimPack(LLUUID[] animations, int[] seqs) | 1537 | public void SendAnimPack(LLUUID[] animations, int[] seqs) |
1538 | { | 1538 | { |
1539 | if(m_isChildAgent) | 1539 | if(m_isChildAgent) |
1540 | return; | 1540 | return; |
1541 | 1541 | ||
1542 | m_scene.Broadcast( | 1542 | m_scene.Broadcast( |
1543 | delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId); }); | 1543 | delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId); }); |