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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 0393a2a..73e9d48 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -496,6 +496,16 @@ namespace OpenSim.Region.Environment.Scenes
496 496
497 this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); 497 this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
498 this.ControllingClient.SendViewerTime(this.m_scene.TimePhase); 498 this.ControllingClient.SendViewerTime(this.m_scene.TimePhase);
499
500 //Please don't remove the following code (at least not yet), just leave it commented out
501 //gives the user god powers, should help with debuging things in the future
502 /*
503 GrantGodlikePowersPacket grant = new GrantGodlikePowersPacket();
504 grant.AgentData.AgentID = this.ControllingClient.AgentId;
505 grant.AgentData.SessionID = this.ControllingClient.SessionId;
506 grant.GrantData.GodLevel = 255;
507 grant.GrantData.Token = LLUUID.Random();
508 this.ControllingClient.OutPacket(grant);*/
499 } 509 }
500 510
501 /// <summary> 511 /// <summary>