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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 524fb60..2f00515 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -343,7 +343,10 @@ namespace OpenSim.Region.Environment.Scenes
343 } 343 }
344 // } 344 // }
345 } 345 }
346 346 public uint GenerateClientFlags(LLUUID ObjectID)
347 {
348 return m_scene.PermissionsMngr.GenerateClientFlags(this.m_uuid, ObjectID);
349 }
347 public void SendPrimUpdates() 350 public void SendPrimUpdates()
348 { 351 {
349 // if (m_scene.QuadTree.GetNodeID(this.AbsolutePosition.X, this.AbsolutePosition.Y) != m_currentQuadNode) 352 // if (m_scene.QuadTree.GetNodeID(this.AbsolutePosition.X, this.AbsolutePosition.Y) != m_currentQuadNode)
@@ -380,7 +383,7 @@ namespace OpenSim.Region.Environment.Scenes
380 if (update.LastFullUpdateTime < part.TimeStampFull) 383 if (update.LastFullUpdateTime < part.TimeStampFull)
381 { 384 {
382 //need to do a full update 385 //need to do a full update
383 part.SendFullUpdate(ControllingClient); 386 part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID));
384 387
385 // We'll update to the part's timestamp rather than the current to 388 // We'll update to the part's timestamp rather than the current to
386 // avoid the race condition whereby the next tick occurs while we are 389 // avoid the race condition whereby the next tick occurs while we are
@@ -403,7 +406,7 @@ namespace OpenSim.Region.Environment.Scenes
403 else 406 else
404 { 407 {
405 //never been sent to client before so do full update 408 //never been sent to client before so do full update
406 part.SendFullUpdate(ControllingClient); 409 part.SendFullUpdate(ControllingClient, GenerateClientFlags(part.UUID));
407 ScenePartUpdate update = new ScenePartUpdate(); 410 ScenePartUpdate update = new ScenePartUpdate();
408 update.FullID = part.UUID; 411 update.FullID = part.UUID;
409 update.LastFullUpdateTime = part.TimeStampFull; 412 update.LastFullUpdateTime = part.TimeStampFull;