aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs12
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 285c691..7b7c595 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -88,11 +88,13 @@ namespace OpenSim.Region.Environment.Scenes
88 public delegate void SignificantClientMovement(IClientAPI remote_client); 88 public delegate void SignificantClientMovement(IClientAPI remote_client);
89 public event SignificantClientMovement OnSignificantClientMovement; 89 public event SignificantClientMovement OnSignificantClientMovement;
90 90
91 public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
92
91 // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>(); 93 // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
92 // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>(); 94 // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
93 95
94 private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>(); 96 private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
95 private Queue<SceneObjectPart> m_teserPartUpdates = new Queue<SceneObjectPart>(); 97 private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
96 98
97 #region Properties 99 #region Properties
98 /// <summary> 100 /// <summary>
@@ -201,7 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
201 203
202 public void AddTersePart(SceneObjectPart part) 204 public void AddTersePart(SceneObjectPart part)
203 { 205 {
204 m_teserPartUpdates.Enqueue(part); 206 m_tersePartUpdates.Enqueue(part);
205 } 207 }
206 208
207 public void AddFullPart(SceneObjectPart part) 209 public void AddFullPart(SceneObjectPart part)
@@ -211,18 +213,18 @@ namespace OpenSim.Region.Environment.Scenes
211 213
212 public void SendPrimUpdates() 214 public void SendPrimUpdates()
213 { 215 {
214 if (m_teserPartUpdates.Count > 0) 216 if (m_tersePartUpdates.Count > 0)
215 { 217 {
216 bool terse = true; 218 bool terse = true;
217 int terseCount = 0; 219 int terseCount = 0;
218 220
219 while (terse) 221 while (terse)
220 { 222 {
221 SceneObjectPart part = m_teserPartUpdates.Dequeue(); 223 SceneObjectPart part = m_tersePartUpdates.Dequeue();
222 part.SendTerseUpdate(this.ControllingClient); 224 part.SendTerseUpdate(this.ControllingClient);
223 terseCount++; 225 terseCount++;
224 226
225 if ((m_teserPartUpdates.Count < 1) |(terseCount > 30)) 227 if ((m_tersePartUpdates.Count < 1) |(terseCount > 30))
226 { 228 {
227 terse = false; 229 terse = false;
228 } 230 }