diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index c0b9a35..1a38244 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -336,7 +336,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
336 | } | 336 | } |
337 | } | 337 | } |
338 | 338 | ||
339 | public void MakeAvatar(LLVector3 pos, bool isFlying) | 339 | public void MakeAvatarPhysical(LLVector3 pos, bool isFlying) |
340 | { | 340 | { |
341 | newAvatar = true; | 341 | newAvatar = true; |
342 | childAgent = false; | 342 | childAgent = false; |
@@ -363,6 +363,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
363 | private void RemoveFromPhysicalScene() | 363 | private void RemoveFromPhysicalScene() |
364 | { | 364 | { |
365 | m_scene.PhysScene.RemoveAvatar( this.PhysicsActor ); | 365 | m_scene.PhysScene.RemoveAvatar( this.PhysicsActor ); |
366 | this.PhysicsActor = null; | ||
366 | } | 367 | } |
367 | 368 | ||
368 | /// <summary> | 369 | /// <summary> |
@@ -429,6 +430,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
429 | /// <param name="pack"></param> | 430 | /// <param name="pack"></param> |
430 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | 431 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) |
431 | { | 432 | { |
433 | if (childAgent) | ||
434 | { | ||
435 | Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); | ||
436 | return; | ||
437 | } | ||
438 | if(PhysicsActor==null) { | ||
439 | Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); | ||
440 | return; | ||
441 | } | ||
432 | int i = 0; | 442 | int i = 0; |
433 | bool update_movementflag = false; | 443 | bool update_movementflag = false; |
434 | bool update_rotation = false; | 444 | bool update_rotation = false; |
@@ -501,6 +511,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
501 | 511 | ||
502 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) | 512 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) |
503 | { | 513 | { |
514 | if (childAgent) | ||
515 | { | ||
516 | Console.WriteLine("DEBUG: AddNewMovement: child agent"); | ||
517 | return; | ||
518 | } | ||
504 | NewForce newVelocity = new NewForce(); | 519 | NewForce newVelocity = new NewForce(); |
505 | Vector3 direc = rotation*vec; | 520 | Vector3 direc = rotation*vec; |
506 | direc.Normalize(); | 521 | direc.Normalize(); |