diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 60 |
1 files changed, 20 insertions, 40 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 342fd03..636d08c 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -872,7 +872,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
872 | { | 872 | { |
873 | if (scriptedcontrols.Count > 0) | 873 | if (scriptedcontrols.Count > 0) |
874 | { | 874 | { |
875 | SendControlToScripts(flags, LastCommands); | 875 | SendControlToScripts(flags); |
876 | flags = this.RemoveIgnoredControls(flags, IgnoredControls); | 876 | flags = this.RemoveIgnoredControls(flags, IgnoredControls); |
877 | 877 | ||
878 | } | 878 | } |
@@ -2741,11 +2741,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2741 | } | 2741 | } |
2742 | } | 2742 | } |
2743 | 2743 | ||
2744 | internal void SendControlToScripts(uint flags, ScriptControlled lastFlags) | 2744 | internal void SendControlToScripts(uint flags) |
2745 | { | 2745 | { |
2746 | 2746 | ||
2747 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; | 2747 | ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; |
2748 | 2748 | ||
2749 | // find all activated controls, whether the scripts are interested in them or not | ||
2749 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) | 2750 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) |
2750 | { | 2751 | { |
2751 | allflags |= ScriptControlled.CONTROL_FWD; | 2752 | allflags |= ScriptControlled.CONTROL_FWD; |
@@ -2770,11 +2771,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2770 | { | 2771 | { |
2771 | allflags |= ScriptControlled.CONTROL_RIGHT; | 2772 | allflags |= ScriptControlled.CONTROL_RIGHT; |
2772 | } | 2773 | } |
2773 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) | 2774 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) |
2774 | { | 2775 | { |
2775 | allflags |= ScriptControlled.CONTROL_ROT_RIGHT; | 2776 | allflags |= ScriptControlled.CONTROL_ROT_RIGHT; |
2776 | } | 2777 | } |
2777 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) | 2778 | if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) |
2778 | { | 2779 | { |
2779 | allflags |= ScriptControlled.CONTROL_ROT_LEFT; | 2780 | allflags |= ScriptControlled.CONTROL_ROT_LEFT; |
2780 | } | 2781 | } |
@@ -2787,45 +2788,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
2787 | allflags |= ScriptControlled.CONTROL_LBUTTON; | 2788 | allflags |= ScriptControlled.CONTROL_LBUTTON; |
2788 | } | 2789 | } |
2789 | 2790 | ||
2790 | ScriptControlled held = ScriptControlled.CONTROL_ZERO; | 2791 | // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that |
2791 | ScriptControlled change = ScriptControlled.CONTROL_ZERO; | 2792 | if(allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) { |
2792 | 2793 | lock (scriptedcontrols) | |
2793 | foreach (ScriptControlled DCF in Enum.GetValues(typeof (ScriptControlled))) | ||
2794 | { | ||
2795 | // Held | ||
2796 | if ((lastFlags & DCF) != 0 && (allflags & DCF) != 0) | ||
2797 | { | 2794 | { |
2798 | held |= DCF; | 2795 | foreach (LLUUID scriptUUID in scriptedcontrols.Keys) |
2799 | continue; | 2796 | { |
2800 | } | 2797 | ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; |
2801 | // Not held recently | 2798 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us |
2802 | if ((lastFlags & DCF) != 0 && (allflags & DCF) == 0) | 2799 | ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle |
2803 | { | 2800 | ScriptControlled localChange = localHeld ^ localLast; // the changed bits |
2804 | change |= DCF; | 2801 | if(localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) { |
2805 | continue; | 2802 | // only send if still pressed or just changed |
2806 | } | 2803 | m_scene.EventManager.TriggerControlEvent(scriptControlData.objID, scriptUUID, UUID, (uint)localHeld, (uint)localChange); |
2807 | // Newly pressed. | 2804 | } |
2808 | if ((lastFlags & DCF) == 0 && (allflags & DCF) != 0) | 2805 | } |
2809 | { | ||
2810 | change |= DCF; | ||
2811 | continue; | ||
2812 | } | ||
2813 | } | ||
2814 | |||
2815 | lock (scriptedcontrols) | ||
2816 | { | ||
2817 | foreach (LLUUID scriptUUID in scriptedcontrols.Keys) | ||
2818 | { | ||
2819 | ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; | ||
2820 | ScriptControlled localHeld = held & scriptControlData.eventControls; | ||
2821 | //if (localHeld != ScriptControlled.CONTROL_ZERO) | ||
2822 | //{ | ||
2823 | //int i = 1; | ||
2824 | //} | ||
2825 | ScriptControlled localChange = change & scriptControlData.eventControls; | ||
2826 | m_scene.EventManager.TriggerControlEvent(scriptControlData.objID, scriptUUID, UUID, (uint)localHeld, (uint)localChange); | ||
2827 | } | 2806 | } |
2828 | } | 2807 | } |
2808 | |||
2829 | LastCommands = allflags; | 2809 | LastCommands = allflags; |
2830 | } | 2810 | } |
2831 | 2811 | ||