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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 0dbd6dd..103068c 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -405,14 +405,7 @@ namespace OpenSim.Region.Environment.Scenes
405 RegisterToEvents(); 405 RegisterToEvents();
406 SetDirectionVectors(); 406 SetDirectionVectors();
407 407
408 try 408
409 {
410 m_scene.LandChannel.SendLandUpdate(this, true);
411 } //BUG: Mike - please fix this.
412 catch (KeyNotFoundException)
413 {
414 m_log.Warn("[LAND]: Bug triggered with NPC. LandModule needs a refactor to fix this.");
415 }
416 } 409 }
417 410
418 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, 411 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
@@ -596,7 +589,6 @@ namespace OpenSim.Region.Environment.Scenes
596 //if (!m_gotAllObjectsInScene) 589 //if (!m_gotAllObjectsInScene)
597 //{ 590 //{
598 m_scene.SendAllSceneObjectsToClient(this); 591 m_scene.SendAllSceneObjectsToClient(this);
599 m_scene.LandChannel.SendLandUpdate(this, true);
600 592
601 //m_gotAllObjectsInScene = true; 593 //m_gotAllObjectsInScene = true;
602 //} 594 //}