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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 8155b10..5403fc7 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1289,7 +1289,7 @@ namespace OpenSim.Region.Environment.Scenes
1289 LLVector3 pos = m_pos; 1289 LLVector3 pos = m_pos;
1290 LLVector3 vel = Velocity; 1290 LLVector3 vel = Velocity;
1291 LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); 1291 LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w);
1292 remoteClient.SendAvatarTerseUpdate(m_regionHandle, 64096, LocalId, new LLVector3(pos.X, pos.Y, pos.Z), 1292 remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new LLVector3(pos.X, pos.Y, pos.Z),
1293 new LLVector3(vel.X, vel.Y, vel.Z), rot); 1293 new LLVector3(vel.X, vel.Y, vel.Z), rot);
1294 1294
1295 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 1295 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);