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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs60
1 files changed, 43 insertions, 17 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index f139ba5..4668dae 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -505,6 +505,28 @@ namespace OpenSim.Region.Environment.Scenes
505 } 505 }
506 } 506 }
507 507
508 public void AdjustKnownSeeds()
509 {
510 Dictionary<ulong, string> seeds = Scene.GetChildrenSeeds(UUID);
511 List<ulong> old = new List<ulong>();
512 foreach (ulong handle in seeds.Keys)
513 {
514 uint x, y;
515 Utils.LongToUInts(handle, out x, out y);
516 x = x / Constants.RegionSize;
517 y = y / Constants.RegionSize;
518 if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
519 {
520 old.Add(handle);
521 }
522 }
523 DropOldNeighbours(old);
524 Scene.SetChildrenSeed(UUID, seeds);
525 KnownRegions = seeds;
526 //Console.WriteLine(" ++++++++++AFTER+++++++++++++ ");
527 //DumpKnownRegions();
528 }
529
508 public void DumpKnownRegions() 530 public void DumpKnownRegions()
509 { 531 {
510 Console.WriteLine("================ KnownRegions {0} ================", Scene.RegionInfo.RegionName); 532 Console.WriteLine("================ KnownRegions {0} ================", Scene.RegionInfo.RegionName);
@@ -545,6 +567,7 @@ namespace OpenSim.Region.Environment.Scenes
545 m_grouptitle = gm.GetGroupTitle(m_uuid); 567 m_grouptitle = gm.GetGroupTitle(m_uuid);
546 568
547 AbsolutePosition = m_controllingClient.StartPos; 569 AbsolutePosition = m_controllingClient.StartPos;
570 AdjustKnownSeeds();
548 571
549 TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here... 572 TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here...
550 573
@@ -935,7 +958,7 @@ namespace OpenSim.Region.Environment.Scenes
935 if (m_knownChildRegions.ContainsKey(regionHandle)) 958 if (m_knownChildRegions.ContainsKey(regionHandle))
936 { 959 {
937 m_knownChildRegions.Remove(regionHandle); 960 m_knownChildRegions.Remove(regionHandle);
938 //Console.WriteLine(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); 961 //Console.WriteLine(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count);
939 } 962 }
940 } 963 }
941 } 964 }
@@ -1949,9 +1972,6 @@ namespace OpenSim.Region.Environment.Scenes
1949 CheckForBorderCrossing(); 1972 CheckForBorderCrossing();
1950 CheckForSignificantMovement(); // sends update to the modules. 1973 CheckForSignificantMovement(); // sends update to the modules.
1951 } 1974 }
1952
1953 //if ((x++ % 30) == 0)
1954 // Console.WriteLine(" >> In {0} known regions: {0}, seeds:{1}", Scene.RegionInfo.RegionName, KnownRegions.Count, Scene.GetChildrenSeeds(UUID));
1955 } 1975 }
1956 1976
1957 #endregion 1977 #endregion
@@ -2412,6 +2432,9 @@ namespace OpenSim.Region.Environment.Scenes
2412 m_physicsActor.Flying); 2432 m_physicsActor.Flying);
2413 if (crossingSuccessful) 2433 if (crossingSuccessful)
2414 { 2434 {
2435 // Next, let's close the child agent connections that are too far away.
2436 CloseChildAgents(neighbourx, neighboury);
2437
2415 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 2438 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
2416 2439
2417 //Console.WriteLine("BEFORE CROSS"); 2440 //Console.WriteLine("BEFORE CROSS");
@@ -2446,15 +2469,15 @@ namespace OpenSim.Region.Environment.Scenes
2446 CrossAttachmentsIntoNewRegion(neighbourHandle, true); 2469 CrossAttachmentsIntoNewRegion(neighbourHandle, true);
2447 2470
2448 // m_scene.SendKillObject(m_localId); 2471 // m_scene.SendKillObject(m_localId);
2449 // Next, let's close the child agent connections that are too far away.
2450 CloseChildAgents(neighbourx, neighboury);
2451 2472
2452 m_scene.NotifyMyCoarseLocationChange(); 2473 m_scene.NotifyMyCoarseLocationChange();
2453 // the user may change their profile information in other region, 2474 // the user may change their profile information in other region,
2454 // so the userinfo in UserProfileCache is not reliable any more, delete it 2475 // so the userinfo in UserProfileCache is not reliable any more, delete it
2455 if (m_scene.NeedSceneCacheClear(UUID)) 2476 if (m_scene.NeedSceneCacheClear(UUID))
2477 {
2456 m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID); 2478 m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID);
2457 m_log.InfoFormat("[AVATAR]: User {0} is going to another region, profile cache removed", UUID); 2479 m_log.InfoFormat("[AVATAR]: User {0} is going to another region, profile cache removed", UUID);
2480 }
2458 } 2481 }
2459 else 2482 else
2460 { 2483 {
@@ -2487,16 +2510,20 @@ namespace OpenSim.Region.Environment.Scenes
2487 { 2510 {
2488 foreach (ulong handle in m_knownChildRegions.Keys) 2511 foreach (ulong handle in m_knownChildRegions.Keys)
2489 { 2512 {
2490 uint x, y; 2513 // Don't close the agent on this region yet
2491 Utils.LongToUInts(handle, out x, out y); 2514 if (handle != Scene.RegionInfo.RegionHandle)
2492 x = x / Constants.RegionSize;
2493 y = y / Constants.RegionSize;
2494
2495 //Console.WriteLine("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
2496 //Console.WriteLine("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
2497 if (Util.IsOutsideView(x, newRegionX, y, newRegionY))
2498 { 2515 {
2499 byebyeRegions.Add(handle); 2516 uint x, y;
2517 Utils.LongToUInts(handle, out x, out y);
2518 x = x / Constants.RegionSize;
2519 y = y / Constants.RegionSize;
2520
2521 //Console.WriteLine("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
2522 //Console.WriteLine("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
2523 if (Util.IsOutsideView(x, newRegionX, y, newRegionY))
2524 {
2525 byebyeRegions.Add(handle);
2526 }
2500 } 2527 }
2501 } 2528 }
2502 } 2529 }
@@ -2510,7 +2537,6 @@ namespace OpenSim.Region.Environment.Scenes
2510 RemoveNeighbourRegion(handle); 2537 RemoveNeighbourRegion(handle);
2511 } 2538 }
2512 2539
2513
2514 } 2540 }
2515 2541
2516 #endregion 2542 #endregion