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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs107
1 files changed, 78 insertions, 29 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 205d5cc..073457b 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -2338,10 +2338,10 @@ namespace OpenSim.Region.Environment.Scenes
2338 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); 2338 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
2339 cadu.Velocity = new sLLVector3(Velocity); 2339 cadu.Velocity = new sLLVector3(Velocity);
2340 2340
2341 AgentData agent = new AgentData(); 2341 AgentPosition agentpos = new AgentPosition();
2342 agent.CopyFrom(cadu); 2342 agentpos.CopyFrom(cadu);
2343 2343
2344 m_scene.SendOutChildAgentUpdates(agent, this); 2344 m_scene.SendOutChildAgentUpdates(agentpos, this);
2345 2345
2346 m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; 2346 m_LastChildAgentUpdatePosition.X = AbsolutePosition.X;
2347 m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; 2347 m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y;
@@ -2583,17 +2583,27 @@ namespace OpenSim.Region.Environment.Scenes
2583 } 2583 }
2584 2584
2585 #region Child Agent Updates 2585 #region Child Agent Updates
2586
2587 public void ChildAgentDataUpdate(AgentData cAgentData)
2588 {
2589 //Console.WriteLine(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
2590 if (!IsChildAgent)
2591 return;
2592
2593 CopyFrom(cAgentData);
2594 }
2595
2586 /// <summary> 2596 /// <summary>
2587 /// This updates important decision making data about a child agent 2597 /// This updates important decision making data about a child agent
2588 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 2598 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
2589 /// </summary> 2599 /// </summary>
2590 public void ChildAgentDataUpdate(AgentData cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) 2600 public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
2591 { 2601 {
2592 // 2602 //
2593 if (!IsChildAgent) 2603 if (!IsChildAgent)
2594 return; 2604 return;
2595 2605
2596 //Console.WriteLine(" >>> ChildAgentDataUpdate <<< " + rRegionX + "-" + rRegionY); 2606 //Console.WriteLine(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
2597 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 2607 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
2598 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 2608 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
2599 2609
@@ -2602,33 +2612,19 @@ namespace OpenSim.Region.Environment.Scenes
2602 m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); 2612 m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z);
2603 2613
2604 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region 2614 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region
2605 if (cAgentData.Center!= new Vector3(-1, -1, -1)) // UGH! 2615 m_CameraCenter = cAgentData.Center;
2606 m_CameraCenter = cAgentData.Center;
2607 // new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z);
2608
2609 2616
2610 m_godlevel = cAgentData.GodLevel; 2617 m_avHeight = cAgentData.Size.Z;
2611 if (cAgentData.Center != new Vector3(-1, -1, -1))
2612 m_avHeight = cAgentData.Size.Z;
2613 //SetHeight(cAgentData.AVHeight); 2618 //SetHeight(cAgentData.AVHeight);
2614 2619
2615 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) 2620 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
2616 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); 2621 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
2617 2622
2618 // ugh!!!
2619 m_AgentControlFlags = cAgentData.ControlFlags;
2620 if (m_physicsActor != null)
2621 {
2622 m_physicsActor.Flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
2623 }
2624 2623
2625 // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. 2624 // Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
2626 if (m_scene.m_seeIntoRegionFromNeighbor) 2625 if (m_scene.m_seeIntoRegionFromNeighbor)
2627 m_pendingObjects = null; 2626 m_pendingObjects = null;
2628 2627
2629 m_callbackURI = cAgentData.CallbackURI;
2630 m_rootRegionHandle = Util.UIntsToLong(rRegionX * Constants.RegionSize, rRegionY * Constants.RegionSize);
2631
2632 //cAgentData.AVHeight; 2628 //cAgentData.AVHeight;
2633 //cAgentData.regionHandle; 2629 //cAgentData.regionHandle;
2634 //m_velocity = cAgentData.Velocity; 2630 //m_velocity = cAgentData.Velocity;
@@ -2638,13 +2634,17 @@ namespace OpenSim.Region.Environment.Scenes
2638 { 2634 {
2639 cAgent.AgentID = UUID; 2635 cAgent.AgentID = UUID;
2640 cAgent.RegionHandle = m_scene.RegionInfo.RegionHandle; 2636 cAgent.RegionHandle = m_scene.RegionInfo.RegionHandle;
2641 cAgent.AlwaysRun = m_setAlwaysRun; 2637
2642 cAgent.Size = new Vector3(0, 0, m_avHeight); 2638 cAgent.Position = m_pos;
2639 cAgent.Velocity = m_velocity;
2643 cAgent.Center = m_CameraCenter; 2640 cAgent.Center = m_CameraCenter;
2641 cAgent.Size = new Vector3(0, 0, m_avHeight);
2642 cAgent.AtAxis = m_CameraAtAxis;
2643 cAgent.LeftAxis = m_CameraLeftAxis;
2644 cAgent.UpAxis = m_CameraUpAxis;
2645
2644 cAgent.Far = m_DrawDistance; 2646 cAgent.Far = m_DrawDistance;
2645 cAgent.GodLevel = (byte)m_godlevel; 2647
2646 cAgent.Position = AbsolutePosition;
2647 cAgent.Velocity = Velocity;
2648 // Throttles 2648 // Throttles
2649 float multiplier = 1; 2649 float multiplier = 1;
2650 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); 2650 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@@ -2659,15 +2659,64 @@ namespace OpenSim.Region.Environment.Scenes
2659 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); 2659 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
2660 cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier); 2660 cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier);
2661 2661
2662 cAgent.HeadRotation = m_headrotation;
2663 cAgent.BodyRotation = m_bodyRot;
2664 cAgent.ControlFlags = m_AgentControlFlags;
2662 if ((m_physicsActor != null) && (m_physicsActor.Flying)) 2665 if ((m_physicsActor != null) && (m_physicsActor.Flying))
2663 { 2666 {
2664 m_AgentControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 2667 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
2665 } 2668 }
2666 cAgent.ControlFlags = m_AgentControlFlags;
2667 2669
2670
2671 cAgent.GodLevel = (byte)m_godlevel;
2672 cAgent.AlwaysRun = m_setAlwaysRun;
2673
2674 //cAgent.AgentTextures = ???
2675 //cAgent.GroupID = ??
2668 // Groups??? 2676 // Groups???
2669 // Visual Params??? 2677
2678 // Animations???
2679
2680 cAgent.VisualParams = m_appearance.VisualParams;
2681 }
2682
2683 public void CopyFrom(AgentData cAgent)
2684 {
2685 m_rootRegionHandle= cAgent.RegionHandle;
2686 m_callbackURI = cAgent.CallbackURI;
2687
2688 m_pos = cAgent.Position;
2689 m_velocity = cAgent.Velocity;
2690 m_CameraCenter = cAgent.Center;
2691 m_avHeight = cAgent.Size.Z;
2692 m_CameraAtAxis = cAgent.AtAxis;
2693 m_CameraLeftAxis = cAgent.LeftAxis;
2694 m_CameraUpAxis = cAgent.UpAxis;
2695
2696 m_DrawDistance = cAgent.Far;
2697
2698 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
2699 ControllingClient.SetChildAgentThrottle(cAgent.Throttles);
2700
2701 m_headrotation = cAgent.HeadRotation;
2702 m_bodyRot = cAgent.BodyRotation;
2703 m_AgentControlFlags = cAgent.ControlFlags; // We need more flags!
2704 if (m_physicsActor != null)
2705 {
2706 m_physicsActor.Flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
2707 }
2708
2709 m_godlevel = cAgent.GodLevel;
2710 m_setAlwaysRun = cAgent.AlwaysRun;
2711
2712 //cAgent.AgentTextures = ???
2713
2714 //cAgent.GroupID = ??
2715 //Groups???
2716
2670 // Animations??? 2717 // Animations???
2718
2719 m_appearance.VisualParams = cAgent.VisualParams;
2671 } 2720 }
2672 2721
2673 #endregion Child Agent Updates 2722 #endregion Child Agent Updates