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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 31c311c..3bfc70f 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Environment.Scenes
48 public IClientAPI ControllingClient; 48 public IClientAPI ControllingClient;
49 public LLUUID current_anim; 49 public LLUUID current_anim;
50 public int anim_seq; 50 public int anim_seq;
51 private bool updateflag = false; 51 private bool updateflag = false; // HOUSEKEEPING : Do we really need this?
52 private byte movementflag = 0; 52 private byte movementflag = 0;
53 private List<NewForce> forcesList = new List<NewForce>(); 53 private List<NewForce> forcesList = new List<NewForce>();
54 private short _updateCount = 0; 54 private short _updateCount = 0;
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes
63 63
64 private bool newForce = false; 64 private bool newForce = false;
65 private bool newAvatar = false; 65 private bool newAvatar = false;
66 private IScenePresenceBody m_body; 66 private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this?
67 67
68 protected RegionInfo m_regionInfo; 68 protected RegionInfo m_regionInfo;
69 69