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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs | 872 |
1 files changed, 872 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs new file mode 100644 index 0000000..0a6f22c --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs | |||
@@ -0,0 +1,872 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenMetaverse; | ||
32 | using log4net; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications.Cache; | ||
35 | using OpenSim.Region.Interfaces; | ||
36 | using OpenSim.Region.Environment.Interfaces; | ||
37 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public class SceneObjectPartInventory | ||
42 | { | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | private string m_inventoryFileName = String.Empty; | ||
46 | private int m_inventoryFileNameSerial = 0; | ||
47 | |||
48 | /// <value> | ||
49 | /// The part to which the inventory belongs. | ||
50 | /// </value> | ||
51 | private SceneObjectPart m_part; | ||
52 | |||
53 | /// <summary> | ||
54 | /// Serial count for inventory file , used to tell if inventory has changed | ||
55 | /// no need for this to be part of Database backup | ||
56 | /// </summary> | ||
57 | protected uint m_inventorySerial = 0; | ||
58 | |||
59 | /// <summary> | ||
60 | /// Holds in memory prim inventory | ||
61 | /// </summary> | ||
62 | protected TaskInventoryDictionary m_items = new TaskInventoryDictionary(); | ||
63 | |||
64 | /// <summary> | ||
65 | /// Tracks whether inventory has changed since the last persistent backup | ||
66 | /// </summary> | ||
67 | protected bool HasInventoryChanged; | ||
68 | |||
69 | /// <value> | ||
70 | /// Inventory serial number | ||
71 | /// </value> | ||
72 | public uint Serial | ||
73 | { | ||
74 | get { return m_inventorySerial; } | ||
75 | set { m_inventorySerial = value; } | ||
76 | } | ||
77 | |||
78 | /// <value> | ||
79 | /// Raw inventory data | ||
80 | /// </value> | ||
81 | public TaskInventoryDictionary Items | ||
82 | { | ||
83 | get { return m_items; } | ||
84 | set { m_items = value; } | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Constructor | ||
89 | /// </summary> | ||
90 | /// <param name="part"> | ||
91 | /// A <see cref="SceneObjectPart"/> | ||
92 | /// </param> | ||
93 | public SceneObjectPartInventory(SceneObjectPart part) | ||
94 | { | ||
95 | m_part = part; | ||
96 | } | ||
97 | |||
98 | /// <summary> | ||
99 | /// Force the task inventory of this prim to persist at the next update sweep | ||
100 | /// </summary> | ||
101 | public void ForceInventoryPersistence() | ||
102 | { | ||
103 | HasInventoryChanged = true; | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating | ||
108 | /// new ones or setting existing UUIDs to the correct parent UUIDs. | ||
109 | /// | ||
110 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | ||
111 | /// </summary> | ||
112 | /// <param name="linkNum">Link number for the part</param> | ||
113 | public void ResetInventoryIDs() | ||
114 | { | ||
115 | lock (Items) | ||
116 | { | ||
117 | if (0 == Items.Count) | ||
118 | return; | ||
119 | |||
120 | HasInventoryChanged = true; | ||
121 | m_part.ParentGroup.HasGroupChanged = true; | ||
122 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
123 | Items.Clear(); | ||
124 | |||
125 | foreach (TaskInventoryItem item in items) | ||
126 | { | ||
127 | item.ResetIDs(m_part.UUID); | ||
128 | Items.Add(item.ItemID, item); | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | |||
133 | /// <summary> | ||
134 | /// Change every item in this inventory to a new owner. | ||
135 | /// </summary> | ||
136 | /// <param name="ownerId"></param> | ||
137 | public void ChangeInventoryOwner(UUID ownerId) | ||
138 | { | ||
139 | lock (Items) | ||
140 | { | ||
141 | if (0 == Items.Count) | ||
142 | { | ||
143 | return; | ||
144 | } | ||
145 | |||
146 | HasInventoryChanged = true; | ||
147 | m_part.ParentGroup.HasGroupChanged = true; | ||
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
149 | foreach (TaskInventoryItem item in items) | ||
150 | { | ||
151 | if (ownerId != item.OwnerID) | ||
152 | { | ||
153 | item.LastOwnerID = item.OwnerID; | ||
154 | item.OwnerID = ownerId; | ||
155 | } | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | |||
160 | /// <summary> | ||
161 | /// Change every item in this inventory to a new group. | ||
162 | /// </summary> | ||
163 | /// <param name="groupID"></param> | ||
164 | public void ChangeInventoryGroup(UUID groupID) | ||
165 | { | ||
166 | lock (Items) | ||
167 | { | ||
168 | if (0 == Items.Count) | ||
169 | { | ||
170 | return; | ||
171 | } | ||
172 | |||
173 | HasInventoryChanged = true; | ||
174 | m_part.ParentGroup.HasGroupChanged = true; | ||
175 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
176 | foreach (TaskInventoryItem item in items) | ||
177 | { | ||
178 | if (groupID != item.GroupID) | ||
179 | { | ||
180 | item.GroupID = groupID; | ||
181 | } | ||
182 | } | ||
183 | } | ||
184 | } | ||
185 | |||
186 | /// <summary> | ||
187 | /// Start all the scripts contained in this prim's inventory | ||
188 | /// </summary> | ||
189 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | ||
190 | { | ||
191 | lock (m_items) | ||
192 | { | ||
193 | foreach (TaskInventoryItem item in Items.Values) | ||
194 | { | ||
195 | if ((int)InventoryType.LSL == item.InvType) | ||
196 | { | ||
197 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
198 | } | ||
199 | } | ||
200 | } | ||
201 | } | ||
202 | |||
203 | /// <summary> | ||
204 | /// Stop all the scripts in this prim. | ||
205 | /// </summary> | ||
206 | public void RemoveScriptInstances() | ||
207 | { | ||
208 | lock (Items) | ||
209 | { | ||
210 | foreach (TaskInventoryItem item in Items.Values) | ||
211 | { | ||
212 | if ((int)InventoryType.LSL == item.InvType) | ||
213 | { | ||
214 | RemoveScriptInstance(item.ItemID); | ||
215 | m_part.RemoveScriptEvents(item.ItemID); | ||
216 | } | ||
217 | } | ||
218 | } | ||
219 | } | ||
220 | |||
221 | /// <summary> | ||
222 | /// Start a script which is in this prim's inventory. | ||
223 | /// </summary> | ||
224 | /// <param name="item"></param> | ||
225 | /// <returns></returns> | ||
226 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) | ||
227 | { | ||
228 | // m_log.InfoFormat( | ||
229 | // "[PRIM INVENTORY]: " + | ||
230 | // "Starting script {0}, {1} in prim {2}, {3}", | ||
231 | // item.Name, item.ItemID, Name, UUID); | ||
232 | |||
233 | if (!m_part.ParentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | ||
234 | return; | ||
235 | |||
236 | m_part.AddFlag(PrimFlags.Scripted); | ||
237 | |||
238 | if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) | ||
239 | { | ||
240 | AssetCache cache = m_part.ParentGroup.Scene.AssetCache; | ||
241 | |||
242 | cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) | ||
243 | { | ||
244 | if (null == asset) | ||
245 | { | ||
246 | m_log.ErrorFormat( | ||
247 | "[PRIM INVENTORY]: " + | ||
248 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", | ||
249 | item.Name, item.ItemID, item.AssetID); | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | m_items[item.ItemID].PermsMask = 0; | ||
254 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
255 | string script = Utils.BytesToString(asset.Data); | ||
256 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | ||
257 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | ||
258 | m_part.ParentGroup.AddActiveScriptCount(1); | ||
259 | m_part.ScheduleFullUpdate(); | ||
260 | } | ||
261 | }, false); | ||
262 | } | ||
263 | } | ||
264 | |||
265 | /// <summary> | ||
266 | /// Start a script which is in this prim's inventory. | ||
267 | /// </summary> | ||
268 | /// <param name="itemId"> | ||
269 | /// A <see cref="UUID"/> | ||
270 | /// </param> | ||
271 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
272 | { | ||
273 | lock (m_items) | ||
274 | { | ||
275 | if (m_items.ContainsKey(itemId)) | ||
276 | { | ||
277 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
278 | } | ||
279 | else | ||
280 | { | ||
281 | m_log.ErrorFormat( | ||
282 | "[PRIM INVENTORY]: " + | ||
283 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
284 | itemId, m_part.Name, m_part.UUID); | ||
285 | } | ||
286 | } | ||
287 | } | ||
288 | |||
289 | /// <summary> | ||
290 | /// Stop a script which is in this prim's inventory. | ||
291 | /// </summary> | ||
292 | /// <param name="itemId"></param> | ||
293 | public void RemoveScriptInstance(UUID itemId) | ||
294 | { | ||
295 | if (m_items.ContainsKey(itemId)) | ||
296 | { | ||
297 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId); | ||
298 | m_part.ParentGroup.AddActiveScriptCount(-1); | ||
299 | } | ||
300 | else | ||
301 | { | ||
302 | m_log.ErrorFormat( | ||
303 | "[PRIM INVENTORY]: " + | ||
304 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", | ||
305 | itemId, m_part.Name, m_part.UUID); | ||
306 | } | ||
307 | } | ||
308 | |||
309 | /// <summary> | ||
310 | /// Check if the inventory holds an item with a given name. | ||
311 | /// This method assumes that the task inventory is already locked. | ||
312 | /// </summary> | ||
313 | /// <param name="name"></param> | ||
314 | /// <returns></returns> | ||
315 | private bool InventoryContainsName(string name) | ||
316 | { | ||
317 | foreach (TaskInventoryItem item in Items.Values) | ||
318 | { | ||
319 | if (item.Name == name) | ||
320 | return true; | ||
321 | } | ||
322 | return false; | ||
323 | } | ||
324 | |||
325 | /// <summary> | ||
326 | /// For a given item name, return that name if it is available. Otherwise, return the next available | ||
327 | /// similar name (which is currently the original name with the next available numeric suffix). | ||
328 | /// </summary> | ||
329 | /// <param name="name"></param> | ||
330 | /// <returns></returns> | ||
331 | private string FindAvailableInventoryName(string name) | ||
332 | { | ||
333 | if (!InventoryContainsName(name)) | ||
334 | return name; | ||
335 | |||
336 | int suffix=1; | ||
337 | while (suffix < 256) | ||
338 | { | ||
339 | string tryName=String.Format("{0} {1}", name, suffix); | ||
340 | if (!InventoryContainsName(tryName)) | ||
341 | return tryName; | ||
342 | suffix++; | ||
343 | } | ||
344 | return String.Empty; | ||
345 | } | ||
346 | |||
347 | /// <summary> | ||
348 | /// Add an item to this prim's inventory. If an item with the same name already exists, then an alternative | ||
349 | /// name is chosen. | ||
350 | /// </summary> | ||
351 | /// <param name="item"></param> | ||
352 | public void AddInventoryItem(TaskInventoryItem item, bool allowedDrop) | ||
353 | { | ||
354 | AddInventoryItem(item.Name, item, allowedDrop); | ||
355 | } | ||
356 | |||
357 | /// <summary> | ||
358 | /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced. | ||
359 | /// </summary> | ||
360 | /// <param name="item"></param> | ||
361 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | ||
362 | { | ||
363 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | ||
364 | foreach (TaskInventoryItem i in il) | ||
365 | { | ||
366 | if (i.Name == item.Name) | ||
367 | { | ||
368 | if (i.InvType == (int)InventoryType.LSL) | ||
369 | RemoveScriptInstance(i.ItemID); | ||
370 | |||
371 | RemoveInventoryItem(i.ItemID); | ||
372 | break; | ||
373 | } | ||
374 | } | ||
375 | |||
376 | AddInventoryItem(item.Name, item, allowedDrop); | ||
377 | } | ||
378 | |||
379 | /// <summary> | ||
380 | /// Add an item to this prim's inventory. | ||
381 | /// </summary> | ||
382 | /// <param name="name">The name that the new item should have.</param> | ||
383 | /// <param name="item"> | ||
384 | /// The item itself. The name within this structure is ignored in favour of the name | ||
385 | /// given in this method's arguments | ||
386 | /// </param> | ||
387 | /// <param name="allowedDrop"> | ||
388 | /// Item was only added to inventory because AllowedDrop is set | ||
389 | /// </param> | ||
390 | protected void AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop) | ||
391 | { | ||
392 | name = FindAvailableInventoryName(name); | ||
393 | if (name == String.Empty) | ||
394 | return; | ||
395 | |||
396 | item.ParentID = m_part.UUID; | ||
397 | item.ParentPartID = m_part.UUID; | ||
398 | item.Name = name; | ||
399 | |||
400 | lock (m_items) | ||
401 | { | ||
402 | m_items.Add(item.ItemID, item); | ||
403 | |||
404 | if (allowedDrop) | ||
405 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | ||
406 | else | ||
407 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
408 | } | ||
409 | |||
410 | m_inventorySerial++; | ||
411 | //m_inventorySerial += 2; | ||
412 | HasInventoryChanged = true; | ||
413 | m_part.ParentGroup.HasGroupChanged = true; | ||
414 | } | ||
415 | |||
416 | /// <summary> | ||
417 | /// Restore a whole collection of items to the prim's inventory at once. | ||
418 | /// We assume that the items already have all their fields correctly filled out. | ||
419 | /// The items are not flagged for persistence to the database, since they are being restored | ||
420 | /// from persistence rather than being newly added. | ||
421 | /// </summary> | ||
422 | /// <param name="items"></param> | ||
423 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | ||
424 | { | ||
425 | lock (m_items) | ||
426 | { | ||
427 | foreach (TaskInventoryItem item in items) | ||
428 | { | ||
429 | m_items.Add(item.ItemID, item); | ||
430 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
431 | } | ||
432 | } | ||
433 | |||
434 | m_inventorySerial++; | ||
435 | } | ||
436 | |||
437 | /// <summary> | ||
438 | /// Returns an existing inventory item. Returns the original, so any changes will be live. | ||
439 | /// </summary> | ||
440 | /// <param name="itemID"></param> | ||
441 | /// <returns>null if the item does not exist</returns> | ||
442 | public TaskInventoryItem GetInventoryItem(UUID itemId) | ||
443 | { | ||
444 | TaskInventoryItem item; | ||
445 | m_items.TryGetValue(itemId, out item); | ||
446 | |||
447 | return item; | ||
448 | } | ||
449 | |||
450 | /// <summary> | ||
451 | /// Update an existing inventory item. | ||
452 | /// </summary> | ||
453 | /// <param name="item">The updated item. An item with the same id must already exist | ||
454 | /// in this prim's inventory.</param> | ||
455 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | ||
456 | public bool UpdateInventoryItem(TaskInventoryItem item) | ||
457 | { | ||
458 | lock (m_items) | ||
459 | { | ||
460 | if (m_items.ContainsKey(item.ItemID)) | ||
461 | { | ||
462 | item.ParentID = m_part.UUID; | ||
463 | item.ParentPartID = m_part.UUID; | ||
464 | item.Flags = m_items[item.ItemID].Flags; | ||
465 | if (item.AssetID == UUID.Zero) | ||
466 | { | ||
467 | item.AssetID = m_items[item.ItemID].AssetID; | ||
468 | } | ||
469 | else if ((InventoryType)item.Type == InventoryType.Notecard) | ||
470 | { | ||
471 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); | ||
472 | |||
473 | if (presence != null) | ||
474 | { | ||
475 | presence.ControllingClient.SendAgentAlertMessage( | ||
476 | "Notecard saved", false); | ||
477 | } | ||
478 | } | ||
479 | |||
480 | m_items[item.ItemID] = item; | ||
481 | m_inventorySerial++; | ||
482 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
483 | |||
484 | HasInventoryChanged = true; | ||
485 | m_part.ParentGroup.HasGroupChanged = true; | ||
486 | |||
487 | return true; | ||
488 | } | ||
489 | else | ||
490 | { | ||
491 | m_log.ErrorFormat( | ||
492 | "[PRIM INVENTORY]: " + | ||
493 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
494 | item.ItemID, m_part.Name, m_part.UUID); | ||
495 | } | ||
496 | } | ||
497 | |||
498 | return false; | ||
499 | } | ||
500 | |||
501 | /// <summary> | ||
502 | /// Remove an item from this prim's inventory | ||
503 | /// </summary> | ||
504 | /// <param name="itemID"></param> | ||
505 | /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist | ||
506 | /// in this prim's inventory.</returns> | ||
507 | public int RemoveInventoryItem(UUID itemID) | ||
508 | { | ||
509 | lock (m_items) | ||
510 | { | ||
511 | if (m_items.ContainsKey(itemID)) | ||
512 | { | ||
513 | int type = m_items[itemID].InvType; | ||
514 | m_items.Remove(itemID); | ||
515 | m_inventorySerial++; | ||
516 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
517 | |||
518 | HasInventoryChanged = true; | ||
519 | m_part.ParentGroup.HasGroupChanged = true; | ||
520 | |||
521 | int scriptcount = 0; | ||
522 | lock (m_items) | ||
523 | { | ||
524 | foreach (TaskInventoryItem item in m_items.Values) | ||
525 | { | ||
526 | if (item.Type == 10) | ||
527 | { | ||
528 | scriptcount++; | ||
529 | } | ||
530 | } | ||
531 | } | ||
532 | |||
533 | if (scriptcount <= 0) | ||
534 | { | ||
535 | m_part.RemFlag(PrimFlags.Scripted); | ||
536 | } | ||
537 | |||
538 | m_part.ScheduleFullUpdate(); | ||
539 | |||
540 | return type; | ||
541 | } | ||
542 | else | ||
543 | { | ||
544 | m_log.ErrorFormat( | ||
545 | "[PRIM INVENTORY]: " + | ||
546 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | ||
547 | itemID, m_part.Name, m_part.UUID); | ||
548 | } | ||
549 | } | ||
550 | |||
551 | return -1; | ||
552 | } | ||
553 | |||
554 | public string GetInventoryFileName() | ||
555 | { | ||
556 | if (m_inventoryFileName == String.Empty) | ||
557 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | ||
558 | if (m_inventoryFileNameSerial < m_inventorySerial) | ||
559 | { | ||
560 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | ||
561 | } | ||
562 | return m_inventoryFileName; | ||
563 | } | ||
564 | |||
565 | /// <summary> | ||
566 | /// Return the name with which a client can request a xfer of this prim's inventory metadata | ||
567 | /// </summary> | ||
568 | /// <param name="client"></param> | ||
569 | /// <param name="localID"></param> | ||
570 | public bool GetInventoryFileName(IClientAPI client, uint localID) | ||
571 | { | ||
572 | // m_log.DebugFormat( | ||
573 | // "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}", | ||
574 | // client.AgentId, Name, UUID); | ||
575 | |||
576 | if (m_inventorySerial > 0) | ||
577 | { | ||
578 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
579 | Utils.StringToBytes(GetInventoryFileName())); | ||
580 | return true; | ||
581 | } | ||
582 | else | ||
583 | { | ||
584 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
585 | return false; | ||
586 | } | ||
587 | } | ||
588 | |||
589 | /// <summary> | ||
590 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
591 | /// </summary> | ||
592 | /// <param name="xferManager"></param> | ||
593 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
594 | { | ||
595 | byte[] fileData = new byte[0]; | ||
596 | |||
597 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches | ||
598 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality | ||
599 | // isn't available (such as drag from prim inventory to agent inventory) | ||
600 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
601 | |||
602 | lock (m_items) | ||
603 | { | ||
604 | foreach (TaskInventoryItem item in m_items.Values) | ||
605 | { | ||
606 | UUID ownerID = item.OwnerID; | ||
607 | uint everyoneMask = 0; | ||
608 | uint baseMask = item.BasePermissions; | ||
609 | uint ownerMask = item.CurrentPermissions; | ||
610 | |||
611 | invString.AddItemStart(); | ||
612 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
613 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
614 | |||
615 | invString.AddPermissionsStart(); | ||
616 | |||
617 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | ||
618 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
619 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); | ||
620 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
621 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
622 | |||
623 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | ||
624 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
625 | |||
626 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | ||
627 | |||
628 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | ||
629 | invString.AddSectionEnd(); | ||
630 | |||
631 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
632 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | ||
633 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | ||
634 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
635 | |||
636 | invString.AddSaleStart(); | ||
637 | invString.AddNameValueLine("sale_type", "not"); | ||
638 | invString.AddNameValueLine("sale_price", "0"); | ||
639 | invString.AddSectionEnd(); | ||
640 | |||
641 | invString.AddNameValueLine("name", item.Name + "|"); | ||
642 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
643 | |||
644 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | ||
645 | invString.AddSectionEnd(); | ||
646 | } | ||
647 | } | ||
648 | |||
649 | fileData = Utils.StringToBytes(invString.BuildString); | ||
650 | |||
651 | //Console.WriteLine(Utils.BytesToString(fileData)); | ||
652 | //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData)); | ||
653 | |||
654 | if (fileData.Length > 2) | ||
655 | { | ||
656 | xferManager.AddNewFile(m_inventoryFileName, fileData); | ||
657 | } | ||
658 | } | ||
659 | |||
660 | /// <summary> | ||
661 | /// Process inventory backup | ||
662 | /// </summary> | ||
663 | /// <param name="datastore"></param> | ||
664 | public void ProcessInventoryBackup(IRegionDataStore datastore) | ||
665 | { | ||
666 | if (HasInventoryChanged) | ||
667 | { | ||
668 | lock (Items) | ||
669 | { | ||
670 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
671 | } | ||
672 | |||
673 | HasInventoryChanged = false; | ||
674 | } | ||
675 | } | ||
676 | |||
677 | public class InventoryStringBuilder | ||
678 | { | ||
679 | public string BuildString = String.Empty; | ||
680 | |||
681 | public InventoryStringBuilder(UUID folderID, UUID parentID) | ||
682 | { | ||
683 | BuildString += "\tinv_object\t0\n\t{\n"; | ||
684 | AddNameValueLine("obj_id", folderID.ToString()); | ||
685 | AddNameValueLine("parent_id", parentID.ToString()); | ||
686 | AddNameValueLine("type", "category"); | ||
687 | AddNameValueLine("name", "Contents|"); | ||
688 | AddSectionEnd(); | ||
689 | } | ||
690 | |||
691 | public void AddItemStart() | ||
692 | { | ||
693 | BuildString += "\tinv_item\t0\n"; | ||
694 | AddSectionStart(); | ||
695 | } | ||
696 | |||
697 | public void AddPermissionsStart() | ||
698 | { | ||
699 | BuildString += "\tpermissions 0\n"; | ||
700 | AddSectionStart(); | ||
701 | } | ||
702 | |||
703 | public void AddSaleStart() | ||
704 | { | ||
705 | BuildString += "\tsale_info\t0\n"; | ||
706 | AddSectionStart(); | ||
707 | } | ||
708 | |||
709 | protected void AddSectionStart() | ||
710 | { | ||
711 | BuildString += "\t{\n"; | ||
712 | } | ||
713 | |||
714 | public void AddSectionEnd() | ||
715 | { | ||
716 | BuildString += "\t}\n"; | ||
717 | } | ||
718 | |||
719 | public void AddLine(string addLine) | ||
720 | { | ||
721 | BuildString += addLine; | ||
722 | } | ||
723 | |||
724 | public void AddNameValueLine(string name, string value) | ||
725 | { | ||
726 | BuildString += "\t\t"; | ||
727 | BuildString += name + "\t"; | ||
728 | BuildString += value + "\n"; | ||
729 | } | ||
730 | |||
731 | public void Close() | ||
732 | { | ||
733 | } | ||
734 | } | ||
735 | |||
736 | public uint MaskEffectivePermissions() | ||
737 | { | ||
738 | uint mask=0x7fffffff; | ||
739 | |||
740 | foreach (TaskInventoryItem item in m_items.Values) | ||
741 | { | ||
742 | if (item.InvType != 6) | ||
743 | { | ||
744 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
745 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
746 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
747 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
748 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
749 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
750 | } | ||
751 | else | ||
752 | { | ||
753 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
754 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
755 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
756 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
757 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
758 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
759 | } | ||
760 | |||
761 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
762 | mask &= ~(uint)PermissionMask.Copy; | ||
763 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
764 | mask &= ~(uint)PermissionMask.Transfer; | ||
765 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
766 | mask &= ~(uint)PermissionMask.Modify; | ||
767 | } | ||
768 | return mask; | ||
769 | } | ||
770 | |||
771 | public void ApplyNextOwnerPermissions() | ||
772 | { | ||
773 | foreach (TaskInventoryItem item in m_items.Values) | ||
774 | { | ||
775 | if (item.InvType == 6 && (item.CurrentPermissions & 7) != 0) | ||
776 | { | ||
777 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
778 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | ||
779 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
780 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | ||
781 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
782 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
783 | } | ||
784 | item.CurrentPermissions &= item.NextPermissions; | ||
785 | item.BasePermissions &= item.NextPermissions; | ||
786 | item.EveryonePermissions &= item.NextPermissions; | ||
787 | } | ||
788 | |||
789 | m_part.TriggerScriptChangedEvent(Changed.OWNER); | ||
790 | } | ||
791 | |||
792 | public void ApplyGodPermissions(uint perms) | ||
793 | { | ||
794 | foreach (TaskInventoryItem item in m_items.Values) | ||
795 | { | ||
796 | item.CurrentPermissions = perms; | ||
797 | item.BasePermissions = perms; | ||
798 | } | ||
799 | } | ||
800 | |||
801 | public bool ContainsScripts() | ||
802 | { | ||
803 | foreach (TaskInventoryItem item in m_items.Values) | ||
804 | { | ||
805 | if (item.InvType == 10) | ||
806 | { | ||
807 | return true; | ||
808 | } | ||
809 | } | ||
810 | return false; | ||
811 | } | ||
812 | |||
813 | public List<UUID> GetInventoryList() | ||
814 | { | ||
815 | List<UUID> ret = new List<UUID>(); | ||
816 | |||
817 | foreach (TaskInventoryItem item in m_items.Values) | ||
818 | ret.Add(item.ItemID); | ||
819 | |||
820 | return ret; | ||
821 | } | ||
822 | |||
823 | public string[] GetScriptAssemblies() | ||
824 | { | ||
825 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
826 | |||
827 | List<string> ret = new List<string>(); | ||
828 | |||
829 | foreach (TaskInventoryItem item in m_items.Values) | ||
830 | { | ||
831 | if (item.InvType == 10) | ||
832 | { | ||
833 | foreach (IScriptModule e in engines) | ||
834 | { | ||
835 | string n = e.GetAssemblyName(item.ItemID); | ||
836 | if (n != "") | ||
837 | { | ||
838 | if (!ret.Contains(n)) | ||
839 | ret.Add(n); | ||
840 | break; | ||
841 | } | ||
842 | } | ||
843 | } | ||
844 | } | ||
845 | return ret.ToArray(); | ||
846 | } | ||
847 | |||
848 | public Dictionary<UUID, string> GetScriptStates() | ||
849 | { | ||
850 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
851 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | ||
852 | |||
853 | foreach (TaskInventoryItem item in m_items.Values) | ||
854 | { | ||
855 | if (item.InvType == 10) | ||
856 | { | ||
857 | foreach (IScriptModule e in engines) | ||
858 | { | ||
859 | string n = e.GetXMLState(item.ItemID); | ||
860 | if (n != "") | ||
861 | { | ||
862 | if (!ret.ContainsKey(item.ItemID)) | ||
863 | ret[item.ItemID] = n; | ||
864 | break; | ||
865 | } | ||
866 | } | ||
867 | } | ||
868 | } | ||
869 | return ret; | ||
870 | } | ||
871 | } | ||
872 | } | ||