diff options
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 2c501e4..888643e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1244,7 +1244,7 @@ if (m_shape != null) { | |||
1244 | if (userExposed) | 1244 | if (userExposed) |
1245 | dupe.ResetIDs(linkNum); | 1245 | dupe.ResetIDs(linkNum); |
1246 | 1246 | ||
1247 | // Move afterwards ResetIDs as it clears the localID | 1247 | // Move afterwards ResetIDs as it clears the localID |
1248 | dupe.LocalId = localID; | 1248 | dupe.LocalId = localID; |
1249 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1249 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1250 | dupe._lastOwnerID = ObjectOwner; | 1250 | dupe._lastOwnerID = ObjectOwner; |
@@ -1928,7 +1928,7 @@ if (m_shape != null) { | |||
1928 | { | 1928 | { |
1929 | UUID = UUID.Random(); | 1929 | UUID = UUID.Random(); |
1930 | LinkNum = linkNum; | 1930 | LinkNum = linkNum; |
1931 | LocalId = 0; | 1931 | LocalId = 0; |
1932 | 1932 | ||
1933 | ResetInventoryIDs(); | 1933 | ResetInventoryIDs(); |
1934 | } | 1934 | } |