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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index de5da40..ce7497d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1048,7 +1048,7 @@ namespace OpenSim.Region.Environment.Scenes
1048 Vector3 normalpart = ipoint - vAbsolutePosition; 1048 Vector3 normalpart = ipoint - vAbsolutePosition;
1049 returnresult.normal = normalpart / normalpart.Length; 1049 returnresult.normal = normalpart / normalpart.Length;
1050 1050
1051 // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt. 1051 // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesn't.
1052 // I can write a function to do it.. but I like the fact that this one is Static. 1052 // I can write a function to do it.. but I like the fact that this one is Static.
1053 1053
1054 LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); 1054 LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z);