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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs24
1 files changed, 15 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 8e570d4..54bb5e6 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -9,11 +9,12 @@ using libsecondlife;
9using libsecondlife.Packets; 9using libsecondlife.Packets;
10using OpenSim.Framework.Interfaces; 10using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Types; 11using OpenSim.Framework.Types;
12using OpenSim.Region.Environment.Scenes.Scripting;
12 13
13namespace OpenSim.Region.Environment.Scenes 14namespace OpenSim.Region.Environment.Scenes
14{ 15{
15 16
16 public class SceneObjectPart 17 public class SceneObjectPart : IScriptHost
17 { 18 {
18 private const uint FULL_MASK_PERMISSIONS = 2147483647; 19 private const uint FULL_MASK_PERMISSIONS = 2147483647;
19 20
@@ -55,11 +56,11 @@ namespace OpenSim.Region.Environment.Scenes
55 set { m_localID = value; } 56 set { m_localID = value; }
56 } 57 }
57 58
58 protected string m_partName; 59 protected string m_name;
59 public virtual string PartName 60 public virtual string Name
60 { 61 {
61 get { return m_partName; } 62 get { return m_name; }
62 set { m_partName = value; } 63 set { m_name = value; }
63 } 64 }
64 65
65 protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; 66 protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
@@ -91,11 +92,16 @@ namespace OpenSim.Region.Environment.Scenes
91 set { m_groupPosition = value; } 92 set { m_groupPosition = value; }
92 } 93 }
93 94
94 protected LLVector3 m_offset; 95 protected LLVector3 m_offsetPosition;
95 public LLVector3 OffsetPosition 96 public LLVector3 OffsetPosition
96 { 97 {
97 get { return m_offset; } 98 get { return m_offsetPosition; }
98 set { m_offset = value; } 99 set { m_offsetPosition = value; }
100 }
101
102 public LLVector3 AbsolutePosition
103 {
104 get { return m_offsetPosition + m_groupPosition; }
99 } 105 }
100 106
101 protected LLQuaternion m_rotationOffset; 107 protected LLQuaternion m_rotationOffset;
@@ -195,7 +201,7 @@ namespace OpenSim.Region.Environment.Scenes
195 /// <param name="position"></param> 201 /// <param name="position"></param>
196 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition) 202 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
197 { 203 {
198 this.m_partName = "Primitive"; 204 this.m_name = "Primitive";
199 this.m_regionHandle = regionHandle; 205 this.m_regionHandle = regionHandle;
200 this.m_parentGroup = parent; 206 this.m_parentGroup = parent;
201 207